v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Search results

Jump to navigation Jump to search
  • ...our dwarves. '''Trap design''' focuses on the theory and design of complex traps, mechanical systems and other automation for defending your fortress, and a ...a target walks onto that one tile, and affect only that one tile. Complex traps and automation rely on linking [[door]]s, [[hatch cover|hatch]]es, [[floodg
    44 KB (6,774 words) - 09:55, 21 December 2022
  • ...built indoors or outdoors on a vacant [[floor]] (natural or constructed). Traps will block the passage of [[caravan]] wagons. ...ncluding your own dwarves. Conscious dwarves do not set off self-triggered traps.
    18 KB (3,151 words) - 04:04, 20 December 2022
  • ...cture to protect your military, see '''[[security design]]'''. For complex traps that are not a minor/optional part of a larger defensive plan (but might be ...es every possibility. Fortress layout, military organization and training, traps and more, all contribute to the overall "defense" and survivability of your
    50 KB (8,538 words) - 03:18, 20 December 2022
  • ...ccessible via stairs or did you build traps in the way? Wagons cannot pass traps or stairs, even if they're 3x3 wide. ==Traps==
    94 KB (16,288 words) - 19:50, 3 January 2023
  • ...a thing in real life, and you can make them a thing in-game too! Use cage traps to capture multiple breeding pairs of [[alligator]]s, [[cave crocodile]]s o ...cs to actually spawn and you want said crocs to actually get caught in the traps. <s>May</s> Will also lead to an explosive and FPS-shattering [[Catsplosion
    96 KB (15,752 words) - 04:01, 20 December 2022
  • ...preparing a standard defense, see the '''[[defense guide]]'''. For complex traps that are not a minor/optional part of a larger defensive plan (but might be ...as your "first line of defense"; put them deeper in the entry, behind some traps.
    31 KB (4,730 words) - 03:55, 20 December 2022
  • * Only use cage traps, and either tame the creatures you catch, or release them back into the wil ...are uninterested in machines more complicated than the odd water-mill - no traps of any sort, though a drawbridge, dogs and militia as a concession to safet
    84 KB (13,988 words) - 03:49, 20 December 2022
  • Do not kill any of your invaders. Capture them using cage traps, and them set them off in your device. Keep a record of the number of victi *Bonus: Build different traps in the floors to further entertain your toga-toting dwarves
    63 KB (10,704 words) - 20:24, 15 January 2023
  • ...an then haul the occupied [[cage]]s away and [[mechanic]]s will reload the traps with fresh cages. ...y are when you decide to trap them. Any dwarves sent out to create and arm traps in the animals' midst will scare them away or (worse) trigger their aggress
    37 KB (6,210 words) - 03:41, 20 December 2022
  • ==Creatures who avoid traps== ...als, along with [[dwarves]], will never trigger traps, so it's safe to put traps right in front of your doorways.
    2 KB (356 words) - 04:04, 20 December 2022
  • ...bor enabled. An animal trap can be made from [[wood]] or [[metal]]. Animal traps are unrelated to other [[trap]]s. To capture [[creature]]-sized animals, a ...ts settings and {{k|b}}lock all items, then {{k|j}} to enable empty animal traps.
    5 KB (847 words) - 14:31, 8 March 2024
  • ...ruction. We are now going to create a Mega Construction with all sorts of traps, and other enjoyable components. If any of you want to see what a really n ===Traps===
    16 KB (2,762 words) - 03:42, 20 December 2022
  • ...n take time and micromanagement, but building a maze (and stuffing it with traps) is a good way to slow invaders down, especially if you get forewarning fro ...eds a 3-tile-wide entrance (preferably a [[road]] where you aren't placing traps to prevent a [[tree]] from growing in the path) so they tend to complicate
    21 KB (3,516 words) - 02:21, 13 January 2023
  • ===Cage traps=== ...h judicious use of [[cage trap]]s. This, of course, involves building cage traps where these animals will walk or fly. Once they are trapped the caged anima
    22 KB (2,895 words) - 03:21, 20 December 2022
  • ...destroyer|destroy buildings]]. Furthermore, they are [[Trapavoid|immune to traps]], [[No Pain|pain]], fear, nausea, [[No Stun|stunning]], [[No Exert|exertio === Traps ===
    30 KB (4,327 words) - 09:56, 2 January 2023
  • Your aims for the first year are: farming, traps, trade, healthcare (ordered by importance) ==== Traps ====
    16 KB (2,669 words) - 03:54, 20 December 2022
  • :''For information on cage traps, see [[Trap#Cage_Trap|traps]].'' ...le to cage fluids(done by pushing uncaged animals/invaders over armed cage traps with water.) The cage containing the liquid must be built to remove the liq
    19 KB (3,335 words) - 03:12, 20 December 2022
  • ...omponents''', or '''trap weapons''', that are ''specifically'' for weapons traps (and two also have additional uses). As with any weapon, a total of up to ..._ & comparison|below]]), which can be useful in getting some heavy weapons traps set up before you have a steady [[smelting]] operation going, or if you are
    8 KB (1,281 words) - 04:04, 20 December 2022
  • ...but will often frighten civilians; surrounding a butcher's shop with cage traps will help alleviate the problem. In addition, undead appear to retain the t ...s. This property can be exploited in [[trap design]], as no-quality weapon traps will still be lethal to the undead hordes, while typically allowing the hor
    16 KB (2,666 words) - 04:05, 20 December 2022
  • ...oors on them. It is also possible to capture some forgotten beasts in cage traps by using [[giant cave spider]] webs (or similar). .... These can be beaten only with cave-in traps, falling traps, obsidian/ice traps or adamantine weapons. Be sure to post <s>how your fortress ended horribly<
    34 KB (5,130 words) - 17:52, 6 January 2023
  • ...rained or tamed. Additionally, {{token|TRAPAVOID|c}} creatures ignore cage traps entirely. Captured [[siege|war]] [[mount]]s and any other [[name]]d enemies ...aps, such as the [[hamster]], so it might be a good idea to use only metal traps. An animal trainer will train a vermin at a kennel. Unlike animals, vermin
    29 KB (4,663 words) - 19:33, 28 January 2023
  • ...alls or floors on them. It is also possible to capture some titans in cage traps by using [[giant cave spider]] webs (or similar). Titans possess a [[pet]] ...of [[HFS]], beatable only with cave-in traps, falling traps, obsidian/ice traps or adamantine weapons. Be sure to post <s>how your fortress ended horribly<
    25 KB (3,814 words) - 04:03, 20 December 2022
  • ...s 1.png|thumb|right|200px|A design to drop webs on [[:File:Web traps 0.png|traps below]]]] ...ng any [[trap]]s they are standing on (even if they are normally immune to traps). Creatures that spin webs, however, are generally also immune to them - th
    5 KB (826 words) - 04:07, 20 December 2022
  • ====Weapon Traps==== Traps always have a fixed attack velocity of 200, no matter the weapon weight; th
    23 KB (2,996 words) - 01:37, 17 January 2024
  • ...ther than ensuring that they are the only traps available. Wooden animal traps do work fine for non-gnawing vermin. ...seed, then press {{K|d}} to dump the seed. Cages are only re-used for cage traps when truly empty. -->
    3 KB (575 words) - 03:37, 20 December 2022
