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  • ...rough this guide, a user should be capable of editing creatures, entities, materials ''et al'', and creating their own. ...oughout the files, excluding when it simply doesn't make sense, such as in materials.
    63 KB (9,874 words) - 03:43, 20 December 2022
  • ...immediately claim it for the duration of the mood, attempt to collect the materials to create their [[artifact]] of choice, and, once those have been collected ...s and then provide the next one before they will continue collecting other materials.
    49 KB (7,895 words) - 04:00, 20 December 2022
  • ...ndings|alignment]]. Which dwarven civilization you chose will restrict the materials with which you can start. Making choices about these variables is not part ...l, the faster they'll be churning out high-quality items and the fewer raw materials (bars and [[fuel]]) they'll waste in training. On the other hand, despite i
    49 KB (8,344 words) - 03:59, 20 December 2022
  • '''Workshops''' are [[building]]s where materials are processed by dwarves into more valuable or useful items. There are a to ...evels) Note that containers (cloth and leather bags) are considered Tier 1 materials even though they are produced at a higher tier. This is because these items
    18 KB (2,665 words) - 04:08, 20 December 2022
  • ...es, [[fluffy wambler]]s to pull wagons, and so on. It also causes creature materials to glitch, which likely results in civilians wearing [[clothing]] made out Plant materials, notably [[wood]], will be screwed up the same way creature materials are in creature raws duplication - that is, your would-be wooden items will
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  • An artisan, their materials and the tools to shape them! . Please be respectful of the materials.
    795 KB (120,124 words) - 03:34, 25 February 2020
  • {{av}}{{Quality|Fine|23:45, 4 February 2013 (UTC)}}{{catbox|DF2014:Materials}} :''For information on the physical properties of materials, see [[Material science]].
    3 KB (456 words) - 03:41, 20 December 2022
  • ...ly are). When combined with changes made to how wear is applied to various materials, this means shields and bucklers of either will likely need to be replaced ...ted on the armor values of strange mood armors made from non-weapons-grade materials. The results seem to indicate the following ''rough'' order of preference i
    75 KB (12,156 words) - 19:50, 13 February 2023
  • ...are needed for bandages and suturing respectively, although the necessary materials can normally be acquired via [[caravan]]s too. ==Basic materials==
    21 KB (3,313 words) - 14:46, 29 April 2023
  • Instruments and their components can be made out of a variety of materials, including [[wood]], [[bone]], [[shell]], [[stone]], [[silk]] [[thread]], [ During a [[strange mood]], dwarves may create instruments which use improper materials and/or do not include the required components (e.g. a metal-bells-on-a-glas
    16 KB (2,075 words) - 03:35, 20 December 2022
  • ...s its material. This is also extremely important when the workshop's input materials are heavy (e.g. [[stone]]s); linking a nearby stone stockpile to the worksh ...to give to that workshop. Make sure that the workshop gets ''all'' of the materials needed for its jobs there if you use this feature. For example, if you lin
    35 KB (5,825 words) - 19:58, 21 October 2023
  • | Sets size at a given age. Size is in cubic centimeters, and for normal body materials, is roughly equal to the creature's average weight in grams. ...|EBO_SHAPE|c}}. Used for [[gizzard stone]]s in default creatures. For some materials, needs to be defined after caste definitions with SELECT_CASTE:ALL{{Bug|635
    102 KB (15,512 words) - 00:24, 25 January 2024
  • ...but not necessarily) over open space. They can be used as is, and use less materials than a [[construction|constructed]] floor of the same size serving the same : (* See note re "core material" under [[:Bridge#Materials|Materials]], below)<br>
    20 KB (3,307 words) - 03:11, 20 December 2022
  • ...or [[leather]] for bags ([[artifact]] furniture may be made out of unusual materials such as [[bone]]). The wide variety of options can at first be confusing an ...ther stones are designated as [[magma-safe]], and furniture made from such materials will be [[fire-safe]] as well.
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  • ...s]]. Syndrome acquisition can be boiled down into two main routes: (1) via materials and (2) via interactions. Unlike most objects in the game, syndromes aren't '''1) Transmission via Materials'''
    69 KB (10,637 words) - 04:01, 20 December 2022
  • ...provide some quick food through the [[herbalist]] skill, [[still|brewable materials]], and [[seed]]s for some very helpful above-ground [[crops]] which are gen ...told which kinds of metals are present. Your best bet for finding the raw materials for making [[steel]] is to look for a site with ''Shallow metals'' (note th
    33 KB (5,542 words) - 03:21, 20 December 2022
  • ...kiln]]s. Magma is ''extremely'' hot, which can lead to even more [[Fun]]. Materials that can withstand the temperature of magma are called '''[[magma-safe]]''' ...er. Making all of the pumps [[magma safe]] also requires a lot of precious materials like iron, or a functioning glass industry.
    25 KB (4,141 words) - 03:40, 20 December 2022
  • ...by that civilization. This has the useful effect of limiting new items and materials (such as special [[wood]] or [[metal]]) to civilizations that have the requ ...is will typically be INORGANIC:MATERIAL_ID or NONE:NONE (to allow multiple materials using other filters).
    48 KB (7,387 words) - 03:52, 20 December 2022
  • '''Magma-safe materials''' are materials which will not melt, burn, evaporate, or otherwise take damage when in clos # Use a [[burrow]] that contains only the workshop and the desired materials.
    15 KB (2,204 words) - 03:40, 20 December 2022
  • === Enabling other materials to be used in moods === ...to be used in strange moods instead of shells. The only effect is that the materials will be available for moods, you won't be able to e.g. make shell crafts of
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  • ..., but the bug mentioned below allows them to be used as fire-safe building materials. Furthermore, the game only considers [[bar]]s, [[block]]s, [[stone]], [[lo Fire-safe materials are only required when the object is going to come into contact with extrem
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  • ...'' unskilled dwarf can perform any labor given the necessary equipment and materials. Dwarves with no skill will simply be slow and produce a smaller quantity o ...s lightweight and can be easily obtained. You will need plenty of building materials as your fortress grows, but wood will suffice for now. If you are unable to
    94 KB (16,288 words) - 19:50, 3 January 2023
  • ...with a stack of hippo bone. Artifact weapons made of totally inappropriate materials are inferior to regular ones made of weapons-grade metal, although the exac ...lass]], 2x for [[obsidian]], 10x for [[adamantine]] and 0.1x for all other materials)
    56 KB (8,131 words) - 13:05, 6 January 2024
  • ...{k|e}}nable "Bars/Blocks", {{k|b}}lock everything, and enable "Bars: Other Materials &rarr; Coal" (with {{k|Enter}}). There is currently no way to distinguish b ...to your workshop or needed materials, including fuel, or if the necessary materials aren't in any linked [[stockpile]]s.)''
