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This article is about the current version of DF.
Note that some content may still need to be updated.

Room requirements  
Office Modest Office
Quarters Modest Quarters
Dining room Modest Dining Room
Tomb None
Furniture requirements
Chests 1
Cabinets 1
Weapon racks 1
Armor stands 1
Mandates None
Demands None
Arrival conditions
  • Appointed by player
  • Law enforcement

The sheriff is the noble responsible for crude law enforcement until your fortress grows large enough to require a captain of the guard, designated through the nobles screen. They will punish lawbreaking dwarves through beatings or imprisonment. Without a jail, jail sentences will be "commuted" to beatings as well.

When appointing a sheriff, note that having a weak dwarf take the position is sometimes a good thing. A sheriff with good strength or training could heavily injure or kill a criminal who might have done nothing worse than push over a handmill in anger.

When your fortress first elects a mayor (after reaching 50 dwarves), the sheriff's position will disappear and the sheriff will revert to their normal profession title. A captain of the guard must be nominated to enforce the law in larger settlements.

"This fortress ain't big enough fer th' two of us..."
Art by Star Guardian
Military Ranks