  • ...ber of creatures]]. Doesn't make the creature immune to remotely activated traps (like retractable spikes being triggered while the creature is standing ove
    102 KB (15,512 words) - 00:24, 25 January 2024
  • ...ery and mischief, context-based sublanguage, poisonous critter collection, traps and kleptomaniacal hoarding"{{cite|old-consolidated-dev|http://www.bay12gam ...and live in [[cave]]s (though less often, in outdoor camps), surrounded by traps and guarded by any poisonous animals at their disposal. Despite playing an
    12 KB (1,969 words) - 03:37, 20 December 2022
  • ...k of a giant cave spider before it reaches your fortress. Stone and weapon traps can severely injure, if not kill, the spider before it reaches your front l ...build a '''wooden''' [[door]] within the caverns and surround it with cage traps (to a distance of at least 2 tiles), and any giant cave spider (or [[giant
    9 KB (1,494 words) - 15:20, 27 July 2023
  • ...s there is usually only a small entrance they can get in by. A row of cage traps is exceptionally powerful there. ...st. Even if all the other creatures in the cavern are stopped by your cage traps, don't allow yourself to become complacent. That is not to mention what lie
    22 KB (3,725 words) - 03:39, 20 December 2022
  • ...ay blast (at your outdoor livestock or bait animals, say) that catches any traps, doors, or bridges not made of dragonfire-safe materials will melt and deac
    10 KB (1,575 words) - 13:18, 21 December 2023
  • ...or a [[gear assembly]] - as well as all the other various simple one-tile traps. Mechanisms are created using the [[mechanic]] labor out of [[stone]] in a ...you turn on/off pumps that are attached to power, and how you create fluid traps that "turn on" automatically when their target is in the desired location.
    19 KB (3,224 words) - 03:40, 20 December 2022
  • ...t. This is done by filtering a water source through a room lined with cage traps; fish will inevitably go in to explore and be caught in them, allowing you A fishing drowning chamber is much easier; simply cover the room in cage traps and open it up to your water flow. Once you have trapped some fish, drain t
    10 KB (1,848 words) - 03:20, 20 December 2022
  • ...nd caverns and the [[water]] they provide can be used in constructions and traps. In places like [[glacier]]s, caverns will provide the only source of [[wat ...to wall off most entrances and leave a few designated entrances with cage traps). So fortifications without floors on top of them should be built instead t
    26 KB (3,975 words) - 09:57, 10 January 2023
  • ...ur [[children]]. They are detected the same way kobolds are, plus [[cage]] traps trigger the announcement. They should be approached with a little bit more ...get to it. None of these animals has any special ability to avoid standard traps or bypass locked doors.
    7 KB (1,156 words) - 04:02, 20 December 2022
  • ...cle many cages quickly, freeing them up for reuse in [[Trap#Cage_Trap|cage traps]] in minimal time. ...wide hallway. The dumped creature will run for the exit through the weapon traps until dead. You can put a cage trap at the end just in case the creature su
    13 KB (1,976 words) - 03:41, 20 December 2022
  • ...at your fortress (whether due to invasions, [[hidden fun stuff]], or death-traps gone horribly wrong) that nobody wants to come anywhere near your fortress. *[[Mechanic]]s: High-quality [[mechanism]]s don't jam when used in traps, and make great trade goods.
    25 KB (4,133 words) - 04:19, 30 April 2023
  • ...etter than, after a crash, having to build that long hallway of stone-fall traps, plant the whole bag of plump helmet seeds, and make that shipment of steel ...- tub style mechanical chicken plucker --> bunch of stone-fall traps. Cage traps are also easy (you can make cages out of wood).
    10 KB (1,793 words) - 03:35, 20 December 2022
  • ...ose traps. If you had a human diplomat in your fort, best assume that your traps are useless against the invaders unless they were built after his last visi It is recommended that you have <s>many traps</s> every single trap with the best available materials you could possibly
    15 KB (2,541 words) - 03:56, 20 December 2022
  • ...t of creatures by adult size#bridge|"large"]] enemies are immune to bridge-traps (but can still be pitted by other means). ...damage; if your pit is deep enough, creatures may explode upon impact. Pit traps naturally make great [[drowning chamber]]s, but, if you've got some spare [
    6 KB (778 words) - 03:49, 20 December 2022
  • ...fishing-adapted [[drowning chamber]]: a large room lined with all sorts of traps into which water is allowed to filter through via [[Screw pump|water pump]] ...y riverbed; this means that you must dam or redirect river flow, build the traps, funnel it back through, and then have a way to quickly get rid of the wate
    12 KB (1,949 words) - 03:23, 20 December 2022
  • ==Weapon traps==
    4 KB (689 words) - 03:01, 19 August 2023
  • ...n traps to defend your fortress, it should be noted that [[trap design|pit traps]] are fairly ineffective against crundles. They require a long fall to be k
    3 KB (511 words) - 03:17, 20 December 2022
  • ...with a semi-random initial velocity; this can reduce the lethality of pit traps (creatures bouncing off the walls lose the precious momentum that would oth ===[[Trap_design#Bridge_and_drop_traps|Traps]]===
    20 KB (3,307 words) - 03:11, 20 December 2022
  • ...ssible to grind experience by sleeping/waiting an hour, thus resetting the traps. Rinse and repeat.</p><p>As of version 0.40.23, one seems to acquire skill
    22 KB (3,743 words) - 02:51, 20 December 2022
  • ...o the fortress. They will not attack your dwarves, and do not set off your traps. A trained creature is marked as "Semi-Wild" or "Trained", the latter possi
    9 KB (1,552 words) - 03:12, 20 December 2022
  • ...om harming the dogs, while the dogs prevent thieves from sneaking past the traps into the base. (Ideally, the dogs should be out of view of the trap corrido
    5 KB (854 words) - 03:19, 20 December 2022
  • * Traps/Levers ({{K|T}}) *{{K|a}}: Animal - Stores animals in cages/traps, empty cages/traps
    25 KB (4,026 words) - 03:42, 20 December 2022
  • ...ant cave spider]] or web-spewing forgotten beast to place [[web]]s on cage traps you can capture and display non-web-spewing forgotten beasts, titans, and m Weapon traps filled with crossbows will be loaded with individual bolts (10 per crossbow
    18 KB (3,023 words) - 03:22, 20 December 2022
  • ...cture to protect your military, see '''[[security design]]'''. For complex traps that are not a minor/optional part of a larger defensive plan (but might be Unfortunately, they are also expensive to maintain compared to static traps, and can cost a lot of resources for the [[metal]], labor, as well as food,
    14 KB (2,123 words) - 22:30, 15 July 2023
  • ...re involved in trapping [[vermin]] through the use of [[animal trap|animal traps]]. The trapper skill is also used in creating animal traps. Wooden traps are made at the [[carpenter's workshop]], while metal ones are constructed
    2 KB (340 words) - 04:04, 20 December 2022
  • ...re possible with some work. Whether or not the dead rise or there are just traps or nothing at all can also depend on all sorts of things, mainly the civili ...tombs, including large and elaborate tombs with all sorts of treasure and traps appropriate for the civilization that created them. Related to Core67.