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  • ==Strain at yield of materials== Strain at yield of materials is defined by the following tokens:
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  • ...e to pray, and may gain additional happy thoughts for admiring the altar's materials and craftsdwarfship. ...em haul the stone and metal they mine back to the surface and ship the raw materials off to the Motherland. Import only food, booze, weapons, fuel, and other ne
    96 KB (15,752 words) - 04:01, 20 December 2022
  • ...ar about which objects it affects. When in a tile with dragonfire, organic materials will ignite, even including [[nether-cap]] wood with its fixed temperature. ==Dragonfire-safe materials==
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  • ...dwarves to spend more time in their [[workshop]]s, instead of dragging raw materials or finished products around. Haulers are good candidates for [[cross-traini * A dwarf working at a workshop will gather the raw materials needed to produce wanted goods. However, produced goods require the appropr
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  • ...} Instruments can be composed of one or more components made from specific materials. The presence of multiple high-value components can increase the trade valu ==Materials==
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  • ...arves from using a specific workshop or trap, press {{k|t}} and forbid the materials that it is made of. *Dwarves in [[strange mood]]s can be directed to materials of your choice by selectively forbidding objects.
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  • ...rnace''' is an umbrella term for different related [[workshop]]s that heat materials for different purposes. While a "[[wood furnace]]" may be the most basic of Every furnace-type workshop '''must''' be built from [[fire-safe]] materials, and be designed by a [[building designer]] before construction.
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  • ...erature, thus are unaffected by extremes of heat and cold (even if made of materials that would suggest otherwise). Roughly half possess [[Creature_token#EXTRAV ...y more powerful ranged attacks than marksdwarves have. Demons made of weak materials can be easily killed or dismembered by bolts, but inorganic demons composed
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  • ...color]]. It is generally weaker and more lightweight than other heavy-duty materials, such as [[stone]] or [[metal]]. All wood is flammable, with an ignition po ...rability is low, and breaks very quickly from repeated hits against harder materials. Its weakness serves as an advantage in situations where damage is desired
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  • ...re]] and [[finished goods]] [[stockpile]]s include amber within the "Other Materials" listing). Civilizations with access to ocean products (and in proximity to ...s; more annoyingly, [[noble]]s can still issue [[demand]]s involving these materials.
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  • ...short distance away. Workshops automatically path to the nearest valid raw materials; building things allows you to choose what to grab. ...sing; in previous versions, this was the only way to ensure [[magma-safe]] materials would be used for application with [[magma]], and the only way to ensure ce
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  • ...plies a prefix to all items made from the material. For PLANT and CREATURE materials, this defaults to the plant/creature name. '''Not permitted in material tem | The material's tendency to absorb liquids. Containers made of materials with nonzero absorption cannot hold liquids unless they have been [[glaze]]
    30 KB (4,452 words) - 03:41, 20 December 2022
  • Material tokens are used to refer to various types of materials in a wide variety of places. They can take the following forms below. | Specifies one of the hardcoded materials listed below. Note that this goes in the token itself, not arguments (i.e G
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  • |The preparation and use of adhesive materials |The classification of combustible materials
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  • ...creen, and in play. Certain professions also influence the availability of materials for trade. | Will wear things made of spider silk and other subterranean materials.
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  • ...hair. It doesn't matter what you look like, just what you build, with what materials, and what's for lunch after we build it. * Embark with no construction materials, into an area devoid of trees.
    84 KB (13,988 words) - 03:49, 20 December 2022
  • ...rves]] (and generally all creatures that are not composed of [[fire-safe]] materials), multi-tile trees, wooden [[furniture]], [[building]]s, and [[road]]s, [[l ...re - only the initial blast of dragonfire is able to destroy [[fire-safe]] materials. Dragonfire can only naturally be emitted by [[dragon]]s.
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  • ...z-layers. Rollers consume 2x more power per tile than axles and need more materials. But they aren't used to connect along their direction anyway, and axles do ! Axle+Gears<br/>Materials
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  • ...re]] and [[finished goods]] [[stockpile]]s include coral within the "Other Materials" listing). Civilizations with access to ocean products (and in proximity to ...l; more annoyingly, [[noble]]s can still issue [[demand]]s involving these materials.
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  • ...and '''slaughtering'''. While both produce the same results (food and raw materials), they have distinctly different inputs - butchering is done on dead wild c ...ually, even if multiple layers of the same part are made of the exact same materials. (footnote 1)
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  • === Raw materials === The raw materials that can be used:
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  • [[Material|Materials]] have a number of properties representing real-world variables that descri ...lass]], 2x for [[obsidian]], 10x for [[adamantine]] and 0.1x for all other materials)
    23 KB (2,996 words) - 01:37, 17 January 2024
  • :* [[Body token]]s determine bodily structure and materials. :* [[Material token]]s are used to refer to materials, similar to item tokens.
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  • {{gamedata|title={{text anchor|Disciplined Craftlords (raw materials, advanced)}}| [TITLE:Disciplined Craftlords (raw materials, advanced)]
    37 KB (4,609 words) - 03:21, 20 December 2022
  • *Highly Fun Bonus: Build it in the highly fun zone. Only use appropriate materials (eg, slade and candy). * Build each building (or section of one) out of the same materials or...
