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Difference between revisions of "Serpent man"

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''For other kinds of snake men see [[adder man]], [[anaconda man]], [[black mamba man]], [[bushmaster man]], [[copperhead snake man]], [[King cobra man]], [[kingsnake man]], [[python man]], and [[rattlesnake man]].''
 
''For other kinds of snake men see [[adder man]], [[anaconda man]], [[black mamba man]], [[bushmaster man]], [[copperhead snake man]], [[King cobra man]], [[kingsnake man]], [[python man]], and [[rattlesnake man]].''
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'''Serpent men''' are one of the many underworld tribal [[Creature|races]] of [[animal people]], living on any [[cavern]] level milling around piles of [[food|meat]] and [[leather|tanned hides]]. They stand at roughly the size of an adult [[dwarf]].
  
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Approach with caution, unless the tribe is friendly. If the tribe is friendly, feel free to take advantage of them in fine imperialistic tradition and steal all their resources without compensation. To check whether a tribe of reptile men is friendly, press {{k|u}} to view the unit list. The tribe will be labeled as either hostile or friendly. Alternatively, press {{k|v}} to view one of their profiles. 
  
Serpent men, like most subterranean animal men, form small camps in underground caverns. They can be found on any cavern layer. Unlike other animal men, they have a venomous bite that will quickly cause a [[syndrome]] that paralyzes any dwarves, likely causing them to die of suffocation shortly afterwards. However, as long as serpent men are armed, they will always use their weapons instead of biting.
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Like many underground races, the danger of serpent men is not to be found in their [[wood]]en [[weapon]]s, but in the substances found smeared on them. Serpent men use many [[syndrome|poisons]], some of which can be deadly. They will launch group attacks on your fort, and have the ability to swim through your reservoirs and launch amphibious assaults on your [[fisherdwarf|fisherdwarves]]. Additionally, serpent men possess a poisonous bite which paralyzes enemies, making them vulnerable to suffocation as well as other attacks from other serpent men. Serpent men themselves are completely immune to paralysis. Despite their description, they do not possess the {{token|EVIL}} token and are not anymore malevolent than any other race of animal people.
  
While described by the game as "evil", they lack the [EVIL] tag or anything else that would peg them as evil, excepted maybe for the LIKES_FIGHTING tag, although this is hardly an evil trait. But everyone knows that snakes are evil.
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If you ssspeak to a serpent man in [[adventure mode]], they will talk like thisss, becaussse of the {{token|LISP}} token.
  
If you ssspeak to a ssserpent man in adventure mode, they will talk like thisss, becaussse of the [LISP] tag.
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Some [[dwarves]] [[Preferences|like]] serpent men for their ''impressive tails''.
  
 
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Revision as of 23:19, 24 August 2016

Serpent man
s
Urist likes serpent men for their impressive tails.
Portrait

No portrait

Biome

  • Underground Depth: 1-3
Attributes

· Amphibious · Learns · Syndrome · Humanoid

Cannot be tamed 
Size
Birth: 1,500 cm3
Mid: 10,000 cm3
Max: 50,000 cm3

Age
Child at: 1
Adult at: 12
Max age: 60-80
Cannot be butchered
This article is about the current version of DF.
Note that some content may still need to be updated.

For other kinds of snake men see adder man, anaconda man, black mamba man, bushmaster man, copperhead snake man, King cobra man, kingsnake man, python man, and rattlesnake man.

A large white snake with the arms and torso of a man. These creatures are evil and live far underground.

Serpent men are one of the many underworld tribal races of animal people, living on any cavern level milling around piles of meat and tanned hides. They stand at roughly the size of an adult dwarf.

Approach with caution, unless the tribe is friendly. If the tribe is friendly, feel free to take advantage of them in fine imperialistic tradition and steal all their resources without compensation. To check whether a tribe of reptile men is friendly, press u to view the unit list. The tribe will be labeled as either hostile or friendly. Alternatively, press v to view one of their profiles.

Like many underground races, the danger of serpent men is not to be found in their wooden weapons, but in the substances found smeared on them. Serpent men use many poisons, some of which can be deadly. They will launch group attacks on your fort, and have the ability to swim through your reservoirs and launch amphibious assaults on your fisherdwarves. Additionally, serpent men possess a poisonous bite which paralyzes enemies, making them vulnerable to suffocation as well as other attacks from other serpent men. Serpent men themselves are completely immune to paralysis. Despite their description, they do not possess the [EVIL] token and are not anymore malevolent than any other race of animal people.

If you ssspeak to a serpent man in adventure mode, they will talk like thisss, becaussse of the [LISP] token.

Some dwarves like serpent men for their impressive tails.