v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Giant bat"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(Small content changes. Larger civilian danger warning.)
 
(9 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{Quality|Exceptional|20:19, 20 May 2013 (UTC)}}
+
{{Quality|Exceptional}}
 
{{Creaturelookup/0
 
{{Creaturelookup/0
 +
|image=giant_bat_sprites.png
 
|bone=21
 
|bone=21
 
|meat=18
 
|meat=18
Line 21: Line 22:
 
{{creaturedesc}}
 
{{creaturedesc}}
  
'''Giant Bats''' are over-sized versions of the common [[bat]], roughly as large as a standard [[llama]].  
+
'''Giant bats''' are much larger versions of the common [[bat]] who inhabit subterranean [[caverns]], inhabiting the upper layers. They are over three times the size of a [[dwarf]], being as heavy as a [[llama]], and as such they prove to be a genuine threat to civilians; while they spawn individually, giant bats can quickly fly down to an unaware dwarf and make quick work of them, or sneak through unsecured entrances and cause havoc inside of the fortress. All giant bats are born with Legendary skill in [[Climber|climbing]].
  
Giant bats can appear as [[mount]]s during a [[goblin]] [[siege]]. Groups of goblins will sometimes have an elite commander riding a giant bat into battle; other times an entire squad of goblin bat riders will siege your fortress.
+
If captured by [[cage]] [[trap]]s, giant bats can be [[Animal trainer|trained]] into high-value [[pet]]s. They can also be trained into [[Hunter|hunting]] beasts, though not as war ones. Like all trained animals, they will not fly, making them a bit less useful. If a breeding pair of giant bats is captured, they can also be used in the [[meat industry]]; while they produce less [[meat]] than other "giant" creatures, giant bat [[butcher]]ing returns are [[Item value|worth]] four times as much as those of common domestic animals. Giant bats are exotic [[mount]]s and are sometimes seen being ridden by [[goblin]]s during [[siege]]s.
  
Wild giant bats may be [[tame]]d and kept as [[pet]]s, [[animal trainer|trained]] for hunting, or bred as livestock for a [[meat industry]]. While they produce less meat than other "giant" creatures, giant bat [[butcher]]ing returns are worth four times as much as those of common domestic animals.
+
Giant bats are notorious for their body structure, which is based on the ''HUMANOID_NECK_FLIER'' template. This means they actually possess functional hands in their wings, which they have been at least once reported to use [http://www.bay12forums.com/smf/index.php?topic=108229.0 to wield weapons and strike people with them].
 
 
Giant bats are able [http://www.bay12forums.com/smf/index.php?topic=108229.0 to wield weapons and strike people with them], just like the [[Giant desert scorpion]]. This is due to them having a HUMANOID_FLIER body.
 
 
 
Giant bats can and will kill unarmed civilian dwarves. They often fly into forts through unsecured cavern entrances and cause large amounts of havoc, tearing off hands and feet and/or killing your dwarves. Cage traps or military dwarves should be sent to kill them when they appear in an unsecured cavern.
 
  
 +
Some dwarves [[Preferences|like]] giant bats for their ''terrifying features''.
 +
[[File:giant_bat.png|thumb|288px|center|The legendary "ahoof", a giant bat/primate hybrid creature.]]
 
{{gamedata}}
 
{{gamedata}}
 
{{Creatures}}
 
{{Creatures}}
 
{{Category|Animals}}
 
{{Category|Animals}}

Latest revision as of 00:45, 26 April 2024

Giant bat
Giant bat sprites.png
B

Toggle

Urist likes giant bats for their terrifying features.
Portrait

No portrait

Biome

  • Underground Depth: 1-2
Variations

Bat - Bat man - Giant bat

Attributes

· Flying · Exotic mount · Humanoid

Tamed Attributes
Pet value 750

Template:Tame attrib proc/

Trainable:  Hunting   

Size
Birth: 20,000 cm3
Mid: 100,000 cm3
Max: 200,000 cm3

Age
Adult at: 1
Max age: 10-20
Butchering returns

(Value multiplier ×4)

Food items

Meat 18
Fat 17
Brain 1
Heart 1
Lungs 2
Intestines 2
Liver 1
Kidneys 2
Tripe 1
Sweetbread 1
Spleen 1

Raw materials

Bones 21
Skull 1
Skin Raw hide
This article is about the current version of DF.
Note that some content may still need to be updated.

A giant flying mammal found underground.

Giant bats are much larger versions of the common bat who inhabit subterranean caverns, inhabiting the upper layers. They are over three times the size of a dwarf, being as heavy as a llama, and as such they prove to be a genuine threat to civilians; while they spawn individually, giant bats can quickly fly down to an unaware dwarf and make quick work of them, or sneak through unsecured entrances and cause havoc inside of the fortress. All giant bats are born with Legendary skill in climbing.

If captured by cage traps, giant bats can be trained into high-value pets. They can also be trained into hunting beasts, though not as war ones. Like all trained animals, they will not fly, making them a bit less useful. If a breeding pair of giant bats is captured, they can also be used in the meat industry; while they produce less meat than other "giant" creatures, giant bat butchering returns are worth four times as much as those of common domestic animals. Giant bats are exotic mounts and are sometimes seen being ridden by goblins during sieges.

Giant bats are notorious for their body structure, which is based on the HUMANOID_NECK_FLIER template. This means they actually possess functional hands in their wings, which they have been at least once reported to use to wield weapons and strike people with them.

Some dwarves like giant bats for their terrifying features.

The legendary "ahoof", a giant bat/primate hybrid creature.