- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "Random creature profile"
Doorkeeper (talk | contribs) (+2 humanoid forms) |
Doorkeeper (talk | contribs) (→Graphics: sprite chart) |
||
| Line 266: | Line 266: | ||
== Graphics == | == Graphics == | ||
All random creatures except [[werebeast]]s use [[graphics|graphic]] sprites found in <code>beasts.png</code> and <code>beasts_small.png</code>. There are 13 primary body sprites with additional sprite layers representing secondary body parts (6 are alternate-legged versions of primary body sprites). Several RCPs have one or more secondary sprite layers by default. A few RCPs, like quadrupeds, have more than one body sprite to randomly select from. | All random creatures except [[werebeast]]s use [[graphics|graphic]] sprites found in <code>beasts.png</code> and <code>beasts_small.png</code>. There are 13 primary body sprites with additional sprite layers representing secondary body parts (6 are alternate-legged versions of primary body sprites). Several RCPs have one or more secondary sprite layers by default. A few RCPs, like quadrupeds, have more than one body sprite to randomly select from. | ||
| + | |||
| + | {| class="wikitable"<!-- | ||
| + | |||
| + | NOTE: RCPs may look out of place. be sure to verify before changing. last updated 0.50.09 | ||
| + | |||
| + | to verify, create a world w/ compressed saves set to NO (in settings, game tab), go to its save folder and open 'world.dat' w/ a text editor that has a good find/search tool, e.g. Notepad++ | ||
| + | recommend large worlds w/ min history, no civs, no vamps/secrets/interactions/weather, & max num of procgen beasts (titans, demons, night creatures, etc.) | ||
| + | for experiments, use basic options w/ small world, max hist, max civ, min beasts & min savage | ||
| + | example to look for: | ||
| + | |||
| + | [PROCEDURAL_CREATURE_GRAPHICS:DEFAULT] | ||
| + | [PCG_LAYERING:BEAST_QUADRUPED_BULKY_TAIL_ONE] | ||
| + | [PCG_LAYERING:BEAST_QUADRUPED_BULKY] | ||
| + | [PCG_LAYERING:BEAST_QUADRUPED_BULKY_HORNS] | ||
| + | [PCG_LAYERING:BEAST_QUADRUPED_BULKY_EYE_TWO] | ||
| + | |||
| + | above: chinchilla with four broad horns (random body modifications are explicitly mentioned in the creature's description) | ||
| + | compare RCPs and eliminate random tokens, and you're left w/ 'default' sprite tokens | ||
| + | |||
| + | when creating/editing images: first token is the bottommost layer, last token is topmost layer (eyes layered above body, etc.) | ||
| + | note that elementals don't have eyes | ||
| + | --> | ||
| + | |+ RCP sprites, ignoring random body modifications, large sprites only | ||
| + | ! RCPs | ||
| + | ! Sprite | ||
| + | ! Secondary graphic token(s) | ||
| + | ! Primary graphic token | ||
| + | |- | ||