    63 KB (10,704 words) - 20:24, 15 January 2023
  • ...material definitions, generally for stones, gems, and metals, but not with materials attached to plants or creatures. ...ble), stone has a 100% yield. If no material with this token exists, other materials will be used in place of slade. Underworld spires will still be referred to
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  • * Various materials: * Preferences for materials or item types will increase the value of furniture
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  • ...kes stone even more attractive to use for larger constructions. All other materials only produce 1 block/task, but a wood block is lighter than a log, and all Blocks can be used as building materials for [[road]]s, [[bridge]]s, [[workshop]]s and [[construction]]s. When a ra
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  • Digging into soil does not generate any byproduct materials, unlike digging in [[stone|rock]], and also is a much faster process which If the game somehow fails to assign any soil materials to the current region's geological layer definitions (e.g. if the {{token|S
    5 KB (769 words) - 03:58, 20 December 2022
  • ...nstantly exploding. Instead, create a dummy creature to store any special materials, and reference that creature instead. [CREATURE:MATERIALS]
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  • ...on|decorating]] items. You have to buy or collect [[sand]] to get the raw materials to make glass. ...me glass products are different from the same products made from different materials. For example, a glass tube has the same uses as a wooden pipe. It can also
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  • Some glass items are functionally identical to items of different materials, but have different names. A glass [[door]] is called a "[[door|portal]]," ...ucing glass items requires working with raw materials, though the specific materials are determined by the kind of glass you wish to produce. [[Green glass]] go
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  • ...roficient glassmakers quickly become faster at making items than gathering materials, leading to job cancellations as collected sand becomes scarce. ...t's discovered or avoid stockpile micromanagement for the correct building materials. Unique stone products which cannot be made of glass are querns/millstones,
    11 KB (1,743 words) - 03:30, 20 December 2022
  • ...e files can be looked through to discover various specifics of game items, materials, and creatures, and can be changed to alter how the game behaves. They are ...ARIATION, but used for defining tokens related to body parts (specifically materials, tissues, the assignment thereof, and body part positions, relative sizes,
    12 KB (1,792 words) - 04:44, 6 January 2023
  • '''Wear''' is the degradation of certain items' materials over time. [[Clothing]] will slowly wear out when being used, subject to da *All improvable items made from creature or plant materials (e.g. cloth, silk, leather, yarn, or wood) will gradually wear out over a v
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  • ...s and scrolls, you can choose the topic as well. It is hard to acquire the materials, however. Checking in libraries and old dwarven fortresses may prove profit ...ects, but likely it affects the quality of books, poems, and other written materials.
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  • ...tion]]s, and other types of [[building]]s. Most jobs which expect building materials also expect them to be non-[[economic]]. The following item types can be used as building materials:
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  • * DFHack provides the plugin '''Job material''', which can modify the materials used by a given workshop job ## Press {{K|m}} to see the list of valid Materials. As mentioned above, you will only be able to proceed if you have given a
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  • ==Materials==
    9 KB (1,464 words) - 03:19, 20 December 2022
  • ...ually play special roles within the game. There are currently 19 hardcoded materials, excluding subtypes, which are as follows: {{materials}}
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  • ...uild a magma forge, you must have [[magma-safe]] materials (non-magma-safe materials will not be shown on the material list), an [[anvil]], and a build site whe ...s'' need to be magma-safe—normally anvils can only be made from magma-safe materials, but [[strange mood]]s can create artifact anvils which cannot be used at a
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  • Some glass items are functionally identical to items of different materials, but have different names. A glass [[door]] is called a "[[door|portal]]," ...ucing glass items requires working with raw materials, though the specific materials are determined by the kind of glass you wish to produce. [[Green glass]] go
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  • ...reate a furniture [[stockpile]] with only "sand bags" enabled but with all materials and quality levels still permitted. It may be useful to construct several g {{materials}}
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  • ...ion]]. As with other [[Industry|industries]], it deals with the use of raw materials to create usable items. ...lting goods can be [[trade]]d to a [[caravan]] for supplies, including raw materials for more arms production.
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  • ...wise incapacitated (perhaps due to wounds). Managers don't require writing materials such as [[paper]] or [[scroll]]s to validate production orders. * trait=unused cannot be chosen manually, only {{K|r}}eagents/materials key sets it for "make clothing" type of jobs.
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  • | [[Fire|Ignition of organic materials]] ...nt and freezing point coincide exactly; this is contrary to many real-life materials, which can be supercooled.
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  • ...at and subsequent cooling. In Dwarf Fortress, there are 3 types of ceramic materials - [[earthenware]], [[stoneware]], and [[porcelain]]. ...before they can be used to store liquids, while containers made from other materials are naturally resistant to water.
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  • ...are divided into three distinct categories (called wares) based on the raw materials used. [[Earthenware]] items are produced from generic [[clay]], [[stoneware ...al and carry in the newly desired one. You can also try forbidding the raw materials so dwarves can't make goods from them. This is probably most useful for kao
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  • ...and thus require, [[Stone]] or [[Wood]], but you can also use a variety of materials (such as metal) to build them. Possible constructions include [[Floor]]s, [ ...it requires fewer raw materials per tile to build. A dirt road requires no materials to build, but deteriorates over time.
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  • ...itself is completed in two stages: first, an [[architect]] must bring the materials and prepare a design plan, then a builder (possibly the same dwarf as the a ...[[block]]s melt after a short time. Despite the requirement for magma-safe materials, the exterior of the pump does not heat up, and dwarves do not mind operati
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  • ...sible to reduce the time the game needs to calculate the list of available materials to build constructions with. ...ted specifically to improve performance. They often reduce and standardize materials (like leather and bone) and may reduce the types of clothing available to c
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  • ...ore generic forms, such as shelled blobs, quadrupeds, and humanoid golems. Materials range from flesh and [[blood]], to flimsy things like [[ash]] and [[steam]] ...ne spawns. Titans are not intelligent creatures and those made of "fleshy" materials can be [[butcher]]ed; due to their massive size, they will leave you with h
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  • ...ials include silk, plant fibers, leather and adamantine thread.<br />Sheet materials include papyrus, paper, and parchment.{{version|0.42.01}}
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  • ...elcrafting like any other stone or ore, allowing for an infinite source of materials for practicing cutting gems with. However, clay cannot be fired from a [[ca ...gems are treated like a normal gem and can be used to encrust the standard materials, but do not have a visible entry in gem stockpiles. It can only be forbidde
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  • For blunt weapons, all of the standard materials (except adamantine) perform respectably well, with a very slight edge towar {{materials}}
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  • ...ghter]] material than [[leather]] and far more protective than other cloth materials in the event of animal attacks on civilians. {{materials}}
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  • ...o your masons/carpenters/metalworkers don't have to carry the construction materials across the map by themselves. ...ur stockpile won't deplete and your haulers won't be able to haul any more materials.
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  • ...ty of something are determined by the skill of the creator, as well as the materials used to make it. Quality also determines an object's financial value, and c Raw materials used for crafting items (e.g. [[stone]]s, [[log]]s, [[bar]]s, [[thread]], [
    8 KB (1,364 words) - 13:28, 28 December 2023
  • ...edibly unusual materials may produce nothing at all, although most vanilla materials will produce GEMs at the very least.
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  • {{materials}} {{Category|Materials}}
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  • ...Dwarves (and others) may carry "trophies" made from otherwise uncraftable materials (e.g. an elf tooth amulet). {{materials}}
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  • ...h as [[quire]]s. Note that a [[bookcase]] is needed for ''written'' [[book|materials]]. ! Name !! Material !! Required materials
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  • [[Stone]]s which are classified as '''flux''' materials can be used in the creation of [[pig iron]] and [[steel]] at a [[smelter]]. Note that [[block]]s made out of flux materials ''cannot'' be used in the production of pig iron or steel.