    37 KB (5,912 words) - 04:05, 20 December 2022
  • ...not trapavoid, you can easily trap them with the right arrangement of cage traps, furniture and walls.
    9 KB (1,378 words) - 03:11, 20 December 2022
  • ** Most other traps are more effective than stone-fall traps.
    12 KB (1,914 words) - 04:00, 20 December 2022
  • ...esign uses a 7 by 8 by 3 Z-level footprint, and was used for upright spike traps. It was originally posted [http://www.bay12forums.com/smf/index.php?topic=1 # Hook the pressure plate up to the focus of the repeater (spike traps, danger room, bridge, etc).
    14 KB (2,068 words) - 03:53, 20 December 2022
  • ...lled military dwarves. Make an arena design with dropping bridges and cage traps to stop the fight if it is going badly for your dwarf. While this requires ...er and on top of a 1z-deep pit. Fill the ground under the bridge with cage traps.
    10 KB (1,624 words) - 03:39, 20 December 2022
  • ...tures that can [[Building destroyer|destroy buildings]], [[Trapavoid|avoid traps]] or [[Steals items|steal items]] will retain these abilities in undeath. U
    11 KB (1,758 words) - 04:01, 20 December 2022
  • Giant cave toads can be captured with [[cage]] traps and [[Animal trainer|trained]] into valuable pets. If a breeding pair is ob
    2 KB (324 words) - 03:26, 20 December 2022
  • 5 KB (810 words) - 22:20, 17 January 2023
  • ...any trapping on a map that has them, you should make only [[metal]] animal traps and discard all others.
    1 KB (199 words) - 03:33, 20 December 2022
  • ...for traps. Useful for populating entire hallways with weapon or stone-fall traps.
    18 KB (3,003 words) - 03:40, 20 December 2022
  • *[[Trapper|Trapping]] – Animal Traps.
    4 KB (569 words) - 04:19, 26 December 2022
  • ...seful for [[kobold]]s and [[gremlin]]s, as all other creatures which avoid traps are also immune to being knocked unconscious.
    11 KB (1,762 words) - 03:13, 20 December 2022
  • Traps/Levers Empty Animal Traps
    795 KB (120,124 words) - 03:34, 25 February 2020
  • ...hide the trap, but still allow the cage to be seen after trigger. Weapon traps need all their weapons and the mechanisms hidden to disappear.
    1 KB (264 words) - 03:33, 20 December 2022
  • ...[[pet]]s. Due to their thieving disposition, food stockpiles surrounded by traps can be used as bait for them, and many can potentially be captured in a sin
    2 KB (349 words) - 03:40, 20 December 2022
  • 26 KB (4,340 words) - 03:20, 20 December 2022
  • ...cheap exotic [[pet]]s. Being food thieves, a food stockpile surrounded by traps can be used as bait to capture them. They give equivalent returns to a norm
    2 KB (358 words) - 03:34, 20 December 2022
  • ...this to NO if you do not want traps to affect you in adventure mode. Cage traps are always disabled for now.
    13 KB (2,206 words) - 09:25, 2 October 2020
  • ...ppy [[thought]]s to passing dwarves. Skill is also gained by loading cage traps, and by completing linking tasks.
    2 KB (237 words) - 03:42, 20 December 2022
  • ...t on the floor. It is recommended to raise your [[observer]] skill to spot traps before walking on one and triggering it. Loot, such as weapons, clothes, an
    4 KB (673 words) - 04:03, 20 December 2022
  • ...3 corridor. If the corridors are further lined with spike traps and weapon traps, this combined defense can assure your dwarves that any attempts to assault
    21 KB (3,334 words) - 03:56, 20 December 2022
  • ** [[Trap design|Trap Design]] contains information on complex traps that are not a minor/optional part of a larger defensive plan (but might be
    13 KB (2,029 words) - 03:42, 20 December 2022
  • ...ing disposition, food [[stockpile]]s can be used as bait to lure them into traps. They can be trained into war and hunting beasts, with their large size mak
    2 KB (370 words) - 03:50, 20 December 2022
  • ...roy it while throwing a tantrum and escape. They can also topple your cage traps on the way out, making them formidable captives.
    2 KB (279 words) - 04:04, 20 December 2022
  • ...me|ticks]]. Proper [[trap design]] will often leave a time delay space for traps based on enemy movement. ...iety of other device actions, such as [[bridge]] raising, or [[trap design|traps]] involving the release of [[magma]] or [[water]]. Most linked devices are
    20 KB (3,194 words) - 03:50, 20 December 2022
  • ...e one for use in a [[stupid dwarf trick|cunning plan]], lay down some cage traps in a narrow passage guarding access to your main fortress and the ogres wil
    3 KB (405 words) - 03:10, 20 December 2022
  • ...ldings, such as [[workshop|workshops]], [[Trade depot|depots]], and [[trap|traps]]. *{{key|T}} '''[[Trap|Traps]]'''
    13 KB (2,225 words) - 03:16, 20 December 2022
  • 2 KB (308 words) - 03:51, 20 December 2022
  • 23 KB (3,402 words) - 04:05, 20 December 2022
  • 2 KB (238 words) - 03:17, 20 December 2022
  • ...of your fortress's [[trap]]s and defenses, and render others (such as pit traps) completely ineffective.