| + | | albatross, armless biped, bat, blob, bunting, bushtit, buzzard, cardinal, chickadee, chicken, cockatoo, condor, crane, crow, cuckoo, dove, duck, eagle, falcon, fantail, finch, flamingo, flycatcher, fruit bat, goose, grebe, grouse, gull, harrier, hawk, honeyeater, hornbill, hummingbird, jay, kestrel, kingfisher, kinglet, kite, lark, loon, lyrebird, magpie, martin, mockingbird, nightjar, nuthatch, oriole, osprey, owl, oxpecker, parrot, pelican, penguin, petrel, pheasant, pigeon, pterosaur, quail, quetzal, raven, shrike, sparrow, starling, stork, swallow, swan, swift, tanager, thornbill, thrush, titmouse, toucan, turkey, vulture, warbler, waxwing, woodpecker, wren | ||
| + | | [[File:Beast amorphous.png]] | ||
| + | | ''none'' | ||
| + | | BEAST_AMORPHOUS | ||
| + | |- | ||
| + | | snake | ||
| + | | [[File:Beast snake.png]] | ||
| + | | ''none'' | ||
| + | | rowspan="2" | BEAST_SNAKE | ||
| + | |- | ||
| + | | anaconda, cobra, python, rattlesnake, serpent, viper | ||
| + | | [[File:Beast snake, two eyes.png]] | ||
| + | | BEAST_SNAKE_EYE_TWO | ||
| + | |- | ||
| + | | bristleworm, earthworm, flat worm, leech, nematode, ribbon worm, slug, worm | ||
| + | | [[File:Beast worm long.png]] | ||
| + | | ''none'' | ||
| + | | rowspan="2" | BEAST_WORM_LONG | ||
| + | |- | ||
| + | | snail | ||
| + | | [[File:Beast worm long, shell.png]] | ||
| + | | BEAST_WORM_LONG_SHELL_BACK | ||
| + | |- | ||
| + | | caterpillar, maggot | ||
| + | | [[File:Beast worm short, two eyes.png]] | ||
| + | | BEAST_WORM_SHORT_EYE_TWO | ||
| + | | BEAST_WORM_SHORT | ||
| + | |- | ||
| + | | hexapod | ||
| + | | [[File:Beast insect.png]] | ||
| + | | ''none'' | ||
| + | | rowspan="8" | BEAST_INSECT | ||
| + | |- | ||
| + | | antlion larva, flea, louse | ||
| + | | [[File:Beast insect, two eyes.png]] | ||
| + | | BEAST_INSECT_EYE_TWO | ||
| + | |- | ||
| + | | ant, aphid, assassin bug, click beetle, cockroach, cricket, darkling beetle, dung beetle, earwig, grasshopper, ladybug, mantis, rove beetle, scarab beetle, silverfish, stick insect, stonefly, termite, thrips, tiger beetle, weevil | ||
| + | | [[File:Beast insect, two eyes, antennae.png]] | ||
| + | | BEAST_INSECT_EYE_TWO, BEAST_INSECT_ANTENNAE | ||
| + | |- | ||
| + | | stag beetle | ||
| + | | [[File:Beast insect, mandibles, two eyes, antennae.png]] | ||
| + | | BEAST_INSECT_MANDIBLES, BEAST_INSECT_EYE_TWO, BEAST_INSECT_ANTENNAE | ||
| + | |- | ||
| + | | rhinoceros beetle | ||
| + | | [[File:Beast insect, horns, two eyes, antennae.png]] | ||
| + | | BEAST_INSECT_HORNS, BEAST_INSECT_EYE_TWO, BEAST_INSECT_ANTENNAE | ||
| + | |- | ||
| + | | cicada, damselfly, dragonfly, fly | ||
| + | | [[File:Beast insect, lacy wings, two eyes.png]] | ||
| + | | BEAST_INSECT_WINGS_LACY_BACK, BEAST_INSECT_EYE_TWO | ||
| + | |- | ||
| + | | bee, butterfly, caddisfly, firefly, hornet, lacewing, mayfly, moth, scorpionfly, snakefly, wasp | ||
| + | | [[File:Beast insect, lacy wings, two eyes, antennae.png]] | ||
| + | | BEAST_INSECT_WINGS_LACY_BACK, BEAST_INSECT_EYE_TWO, BEAST_INSECT_ANTENNAE | ||
| + | |- | ||
| + | | mosquito | ||
| + | | [[File:Beast insect, lacy wings, two eyes, proboscis, antennae.png]] | ||
| + | | BEAST_INSECT_WINGS_LACY_BACK, BEAST_INSECT_EYE_TWO, BEAST_INSECT_PROBOSCIS, BEAST_INSECT_ANTENNAE | ||
| + | |- | ||
| + | | decapod, octopod | ||
| + | | [[File:Beast spider.png]] | ||
