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Difference between revisions of "User:Jan/sandbox"

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(→‎Misc: nonsense)
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{{User:Lethosor/header}}
 
{{User:Lethosor/header}}
  
 +
[[:Category:Message_box_templates]]
 +
{{ambox
 +
|type=warn
 +
|text=Welcome to the Dwarf Fortress Wiki!<br>
 +
'''Please do not add content specific to v50 (the new DF premium release) yet!''' We are working on a migration that will be complete in the next few days. Adding content for v0.47 or to other pages is still encouraged.
 +
}}
 +
 +
 +
<div class="usermessage" style="">
 +
{{:Main_Page/Quote}}
 +
</div>
 +
<div class="" style="padding: 0.8em 1em; margin: 0.5rem 0; background: #d9edf7; border-left: 5px solid #1b809e;">
 +
{{:Main_Page/Quote}}
 +
</div>
 +
<div class="" style="padding: 0.8em 1em; margin: 0.5rem 0; background: #fcf8e3; border-left: 5px solid #aa6708;">
 +
{{:Main_Page/Quote}}
 +
</div>
 +
<div class="" style="padding: 0.8em 1em; margin: 0.5rem 0; background: #dff0d8; border-left: 5px solid #3c763d;">
 +
{{:Main_Page/Quote}}
 +
</div>
 +
</div>
 +
<div class="" style="padding: 0.8em 1em; margin: 0.5rem 0; background: #f2dede; border-left: 5px solid #ce4844;">
 +
{{:Main_Page/Quote}}
 +
</div>
 +
 +
How does a dwarven light bulb looks like?
 +
 +
{| class="" style="width:100%; margin: 0.5rem 0; background: #d9edf7; border-left: 5px solid #1b809e;"
 +
| style="" | [[File:BulbIcon.svg|link=]]
 +
| Style="padding: 0.8em 1em 0.8em 0px;" | {{:Main_Page/Quote}}
 +
|}
 +
{| class="" style="width:100%; margin: 0.5rem 0; background: #d9edf7; border-left: 5px solid #1b809e;"
 +
| style="" | [[File:BulbIcon.svg|75px|link=]]
 +
| Style="padding: 0.8em 1em 0.8em 0px;" |
 +
{{:Main_Page/Quote}}
 +
 +
{{:Main_Page/Quote}}
 +
 +
{{:Main_Page/Quote}}
 +
 +
{{:Main_Page/Quote}}
 +
|}
 +
 +
 +
 +
[[File:Bulbgraph.png|18px|link=]] '''Note''': {{:Main_Page/Quote}}
 +
 +
 +
 +
 +
----
 +
 +
 +
{| {{prettytable}}
 +
|- style='background-color:#ddd'
 +
! width="20%" | Token
 +
! width="20%" | Arguments
 +
! width="60%" | Description
 +
 +
|-
 +
| {{text anchor|NAME}}
 +
|
 +
*name
 +
| The singular form of the plant's name as seen in-game.
 +
 +
|-
 +
| {{text anchor|NAME_PLURAL}}
 +
|
 +
*name
 +
| The plural form of the plant's name as seen in-game.
 +
 +
|-
 +
| {{text anchor|ADJ}}
 +
|
 +
*adjective
 +
| The word or phrase used to describe items made from this plant.
 +
 +
|-
 +
| {{text anchor|ALL_NAMES}}
 +
|
 +
*name
 +
| Sets the NAME, NAME_PLURAL, and ADJ to the specified string.
 +
 +
|-
 +
| {{text anchor|PREFSTRING}}
 +
|
 +
*reason
 +
| What dwarves can like this object for (e.g. "Urist likes plump helmets for their rounded tops.")
 +
 +
|-
 +
| {{text anchor|MATERIAL}}
 +
|
 +
*material_name
 +
| Starts defining a new local plant material with the given name and '''no''' properties.
 +
 +
|-
 +
| {{text anchor|USE_MATERIAL}}
 +
|
 +
*material_name
 +
*old_material
 +
| Starts defining a new local plant material with the given name and using the properties of another local plant material.
 +
 +
|-
 +
| {{text anchor|USE_MATERIAL_TEMPLATE}}
 +
|
 +
*material_name
 +
*template_name
 +
| Starts defining a new local plant material with the given name and using the properties of the specified material template.
 +
 +
|-
 +
| {{text anchor|BASIC_MAT}}
 +
|
 +
* [[Material token|material]]
 +
| Sets the basic material of the plant. According to Toady, you can use other materials (for instance, iron) but the game may hiccup on plants that aren't structurally plants. For crops, said material should have [STRUCTURAL_PLANT_MAT] to permit proper stockpiling. Generally, this should be "LOCAL_PLANT_MAT:material_name", using a material defined using MATERIAL, USE_MATERIAL, or USE_MATERIAL_TEMPLATE.
 +
|}
 +
 +
{| {{prettytable}}
 +
|- style='background-color:#ddd'
 +
! width="20%" | Token
 +