    1 KB (218 words) - 03:24, 20 December 2022
  • ...p#Cage_Trap|cage traps]] built in the way. They will path through the cage traps and get [[Captured creatures|caught]]. They are very valuable exotic [[pet]
    2 KB (299 words) - 04:06, 20 December 2022
  • 8 KB (1,249 words) - 04:06, 20 December 2022
  • ...trangled. Interestingly, their raws also reveal an [[Trapavoid|immunity to traps]], the ability of [[building destroyer|destroying buildings]] and a [[pet]]
    25 KB (3,597 words) - 03:10, 20 December 2022
  • ...uires 3 bars to forge (including pipe sections), except for chains, animal traps, buckets, and blocks, which require 1.
    9 KB (1,479 words) - 03:25, 20 December 2022
  • Artifact cages and animal traps are unique, in that they are capable of containing '''any''' type of vermin
    13 KB (2,198 words) - 03:38, 20 December 2022
  • *Create water-based traps ...d if you build a dam out of floodgates and open them all at once. Good for traps. Works with magma.
    7 KB (1,317 words) - 03:18, 20 December 2022
  • ...2 [[building destroyer]]s and are almost completely [[Trapavoid|immune to traps]] while transformed, safely bypassing any sort of [[trap]] set in their way ...a room with civilians, but be sure the room is completely covered in cage traps. Many injuries inflicted by werebeasts can knock a dwarf unconscious due to
    38 KB (5,678 words) - 22:47, 12 January 2024
  • 37 KB (6,081 words) - 22:22, 28 November 2023
  • ...trangled. Interestingly, their raws also reveal an [[Trapavoid|immunity to traps]], the ability of [[building destroyer|destroying buildings]] and a [[pet]]
    15 KB (2,106 words) - 03:45, 20 December 2022
  • ...xtravision, large size, various immunities (e.g. pain, stunning, exertion, traps, fear, dizziness, fevers, fire, poison, or drowning), special abilities (e. ...e things like ambushes, enemies who are "sneaking" (stealth movement), and traps. Detection range increases with skill, up to a maximum of 3 tiles away. Hig
    40 KB (6,135 words) - 12:05, 10 January 2023
  • ...ot affixed to a location will be stored in these stockpiles. [[Animal trap|Traps]] used for capturing wild animals and empty [[cage|cages]] are also stored | Empty cages and Empty animal traps
    35 KB (5,825 words) - 19:58, 21 October 2023
  • *** Traps
    14 KB (2,188 words) - 04:00, 20 December 2022
  • ...res and traps. It slowly increases during combat, by successfully spotting traps, and by walking near hidden creatures, whether detected or not. You are als
    2 KB (348 words) - 03:46, 20 December 2022
  • ...ct clothing is immune to [[wear]]. Artifact mechanisms installed in weapon traps will improve attack rolls. Artifact furniture is useful for raising the val
    49 KB (7,895 words) - 04:00, 20 December 2022
  • ...require lots of effort to manage, they can be very effective defenses when traps and soldiers fail. Both wooden and metal [[ballista arrow]]s also need a lo ...be used in [[trap design]]s as cheap, affordable bait to lure them toward traps.
    20 KB (2,724 words) - 14:32, 3 February 2023
  • ...tely and triggers a separate announcement. If ambushers are caught in cage traps, they will be marked as Caged Prisoner in the unit screen. These prisoners
    10 KB (1,620 words) - 02:52, 20 December 2022
  • ...they become hostile to your civilization, scaring dwarves and setting off traps. Your militia may also try and kill them. It is unknown whether keeping the
    8 KB (1,235 words) - 03:19, 20 December 2022
  • Your traps have been bypassed, your bridge won't close, your military is on the ropes, ...ult, complete with gated, lever controlled entrance with guard animals and traps. Put all your most valuable stuff in high-[[quality]]-only stockpiles in th
    7 KB (1,266 words) - 04:01, 20 December 2022
  • ...oblets]], [[stud|studding]], [[anvil]]s, [[block]]s, [[furniture]], animal traps and mechanisms.
    18 KB (2,665 words) - 04:08, 20 December 2022
  • 2 KB (280 words) - 03:26, 20 December 2022
  • ...getting their [[coffin]] made and situated. Putting [[trap|cage and weapon traps]] around the common [[stair]]s is always a good idea, for both tantrummers
    15 KB (2,143 words) - 04:08, 20 December 2022
  • 1 KB (229 words) - 03:12, 20 December 2022
  • 2 KB (218 words) - 03:12, 20 December 2022
  • 2 KB (297 words) - 03:26, 20 December 2022
  • 1 KB (229 words) - 02:52, 20 December 2022
  • 1 KB (156 words) - 03:39, 20 December 2022
  • 1 KB (158 words) - 03:53, 20 December 2022
  • 2 KB (245 words) - 03:12, 20 December 2022
  • 1 KB (199 words) - 03:26, 20 December 2022
  • 626 bytes (78 words) - 03:39, 20 December 2022
  • 2 KB (248 words) - 03:26, 20 December 2022
  • 3 KB (505 words) - 03:53, 20 December 2022
  • ...destroyer|destroy buildings]]. Furthermore, they are immune to [[Trapavoid|traps]], [[No Pain|pain]], fear, nausea, [[No Stun|stunning]], [[No Exert|exertio
    22 KB (2,972 words) - 02:52, 20 December 2022
  • 726 bytes (102 words) - 03:12, 20 December 2022
  • 2 KB (258 words) - 03:26, 20 December 2022
  • 751 bytes (106 words) - 03:39, 20 December 2022
  • 994 bytes (145 words) - 03:46, 20 December 2022
  • 1 KB (171 words) - 04:01, 20 December 2022
  • 16 KB (2,194 words) - 03:19, 20 December 2022
  • 9 KB (1,543 words) - 03:54, 20 December 2022
  • 2 KB (265 words) - 02:52, 20 December 2022
  • * Any work in the Carpenter's Workshop (except [[Animal trap|traps]])