| + | | ''none'' | ||
| + | | rowspan="3" | BEAST_SPIDER | ||
| + | |- | ||
| + | | crab, lobster, mite, spider, tarantula, tick | ||
| + | | [[File:Beast spider, two eyes.png]] | ||
| + | | BEAST_SPIDER_EYE_TWO | ||
| + | |- | ||
| + | | shrimp | ||
| + | | [[File:Beast spider, two eyes, antennae.png]] | ||
| + | | BEAST_SPIDER_EYE_TWO, BEAST_SPIDER_EYE_ANTENNAE | ||
| + | |- | ||
| + | | scorpion | ||
| + | | [[File:Beast scorpion, two eyes, one tail.png]] | ||
| + | | BEAST_SCORPION_EYE_TWO, BEAST_SCORPION_TAIL_ONE | ||
| + | | BEAST_SCORPION | ||
| + | |- | ||
| + | | wyrm | ||
| + | | [[File:Beast bipedal dinosaur.png]] | ||
| + | | ''none'' | ||
| + | | BEAST_BIPEDAL_DINOSAUR | ||
| + | |- | ||
| + | | humanoid* | ||
| + | | [[File:Beast humanoid.png]] | ||
| + | | ''none'' | ||
| + | | rowspan="5" | BEAST_HUMANOID | ||
| + | |- | ||
| + | | humanoid* | ||
| + | |||
| + | ''(humanoid forms)'': ape, capybara, cavy, frog, koala, toad, wombat | ||
| + | | [[File:Beast humanoid, two eyes.png]] | ||
| + | | BEAST_HUMANOID_EYE_TWO | ||
| + | |- | ||
| + | | iguanodont, theropod | ||
| + | |||
| + | ''(humanoid forms)'': alligator, anteater, antelope, armadillo, badger, bear, beaver, bison, buffalo, bull, camel, cat, chameleon, chinchilla, civet, coati, coyote, crocodile, deer, donkey, elk, fox, gecko, gila monster, giraffe, goat, gopher, hare, hedgehog, hippopotamus, horse, hyena, iguana, jackal, kangaroo, lemur, lizard, llama, loris, marmot, mole, mongoose, monitor, monkey, moose, mouse, newt, opossum, otter, panda, pangolin, panther, pig, porcupine, rabbit, raccoon, rat, rhinoceros, salamander, sheep, shrew, skink, skunk, sloth, squirrel, tapir, warthog, weasel, wolf, zebra | ||
| + | | [[File:Beast humanoid, two eyes, one tail.png]] | ||
| + | | BEAST_HUMANOID_EYE_TWO, BEAST_HUMANOID_TAIL_ONE | ||
| + | |- | ||
| + | | ''(humanoid forms)'': elephant, mammoth | ||
| + | | [[File:Beast humanoid, two eyes, one tail, trunk.png]] | ||
| + | | BEAST_HUMANOID_EYE_TWO, BEAST_HUMANOID_TAIL_ONE, BEAST_HUMANOID_TRUNK | ||
| + | |- | ||
| + | | ''(humanoid forms)'': tortoise, turtle | ||
| + | | [[File:Beast humanoid, two eyes, shell.png]] | ||
| + | | BEAST_HUMANOID_EYE_TWO, BEAST_HUMANOID_SHELL_BACK | ||
| + | |- | ||
| + | | ape | ||
| + | | [[File:Beast front grasp, two eyes.png]] | ||
| + | | BEAST_FRONT_EYE_TWO | ||
| + | | rowspan="2" | BEAST_FRONT_GRASP | ||
| + | |- | ||
| + | | monkey | ||
| + | | [[File:Beast front grasp, two eyes, one tail.png]] | ||
| + | | BEAST_FRONT_EYE_TWO, BEAST_FRONT_TAIL_ONE | ||
| + | |- | ||
| + | | primate, quadruped | ||
| + | | [[File:Beast quadruped bulky.png]] | ||
| + | | ''none'' | ||
| + | | rowspan="5" | BEAST_QUADRUPED_BULKY | ||
| + | |- | ||
| + | | capybara, cavy, koala, toad, wombat | ||
| + | | [[File:Beast quadruped bulky, two eyes.png]] | ||
| + | | BEAST_QUADRUPED_BULKY_EYE_TWO | ||
| + | |- | ||
| + | | ankylosaurid, armadillo, bear, beaver, bison, buffalo, bull, camel, ceratopsid, chinchilla, goat, gopher, hadrosaurid, hedgehog, hippopotamus, llama, loris, marmot, mole, panda, pig, porcupine, rhinoceros, sauropod, sheep, sloth, stegosaurid, tapir, warthog | ||