! width="20%" | Arguments
 +
! width="60%" | Description
 +
 +
|-
 +
|{{text anchor|NAME}}
 +
|
 +
*name
 +
| The singular form of the plant's name as seen in-game.
 +
border-top:1px solid #dddddd;
 +
|- style='background-color:#f5f5f5'
 +
| {{text anchor|NAME_PLURAL}}
 +
|
 +
*name
 +
| The plural form of the plant's name as seen in-game.
 +
 +
|-
 +
| {{text anchor|ADJ}}
 +
|
 +
*adjective
 +
| The word or phrase used to describe items made from this plant.
 +
 +
|- style='background-color:#f5f5f5'
 +
| {{text anchor|ALL_NAMES}}
 +
|
 +
*name
 +
| Sets the NAME, NAME_PLURAL, and ADJ to the specified string.
 +
 +
|-
 +
| {{text anchor|PREFSTRING}}
 +
|
 +
*reason
 +
| What dwarves can like this object for (e.g. "Urist likes plump helmets for their rounded tops.")
 +
 +
|- style='background-color:#f5f5f5'
 +
| {{text anchor|MATERIAL}}
 +
|
 +
*material_name
 +
| Starts defining a new local plant material with the given name and '''no''' properties.
 +
 +
|-
 +
| {{text anchor|USE_MATERIAL}}
 +
|
 +
*material_name
 +
*old_material
 +
| Starts defining a new local plant material with the given name and using the properties of another local plant material.
 +
 +
|- style='background-color:#f5f5f5'
 +
| {{text anchor|USE_MATERIAL_TEMPLATE}}
 +
|
 +
*material_name
 +
*template_name
 +
| Starts defining a new local plant material with the given name and using the properties of the specified material template.
 +
 +
|-
 +
| {{text anchor|BASIC_MAT}}
 +
|
 +
* [[Material token|material]]
 +
| Sets the basic material of the plant. According to Toady, you can use other materials (for instance, iron) but the game may hiccup on plants that aren't structurally plants. For crops, said material should have [STRUCTURAL_PLANT_MAT] to permit proper stockpiling. Generally, this should be "LOCAL_PLANT_MAT:material_name", using a material defined using MATERIAL, USE_MATERIAL, or USE_MATERIAL_TEMPLATE.
 +
|}
 +
 +
{| style="border: none;padding:8px; border-top:1px solid #dddddd;|{{prettytable}} style="border: none;padding:8px; width:auto;"
 +
|- style='background-color:#ddd; border: none;padding:8px;'
 +
! style="border: none;padding:8px; border-top:1px solid #dddddd; width:20%;"|Token
 +
! style="border: none;padding:8px; border-top:1px solid #dddddd; width:20%;"|Arguments
 +
! style="border: none;padding:8px; border-top:1px solid #dddddd;"|Description
 +
 +
|- style=''
 +
| style="border: none;padding:8px; border-top:1px solid #dddddd;|{{text anchor|NAME}}
 +
| style="border: none;padding:8px; border-top:1px solid #dddddd;|
 +
*name
 +
| style="border: none;padding:8px; border-top:1px solid #dddddd;|The singular form of the plant's name as seen in-game.
 +
|- style='background-color:#f5f5f5;'
 +
| style="border: none;padding:8px; border-top:1px solid #dddddd;|{{text anchor|NAME_PLURAL}}
 +
| style="border: none;padding:8px; border-top:1px solid #dddddd;|
 +
*name
 +
| style="border: none;padding:8px; border-top:1px solid #dddddd;|The plural form of the plant's name as seen in-game.
 +
 +
|- style=''
 +
| style="border: none;padding:8px; border-top:1px solid #dddddd;|{{text anchor|ADJ}}
 +
| style="border: none;padding:8px; border-top:1px solid #dddddd;|
 +
*adjective
 +
| style="border: none;padding:8px; border-top:1px solid #dddddd;|The word or phrase used to describe items made from this plant.
 +
 +
|- style='padding:8px !important; background-color:#f5f5f5'
 +
| style="border: none;padding:8px; border-top:1px solid #dddddd;|{{text anchor|ALL_NAMES}}
 +
| style="border: none;padding:8px; border-top:1px solid #dddddd;|
 +
*name
 +
| style="border: none;padding:8px; border-top:1px solid #dddddd;|Sets the NAME, NAME_PLURAL, and ADJ to the specified string.
 +
 +
|- style=''
 +
| style="border: none;padding:8px; border-top:1px solid #dddddd;|{{text anchor|PREFSTRING}}
 +
| style="border: none;padding:8px; border-top:1px solid #dddddd;|
 +
*reason
 +