    1 KB (209 words) - 03:13, 20 December 2022
  • 1 KB (175 words) - 03:26, 20 December 2022
  • 2 KB (334 words) - 03:46, 20 December 2022
  • 975 bytes (135 words) - 03:26, 20 December 2022
  • 1 KB (217 words) - 03:40, 20 December 2022
  • 710 bytes (94 words) - 03:19, 20 December 2022
  • 1 KB (183 words) - 03:33, 20 December 2022
  • 506 bytes (63 words) - 03:47, 20 December 2022
  • 2 KB (248 words) - 03:13, 20 December 2022
  • 2 KB (240 words) - 03:20, 20 December 2022
  • 2 KB (305 words) - 03:33, 20 December 2022
  • 1 KB (153 words) - 03:47, 20 December 2022
  • 2 KB (265 words) - 03:54, 20 December 2022
  • 3 KB (539 words) - 03:27, 20 December 2022
  • 3 KB (437 words) - 03:40, 20 December 2022
  • 2 KB (249 words) - 03:47, 20 December 2022
  • 1 KB (205 words) - 03:20, 20 December 2022
  • 1 KB (180 words) - 03:27, 20 December 2022
  • * [[Trap#Other_traps|Execution Traps]]. A deep drop into magma, water, or a very hard floor will usually do the
    10 KB (1,689 words) - 21:40, 30 December 2022
  • 2 KB (301 words) - 03:27, 20 December 2022
  • 11 KB (1,717 words) - 04:47, 29 January 2023
  • 7 KB (1,273 words) - 03:13, 20 December 2022
  • [[Drowning chamber]]s are basically just extra-fancy traps that can be filled with [[water]] (or [[magma]]) to drown (or melt) your as
    6 KB (702 words) - 03:54, 20 December 2022
  • 2 KB (329 words) - 17:45, 14 January 2024
  • 3 KB (440 words) - 22:42, 25 July 2023
  • 2 KB (336 words) - 03:13, 20 December 2022
  • 2 KB (346 words) - 03:27, 20 December 2022
  • 2 KB (369 words) - 03:13, 20 December 2022
  • 2 KB (294 words) - 03:47, 20 December 2022
  • 1 KB (227 words) - 04:02, 20 December 2022
  • 3 KB (547 words) - 03:13, 20 December 2022
  • 2 KB (380 words) - 23:41, 11 May 2024
  • 1 KB (173 words) - 03:47, 20 December 2022
  • 1 KB (195 words) - 03:27, 20 December 2022
  • ...For this, including some [[Beekeeping|bee hives]] or [[Trap#Cage_trap|cage traps]] in your tavern can help ensure unconsicious patrons are removed from the
    11 KB (1,894 words) - 00:42, 19 January 2023
  • 2 KB (289 words) - 03:27, 20 December 2022
  • 2 KB (332 words) - 03:33, 20 December 2022
  • 1 KB (172 words) - 03:07, 20 December 2022
  • 1 KB (139 words) - 03:13, 20 December 2022
  • 718 bytes (97 words) - 03:40, 20 December 2022
  • If you set this to "YES" your adventurer will trigger the traps of your old fortresses.
    18 KB (2,957 words) - 04:02, 20 December 2022
  • 582 bytes (78 words) - 03:47, 20 December 2022
  • 2 KB (232 words) - 03:27, 20 December 2022
  • ...f limited use, though they can serve as ammunition for bow-filled [[weapon traps]]. Arrows can also be [[thrower|thrown]] or used in melee, although there a
    2 KB (236 words) - 03:07, 20 December 2022
  • 795 bytes (114 words) - 04:02, 20 December 2022
  • ...arves, and are born with Legendary skill in [[climbing]], can be in [[cage traps]], can be trained to be cheap exotic pets and (if female) can lay a meager
    1 KB (171 words) - 03:27, 20 December 2022
  • 3 KB (421 words) - 03:55, 20 December 2022
  • 1 KB (216 words) - 03:27, 20 December 2022
  • 1 KB (225 words) - 03:33, 20 December 2022
  • 895 bytes (127 words) - 03:27, 20 December 2022
  • 2 KB (257 words) - 03:55, 20 December 2022
  • 618 bytes (77 words) - 03:48, 20 December 2022
  • They can be caught in cage traps to be turned into pets, live trade goods, meat, bones, and leather. Despite
    1 KB (223 words) - 03:27, 20 December 2022
  • 524 bytes (67 words) - 03:41, 20 December 2022
  • 2 KB (297 words) - 03:20, 20 December 2022
  • ...ng on [[Kennel#Trainable_Animals|attack animals]] or [[trap design|complex traps]])...
    7 KB (1,192 words) - 03:07, 20 December 2022
  • 1 KB (167 words) - 03:21, 20 December 2022
  • 503 bytes (63 words) - 04:02, 20 December 2022
  • ...or their versatility. They are capable of skillfully baiting [[Trap design|traps]], exploring [[fun]]-filled [[caverns]], digging open [[Magma pool|magma pi
    1 KB (160 words) - 03:14, 20 December 2022
  • 2 KB (232 words) - 03:14, 20 December 2022
  • 1 KB (178 words) - 03:34, 20 December 2022
  • 597 bytes (76 words) - 03:41, 20 December 2022
  • 2 KB (398 words) - 03:21, 20 December 2022
  • 1 KB (155 words) - 03:07, 20 December 2022
  • 1 KB (215 words) - 03:28, 20 December 2022
  • 1 KB (178 words) - 03:55, 20 December 2022
  • 3 KB (525 words) - 03:08, 20 December 2022
  • 2 KB (265 words) - 03:28, 20 December 2022
  • 2 KB (346 words) - 03:34, 20 December 2022
  • 2 KB (253 words) - 03:48, 20 December 2022
  • 3 KB (466 words) - 03:21, 20 December 2022
  • ** Open "quarry pits" are pathfinding traps. Seal them off from your fort with walls when you are done with them.
    25 KB (4,057 words) - 03:41, 20 December 2022
  • ...any other products. They can be traded to caravans or installed in weapon traps to give passing dwarves happy [[thought]]s, while lower-quality products ca
    11 KB (1,469 words) - 03:41, 20 December 2022
  • 1 KB (176 words) - 03:14, 20 December 2022
  • 1 KB (228 words) - 03:28, 20 December 2022
  • 4 KB (736 words) - 03:34, 20 December 2022
  • 1 KB (196 words) - 03:28, 20 December 2022
  • 1 KB (210 words) - 03:34, 20 December 2022
  • 1 KB (204 words) - 03:21, 20 December 2022
  • 1 KB (179 words) - 03:34, 20 December 2022
  • 2 KB (281 words) - 03:28, 20 December 2022
  • :* [[Trap component token]]s define traps.