| + | | [[File:Beast quadruped bulky, one tail.png]] | ||
| + | | BEAST_QUADRUPED_BULKY_EYE_TWO, BEAST_QUADRUPED_BULKY_TAIL_ONE | ||
| + | |- | ||
| + | | elephant, mammoth | ||
| + | | [[File:Beast quadruped bulky, two eyes, one tail, trunk.png]] | ||
| + | | BEAST_QUADRUPED_BULKY_EYE_TWO, BEAST_QUADRUPED_BULKY_TAIL_ONE, BEAST_QUADRUPED_BULKY_TRUNK | ||
| + | |- | ||
| + | | tortoise, turtle | ||
| + | | [[File:Beast quadruped bulky, two eyes, shell.png]] | ||
| + | | BEAST_QUADRUPED_BULKY_EYE_TWO, BEAST_QUADRUPED_BULKY_SHELL_FRONT | ||
| + | |- | ||
| + | | primate, quadruped | ||
| + | | [[File:Beast quadruped slinky.png]] | ||
| + | | ''none'' | ||
| + | | rowspan="3" | BEAST_QUADRUPED_SLINKY | ||
| + | |- | ||
| + | | frog | ||
| + | | [[File:Beast quadruped slinky, two eyes.png]] | ||
| + | | BEAST_QUADRUPED_SLINKY_EYE_TWO | ||
| + | |- | ||
| + | | alligator, anteater, antelope, badger, cat, chameleon, civet, coati, coyote, crocodile, deer, dimetrodon, donkey, elk, fox, gecko, gila monster, giraffe, hare, horse, hyena, iguana, jackal, kangaroo, lemur, lizard, mongoose, monitor, moose, mouse, newt, opossum, otter, pangolin, panther, rabbit, raccoon, rat, salamander, shrew, skink, skunk, squirrel, weasel, wolf, zebra | ||
| + | | [[File:Beast quadruped slinky, two eyes, one tail.png]] | ||
| + | | BEAST_QUADRUPED_SLINKY_EYE_TWO, BEAST_QUADRUPED_SLINKY_TAIL_ONE | ||
| + | |- | ||
| + | | walrus | ||
| + | | [[File:Beast walrus, two eyes.png]] | ||
| + | | BEAST_WALRUS_EYE_TWO | ||
| + | | BEAST_WALRUS | ||
| + | |} | ||
| + | :'''*''' The (generic) humanoid RCP has two or no eyes (by default) depending on the type of beast/monster: | ||
| + | ::2 eyes: bogeymen, experiments (intelligent humanoids), night trolls | ||
| + | ::0 eyes: experiments (amalgamations), nightmares, everything else (which are elementals) | ||
Revision as of 10:32, 23 July 2023
v52.04 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
This is a list of random creature profiles (RCPs) which are used by procedurally generated creatures. RCPs use body parts from body_rcp.txt instead of body_default.txt.
Overview
RCP stands for "random creature profile". RCP is hard-coded raw text that defines the basic body, tissues and body attacks of a random creature before it goes under further randomness (three-eyed, wings of stretched skin, external ribs, elemental composition, etc.). Most amphibian, mammalian and reptilian RCPs have humanoid variations of themselves, described as "in humanoid form" or "twisted into humanoid form". There are 243 standard RCPs and an additional 81 humanoid variations, which brings the known total to 324.
The RCP of a randomly generated creature can be identified by its description. Many RCPs have identical names with normal creatures (e.g. albatross), although they are entirely unrelated; other RCPs feature animals that don't exist anywhere else, such as zebras. Some RCPs have inherent abilities like flight or webbing.