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  • ...e products of world generation. You should be able to dispatch dwarves and materials to accomplish these tasks (though the amount of material used in a typical ...eds to be a generalized framework for things like plant and animal related materials and products. Not all of the building types will make it out, but workshop
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  • * Stopped reactions from consuming way too many raw materials from stacks (ag), though reactions that use very small amounts still use at * Made reactions count up and trim away body component materials properly
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  • ...[lead|certain]] [[cinnabar|other]] [[pitchblende|entertaining]] real-world materials, in-game quicklime does not pose any health hazard to your dwarves and can' {{materials}}
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  • ...and begin to complete the task. Most workshop jobs also require some raw materials in order to complete the production. ...most important being that queued jobs must be done in the correct order of materials required, or the orders will auto cancel. Also, you should not assign your
    21 KB (3,151 words) - 03:37, 20 December 2022
  • ...multipliers|material multiplier]] of ×250. For a comparison to other mined materials, generic [[stone]] has a MM of ×1, [[obsidian]] ×3, [[native silver]] × ...tine strands will be stored in Cloth stockpiles which have the appropriate materials enabled.
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  • ...ftsdwarf's workshop]]. Although most of these items can be made from other materials, it is the only sensible option for making [[quiver]]s and [[backpack]]s (t {{materials}}
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  • ...d potentially rare materials. Some furniture can only be made from certain materials. For example, [[bed]]s can only be made of [[wood]]. A few unusual types of
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  • ...nd [[garbage disposal]]; they can create [[quantum stockpile]]s, transport materials to a job site, send items to the [[trade depot]] when no caravan is present ...items on the tiles for dumping, even built [[furniture]], the construction materials making up buildings, items inside [[container]]s, etc. In the case of built
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  • === Generate Divine Materials ===
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  • ...ur fortress's architecture value significantly), while bars are simply raw materials that can be thrown into place at a moment's notice and then deconstructed l ...m wood and stone, both of which are generally much more plentiful than the materials for bars.
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  • Some non-mineral materials that have been sometimes considered "gems" include organic products like [[ {{materials}}
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  • ...te of minerals. Minerals, the building blocks of rock, are hard inorganic materials with a definite chemical formula and a certain atomic structure. For examp {{DF2014 stones}}{{materials}}
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  • * All tools, raw materials, fuel and items they need for above. ...in the burrow. A building limited by multiple burrows will be able to use materials from all of them.
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  • == Density of some materials ==
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  • |wiki=List of fictional elements, materials, isotopes and atomic particles}} {{Category|Metals}}{{Category|Materials}}
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  • ...from squeezing through. A dwarf with the [[Architect]] labor must haul any materials to the site and design the structure before it can be finished by any avail ...e to place a [[stockpile]] near the desired site for your architect to get materials from. Broken bolts do not show up on tiles with paved roads, so paving your
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  • {{Category|Materials}} {{materials}}
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  • {{materials}} {{Category|Materials}}
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  • {{materials}} {{Category|Materials}}
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  • {{materials}} {{Category|Materials}}
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  • ...acing them adjacent to one another in parallel, thereby requiring no extra materials to perform the linkage. ...canceled, disabled, or removed the hanging machinery will collapse to base materials.
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  • ...you build a magma death chamber you will need to do so with [[magma-safe]] materials unless you are heading straight for [[Fun]]. ...oor [[hatch]], one set of floor [[bar]], and one windmill; in terms of raw materials this is one [[block]], one [[enormous corkscrew]], one grate, one hatch, on
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  • {{materials}} {{Category|Materials}}
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  • ...doctors near the hospital zone, ensure that this burrow covers all needed materials or you could get job cancellations because of a lack of material. Thread/c ...ospital stockpile. Ensure your hospital is well-stocked. If you run out of materials regularly, increase the limits.
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  • ...he stone for general construction and crafting. Note that many "low-value" materials are still ''very'' useful in a fortress. "Colors" are useful for color codi ''(Some materials are worth an additional comment; these are numbered, with footnotes below t
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  • In the realm of organic materials that have yet to be implemented, pearls sit adjacent to [[amber]] and [[cor {{materials}}
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  • ...ndy most when designating dwarves for duties, as dwarves love to work with materials and creatures of their preferences, and will produce higher [[quality]] goo
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  • Most materials draw this from their [[Material templates|Material template]], but placing
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  • ...be hatched. Eggs can only be eaten raw if at least one of their component materials (yolk, white, or shell) is edible raw; otherwise, they have to be cooked in {{materials}}
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  • With the exception of non-[[fire-safe]] materials, all bars are as durable as others - a wall made from bars of ash, charcoal {{Category|Materials}}
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  • ...profile]]) will use a mechanic's workshop instead (with the same labor and materials), and any type of metal can be used.{{bug|9846}}. Mechanisms are stored in ...). This can be important when trying to minimize the use of [[magma-safe]] materials in a structure that will be exposed to high [[temperature]]s.
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  • {{For/see|smelted bars of metal or other materials in bar form|[[Bar]]}} ...e passage of [[water]], or [[magma]] if they are built from [[magma-safe]] materials, whether to keep dwarves from falling in or to keep [[fire imp]]s from inva
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  • # Choose the materials you wish to build this wall out of. [[Trap]]s are built with a [[mechanism]] and other materials including [[stone]]s, [[weapon]]s or [[cage]]s. In a pyramid, traps are so
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  • ...als that exist in geological layers only as a [[Duplicated raws#Duplicated materials|result of a glitch]]. Engraved [[ice]] is called 'Sculpted Ice'.
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  • *[[Finished goods]] industry: Almost all materials can be used to produce crafts for export. The base of your economy, crafts *[[Trading]]: Fortress goods are exchanged for materials and goods from other civilized places.
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  • ...e materials in towns, and because of this, few industries based upon these materials will spring up. An exception is the leather goods shop, which is rare compa
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  • ...of ''126'', they can be produced ''en masse'' from cheap [[wood]] or other materials and sold off to unsuspecting merchants. This makes for quick cash in any fo ...salty or stagnant water is apparently unable to climb stairs. Lacking the materials to build a screw pump, you can instead purify water by forcing it to pass t
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  • ...ay or may not be built here. To build a forge, you must have [[fire-safe]] materials and an [[anvil]]. Every use of the forge, except for [[Decoration|stud]]din ...oes'' need to be fire-safe—normally anvils can only be made from fire-safe materials, but [[strange mood]]s can create artifact anvils out of metals like [[tin]
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  • ...iate craft labor ([[carpentry]], [[masonry]], or [[metalsmithing]]). Three materials must be used to build the trade depot, with the oldest* material chosen ser
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  • | Sets the basic material of the plant. According to Toady, you can use other materials (for instance, iron) but the game may hiccup on plants that aren't structur ...growths; all eligible growths that have [STOCKPILE_PLANT_GROWTH] in their materials will be harvested, regardless of if they are currently within their growth
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  • ...s) unless exposed to water or [[weather|rain]]. Any item made out of these materials has this property, which can be used to design horrifying fiery death traps You may want to build the bridge and mechanisms out of [[dragonfire]]-safe materials if you are using a dragon.
