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|This article was migrated from DF2014:Slade and may be inaccurate for the current version of DF (v50.07). See this page for more information.|
v50.07 · v0.47.05This article is about the current version of DF.
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Slade is the stone that makes up the surrounding layers of eerie caverns. After dwarves dig deep enough down into adamantine veins, large, demonic caverns made of slade will open up and spew forth demons. Underworld spires and vaults are also made entirely of slade.
Slade is very, very heavy[Verify] – according to the density specified in the raws (200 grams per cubic centimeter, about the density of the core of the sun!), a single boulder weighs around 20 metric tons; by comparison, an equivalent volume of freshly mined platinum nuggets only weighs around 2.1 metric tons (and takes a very long time to haul) - this makes slade around 9.348 times as dense as platinum, and thus the heaviest material in the game.
It is not possible to mine through slade walls. You can still obsidian-cast them and then mine that, but this will not yield any slade boulders.
It is possible to use weapons made out of this extremely dense material in Arena mode – tests show that weapons and armor made out of this superdense rock are at least comparable to, if not stronger than even adamantine. In fortress mode, it is possible to obtain slade bars by embarking on a vault and deconstructing the vertical bars within. Through a strange mood slade weapons can be created.
Slade has a natural immunity to dragonfire since it does not have a specific heat or any state change temperatures defined in the raws.
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It may be interesting to note that our friends at Wikipedia also believe  Slade to be a hard rock and a heavy metal.
- Although slade is not intended to be diggable, it can be channeled through floors from above, leaving the wall underneath it.Bug:708
- Jewelers may randomly try to cut slade, despite not finding any of it on the map.
[INORGANIC:SLADE] [STATE_NAME_ADJ:ALL_SOLID:slade][DISPLAY_COLOR:0:0:1][TILE:176] [ITEM_SYMBOL:'*'] [DEEP_SURFACE] [DISPLAY_COLOR:0:0:1] [SOLID_DENSITY:200000] [IMPACT_YIELD:4000000] [IMPACT_FRACTURE:5000000] [IMPACT_STRAIN_AT_YIELD:100] [COMPRESSIVE_YIELD:4000000] [COMPRESSIVE_FRACTURE:5000000] [COMPRESSIVE_STRAIN_AT_YIELD:100] [TENSILE_YIELD:4000000] [TENSILE_FRACTURE:5000000] [TENSILE_STRAIN_AT_YIELD:100] [TORSION_YIELD:4000000] [TORSION_FRACTURE:5000000] [TORSION_STRAIN_AT_YIELD:100] [SHEAR_YIELD:4000000] [SHEAR_FRACTURE:5000000] [SHEAR_STRAIN_AT_YIELD:100] [BENDING_YIELD:4000000] [BENDING_FRACTURE:5000000] [BENDING_STRAIN_AT_YIELD:100] [MAX_EDGE:1000] no swords until you can pick mats [ITEMS_HARD] [IS_STONE] [UNDIGGABLE] [STATE_COLOR:ALL_SOLID:BLACK]
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