| style="border: none;padding:8px; border-top:1px solid #dddddd;|What dwarves can like this object for (e.g. "Urist likes plump helmets for their rounded tops.")
 +
 +
|- style='padding:8px !important;background-color:#f5f5f5'
 +
| style="border: none;padding:8px; border-top:1px solid #dddddd;|{{text anchor|MATERIAL}}
 +
| style="border: none;padding:8px; border-top:1px solid #dddddd;|
 +
*material_name
 +
| style="border: none;padding:8px; border-top:1px solid #dddddd;|Starts defining a new local plant material with the given name and '''no''' properties.
 +
 +
|- style=''
 +
| style="border: none;padding:8px; border-top:1px solid #dddddd;|{{text anchor|USE_MATERIAL}}
 +
| style="border: none;padding:8px; border-top:1px solid #dddddd;|
 +
*material_name
 +
*old_material
 +
| style="border: none;padding:8px; border-top:1px solid #dddddd;|Starts defining a new local plant material with the given name and using the properties of another local plant material.
 +
 +
|- style='padding:8px !important;background-color:#f5f5f5'
 +
| style="border: none;padding:8px; border-top:1px solid #dddddd;|{{text anchor|USE_MATERIAL_TEMPLATE}}
 +
| style="border: none;padding:8px; border-top:1px solid #dddddd;|
 +
*material_name
 +
*template_name
 +
| style="border: none;padding:8px; border-top:1px solid #dddddd;|Starts defining a new local plant material with the given name and using the properties of the specified material template.
 +
 +
|- style=''
 +
| style="border: none;padding:8px; border-top:1px solid #dddddd;|{{text anchor|BASIC_MAT}}
 +
| style="border: none;padding:8px; border-top:1px solid #dddddd;|
 +
* [[Material token|material]]
 +
| style="border: none;padding:8px; border-top:1px solid #dddddd;|Sets the basic material of the plant. According to Toady, you can use other materials (for instance, iron) but the game may hiccup on plants that aren't structurally plants. For crops, said material should have [STRUCTURAL_PLANT_MAT] to permit proper stockpiling. Generally, this should be "LOCAL_PLANT_MAT:material_name", using a material defined using MATERIAL, USE_MATERIAL, or USE_MATERIAL_TEMPLATE.
 +
|}
 +
 +
<pre>
 +
.wikitable,
 +
.prettytable{
 +
    border: none !important;
 +
    width:auto;
 +
    max-width:100%;
 +
    margin-bottom:20px;
 +
    background-color:transparent;
 +
    border-spacing:0px;
 +
}
 +
.wikitable tr,
 +
.prettytable tr{
 +
    border-top:1px solid #dddddd;
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}
 +
.wikitable th,.prettytable th{
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    border: none !important;
 +
    text-align:left;
 +
}
 +
.wikitable td,.wikitable th,
 +
.prettytable td,.prettytable th{
 +
    border: none !important;
 +
    padding:0;
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}
 +
.wikitable tr > th,
 +
.prettytable tr > th{
 +
    padding:8px !important;
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    vertical-align:top;
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    border-top:1px solid #dddddd;
 +
    border-collapse:collapse;
 +
    border-spacing:0;
 +
    text-align:center;
 +
    vertical-align:middle;
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}
 +
.wikitable tr > td,
 +
.prettytable tr > td{
 +
    padding:8px !important;
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    border-top:1px solid #dddddd;
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    border-collapse:collapse;
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}
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.wikitable tbody > tr:nth-child(even),
 +
.prettytable tbody > tr:nth-child(even){
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}
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.wikitable tr > th.headerSort,
 +
.prettytable  tr > th.headerSort{
 +
    padding-right:21px !important
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}
 +
/*
 +
.wikitable tr:hover{ 
 +
    background: #f1f1f1;
 +
*/
 +
}
 +
</pre>
  