    3 KB (490 words) - 13:05, 4 January 2023
  • 1 KB (156 words) - 03:08, 20 December 2022
  • ...-economic stone besides [[slade]], so it's very good for [[trap|stone-fall traps]] and as [[catapult]] ammo. Hauling cinnabar is not realistic, or at least
    1 KB (174 words) - 03:14, 20 December 2022
  • 1 KB (138 words) - 03:42, 20 December 2022
  • 3 KB (568 words) - 03:08, 20 December 2022
  • 6 KB (893 words) - 03:42, 20 December 2022
  • ...prevent your dwarves from charging onto a battlefield to haul items, reset traps, or just to enjoy the scenery. Setting up a civilian burrow is an essential
    3 KB (508 words) - 03:15, 20 December 2022
  • 2 KB (256 words) - 03:21, 20 December 2022
  • 2 KB (274 words) - 03:28, 20 December 2022
  • 1 KB (172 words) - 03:35, 20 December 2022
  • 1 KB (166 words) - 03:49, 20 December 2022
  • 2 KB (256 words) - 03:28, 20 December 2022
  • 2 KB (292 words) - 03:28, 20 December 2022
  • 3 KB (407 words) - 03:08, 20 December 2022
  • 1 KB (185 words) - 03:56, 20 December 2022
  • 1 KB (222 words) - 03:28, 20 December 2022
  • ...uestion becomes an enemy to your [[civilization]], meaning it will set off traps and engage your [[military]].
    13 KB (2,044 words) - 16:52, 28 November 2023
  • ....01}} The tower and barrows will contain corpses, necromancer experiments, traps, and the treasure that the necromancer(s) have collected throughout world g
    4 KB (718 words) - 04:04, 20 December 2022
  • 1 KB (183 words) - 03:08, 20 December 2022
  • ...ter]]. They can also be [[building destroyer]]s, [[Trapavoid|unaffected by traps]], [[Creature_token#EXTRAVISION|see everything]], and may even be generated
    41 KB (5,389 words) - 03:22, 20 December 2022
  • 2 KB (281 words) - 03:28, 20 December 2022
  • 2 KB (233 words) - 03:29, 20 December 2022
  • 18 KB (2,964 words) - 03:42, 20 December 2022
  • ...er commonly-[[hauling|hauled]] items, and preferable for [[trap|stone-fall traps]] and [[catapult]]s. Additionally, pitchblende [[craft]]s are so heavyweigh
    2 KB (333 words) - 03:49, 20 December 2022
  • 9 KB (1,277 words) - 03:56, 20 December 2022
  • 1 KB (154 words) - 03:49, 20 December 2022
  • * [[Trapping|Trappers]] create animal traps.
    3 KB (444 words) - 03:42, 20 December 2022
  • 8 KB (1,392 words) - 08:47, 11 June 2023
  • ...ect the clothing, which can be particularly dangerous around [[trap design|traps]], battlefields and [[minecart]] tracks.
    10 KB (1,716 words) - 03:15, 20 December 2022
  • ...a 3-tile wide path (which must be free of obstructions such as stairways, traps, minecart tracks and boulders) to the entrance of the fort and position war
    28 KB (4,584 words) - 04:04, 20 December 2022
  • 26 KB (3,848 words) - 03:22, 20 December 2022
  • 718 bytes (92 words) - 03:09, 20 December 2022
  • 1 KB (158 words) - 03:22, 20 December 2022
  • 1 KB (227 words) - 03:49, 20 December 2022
  • 1 KB (199 words) - 03:29, 20 December 2022
  • 1 KB (178 words) - 03:57, 20 December 2022
  • 1 KB (170 words) - 03:15, 20 December 2022
  • 2 KB (272 words) - 03:29, 20 December 2022
  • ...old [[Thief|thieving]] incursions. Kobold caves often feature venom-coated traps or [[fun]] pets such as giant cave spiders, so beware. Some caves are inhab
    9 KB (1,242 words) - 03:57, 20 December 2022
  • ...[[density|dense]], making it useful for [[trap#Stone-fall_Trap|stone-fall traps]] and as [[catapult]] ammunition.
    1 KB (157 words) - 03:15, 20 December 2022
  • 2 KB (246 words) - 03:29, 20 December 2022
  • 1 KB (159 words) - 03:09, 20 December 2022
  • 523 bytes (64 words) - 03:15, 20 December 2022
  • 1 KB (185 words) - 03:15, 20 December 2022
  • 10 KB (1,298 words) - 03:36, 20 December 2022
  • 2 KB (333 words) - 03:29, 20 December 2022
  • 1 KB (155 words) - 03:57, 20 December 2022
  • 2 KB (351 words) - 03:36, 20 December 2022
  • 2 KB (227 words) - 03:36, 20 December 2022
  • 1 KB (200 words) - 03:50, 20 December 2022
  • 2 KB (225 words) - 03:36, 20 December 2022
  • ...= track stop Off). In thoughts screen, dwarves will admire track stops as traps.
    93 KB (15,231 words) - 15:00, 15 December 2023
  • 1 KB (169 words) - 03:09, 20 December 2022
  • 1 KB (165 words) - 03:09, 20 December 2022
  • ...e to set up a bear [[trap]]: surround a small food stockpile with [[cage]] traps, and black bears will be yours, assuming it doesn't get overwhelmed by othe
    2 KB (236 words) - 03:09, 20 December 2022
  • 2 KB (277 words) - 03:29, 20 December 2022
  • 2 KB (275 words) - 03:29, 20 December 2022
  • 1 KB (211 words) - 03:16, 20 December 2022
  • 2 KB (221 words) - 03:29, 20 December 2022
  • ...hauling|hauled]] items, and absolutely inappropriate for [[trap|stone-fall traps]] and [[catapult]]s. Likewise, jet [[craft]]s are even more lightweight tha
    1 KB (208 words) - 03:36, 20 December 2022
  • 1 KB (158 words) - 03:57, 20 December 2022
  • 818 bytes (121 words) - 03:43, 20 December 2022
  • 1 KB (227 words) - 03:57, 20 December 2022
  • 2 KB (293 words) - 04:05, 20 December 2022
  • 2 KB (271 words) - 03:09, 20 December 2022
  • 3 KB (426 words) - 03:43, 20 December 2022
  • 699 bytes (87 words) - 03:23, 20 December 2022
  • 640 bytes (86 words) - 03:57, 20 December 2022
  • 7 KB (1,086 words) - 04:05, 20 December 2022
  • 7 KB (1,066 words) - 22:56, 12 April 2024
  • 1 KB (224 words) - 03:29, 20 December 2022
  • * Cage, weapon, or repeating spike traps make it less likely that your enemies will survive crossing the trench.