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  • ...emains]]. Somewhat confusingly, they have different names depending on the materials used to craft them, but, thankfully, they all function identically, and all ! Materials used
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  • : {{for/see|lists of the colors of materials, professions, creatures, etc.|[[Color#Color lists|the "Color Lists" at the For those who want to know which materials display as which color, for [[lever]]s, aesthetic concerns, etc.
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  • ...terial (usually STRUCTURAL) is listed for each individual plant, and other materials are listed separately when they differ.
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  • ...cting faster and using less resources (power, water, kittens, construction materials, what-have-you). ...e logic is very space intensive, but requires no power, fluid, or valuable materials. Every kind of logical circuit can be built with creature logic.
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  • The following crops produce materials that can be pressed into [[oil]] and press cakes: {{materials}}
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  • ...e" destination from a stockpile that does not possess all of the necessary materials (including fuel). # The smelter is located inside a [[burrow]], one of the necessary materials (including fuel) is not available in the burrow, and that burrow has the "L
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  • ...own that in at least some circumstances, venom and other syndrome-inducing materials can be spattered or covered upon weapons and bolts, which may result in att {{materials}}
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  • *Made scribe copy job cancel properly to free up materials *Fixed calculation of available writing materials in library
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  • ...experience gained for your cook per ingredient. With a greater variety of materials in the prepared meal, there is a higher probability a dwarf will get someth ...ks seem to prefer some of the worst ingredients (single units of low-value materials like [[tallow]]). To suppress the cooking of certain items (such as booze,
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  • ...le]]s; the [[material]] of the stone is randomly selected, and may include materials not otherwise available on the map. Gizzard stones are treated as cut stone {{Category|Materials}}
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  • ...ore generic forms, such as shelled blobs, quadrupeds, and humanoid golems. Materials range from flesh and blood, to flimsy things like [[ash]] and [[steam]], to ...tten beasts are extremely difficult to kill due to being made of very hard materials or having an amorphous shape. When confronted with such near-invulnerable c
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  • ...iles by toggling the stockpile's settings to accept only the corresponding materials: when a scroll/book is created, its core material is the material of the fo ...ombat effectiveness of the written word is determined in large part by the materials used in the book or scroll's construction. Books are blunt weapons, so heav
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  • ...Art by Kirill Nedorosol''</small>]]Crossbows can be made from a variety of materials, be they [[wood]], [[bone]] or [[metal]], which has no effect on accuracy o : 1) All materials perform equally well as a ranged weapon. However, if an enemy closes into m
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  • ...on much like [[barrel]]s, and have the same capacity, but can be made from materials other than wood or metal, such as [[stone]], [[ceramic]], and [[glass]]. Th Pots made from stone of typical* [[Density#Density of some materials|density]] will be 33% heavier than typical* wooden barrels. Fire clay "ston
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  • ...ub-tab. A workaround for this problem is that bone and shell are the only materials of their respective colors that can be used to make armor by default. So, ...choose only leather shields. Leather and wood are quite similar as shield materials, but if your leatherworkers make better shields than your carpenters you ma
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  • ...&times;2 to masterwork); this is not enough to make totally inappropriate materials competitive with [[steel]] masterwork equipment. Also note that while they ...gnaw, fly, or immolate their way out of ordinary cages depending on their materials.
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  • * Wells can be made to have high value, due to the various skills and materials, each with their own quality levels, which go into its construction. This Next, you need some [[magma-safe]] materials. You'll need this to build floodgates and pumps.
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  • ...erials like [[featherwood]] reduce the risk of serious injury, while dense materials like [[platinum]] increase it. Falling damage below 0.2 tiles/step speed is
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  • ...es that require architecture, it is the architect who carries the building materials to the site and clears it of debris. The architect's time spent on each bu ...second effect is minimal unless you make your buildings out of high-value materials (such as [[platinum]] or [[artifact]] components).
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  • ...ar hammer superiority was put to trial using a variety of different hammer materials. A program was written to populate the arena more quickly as well as equip ...to the target than otherwise. Further testing will be done with different materials.
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  • ...bor(s) specified in the building definition, rather than ones based on the materials being used. | Item must not be rotten, mainly for organic materials.
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  • *** Building materials: stones, blocks, anvils, etc. ** Construction Materials: used in walls, floors, etc.
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  • ...times write their own books while visiting (using your supplies of writing materials in the process). These books effectively become property of your fortress, ...rea, and furnished with chairs, tables and a container with usable writing materials. A [[ramp]]-staircase connects the ground floor to higher floors as well as
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  • ...r placement of [[stockpile]]s is key. Almost every workshop job needs raw materials. Is your [[still]] near some empty barrels and plants? Does your mason ha ...pile and workshop settings to make sure your dwarves use lots of different materials.
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  • ...d Shy Guys), 15+ minor non-playable races, power-ups, cooking recipes, new materials, 120+ creatures and monsters, a few mega beasts, and more.<br /> ...just how far DF can be pushed into the sci-fi genre. It contains many new materials, weapons, armors, and wildlife. <br />
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  • ...d builds it. Strangely enough, [[charcoal]] and [[coke]] are valid mason's materials for building a wood furnace, since their ignition point is above the cutoff ...han bringing coke, while bars of ash are inexplicably magma-safe building "materials."
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  • ...ma-safe and can be used in a magma [[screw pump|pump]] if other magma-safe materials are in short supply. {{Category|Materials}}
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  • ...of workshop is nonoperational, instead of all workshops that use forbidden materials.
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  • * Made constructions use materials properly again
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  • ...or [[wood]]), [[metalsmith]] (for [[metal]]s), or [[mason]] (for all other materials, such as stone, [[glass]], or [[soap]]).