 
== Navigation ==
 
== Navigation ==

Revision as of 09:39, 17 December 2022

Misc

Category:Message_box_templates


Well, someone already managed to drink their sword.

Well, someone already managed to drink their sword.

Well, someone already managed to drink their sword.

Well, someone already managed to drink their sword.

Well, someone already managed to drink their sword.

How does a dwarven light bulb looks like?

BulbIcon.svg Well, someone already managed to drink their sword.
BulbIcon.svg

Well, someone already managed to drink their sword.

Well, someone already managed to drink their sword.

Well, someone already managed to drink their sword.

Well, someone already managed to drink their sword.


Bulbgraph.png Note: Well, someone already managed to drink their sword.





Token Arguments Description
NAME
  • name
The singular form of the plant's name as seen in-game.
NAME_PLURAL
  • name
The plural form of the plant's name as seen in-game.
ADJ
  • adjective
The word or phrase used to describe items made from this plant.
ALL_NAMES
  • name
Sets the NAME, NAME_PLURAL, and ADJ to the specified string.
PREFSTRING
  • reason
What dwarves can like this object for (e.g. "Urist likes plump helmets for their rounded tops.")
MATERIAL
  • material_name
Starts defining a new local plant material with the given name and no properties.
USE_MATERIAL
  • material_name
  • old_material
Starts defining a new local plant material with the given name and using the properties of another local plant material.
USE_MATERIAL_TEMPLATE
  • material_name
  • template_name
Starts defining a new local plant material with the given name and using the properties of the specified material template.
BASIC_MAT Sets the basic material of the plant. According to Toady, you can use other materials (for instance, iron) but the game may hiccup on plants that aren't structurally plants. For crops, said material should have [STRUCTURAL_PLANT_MAT] to permit proper stockpiling. Generally, this should be "LOCAL_PLANT_MAT:material_name", using a material defined using MATERIAL, USE_MATERIAL, or USE_MATERIAL_TEMPLATE.
Token Arguments Description
NAME
  • name
The singular form of the plant's name as seen in-game.

border-top:1px solid #dddddd;

