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Difference between revisions of "Hydra"

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[[Image:Heads.png|thumb|left|Decapitation: the least efficient way to fight a Hydra, but excellent training for weapon skills.]]
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The '''hydra''' (plural: '''hydras''' from the raws) is a [[Creature|species]] of reptilian [[megabeast]]s with seven heads, each of them filled with sharpened teeth to rip your [[dwarves]] apart in quick succession. They are the smallest of the megabeasts, being under half the size of an adult [[roc]] or [[bronze colossus]]. All hydras are born with Talented [[skill]] in [[Combat skill|fighting, biting, striking and dodging]], as well as Grandmaster skill in [[Observer|observing]]. Like all megabeasts, they are [[building destroyer]]s.
  
A '''hydra''' is a large, multi-headed [[megabeast]] with the ability to [[Building destroyer|destroy buildings]]. It seems that it neither destroys nor avoids [[trap]]s, and can be eliminated just by having about 50 stone-fall traps in its way, or one simple cage trap. When a hydra appears, the game pauses just as it does when a [[forgotten beast]] appears.
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[[File:Heads.png|thumb|left|Decapitation: the least efficient way to fight a hydra, but excellent training for weapon skills.]]While they're about the size of what would be considered [[semi-megabeast]]s, hydras are '''very''' dangerous opponents for one simple reason – or rather, seven: not only do they possess significant combat skill while being much larger than your dwarves, they can attack with all seven of their heads at once. This means that engaging a hydra in melee can be <s>a bad idea</s> [[Fun|Fun]], as your [[Military|hammerdwarves]] may suffer up to seven bite attacks per turn, quickly overwhelming them. Additionally, hydras are [[No Pain|immune to pain]], [[No Stun|cannot be stunned]] and [[No Exert|feel no exertion]], so little will stop them from continuing to shred your dwarves with their many toothy maws. Hydras are also the only creatures in the game with a healing factor, and their tissues will heal damage 100 times faster than other normal beings – a heavily battered hydra who escapes combat will have fully healed its wounds (save infections) in a few in-game weeks, though they are not able to regrow lost limbs (or extra heads, for that matter). A fallen hydra will provide the fortress with a fantastic amount of [[food]] and [[bone]]s which will likely last several months.
  
Hydra injuries also heal MUCH faster than all other creatures, but the hydra's regeneration is no match for the damage and blood loss it generally sustains during a fight. However, if a wounded hydra waits a few weeks (possibly one month), it will mostly likely heal all injuries, except for infections. This regeneration does not make the creature regrow lost body parts, unlike in the myth, and there will not be any head multiplication.
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In [[adventure mode]], the best thing to do is to set your [[combat]] preferences to "dodge" and attempt to break any bite the hydra manages to get into you. Keep your back to a [[wall]] or [[tree]] so that a charging hydra will get knocked down when you dodge out of the way. Rather than trying to dispatch the 7 heads one after another, stabbing the hydra's upper body with a [[pike]] will bring about its demise much faster. The small contact area and high penetration depth of a pike will easily generate mortal wounds to the lungs, and with luck, can also damage the heart and spine too. Once its breathing is hindered by perforated lungs, the hydra will suffocate to death in short order.
  
==Combat==
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Despite their huge size and destructive nature, hydras are as vulnerable to [[cage]] [[trap]]s as any other creature. In the event the player succeeds in capturing one, they can be [[Animal trainer|trained]] into one of the most valuable [[pet]]s in the game (tied only with other megabeasts in value). A trained hydra serves as a perfect defense force for a fortress (though they can't be further trained into war/hunting beasts) and will probably turn any [[goblin]] or [[troll]] intruder into mince meat unless overwhelmed, and in the event another hydra of the opposite gender shows up, the player will get the chance to breed them for even more hydras. The offspring are born adults and take 20 years to reach their full size. Being megabeasts, hydras are perpetually hostile to your military [[squad]]s and must be kept separated from your soldiers, otherwise they will kill each other on sight.{{bug|10731}}
Hydras are dangerous for several reasons including their massive size, inhuman strength and propensity for biting people in half. The main difficulty in killing a hydra lies in its many heads; like the [[Giant cave spider]], Hydras have the annoying habit of protecting their vital bits using walls of redundant flesh, their 6 superfluous necks in this case. This means that there is a very good chance that you'll be impotently hacking away at one head while another shakes you around by the bloody sieve that used to be your torso.  
 
  
In [[adventure mode]], the best thing to do is to set your [[combat]] preferences to "dodge" and attempt to break any bite the Hydra manages to get into you. Keep your back to a wall or tree so that a charging Hydra will get knocked down when you dodge out of the way. Rather than trying to dispatch the 7 heads one after another, stabbing the Hydra's upper body with a pike will bring about its demise much faster. The small contact area and high penetration depth of a pike will easily generate mortal wounds to the lungs, and with luck, can also damage the heart and spine too. Once its breathing is hindered by perforated lungs, the Hydra will suffocate to death in short order.
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Despite being reptiles, hydras don't lay [[egg]]s and give live birth (meaning they don't need a [[nest box]]). Because they're born adults, it isn't possible for their offspring to become fully tame without [[modding]].
  