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  • * Added error logs for missing materials set to defaults, fixed various raws
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  • ...nt of the tribute. What they bring depends on the civilization's available materials, the site's size and tracked items and so forth, and may range from excessi
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  • ...and their equipment gets lost/destroyed/unrecoverable, ''and'' you have no materials to make more picks, you will be at a severe handicap until the problem is s
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  • ...f the "'''Soldier'''" angel type to 10 from 6. The sphere effects on body materials work the same way they do for demons etc., so a muck god will more likely h
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  • * Can specify materials/images/etc. in work orders
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  • ...ed over the edge. Constructing the landing zone out of [[density|lighter]] materials will help prevent serious complications.
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  • ...say) that catches any traps, doors, or bridges not made of dragonfire-safe materials will melt and deactivate them. This can be used to your advantage, since dr
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  • Tables can be made from a wide variety of materials, including [[wood]], [[stone]], [[metal]], and [[glass]].
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  • ...drop is at least 20 z-levels. [[Cobaltite]], [[cinnabar]], and other heavy materials usually work best.
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  • * Allowed items made from gem materials (including large gems) to be stored in finished goods pile
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  • * Most instruments are constructed from multiple pieces using different materials
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  • ...alls pile up; and constructions deconstruct, leaving behind their building materials.
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  • ...ring [[fuel]]. Like all magma furnaces, it must be built out of magma-safe materials, and one of the edge tiles must be directly above a tile of magma at least
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  • ...sary to get a significant flow rate. Magma routing requires [[magma-safe]] materials.
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  • .... Magma pistons are used because they require less time and fewer precious materials to construct than pump stacks. However, magma pistons are a bit more compli
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  • ...etalcrafting]]. They can also be built from [[block]]s made from the above materials.
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  • ...[[skill|legendary]] worker in that profession; however, if the appropriate materials are not available, the dwarf will instead go [[insanity|insane]]. Dwarves w
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  • ...ossible to take this strategy to the logical extreme and to bring only raw materials, this is known as a full minmax build, see below for that variation.
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  • ...es the garment flex and give way instead of shattering under force. Strong materials that resist cutting will blunt edged attacks into bone-crushing hits instea
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  • ...ng a job on the other side of the map, or that the dwarf requires building materials that are at the bottom of a lake or river.
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  • ...ruct a [[well]] more quickly. While usually, it's much cheaper to take raw materials and produce ready goods after embark, the [[item value]] of a fiber rope is
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  • ...t dwarves can grow attached to items even if they are made of poor-quality materials, which can lead to poor combat performance. Notably, it is quite possible f
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  • | The dwarf was able to work with materials, items or animals they have a [[preference]] for in their job.
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  • ...entity_default too. Also works for yarn and plant thread if you change the materials.
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  • ...[[scroll]]s and [[quire]]s. These can be made of any of the usual crafting materials plus [[paper]] or parchment/vellum at a craftsdwarf workshop.
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  • ...own labor in DF2014 and no longer requires labors related to the building materials, which makes it much easier to keep experienced masons occupied in the work
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  • ...iles are instantly incinerated! Requires an [[aqueduct]] and/or magma safe materials.
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  • It is well known that badger men prefer [[wall]]s made from red materials.
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  • ...[[Desert#Badlands|badlands]] in main map, check mark (selecting production materials, confirmed items on manager window)
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  • ...ther advantage is that the workflow that leads to a cooked meal can accept materials from a wide variety of sources indiscriminately, including crops, meat, fis
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  • ...a result, make sure that you're making useful things out of your valuable materials, and don't use all your weapons-grade metals for making valuable furniture
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  • ...pses the magma flow tile to the bottom and destroys the unusable ramp. Use materials which will burn or [[magma safe|melt in magma]] to build the collapsing flo
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  • Note that the meat industry involves many materials which can [[rot]], and therefore requires slightly more micromanagement tha
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  • * [[Preference]]s - along with materials, creatures, and plants, dwarves can also like certain shapes.
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  • [TITLE:Wiki - raw materials to make tools, heaps of coal (minmax build)]
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  • All modern Dwarvish construction is based upon the principles of making materials indestructible. Dwarvish masons and carpenters are trained to make walls an
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  • ...whip]] or [[scourge]] (and will be better than them if it's made from good materials and with good quality). Unlike when digging through rock, [[quality]] and [
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  • ...''Dwarf Fortress'', only marginally useful except as a step towards better materials. Its name comes from the traditional shape of pig iron castings, consisting
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  • ...[[thread]], [[cloth]] and [[clothes]], producing essential bags and ropes, materials for bandages and suturing, and preventing bad thoughts from dwarves whose c
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  • ...g the memorial (listed under 'slab' in the build menu), hitting 'x' on the materials menu will expand the list and let you pick which specific memorial you want
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  • ...that you have <s>many traps</s> every single trap with the best available materials you could possibly build set in advance, and when the undead legions arrive
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  • ...entity to refuse animal products in trade &mdash; namely, [[material token|materials]] with [IMPLIES_ANIMAL_KILL]. Animal products sold by caravans will be mark
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  • Ballista arrows tipped with softer materials (such as wood) can glance off ordinary clothes, making the choice of arrowh
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  • ...iture, standard beds can only be created from [[wood]] (beds made of other materials such as [[metal]], [[stone]], [[gem]]s, or [[bone]] only exist in the form
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  • ...a smelter to produce [[alloys|metal alloys]]. These are special blends of materials that generally have an advantage over their components, be it in value, a u
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  • ...n that you have to build less doors per bedroom, which helps save time and materials.
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  • ...ry mining is to find something which lies in the stone layers, be they raw materials such as [[Ore|ores]], [[gems]] and other [[Stone#Other_Stone|useful stones]
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  • ...he wearer takes damage, especially if the attack penetrates or from harder materials. This is all true even for clothing made from [[Adamantine|special]] cloth.
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  • ...BOMBER that contains the EXPLOSION material. It is better to put unstable materials in dummy creatures rather than making them INORGANICs, to prevent titans or
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  • :* Items «[[decoration|decorated]]» with any of the above materials
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  • Hives {{Tile|▬|6:1}} are a [[tool]]. They can be made in a variety of hard materials from their respective [[workshop]]s and [[labor]]s. Beekeepers themselves d
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  • * For transporting materials, see [[minecart]].
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  • ...tyle. As a workshop's production is slowed, so is their consumption of raw materials and their output if there is little demand. If there is sudden spike of dem
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  • Iron may be combined with other materials at a [[smelter]], mostly for the production of [[steel]]
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  • ...le to duplicate this process, even given the finest workshops and crafting materials, leading most dwarven scholars to declare it impossible for a human to do s
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  • ...aning they should be more effective than normal weapons made of equivalent materials. When triggered, this trap will "attack" the creature with all the weapons
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  • ...he giant axe blade's somewhat larger size in most cases. If only inferior materials are available, the giant axe '''might''' be better at hurting armored targe
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  • * Fixed error causing scribes not to use some blank writing materials
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  • ...uality]]. Many items can participate in [[reaction]]s, and all but the raw materials and some animal extracts are the product of a reaction.