NAME_PLURAL
  • name
The plural form of the plant's name as seen in-game.
ADJ
  • adjective
The word or phrase used to describe items made from this plant.
ALL_NAMES
  • name
Sets the NAME, NAME_PLURAL, and ADJ to the specified string.
PREFSTRING
  • reason
What dwarves can like this object for (e.g. "Urist likes plump helmets for their rounded tops.")
MATERIAL
  • material_name
Starts defining a new local plant material with the given name and no properties.
USE_MATERIAL
  • material_name
  • old_material
Starts defining a new local plant material with the given name and using the properties of another local plant material.
USE_MATERIAL_TEMPLATE
  • material_name
  • template_name
Starts defining a new local plant material with the given name and using the properties of the specified material template.
BASIC_MAT Sets the basic material of the plant. According to Toady, you can use other materials (for instance, iron) but the game may hiccup on plants that aren't structurally plants. For crops, said material should have [STRUCTURAL_PLANT_MAT] to permit proper stockpiling. Generally, this should be "LOCAL_PLANT_MAT:material_name", using a material defined using MATERIAL, USE_MATERIAL, or USE_MATERIAL_TEMPLATE.
Token Arguments Description
NAME
  • name
The singular form of the plant's name as seen in-game.
NAME_PLURAL
  • name
The plural form of the plant's name as seen in-game.
ADJ
  • adjective
The word or phrase used to describe items made from this plant.
ALL_NAMES
  • name
Sets the NAME, NAME_PLURAL, and ADJ to the specified string.
PREFSTRING
  • reason
What dwarves can like this object for (e.g. "Urist likes plump helmets for their rounded tops.")
MATERIAL
  • material_name
Starts defining a new local plant material with the given name and no properties.
USE_MATERIAL
  • material_name
  • old_material
Starts defining a new local plant material with the given name and using the properties of another local plant material.
USE_MATERIAL_TEMPLATE
  • material_name
  • template_name
Starts defining a new local plant material with the given name and using the properties of the specified material template.
BASIC_MAT Sets the basic material of the plant. According to Toady, you can use other materials (for instance, iron) but the game may hiccup on plants that aren't structurally plants. For crops, said material should have [STRUCTURAL_PLANT_MAT] to permit proper stockpiling. Generally, this should be "LOCAL_PLANT_MAT:material_name", using a material defined using MATERIAL, USE_MATERIAL, or USE_MATERIAL_TEMPLATE.
.wikitable,
.prettytable{
    border: none !important;
    width:auto;
    max-width:100%;
    margin-bottom:20px;
    background-color:transparent;
    border-spacing:0px;
}
.wikitable tr,
.prettytable tr{
    border-top:1px solid #dddddd;
}
.wikitable th,.prettytable th{
    border: none !important;
    text-align:left;
}
.wikitable td,.wikitable th,
.prettytable td,.prettytable th{
    border: none !important;
    padding:0;
}
.wikitable tr > th,
.prettytable tr > th{
    padding:8px !important;
    line-height:1.42857143;
    vertical-align:top;
    border-top:1px solid #dddddd;
    border-collapse:collapse;
    border-spacing:0;
    text-align:center;
    vertical-align:middle;
}
.wikitable tr > td,
.prettytable tr > td{
    padding:8px !important;
    line-height:1.42857143;
    vertical-align:top;
    border-top:1px solid #dddddd;
    border-collapse:collapse;
    border-spacing:0
}
.wikitable tbody > tr:nth-child(even),
.prettytable tbody > tr:nth-child(even){
    background-color:#f5f5f5
}
.wikitable tr > th.headerSort,
.prettytable  tr > th.headerSort{
    padding-right:21px !important
}
/*
.wikitable tr:hover{  
    background: #f1f1f1;
*/
}

Navigation

User Interface:



Quickstart_guide#Pre-EmbarkQuickstart guide/Starting siteSite finderStarting build










Modding:



Development:

Tools & Utilities


Game Files:


Template:Main modding

--

Misc Mechanics:





token nonsense testing style options

Documentation
Graphics
Modding#GuideUtilities#Modding toolsList of modsGraphics set repositoryGame Files
Tokens 1B
General
Color
Creature
Entity
Item definition
Reactions
ItemLaborSkill


Documentation
Graphics
Tokens
Modding#GuideUtilities#Modding toolsList of modsGraphics set repositoryGame Files
Documentation
Graphics
Tokens
Modding guideUtilities#Modding toolsList of modsGraphics set repositoryGame Files
Modding 3B large list double space
Documentation
Graphics
Tokens
Modding guideUtilities#Modding toolsList of modsGraphics set repositoryGame Files
Modding 5 large list grouping instead of sub groups - automatic with hlist
Documentation
Graphics
Tokens
Modding guideUtilities#Modding toolsList of modsGraphics set repositoryGame Files
Modding 5A - grouping, double space
Documentation
Graphics
Tokens
Modding guideUtilities#Modding toolsList of modsGraphics set repositoryGame Files
Modding 5B grouping bold, double space
Documentation
Graphics
Tokens
Modding guideUtilities#Modding toolsList of modsGraphics set repositoryGame Files
Modding 5c grouping highilghted otherwise, double space
Documentation
Graphics
Tokens
Modding guideUtilities#Modding toolsList of modsGraphics set repositoryGame Files

Reference


Furniture
AltarAnimal trapArmor standBedBoxBucketCabinetCageCoffinDisplay casePedestalRestraintSeatSlabStatueTableWeapon rack
Tools

Access
BarsBridgeDoorFloodgateGrateHatchRoadWindow
Constructions
Machine and trap parts
Other buildings

