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|This article was migrated from DF2014:Fire man and may be inaccurate for the current version of DF (v50.08). See this page for more information.|
|Urist likes fire men for their licks of fire.|
Building destroyer: Level 2
Genderless · No Stun · No Pain · No Exert · Fire immune · Humanoid
|Cannot be tamed|
|Becomes after death|
v50.08 · v0.47.05This article is about the current version of DF.
Note that some content may still need to be updated.
- Fire in the shape of a human that can hurl fireballs.
Fire men are exceptionally rare construct creatures made of fire found in the magma sea. They stand at the size of a human, feel no emotion or exertion, are immune to pain and cannot be stunned. When a fire man is killed, it leaves behind a bar of ash which can be made into lye or potash. Because they live at the magma sea and are building destroyers, one should be cautious when setting up magma forges in the event one actually shows up. Despite being made of fire, they can be safely captured and stored in wooden cages. Fire men are immortal and only die from violence.
Fire men are only dangerous because of their natural heat and fire attacks (a fireball throw and a fire jet throw, respectively). Their punches and kicks are harmless on their own, and their flame body is extremely fragile, so don't be surprised if a baby punches a fire man to death. However, actually killing a fire man can be quite fun, as the resulting burst of flame tends to set nearby creatures on fire.
Some dwarves like fire men for their licks of fire.
|"Fire man" in other Languages
|This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable.|
Make sure you remove any books from your possession when facing a Fire Man in adventure mode. Sighting a book will send the Fire Man into a murderous rage!
In real life
"Fire man", also spelt "fireman", is an archaic English spelling for a firefighter. In real life, they are not made of fire[Verify], and in fact tend to quell it rather than spread it.
[CREATURE:ELEMENTMAN_FIRE] [DESCRIPTION:Fire in the shape of a human that can hurl fireballs.] [NAME:fire man:fire men:fire man] [CASTE_NAME:fire man:fire men:fire man] [CREATURE_TILE:'M'][COLOR:4:0:1] [CAN_DO_INTERACTION:MATERIAL_EMISSION] [CDI:ADV_NAME:Hurl fireball] [CDI:USAGE_HINT:ATTACK] [CDI:FLOW:FIREBALL] [CDI:TARGET:C:LINE_OF_SIGHT] [CDI:TARGET_RANGE:C:15] [CDI:MAX_TARGET_NUMBER:C:2] [CDI:WAIT_PERIOD:30] [CAN_DO_INTERACTION:MATERIAL_EMISSION] [CDI:ADV_NAME:Spray jet of fire] [CDI:USAGE_HINT:ATTACK] [CDI:FLOW:FIREJET] [CDI:TARGET:C:LINE_OF_SIGHT] [CDI:TARGET_RANGE:C:5] [CDI:MAX_TARGET_NUMBER:C:1] [CDI:WAIT_PERIOD:30] [FIREIMMUNE][MAGMA_VISION] [LARGE_ROAMING] [BIOME:SUBTERRANEAN_LAVA] [UNDERGROUND_DEPTH:3:4] [FREQUENCY:1][DIFFICULTY:2] [POPULATION_NUMBER:15:30] [NOPAIN][EXTRAVISION][NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION] [NOTHOUGHT][NOEXERT] [NO_DIZZINESS] [NO_FEVERS] [FIXED_TEMP:10800] [BUILDINGDESTROYER:2] [LARGE_PREDATOR] [NO_DRINK][NO_EAT][NO_SLEEP] [NOT_LIVING] [CANOPENDOORS] [NOT_BUTCHERABLE] [NOFEAR] [PREFSTRING:licks of fire] [NOBONES] [ODOR_STRING:smoke] [ODOR_LEVEL:50] [SMELL_TRIGGER:10000] cannot smell [BODY:HUMANOID_SIMPLE] [NO_THOUGHT_CENTER_FOR_MOVEMENT] [USE_MATERIAL_TEMPLATE:FLAME:FLAME_TEMPLATE] [MAT_FIXED_TEMP:10800] [USE_TISSUE_TEMPLATE:FLAME:FLAME_TEMPLATE] [TISSUE_LAYER:BY_CATEGORY:ALL:FLAME] [BODY_SIZE:0:0:70000] [BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110] [BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110] [ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP] [ATTACK_SKILL:GRASP_STRIKE] [ATTACK_VERB:punch:punches] [ATTACK_CONTACT_PERC:100] [ATTACK_PREPARE_AND_RECOVER:3:3] [ATTACK_FLAG_WITH] [ATTACK_PRIORITY:MAIN] [ATTACK:KICK:BODYPART:BY_TYPE:STANCE] [ATTACK_SKILL:STANCE_STRIKE] [ATTACK_VERB:kick:kicks] [ATTACK_CONTACT_PERC:100] [ATTACK_PREPARE_AND_RECOVER:4:4] [ATTACK_FLAG_WITH] [ATTACK_PRIORITY:SECOND] [ATTACK_FLAG_BAD_MULTIATTACK] [ITEMCORPSE:BAR:NO_SUBTYPE:ASH:NO_MATGLOSS] [ALL_ACTIVE] [APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:711:521:293:1900:2900] 30 kph [APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:2990:2257:1525:731:4300:6100] 12 kph [APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2990:2257:1525:731:4300:6100] 12 kph [APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph [SWIMS_INNATE]