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  • **influence choice of [[artifact]] materials.
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  • ...nt of the tribute. What they bring depends on the civilization's available materials, the site's size and tracked items and so forth, and may range from excessi
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  • As it is most efficient to set up workshops near their materials sources, usually by putting stockpiles next to them, it's common for millst
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  • ...al for switching based on whether they're full or empty. The best minecart materials for full/empty switching are as follows:
    93 KB (15,231 words) - 15:00, 15 December 2023
  • ...ssible to convert anymore unrevealed tiles after you begin. Use High value materials like iron ore or raw adamantine to pave the floors with. They will be dupli
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  • ...s a bit slow restocking their booze. And making the well from high-quality materials allows them to admire it, too!
    8 KB (1,254 words) - 03:36, 20 December 2022
  • ...r]] or [[bronze]] pickaxes, so consider replacing them with better-quality materials, like [[iron]] made by skilled weaponsmiths. Despite their effectiveness, h
    3 KB (559 words) - 03:43, 20 December 2022
  • ...ed other issues causing dwarves to be able to prefer the wrong (generated) materials
    2 KB (342 words) - 00:08, 4 September 2014
  • ...}, set the designation type with {{K|a}} to switch between designating all materials, designating just gems, designating just gems and ores, or designating ore/
    11 KB (1,815 words) - 03:43, 20 December 2022
  • ...than magma and hotter than the melting point of nearly all [[magma-safe]] materials. It can melt or burn its way out of nearly any [[animal trap]] (even [[neth
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  • ...nt of the tribute. What they bring depends on the civilization's available materials, the site's size and tracked items and so forth, and may range from excessi
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  • {{materials}}
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  • Most materials have boiling points, and you will occasionally see things like [[steam]] or
    2 KB (256 words) - 03:58, 20 December 2022
  • ...staining your hungry dwarves, the fishing industry produces non-edible raw materials that can be used by your workshops, like [[shell]]s and [[extract]]s. Fishi
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  • ...'only'' the liquids stockpile set to allow barrels. When the other cooking materials around the kitchen are '''not''' in barrels, the cooks will use liquids alo
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  • ...canteen which will contain two rows of tables and chairs of wildly-varying materials, a warehouse consisting of a few empty rooms, and a [[temple]], a religious
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  • ...than the famed [[Double-slit method]] but does require significantly more materials and labors since it involves building a double [[Screw_pump#Pump_stack|pump
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  • ...un]] than water. Screw pumps and floodgates must be made of [[magma-safe]] materials, and a failure to account for [[pressure]] can result in [[fun|hilarious an
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  • ...barrels and bins slow down hauling, so it is wise to make them from light materials when possible. Even the heaviest types of [[wood]] are lighter than any met
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  • ...pened, will be destroyed if they are not made from [[magma-safe|magma-safe materials]]. The mechanisms used in the construction of the floodgate must also be ma
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  • {{materials}}
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  • ...s (sentient humanoids with weapons and armor made of [[Divine metal|divine materials]] and Talented-level combat skills), and the archangels (gigantic beasts wi
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  • ...d builds it. Strangely enough, [[charcoal]] and [[coke]] are valid mason's materials for building a kiln, since their ignition point is above the cutoff for fir
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  • ...A sprinkle of 1 to 9 adjacent tiles. Multiple small clusters of different materials may be in the same block. These average 4-5 adjacent stones each and do no
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  • ...he feeblest of creatures. Civilizations that use "good" animals and animal materials (and have no qualms about killing animals) can make clothes out of wambler
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  • ...t organs, such as [[bronze colossus]]es or creatures made out of non-solid materials, such as [[magma man|magma men]]. Occasionally a bolt will get stuck in a t
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  • #You obviously need some materials to build it.
    9 KB (1,597 words) - 03:51, 20 December 2022
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  • ...cludes reading books and discussing topics with other scholars. If writing materials are available, they may use them to write their own books. While visiting s
    11 KB (1,804 words) - 04:06, 20 December 2022
  • ...n relating to the creation of [[craft|crafts]] and [[clothing]] of various materials.
    810 bytes (103 words) - 03:17, 20 December 2022
  • ...allows an adventurer to sharpen small rocks for use as crude [[weapon]]s, materials, and [[butcher]]ing tools.
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  • * {{bugl|296}} (2010): Pools/smears/spatters of blood, dust and other materials multiply themselves, get tracked around too much. [[Contaminant]] physics a
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  • ...l then fly some distance away, and can then be [[butcher]]ed, yielding the materials inside that body part. These are then collected as part of the [[butcher]]
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  • ...rs, and hope the enemy dispel before your supplies of food, water, and raw materials run out.
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  • ...the fortress (i.e. closer to your fortress center). Manufactured building materials (like blocks) provide much more control of the location, and consequently t
    6 KB (959 words) - 04:06, 20 December 2022
  • ...ly possible. It does require extra effort and careful rationing of certain materials, but it can be done.
    16 KB (2,691 words) - 03:30, 20 December 2022
  • ...needed to found a 'fortress' besides mining. While they can start with the materials to start a small metal mining industry to build those, they are considered
    12 KB (1,969 words) - 03:37, 20 December 2022
  • ...accessed by {{key|z}}), especially if your fortress lacks other magma-safe materials.
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  • ...tly superior sharpness and shear properties, (see [[Weapon#Material|weapon materials]]), which allows adamantine bolts to tear through all metal armors, with th
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  • ...]]s. Bone carvers can also [[decorate]] [[furniture]] and goods with these materials.
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  • ...be used to store liquids until they have been glazed, while jugs of other materials (and other containers in general) have no such restrictions.
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  • ...eactions, which means these options will be unavailable in the workshop if materials are missing.
