v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Semi-megabeast"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(added semi-megabeast spawn conditions)
Line 1: Line 1:
 
{{Quality|Fine|01:06, 4 February 2015 (UTC)}}
 
{{Quality|Fine|01:06, 4 February 2015 (UTC)}}
 
{{av}}
 
{{av}}
{{catbox|DF2012:Semi-megabeasts}}<onlyinclude>
+
{{minorspoiler}}
'''Semi-megabeasts''' are large and dangerous enemies that are similar to but smaller than regular [[megabeast]]s. In fortress mode, semi-megabeasts are attracted by the [[wealth]] of your fortress, and will not appear until a certain population size has been reached. When a semi-megabeast appears, the game will pause and display a notification of its arrival.
+
 
 +
'''Semi-megabeasts''' are special and powerful 'mini-boss' [[creature]]s who are created during [[world generation]], each associated with a number of [[sphere]]s. They are named [[world generation|historical figures]], and the game will [[announcement|announce]] their presence by name. They are distinct from, and smaller than, [[megabeast]]s.
 +
 
 +
The semi-megabeast species are the [[cyclops]], the [[ettin]], the [[giant]] and the [[minotaur]].
 +
 
 +
==Description==
 +
Semi-megabeasts are created systematically during world generation. Newly generated worlds are populated by initial populations of historical figures, semi-megabeasts among them. The amount of semi-megabeasts created at world generation is random, but based on two factors: the size of the world ("World Size"), and their prevalence ("Number of Beasts"), though by default they will always be significantly more numerous than standard megabeasts. Semi-megabeasts' presence (or lack thereof) is a major factor in world history. Over time, they will accumulate long [[kill list]]s, and the baddest of the bunch will acquire nicknames and [[deity|god]]-like associations with their spheres.
  
==Conditions==
+
Semi-megabeasts can arrive at your fortress when the population reaches 50 (this includes any children), 5,000 exported wealth, and 50,000 created wealth. Because wealth increases the number of dwarves which arrive during migrant waves, creating lots of wealth early on in the game, i.e. making and trading [[steel]] items (which can create lots of wealth in a hurry), can result in semi-megabeasts arriving during the fortress' third -- or even second -- year, especially if their [[quality]] is high. As a result, make sure that you're making useful things out of your valuable materials, and don't use all your weapons-grade metals for making valuable furniture until you've got at least a few weapons and a militia.
{{minorspoiler}}
 
Semi-megabeasts can arrive at your fortress when the population reaches 50 (this includes any children), 5,000 exported wealth, and 50,000 created wealth. Because wealth increases the number of Dwarves which arrive during migrant waves, creating lots of wealth early on in the game, i.e. making and trading [[steel]] items (which can create lots of wealth in a hurry), can result in semi-megabeasts arriving during the fortress' third -- or even second -- year, especially if their [[quality]] is high. As a result, make sure that you're making useful things out of your valuable materials, and don't use all your weapons-grade metals for making valuable furniture until you've got at least a few weapons and a militia.
 
  
 
If you do not want semi-megabeasts arriving, don't create unnecessary wealth until you're ready for them.
 
If you do not want semi-megabeasts arriving, don't create unnecessary wealth until you're ready for them.
  
==Types of semi-megabeasts==
+
==See Also==
 +
{{catbox|DF2012:Semi-megabeasts}}<onlyinclude>
  
* [[Minotaur]]s
+
* [[Creature]]
* [[Giant]]s
+
* [[Minotaur]]
* [[Ettin]]s
+
* [[Giant]]
* [[Cyclops|Cyclopes]]
+
* [[Ettin]]
 +
* [[Cyclops]]
 
</onlyinclude>
 
</onlyinclude>
 +
 +
{{Military}}
 +
{{Creatures}}
 
{{Category|Creature attributes}}
 
{{Category|Creature attributes}}

Revision as of 02:28, 6 June 2017

This article is about the current version of DF.
Note that some content may still need to be updated.

Dwarf head pixel.png  This article or section contains minor spoilers. You may want to avoid reading it.

Semi-megabeasts are special and powerful 'mini-boss' creatures who are created during world generation, each associated with a number of spheres. They are named historical figures, and the game will announce their presence by name. They are distinct from, and smaller than, megabeasts.

The semi-megabeast species are the cyclops, the ettin, the giant and the minotaur.

Description

Semi-megabeasts are created systematically during world generation. Newly generated worlds are populated by initial populations of historical figures, semi-megabeasts among them. The amount of semi-megabeasts created at world generation is random, but based on two factors: the size of the world ("World Size"), and their prevalence ("Number of Beasts"), though by default they will always be significantly more numerous than standard megabeasts. Semi-megabeasts' presence (or lack thereof) is a major factor in world history. Over time, they will accumulate long kill lists, and the baddest of the bunch will acquire nicknames and god-like associations with their spheres.

Semi-megabeasts can arrive at your fortress when the population reaches 50 (this includes any children), 5,000 exported wealth, and 50,000 created wealth. Because wealth increases the number of dwarves which arrive during migrant waves, creating lots of wealth early on in the game, i.e. making and trading steel items (which can create lots of wealth in a hurry), can result in semi-megabeasts arriving during the fortress' third -- or even second -- year, especially if their quality is high. As a result, make sure that you're making useful things out of your valuable materials, and don't use all your weapons-grade metals for making valuable furniture until you've got at least a few weapons and a militia.

If you do not want semi-megabeasts arriving, don't create unnecessary wealth until you're ready for them.

See Also


Military and defense
F.A.Q.
Guides
Managing soldiers
Design tips
Invaders