Night trolls and bogeymen only use the generic "humanoid" RCP, and werebeasts only use mammalian and most reptilian humanoid forms. Primates, hexapods, octopods and decapods are unique to beast-like experiments, while armless bipeds, wyrms, and the generic "snake" and "worm" RCPs are unique to failed experiments.
List
In ASCII mode, nearly all RCPs use specific uppercase or lowercase letters if the monster type does not use a fixed tile, such as '&' for demons. Lobsters uniquely use the '¥' sign instead. RCPs with humanoid versions are bolded. Humanoid forms use the same tile as their standard counterparts.
Capitalization denotes body size. In most cases, anything larger than a dwarf (60,000) uses an uppercase letter. Only uppercase letters are shown here.
In-game, the tile color is determined by the creature's external color modifier. If it does not have a color modifier and is not skinless, it uses the outermost tissue layer's default material color. If it is skinless, it is displayed in dark red (4:0:0).
AAlbatrossAAlligatorAAnacondaAAnkylosauridIAntAAnteaterAAntelopeIAntlion larvaAApeIAphidAArmadilloBArmless bipedIAssassin bugBBadgerBBatBBearBBeaverIBeeBBisonBBlobWBristlewormBBuffaloBBullBBuntingBBushtitIButterflyBBuzzardICaddisflyCCamelCCapybaraCCardinalCCatICaterpillarCCavyCCeratopsidCChameleonCChickadeeCChickenCChinchillaICicadaCCivetIClick beetleCCoatiCCobraCCockatooICockroachCCondorCCoyoteCCrabCCraneICricketCCrocodileCCrowCCuckooIDamselflyIDarkling beetleDDecapodDDeerDDimetrodonDDonkeyDDoveIDragonflyDDuckIDung beetleEEagleWEarthwormIEarwigEElephantEElkFFalconFFantailFFinchIFireflyFFlamingoWFlat wormIFleaIFlyFFlycatcherFFoxFFrogFFruit batGGeckoGGila monsterGGiraffeGGoatGGooseGGopherIGrasshopperGGrebeGGrouseGGullHHadrosauridHHareHHarrierHHawkHHedgehogHHexapodHHippopotamusHHoneyeaterHHornbillIHornetHHorseHHumanoidHHummingbirdHHyenaIIguanaIIguanodontJJackalJJayKKangarooKKestrelKKingfisherKKingletKKiteKKoalaILacewingILadybugLLarkLLeechLLemurLLizardLLlama¥LobsterLLoonLLorisILouseLLyrebirdIMaggotMMagpieMMammothIMantisMMarmotMMartinIMayflyMMiteMMockingbirdMMoleMMongooseMMonitorMMonkeyMMooseIMosquitoIMothMMouseNNematodeNNewtNNightjarNNuthatchOOctopodOOpossumOOrioleOOspreyOOtterOOwlOOxpeckerPPandaPPangolinPPantherPParrotPPelicanPPenguinPPetrelPPheasantPPigPPigeonPPorcupinePPrimatePPterosaurPPythonQQuadrupedQQuailQQuetzalRRabbitRRaccoonRRatRRattlesnakeRRavenRRhinocerosIRhinoceros beetleWRibbon wormIRove beetleSSalamanderSSauropodIScarab beetleSScorpionIScorpionflySSerpentSSheepSShrewSShrikeSShrimpISilverfishSSkinkSSkunkSSlothSSlugSSnailSSnakeISnakeflySSparrowSSpiderSSquirrelIStag beetleSStarlingSStegosauridIStick insectIStoneflySStorkSSwallowSSwanSSwiftTTanagerTTapirSTarantulaITermiteTTheropodTThornbillIThripsTThrushTTickITiger beetleTTitmouseTToadTTortoiseTToucanTTurkeyTTurtleVViperVVultureWWalrusWWarblerWWarthogIWaspWWaxwingWWeaselIWeevilWWolfWWombatWWoodpeckerWWormWWrenWWyrmZZebra
Graphics
All random creatures except werebeasts use graphic sprites found in beasts.png and beasts_small.png. There are 13 primary body sprites with additional sprite layers representing secondary body parts (6 are alternate-legged versions of primary body sprites). Several RCPs have one or more secondary sprite layers by default. A few RCPs, like quadrupeds, have more than one body sprite to randomly select from.
