|This article was migrated from DF2014:Giant beaver and may be inaccurate for the current version of DF (v50.11). See this page for more information.|
|Urist likes giant beavers for their dams.|
Not hunting/war trainable
|This article is about the current version of DF.|
Note that some content may still need to be updated.
- A large river monster, known for building huge wooden fortresses.
Giant beavers are the giant animal variant of the common beaver, found in savage temperate lakes and rivers where they appear in groups of 3-10 individuals. They are roughly five times the size of a dwarf, but are generally benign and content to simply meander their territory. If confronted, however, they may fight back and make quick work out of inexperienced warriors.
Giant beavers can be captured in cage traps and trained into exotic pets, possessing the standard giant creature value. They provide plenty of meat and bones when butchered, making them useful as potential livestock. Like other giant animals, giant beavers are exotic mounts.
Some dwarves like beavers for their dams and their tree-felling habits.
In Real Life
An animal often called a 'Giant Beaver' lived in Ice Age North America. Castoroides was the size of a black bear. However, the DF Giant Beaver is much bigger than Castoroides. For some reason, Castoroides has never appeared in the Ice Age movie franchise.
[CREATURE:GIANT_BEAVER] [COPY_TAGS_FROM:BEAVER] [APPLY_CREATURE_VARIATION:GIANT] [CV_REMOVE_TAG:CHANGE_BODY_SIZE_PERC] [APPLY_CURRENT_CREATURE_VARIATION] [GO_TO_END] [SELECT_CASTE:ALL] [CHANGE_BODY_SIZE_PERC:1709] [GO_TO_START] [NAME:giant beaver:giant beavers:giant beaver] [CASTE_NAME:giant beaver:giant beavers:giant beaver] [GENERAL_CHILD_NAME:giant beaver kit:giant beaver kits] [DESCRIPTION:A large river monster, known for building huge wooden fortresses.] [POPULATION_NUMBER:15:30] [CLUSTER_NUMBER:3:10] [CREATURE_TILE:'B'] [COLOR:6:0:0] [PET_EXOTIC] [PETVALUE:500] [MOUNT_EXOTIC] [GO_TO_END] [PREFSTRING:dams] [PREFSTRING:tree-felling habits] [APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:900:657:438:219:1900:2900] 40 kph [APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2990:2257:1525:731:4300:6100] 12 kph [APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100]