    6 KB (1,088 words) - 16:06, 1 January 2023
  • 2 KB (259 words) - 03:09, 20 December 2022
  • 2 KB (245 words) - 03:36, 20 December 2022
  • 1 KB (198 words) - 03:29, 20 December 2022
  • 2 KB (301 words) - 03:10, 20 December 2022
  • 16 KB (2,359 words) - 03:16, 20 December 2022
  • 1 KB (206 words) - 03:30, 20 December 2022
  • 2 KB (248 words) - 03:36, 20 December 2022
  • 643 bytes (85 words) - 03:58, 20 December 2022
  • 1 KB (239 words) - 03:30, 20 December 2022
  • 816 bytes (113 words) - 03:43, 20 December 2022
  • 2 KB (330 words) - 03:10, 20 December 2022
  • 3 KB (431 words) - 04:05, 20 December 2022
  • 1 KB (151 words) - 03:50, 20 December 2022
  • 950 bytes (136 words) - 03:43, 20 December 2022
  • 3 KB (479 words) - 03:16, 20 December 2022
  • 1 KB (155 words) - 03:58, 20 December 2022
  • 2 KB (242 words) - 03:16, 20 December 2022
  • 2 KB (237 words) - 03:43, 20 December 2022
  • 11 KB (1,738 words) - 03:37, 20 December 2022
  • 2 KB (237 words) - 03:30, 20 December 2022
  • ...less you modded the ethics). Cutting a live goblin up using serrated blade traps or throwing them down extreme heights (such that they explode) will generat
    5 KB (761 words) - 03:16, 20 December 2022
  • 2 KB (275 words) - 03:30, 20 December 2022
  • 1 KB (179 words) - 03:37, 20 December 2022
  • 5 KB (745 words) - 03:44, 20 December 2022
  • 713 bytes (93 words) - 03:44, 20 December 2022
  • 1 KB (199 words) - 03:30, 20 December 2022
  • 2 KB (310 words) - 03:44, 20 December 2022
  • 1 KB (225 words) - 03:51, 20 December 2022
  • 563 bytes (77 words) - 03:10, 20 December 2022
  • 1 KB (224 words) - 03:37, 20 December 2022
  • 3 KB (414 words) - 03:10, 20 December 2022
  • ...nsuming road runners, nor do they purchase or create any kind of [[cv:trap|traps]] to do so.
    937 bytes (145 words) - 03:17, 20 December 2022
  • 2 KB (239 words) - 03:37, 20 December 2022
  • 560 bytes (77 words) - 03:58, 20 December 2022
  • 2 KB (294 words) - 03:30, 20 December 2022
  • 1 KB (201 words) - 03:37, 20 December 2022
  • 803 bytes (109 words) - 03:44, 20 December 2022
  • 1 KB (196 words) - 03:10, 20 December 2022
  • 142 KB (20,073 words) - 03:17, 20 December 2022
  • Spears may also be installed in [[trap#Upright Spear/Spike|upright spear traps]], allowing them to be mechanically operated; this is particularly useful f
    1 KB (217 words) - 03:58, 20 December 2022
  • 1 KB (211 words) - 04:06, 20 December 2022
  • ...it an [[ocean]], a [[lake]], or a [[river]]). Larger fish caught via fish traps are slaughtered, and their parts counted as part of the meat industry.
    7 KB (1,118 words) - 03:24, 20 December 2022
  • 2 KB (277 words) - 03:30, 20 December 2022
  • ...ave swallow]]s possess the ability to fly, pathing over whatever walls and traps you have set up for them. This can lead to a great deal of [[fun]] if you d
    7 KB (1,197 words) - 03:44, 20 December 2022
  • 4 KB (638 words) - 03:24, 20 December 2022
  • ...rvivable with enough patience, and even defeatable with [[Trap|well-placed traps]]. Avoid overconfidence in your military, forbid and tightly close your doo
    5 KB (767 words) - 03:51, 20 December 2022
  • 1 KB (225 words) - 03:37, 20 December 2022
  • 2 KB (379 words) - 03:44, 20 December 2022
  • 2 KB (237 words) - 03:44, 20 December 2022
  • 2 KB (316 words) - 04:06, 20 December 2022
  • 2 KB (257 words) - 03:51, 20 December 2022
  • 1 KB (162 words) - 03:17, 20 December 2022
  • 1 KB (213 words) - 03:59, 20 December 2022
  • 1 KB (209 words) - 04:06, 20 December 2022
  • 1 KB (210 words) - 03:10, 20 December 2022
  • 2 KB (274 words) - 03:30, 20 December 2022
  • 9 KB (1,434 words) - 03:44, 20 December 2022
  • 702 bytes (92 words) - 03:17, 20 December 2022
  • 2 KB (236 words) - 03:52, 20 December 2022
  • 1 KB (193 words) - 03:45, 20 December 2022
  • 2 KB (331 words) - 03:38, 20 December 2022
  • 2 KB (354 words) - 03:52, 20 December 2022
  • 876 bytes (125 words) - 03:38, 20 December 2022
  • 329 bytes (47 words) - 11:07, 1 April 2018
  • 1 KB (212 words) - 02:27, 20 December 2022
  • 2 KB (299 words) - 03:45, 20 December 2022
  • **ITEM_TRAPCOMP &mdash; components that can be used in weapon traps (two special tags define trapcomps that can be used in other constructions:
    12 KB (1,792 words) - 04:44, 6 January 2023
  • ...less they are separated from each other (such as via [[Trap#Cage_Trap|cage traps]]).