| RCPs | Sprite | Secondary graphic token(s) | Primary graphic token |
|---|---|---|---|
| albatross, armless biped, bat, blob, bunting, bushtit, buzzard, cardinal, chickadee, chicken, cockatoo, condor, crane, crow, cuckoo, dove, duck, eagle, falcon, fantail, finch, flamingo, flycatcher, fruit bat, goose, grebe, grouse, gull, harrier, hawk, honeyeater, hornbill, hummingbird, jay, kestrel, kingfisher, kinglet, kite, lark, loon, lyrebird, magpie, martin, mockingbird, nightjar, nuthatch, oriole, osprey, owl, oxpecker, parrot, pelican, penguin, petrel, pheasant, pigeon, pterosaur, quail, quetzal, raven, shrike, sparrow, starling, stork, swallow, swan, swift, tanager, thornbill, thrush, titmouse, toucan, turkey, vulture, warbler, waxwing, woodpecker, wren |
|
none | BEAST_AMORPHOUS |
| snake |
|
none | BEAST_SNAKE |
| anaconda, cobra, python, rattlesnake, serpent, viper |
|
BEAST_SNAKE_EYE_TWO | |
| bristleworm, earthworm, flat worm, leech, nematode, ribbon worm, slug, worm |
|
none | BEAST_WORM_LONG |
| snail |
|
BEAST_WORM_LONG_SHELL_BACK | |
| caterpillar, maggot |
|
BEAST_WORM_SHORT_EYE_TWO | BEAST_WORM_SHORT |
| hexapod |
|
none | BEAST_INSECT |
| antlion larva, flea, louse |
|
BEAST_INSECT_EYE_TWO | |
| ant, aphid, assassin bug, click beetle, cockroach, cricket, darkling beetle, dung beetle, earwig, grasshopper, ladybug, mantis, rove beetle, scarab beetle, silverfish, stick insect, stonefly, termite, thrips, tiger beetle, weevil |
|
BEAST_INSECT_EYE_TWO, BEAST_INSECT_ANTENNAE | |
| stag beetle |
|
BEAST_INSECT_MANDIBLES, BEAST_INSECT_EYE_TWO, BEAST_INSECT_ANTENNAE | |
| rhinoceros beetle |
|
BEAST_INSECT_HORNS, BEAST_INSECT_EYE_TWO, BEAST_INSECT_ANTENNAE | |
| cicada, damselfly, dragonfly, fly |
|
BEAST_INSECT_WINGS_LACY_BACK, BEAST_INSECT_EYE_TWO | |
| bee, butterfly, caddisfly, firefly, hornet, lacewing, mayfly, moth, scorpionfly, snakefly, wasp |
|
BEAST_INSECT_WINGS_LACY_BACK, BEAST_INSECT_EYE_TWO, BEAST_INSECT_ANTENNAE | |
| mosquito |
|
BEAST_INSECT_WINGS_LACY_BACK, BEAST_INSECT_EYE_TWO, BEAST_INSECT_PROBOSCIS, BEAST_INSECT_ANTENNAE | |
| decapod, octopod |
|
none | BEAST_SPIDER |
| crab, lobster, mite, spider, tarantula, tick |
|
BEAST_SPIDER_EYE_TWO | |
| shrimp |
|
BEAST_SPIDER_EYE_TWO, BEAST_SPIDER_EYE_ANTENNAE | |
| scorpion |
|
BEAST_SCORPION_EYE_TWO, BEAST_SCORPION_TAIL_ONE | BEAST_SCORPION |
| wyrm |
|
none | BEAST_BIPEDAL_DINOSAUR |
| humanoid* |
|
none | BEAST_HUMANOID |
| humanoid*
(humanoid forms): ape, capybara, cavy, frog, koala, toad, wombat |
|
BEAST_HUMANOID_EYE_TWO | |
| iguanodont, theropod