In [[Dwarf fortress mode|fortress mode]], hydras are usually more than a match for any dwarf, and the difficulty is compounded by the lack of targeted attacks and limited availability of [[pike]]s. They are still quite slow and vulnerable to bleeding however, so attacking en masse with edged [[weapon]]s can still work if [[trap]]s are not available. However, as is often the case, the best method to fell this beast is to use a [[Trap|cage trap]].  
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Some dwarves [[Preferences|like]] hydras for their ''seven heads''.
  
They are even more dangerous in DF2014 because of the ability to do more than one attack at a time so you can have all 7 heads attacking you at once in addition to their claws unlike the previous DF versions.
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[[File:DnD Hydra.png|thumb|center|400px|A hydra would look approximately this formidable if you managed to remove one of its heads.]]
  
==Trivia==
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{{D for Dwarf}}It is inadvisable to fight a hydra while outside in the cold northern or southern regions, where it could unexpectedly begin to hail on said hydra. If this occurs, your best bet is to jump onto the hydra's back.
 
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[[Image:Hydra_Size.png|frame|left|Estimated size comparison between a hydra and a dwarf.]]
The plural of "hydra" is "hydras" according to the raws. However, "hydrae" is the common form and is also widely used. Not that you'd be likely to ever encounter several of them, if any.
 
  
 
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{{Category|Megabeasts}}
 
{{Category|Megabeasts}}

Latest revision as of 01:41, 17 May 2023

Hydra
Hydra sprites.png
H

Toggle

Urist likes hydras for their seven heads.
Portrait

No portrait

Biome

  • Any Land
Attributes

Building destroyer: Level 2

· Megabeast · No Stun · No Pain · No Exert · Fanciful

Tamed Attributes
Pet value 10,000

Template:Tame attrib proc/

Not hunting/war trainable 

Size
Birth: 200,000 cm3
Max: 8,000,000 cm3

Age
Adult at: Birth
Max age: Immortal
Butchering returns

(Value multiplier ×10)

Food items

Meat 130-459
Fat 49-71
Brain 28-35
Heart 2-4
Lungs 8-10
Intestines 12-16
Liver 4-5
Kidneys 4
Tripe 4-5
Sweetbread 1-2
Eyes 14
Spleen 2

Raw materials

Bones 61-67
Skull 7
Teeth 21

Wikipedia article

This article is about the current version of DF.
Note that some content may still need to be updated.

A giant dragon-like monster with seven biting heads.

The hydra (plural: hydras from the raws) is a species of reptilian megabeasts with seven heads, each of them filled with sharpened teeth to rip your dwarves apart in quick succession. They are the smallest of the megabeasts, being under half the size of an adult roc or bronze colossus. All hydras are born with Talented skill in fighting, biting, striking and dodging, as well as Grandmaster skill in observing. Like all megabeasts, they are building destroyers.

Decapitation: the least efficient way to fight a hydra, but excellent training for weapon skills.

While they're about the size of what would be considered semi-megabeasts, hydras are very dangerous opponents for one simple reason – or rather, seven: not only do they possess significant combat skill while being much larger than your dwarves, they can attack with all seven of their heads at once. This means that engaging a hydra in melee can be a bad idea Fun, as your hammerdwarves may suffer up to seven bite attacks per turn, quickly overwhelming them. Additionally, hydras are immune to pain, cannot be stunned and feel no exertion, so little will stop them from continuing to shred your dwarves with their many toothy maws. Hydras are also the only creatures in the game with a healing factor, and their tissues will heal damage 100 times faster than other normal beings – a heavily battered hydra who escapes combat will have fully healed its wounds (save infections) in a few in-game weeks, though they are not able to regrow lost limbs (or extra heads, for that matter). A fallen hydra will provide the fortress with a fantastic amount of food and bones which will likely last several months.

In adventure mode, the best thing to do is to set your combat preferences to "dodge" and attempt to break any bite the hydra manages to get into you. Keep your back to a wall or tree so that a charging hydra will get knocked down when you dodge out of the way. Rather than trying to dispatch the 7 heads one after another, stabbing the hydra's upper body with a pike will bring about its demise much faster. The small contact area and high penetration depth of a pike will easily generate mortal wounds to the lungs, and with luck, can also damage the heart and spine too. Once its breathing is hindered by perforated lungs, the hydra will suffocate to death in short order.

Despite their huge size and destructive nature, hydras are as vulnerable to cage traps as any other creature. In the event the player succeeds in capturing one, they can be trained into one of the most valuable pets in the game (tied only with other megabeasts in value). A trained hydra serves as a perfect defense force for a fortress (though they can't be further trained into war/hunting beasts) and will probably turn any goblin or troll intruder into mince meat unless overwhelmed, and in the event another hydra of the opposite gender shows up, the player will get the chance to breed them for even more hydras. The offspring are born adults and take 20 years to reach their full size. Being megabeasts, hydras are perpetually hostile to your military squads and must be kept separated from your soldiers, otherwise they will kill each other on sight.Bug:10731

Despite being reptiles, hydras don't lay eggs and give live birth (meaning they don't need a nest box). Because they're born adults, it isn't possible for their offspring to become fully tame without modding.

Some dwarves like hydras for their seven heads.

A hydra would look approximately this formidable if you managed to remove one of its heads.
D4Dwarf.png This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable.

It is inadvisable to fight a hydra while outside in the cold northern or southern regions, where it could unexpectedly begin to hail on said hydra. If this occurs, your best bet is to jump onto the hydra's back.

Estimated size comparison between a hydra and a dwarf.