    3 KB (496 words) - 03:11, 20 December 2022
  • 931 bytes (152 words) - 03:17, 20 December 2022
  • 2 KB (305 words) - 03:31, 20 December 2022
  • 1 KB (160 words) - 04:07, 20 December 2022
  • 536 bytes (66 words) - 03:31, 20 December 2022
  • 958 bytes (136 words) - 03:38, 20 December 2022
  • *[[Mechanic]] - If you want traps, and most people will. Also needed for most machinery. Mechanisms sell for
    49 KB (8,344 words) - 03:59, 20 December 2022
  • 17 KB (2,483 words) - 03:25, 20 December 2022
  • 572 bytes (68 words) - 03:52, 20 December 2022
  • ...oblins, nobles and other miscellaneous things that wandered into your cage traps. (This only works on non-amphibious creatures)
    24 KB (4,371 words) - 04:07, 20 December 2022
  • 934 bytes (132 words) - 02:51, 20 December 2022
  • ...as [[grizzly bear]]s) by surrounding a small drink stockpile with [[cage]] traps.
    1 KB (185 words) - 03:59, 20 December 2022
  • 672 bytes (92 words) - 03:18, 20 December 2022
  • ...such as [[grizzly bear]]s) by surrounding a small food stockpile with cage traps. You can also create a large [[fat]] stockpile on the surface in hopes that
    2 KB (311 words) - 03:59, 20 December 2022
  • 12 KB (1,916 words) - 02:09, 13 March 2024
  • 2 KB (235 words) - 04:00, 20 December 2022
  • 1 KB (197 words) - 02:51, 20 December 2022
  • ...g consumed. This quality has applications in some fire-based [[trap design|traps]].
    873 bytes (121 words) - 15:55, 3 May 2024
  • 2 KB (302 words) - 03:38, 20 December 2022
  • ...t while training spikes are mostly harmless to armored adult dwarves, such traps are perilous for small animals, babies and children. A pond with a bridge o
    15 KB (2,533 words) - 03:18, 20 December 2022
  • 1 KB (229 words) - 03:38, 20 December 2022
  • 1 KB (165 words) - 04:07, 20 December 2022
  • 1 KB (163 words) - 04:07, 20 December 2022
  • 1 KB (187 words) - 03:11, 20 December 2022
  • 1 KB (181 words) - 03:25, 20 December 2022
  • 3 KB (475 words) - 03:11, 20 December 2022
  • 862 bytes (142 words) - 03:18, 20 December 2022
  • 1 KB (202 words) - 03:18, 20 December 2022
  • 1 KB (165 words) - 03:31, 20 December 2022
  • 1 KB (170 words) - 04:00, 20 December 2022
  • 2 KB (284 words) - 03:31, 20 December 2022
  • ...he device to the lever. The quality of a mechanism affects the accuracy of traps, but not the speed of activation. The first mechanism you choose is for the
    13 KB (2,216 words) - 03:38, 20 December 2022
  • ...cting motor function), cannot be stunned, feel no fear, completely avoid [[traps]], don't need to breathe, or feel dizziness, nausea, and never get tired fr
    21 KB (2,501 words) - 14:28, 17 February 2024
  • 2 KB (247 words) - 03:45, 20 December 2022
  • 1 KB (175 words) - 04:07, 20 December 2022
  • ...[caravan]]s and also provide short swords for your military and any weapon traps you choose to build.
    2 KB (277 words) - 04:00, 20 December 2022
  • 1 KB (182 words) - 02:51, 20 December 2022
  • ...aces, and not any other buildings that accept items for their jobs such as traps, stockpiles, farms, etc...
    11 KB (1,803 words) - 03:12, 20 December 2022
  • 1 KB (195 words) - 03:31, 20 December 2022
  • 2 KB (260 words) - 03:12, 20 December 2022
  • 13 KB (2,102 words) - 04:00, 20 December 2022
  • 2 KB (224 words) - 04:07, 20 December 2022
  • 565 bytes (71 words) - 03:12, 20 December 2022
  • 2 KB (296 words) - 03:39, 20 December 2022
  • ...me skeletons. Only those of wild animals (typically killed from hunting or traps) can be processed at the butcher's shop. Products will be bone, skull, hoof
    5 KB (858 words) - 03:12, 20 December 2022
  • 1 KB (193 words) - 03:25, 20 December 2022
  • 771 bytes (108 words) - 03:39, 20 December 2022
  • 2 KB (261 words) - 03:46, 20 December 2022
  • 2 KB (306 words) - 03:12, 20 December 2022
  • 2 KB (231 words) - 03:25, 20 December 2022
  • 1 KB (154 words) - 03:25, 20 December 2022
  • 1 KB (173 words) - 03:19, 20 December 2022
  • 2 KB (258 words) - 14:28, 15 March 2024
  • 3 KB (418 words) - 04:08, 20 December 2022
  • 2 KB (277 words) - 03:26, 20 December 2022
  • 4 KB (631 words) - 03:32, 20 December 2022
  • 1 KB (179 words) - 02:52, 20 December 2022
  • 2 KB (317 words) - 03:32, 20 December 2022
  • 1 KB (222 words) - 04:08, 20 December 2022
  • 1 KB (214 words) - 03:26, 20 December 2022
  • 18 KB (2,532 words) - 20:05, 3 May 2023
  • 1 KB (188 words) - 03:26, 20 December 2022
  • 1 KB (154 words) - 04:08, 20 December 2022
  • 2 KB (223 words) - 03:26, 20 December 2022
  • 2 KB (270 words) - 03:46, 20 December 2022
  • ...oirs are additionally useful for the construction and reliability of large traps, like [[drowning chamber]]s, or passive water-using structures, like [[mist
    4 KB (647 words) - 03:53, 20 December 2022
  • 2 KB (303 words) - 03:26, 20 December 2022
  • ...[[trap]]. Make a small food/booze [[stockpile]] and surround it with cage traps on all sides. Grizzly bears will be attracted to the food and booze, and be
    3 KB (456 words) - 03:32, 20 December 2022
  • 2 KB (308 words) - 03:26, 20 December 2022
  • 2 KB (285 words) - 03:19, 20 December 2022
  • 1 KB (202 words) - 03:26, 20 December 2022
  • 4 KB (642 words) - 03:53, 20 December 2022
  • 2 KB (314 words) - 06:25, 22 December 2022
  • 1 KB (208 words) - 03:32, 20 December 2022
  • ...oom to grow in the future. Artifacts that can be used in animal and weapon traps, like mechanisms, will add immensely to room value and impress any dwarf th
    4 KB (684 words) - 03:19, 20 December 2022
  • 1 KB (222 words) - 03:26, 20 December 2022
  • 3 KB (434 words) - 03:53, 20 December 2022
  • 1 KB (231 words) - 03:26, 20 December 2022
  • 2 KB (228 words) - 03:26, 20 December 2022
  • 2 KB (310 words) - 03:53, 20 December 2022