(humanoid forms): alligator, anteater, antelope, armadillo, badger, bear, beaver, bison, buffalo, bull, camel, cat, chameleon, chinchilla, civet, coati, coyote, crocodile, deer, donkey, elk, fox, gecko, gila monster, giraffe, goat, gopher, hare, hedgehog, hippopotamus, horse, hyena, iguana, jackal, kangaroo, lemur, lizard, llama, loris, marmot, mole, mongoose, monitor, monkey, moose, mouse, newt, opossum, otter, panda, pangolin, panther, pig, porcupine, rabbit, raccoon, rat, rhinoceros, salamander, sheep, shrew, skink, skunk, sloth, squirrel, tapir, warthog, weasel, wolf, zebra |
|
BEAST_HUMANOID_EYE_TWO, BEAST_HUMANOID_TAIL_ONE | |
| (humanoid forms): elephant, mammoth |
|
BEAST_HUMANOID_EYE_TWO, BEAST_HUMANOID_TAIL_ONE, BEAST_HUMANOID_TRUNK | |
| (humanoid forms): tortoise, turtle |
|
BEAST_HUMANOID_EYE_TWO, BEAST_HUMANOID_SHELL_BACK | |
| ape |
|
BEAST_FRONT_EYE_TWO | BEAST_FRONT_GRASP |
| monkey |
|
BEAST_FRONT_EYE_TWO, BEAST_FRONT_TAIL_ONE | |
| primate, quadruped |
|
none | BEAST_QUADRUPED_BULKY |
| capybara, cavy, koala, toad, wombat |
|
BEAST_QUADRUPED_BULKY_EYE_TWO | |
| ankylosaurid, armadillo, bear, beaver, bison, buffalo, bull, camel, ceratopsid, chinchilla, goat, gopher, hadrosaurid, hedgehog, hippopotamus, llama, loris, marmot, mole, panda, pig, porcupine, rhinoceros, sauropod, sheep, sloth, stegosaurid, tapir, warthog | File:Beast quadruped bulky, one tail.png | BEAST_QUADRUPED_BULKY_EYE_TWO, BEAST_QUADRUPED_BULKY_TAIL_ONE | |
| elephant, mammoth |
|
BEAST_QUADRUPED_BULKY_EYE_TWO, BEAST_QUADRUPED_BULKY_TAIL_ONE, BEAST_QUADRUPED_BULKY_TRUNK | |
| tortoise, turtle |
|
BEAST_QUADRUPED_BULKY_EYE_TWO, BEAST_QUADRUPED_BULKY_SHELL_FRONT | |
| primate, quadruped |
|
none | BEAST_QUADRUPED_SLINKY |
| frog |
|
BEAST_QUADRUPED_SLINKY_EYE_TWO | |
| alligator, anteater, antelope, badger, cat, chameleon, civet, coati, coyote, crocodile, deer, dimetrodon, donkey, elk, fox, gecko, gila monster, giraffe, hare, horse, hyena, iguana, jackal, kangaroo, lemur, lizard, mongoose, monitor, moose, mouse, newt, opossum, otter, pangolin, panther, rabbit, raccoon, rat, salamander, shrew, skink, skunk, squirrel, weasel, wolf, zebra |
|
BEAST_QUADRUPED_SLINKY_EYE_TWO, BEAST_QUADRUPED_SLINKY_TAIL_ONE | |
| walrus |
|
BEAST_WALRUS_EYE_TWO | BEAST_WALRUS |
- * The (generic) humanoid RCP has two or no eyes (by default) depending on the type of beast/monster:
- 2 eyes: bogeymen, experiments (intelligent humanoids), night trolls
- 0 eyes: experiments (amalgamations), nightmares, everything else (which are elementals)

































