DF2014:Extracts
This article is about the current version of DF. |
"Extracts" is a general term used to classify various types of substances derived from animals or plants. Non-food extracts do not have a purpose in the current build except as export goods.
Contents
Producing extracts[edit]
A variety of buildings allow you to produce extracts:
Butcher's shop[edit]
Certain vermin will yield extracts at the butcher's shop by using the extract from a dead animal task, requiring a living caged animal, a glass vial (metal flasks will not work), and a dwarf with the small animal dissection labor enabled.
- Fire snakes create liquid fire
- Phantom spiders create venom
- Cave spiders create venom
- Bark scorpions create bark scorpion venom
Farmer's workshop[edit]
With the appropriate caged animal and a milker, barrels, and buckets you can produce milk at the farmer's workshop.
- Live (untamed) purring maggots create Dwarven milk, worth 2☼ per unit
- Milk can be cooked to make food, or turned into cheese.
Golden salve can be created from valley herbs, requiring a vial and a dwarf with the plant processing labor enabled:
- 1 valley herb makes 5 units of golden salve, worth 100☼ per unit
Dwarven syrup is created via "Process plants (barrel)"
- 1 Sweet pod makes 5 dwarven syrup, worth 20☼ per unit.
- Syrup can be cooked to make food.
Milk is created via "Milk Creature," requiring an empty bucket, an empty barrel (or available space in an existing milk barrel), a mature, non-pet, milkable animal, and a dwarf with the milker labor enabled. See the milk and cheese pages for more details.
Still[edit]
Gnomeblight can be created from Kobold bulbs at a still via "Extract plant essence", requiring a vial and a dwarf with the Plant gathering labor enabled:
- 1 Kobold bulb makes 5 units of Gnomeblight, worth 100☼ per unit
Fishery[edit]
With a living caged fish and a fish dissector, you can get extracts from our aquatic neighbors.
Import only[edit]
Currently, there are some extracts that cannot be produced on site and need to be imported.
Various types of venom can also be purchased, but currently have no use:
- Snakeman Venom
- Giant desert scorpion Venom
- Giant cave spider Venom
Occasionally caravans will bring a barrel filled with some creature's blood.
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The blood should be purchased in large quantities to offer to Armok in case you are unable to produce it in times of hardship.
Birdmen Scholars have theorized a way of extracting from elves, possibly using gems and a source of power. Though this would be a great service to the world, (plus all that tasty elf juice to sell for aforementioned Armok-pleasing blood barrels) unfortunately no such machine has been devised.
See also[edit]
Materials | |
---|---|
Creature | Blood • Bone • Cartilage • Cheese • Chitin • Egg • Extract • Fat • Feather • Hair • Honey • Horn • Ivory • Leather • Meat • Milk • Nail • Nervous tissue • Parchment • Royal jelly • Scale • Shell • Silk • Skin • Soap • Tallow • Wax • Wool • Yarn |
Plant | Booze • Dye • Extract • Flour • Flower • Fruit • Leaf • Oil • Paper • Plant fiber • Press cake • Seed • Slurry • Wood |
Inorganic | Ceramic (Earthenware • Porcelain • Stoneware) • Clay • Gem • Gypsum plaster • Metal • Milk of lime • Ore • Quicklime • Sand • Soil • Stone |
Hardcoded | Amber • Ash • Coral • Filth • Fuel • Glass • Grime • Ice • Lye • Magma • Mud • Pearlash • Potash • Salt • Tears • Unknown substance • Vomit • Water |
Industry | |
---|---|
Primary Industries | Beekeeping • Farming • Fishing • Gathering • Meat • Poultry • Stone • Wood |
Secondary Industries | Alcohol • Armor • Arms • Ceramic • Extract • Finished goods • Fuel • Furniture • Gem • Glass • Metal • Paper • Soap • Textile |
Tertiary Industries | Military • Health care • Noble • Trade |