Related articles

Template:DF2014 diamonds

Settings
Gameplay settings
Log files
Other
Ornamental
Amber opalAventurineBanded agateBloodstoneBlue jadeBone opalBrown jasperCarnelianCherry opalChrysocollaChrysopraseCitrineClear tourmalineDendritic agateFire agateFortification agateGold opalGray chalcedonyJasper opalLace agateLapis lazuliLavender jadeMilk opalMilk quartzMoonstoneMorionMoss agateMoss opalOnyxOnyx opalPicture jasperPineapple opalPink jadePipe opalPlume agatePrasePrase opalPyriteResin opalRock crystalRose quartzSardSardonyxSchorlShell opalSmoky quartzSunstoneTiger ironTigereyeTube agateTurquoiseVarisciteWax opalWhite chalcedonyWhite jadeWood opalYellow jasper
Semi-Precious
AlexandriteAlmandineAmethystAquamarineBandfire opalBlack opalBlack pyropeBlack zirconBlue garnetBrown zirconCat's eyeChrysoberylCinnamon grossularClaro opalClear garnetClear zirconCrystal opalDemantoidFire opalGolden berylGosheniteGreen jadeGreen tourmalineGreen zirconHarlequin opalHeliodorHoney yellow berylIndigo tourmalineJelly opalKunziteLevin opalLight yellow diamondMelaniteMorganitePeridotPinfire opalPink garnetPink tourmalinePrecious fire opalPurple spinelRed berylRed flash opalRed grossularRed pyropeRed spinelRed tourmalineRed zirconRhodoliteRubicelleTanzaniteTopazTopazoliteTsavoriteViolet spessartineWhite opalYellow grossularYellow spessartineYellow zircon
Precious
Rare
See also: Diamond
Mining
Woodworking
Stoneworking
Hunting/Related
Healthcare
Farming/Related
Fishing/Related
Metalsmithing
Jewelry
Crafts
Engineering
Hauling
Other Jobs
More: GemsMetalsStones
Creature
BloodBoneBrainCartilageCheeseChitinEggFatFeatherHair (WoolYarn) • HoofHornIchorLeatherMilkNailNervous tissueParchmentPearlScaleShellSilkSkinSpitSweatTallowTearsToothWax
Plant
Fiber (PaperSlurry) • FlowerFruitLeafOil • Plant powders (DyeFlour) • Seed (Press cake) • Wood
Creature/Plant
Inorganic
Hardcoded
AmberAshCoralFilthFuelGlassGrimeIceLyeMagmaMudPearlashPotashSaltUnknown substanceVomitWater
See also: Material science
Base
AluminumBismuthCopperGoldIronLeadNickelPlatinumSilverTinZinc
Alloys
Special
Military and defense
F.A.Q.
Guides
Managing soldiers
Design tips
Invaders
Appointed Nobles
Military Ranks
Elected Nobles
Aristocrats
BaronCountDukeMonarch
Other
Unused
Elven
Surface
Crops
Garden
Other
Subterranean
Surface
AbacaAcaciaAlderAlmondAppleApricotAshAvocadoBananaBayberryBirchBitter orangeCacao treeCandlenutCarambolaCashewCedarCherryChestnutCitronCoconut palmCoffeeCustard-appleDate palmDesert limeDurianFeather treeFinger limeGinkgoGlumprongGuavaHazelHighwoodKapokKumquatLarchLimeLycheeMacadamiaMahoganyMango treeMangroveMapleOakOliveOrangePapayaParadise nutPeachPearPecanPersimmonPinePlumPomegranatePomeloRambutanRound limeRubber treeSaguaroSand pearTeaWalnutWillow
Subterranean
Surface
Subterranean
Miner
Woodworker
Stoneworker
Ranger
Doctor
Farmer
Fishery worker
Metalsmith
Jeweler
Craftsdwarf
Engineer

Administrator
Military
General
Weapon
Other
Social
Broker
Other
Performance
Music
Poetry
Dance
Storytelling
Scholar

Other/Peasant
Unused
Topsoil
Ocean floor
Sand
Clay
Sedimentary
Igneous
Intrusive
Extrusive
Metamorphic
Ore
Economic
Other
Insects & bugs
Subterranean
Birds
Mammals
Oceanic
Rivers & lakes
Reptiles & amphibians
Other
Ranged and ammunition
Blowgun and blowdart · Bow and arrow ·