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  • Dwarves may [[construction|construct]] ramps out of building materials such as [[stone]], [[wood]], [[block]]s, and [[bar]]s, but it is more commo
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  • *Provides materials for prepared food, booze and sometimes extracts. Also, seeds, allowing to g
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  • ...cts such as meat, raw hides, silk thread, and anything made from these raw materials, including leather or silk clothing. While it's possible for multiply_value
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  • {{materials}}
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  • {{materials}}
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  • Curiously, a bookkeeper does not require writing materials such as [[paper]] or [[scroll]]s to perform their job. Bookkeepers will be
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  • {{materials}}
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  • ..., [[iron]], [[silver]] or [[bronze]]. Armor made out of the aforementioned materials is also very common, as are shields. If you manage to kill an archer, you w
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  • [[Metal]]s are great materials for creating wealth. Many locations have an [[ore]] of [[iron]] or [[silve
    7 KB (1,162 words) - 04:06, 20 December 2022
  • {{materials}}
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  • {{materials}}
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  • Standard materials that a weaponsmith can use for most weapons are [[adamantine]], [[steel]],
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  • # You have materials that are considered brewable. Type z (status), "kitchen" tab to check on th
    4 KB (694 words) - 03:11, 20 December 2022
  • ...]. It is considered a secondary industry because it refines raw harvested materials, and prepares them for further use in secondary industries.
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  • ...le mist", "unholy gloom" (clouds) or "creeping murk", "horrid goo" (rain). Materials tainted by evil weather goo will appear as 'slimy'.
    22 KB (3,360 words) - 08:00, 21 January 2023
  • ...alloy [[bismuth bronze]]. While this doesn't improve the properties of the materials, it does result in a modest increase in [[value]] and cuts the cost in tin
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  • ...g, which will show all of the items within the building. This includes the materials used to build it. Hit {{key|f}} on each one to reclaim those items.
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  • ...etalsmith]] to finish the construction. Because it's designed, high-value materials can be multiplied by a high-quality effort in either or both of the steps i
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  • ...7:1}} '''[[Strange mood|Fey Mood]]:''' The dwarf will find a workshop, get materials, and make an artifact. After this, the dwarf will have a skill increase to
    11 KB (1,766 words) - 02:56, 8 March 2023
  • ...ast form only confers a proportionate size/mass increase, the tissue layer materials, and all their attack types.
    38 KB (5,678 words) - 22:47, 12 January 2024
  • ...nd [[garbage disposal]]; they can create [[quantum stockpile]]s, transport materials to a job site, send items to the [[trade depot]] when no caravan is present
    15 KB (2,617 words) - 02:51, 20 December 2022
  • ...s ranging from material emission (fireballs, firebreath, syndrome-inducing materials) to turning corpses into enthralled creatures, such as giant lions.
    37 KB (6,081 words) - 22:22, 28 November 2023
  • ...h-value clothing, but it is no more resistant to [[wear]] than less exotic materials. Adamantine wafers are functionally identical to metal bars and can be used
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  • To go from raw materials to finished products (assuming 1 bar per crafted item) at a conventional fo
    11 KB (1,680 words) - 04:00, 20 December 2022
  • {{materials}}
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  • {{Category|Magma safe materials}}
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  • ...e number of decorations on a single item – the only limit is the number of materials you have available. Most decorations have quality levels: a base value of 1
    6 KB (998 words) - 03:18, 20 December 2022
  • ..., with demigod giving the most. Civilizations can have access to different materials, and while they start with only one race as members, other races can join t
    43 KB (7,414 words) - 02:51, 20 December 2022
  • ...ld anything listed within the menu, provided you have access to the proper materials. This list also contains several sub-menus which expand to show further bui
    3 KB (475 words) - 03:11, 20 December 2022
  • ...randomly chosen metal is ten times as deadly to you than usual. All other materials deal you half damage.
    22 KB (3,743 words) - 02:51, 20 December 2022
  • ...although using a wide drawbridge will be much more economical in terms of materials and [[mechanism]]s. (Be aware that [[building destroyer]]s can batter down
    50 KB (8,538 words) - 03:18, 20 December 2022
  • ...as ''output''. Consider an entire chain of workshops and products from raw materials to finished products. The closer each workshop's inputs are, the faster you
    15 KB (2,513 words) - 04:00, 20 December 2022
  • * DFHack provides the plugin '''Job material''', which can modify the materials used by a given Workshop job
    8 KB (1,342 words) - 03:25, 20 December 2022
  • ...processing of [[gem]]s. Like other [[Industry|industries]], it creates raw materials, [[finished goods]], and can be used to enhance finished goods with [[decor
    13 KB (1,969 words) - 03:25, 20 December 2022
  • ...e used to make [[plaster]]. There is no in-game difference between the two materials except in coloration.
    555 bytes (76 words) - 02:51, 20 December 2022
  • ...making them usable for beekeeping, or by removing their beekeeping-related materials so that they don't exist to begin with. {{Bug|4735}}
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  • {{Category|Materials}}
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  • ...Transmutation is also possible, but is probably unlikely. Researching new materials and material applications is also a possibility.
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  • ...on]] - As the name suggests, to build walls and floors from stone or other materials. This also includes fortifications, stairs and ramps.
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  • {{materials}}
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  • ...ear your mason or craftsdwarf workshop provides a convenient source of raw materials and greatly speeds up production.
    12 KB (1,914 words) - 04:00, 20 December 2022
  • ...e the [[Color#Color_tokens|descriptive colors]] used in the game, by dyes, materials and tissues. Not to be confused with the game's [[color scheme]] that defin
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  • ...e affected dwarf will then kill another dwarf, because they didn't get the materials they needed for the construction.{{bug|4681}}
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  • {{Materials}}
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  • ...n be made of any type of glass at a [[glass furnace]], from the same input materials as glass, and are placed similarly to furniture. Like all furniture, windo
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  • ...giant alligator farm will provide a fortress with food, valuable crafting materials and a force of big, mean, water-dwelling defenders.
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  • ...h are saltwater like the surrounding ocean, making the extraction of these materials rather difficult in [[fortress mode]]. Limestone is a notable exception, ma
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  • ...ed and/or destroyed by this process, and cages which are made of flammable materials (such as wood) may be set on [[fire]]. Any items the creature had equipped
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  • *material_template_default.txt - defines materials required by object testing and dwarves
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  • ...item used in [[temple]]s. In fortress mode, altars can be made from most materials, like wood at a [[Carpenter's workshop]], stone at a [[Mason's workshop]] (
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  • {{Category|Materials}}
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  • ...F2014:Squid man|squid men]] over territory and are known to steal precious materials from them. In rare instances, squid man [[singer]]s have even been kidnappe
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  • * Many products can be made with materials other than wood. Wood cutting is a skill you could probably turn off and o
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  • ...t friend being torn apart by [[goblin]]s. Building furniture from valuable materials such as [[flux]], [[obsidian]], or various [[metal]]s helps. [[engraver|Dec
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  • {{materials}}
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  • {{materials}}
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  • ...only stockpiles in the vault. Make separate vaults for different things or materials.
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