v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Search results

Jump to navigation Jump to search
  • ...most standard games, this includes dwarves, elves, and humans - all three races can complete the same quests. If an {{tt|[ALL_MAIN_POPS_CONTROLLABLE]}} civ ...them. They also have a notably better sense of smell compared to the other races with a {{token|SMELL_TRIGGER|c}} of 10 instead of 90, which means they can
    40 KB (6,140 words) - 15:47, 7 September 2023
  • ...most standard games, this includes dwarves, elves, and humans - all three races can complete the same quests. If an {{tt|[ALL_MAIN_POPS_CONTROLLABLE]}} civ ...them. They also have a notably better sense of smell compared to the other races with a {{token|SMELL_TRIGGER|c}} of 10 instead of 90, which means they can
    40 KB (6,135 words) - 12:05, 10 January 2023
  • ...on of Dwarf Fortress with a bunch of elements that I wanted to add in. New races, creatures, metals, stones, gems, plants, pretty much everything. These are ===New Races===
    21 KB (3,661 words) - 20:14, 17 June 2019
  • ...ything but basic wilderness survival. Alternately, you can alter the other races to also use human towns -- see the talk page under "Dwarven Fortresses." ...d game, this means [[Dwarves]], [[Elves]], and [[Human|Humans]]. All three races can complete the same quests.
    84 KB (14,686 words) - 13:21, 3 December 2023
  • ...at permeate the forests, as opposed to the [[deities]] worshipped by other races). They are one of the main [[civilization]]s of the game, featured in [[for ...d [[humans]], however, elves' conflicting view on nature compared to other races, can create tension between them and their erstwhile allies. Elves often pr
    18 KB (2,871 words) - 03:24, 1 May 2024
  • ...or adventure mode, for reasons such as: few civilizations, low population, races not existing, lack of metals, or history being so far advanced that many fo ...ce]] and status of your adventurer, then their [[civilization]]. All major races can complete the same quests, though larger creatures generally do better i
    43 KB (7,415 words) - 07:36, 17 May 2023
  • ...e]]s who live in [[Map_legend#Sites|forest retreat]]s. They are one of the races playable in [[Adventure Mode]]. Their retreats have no buildings, but the [ ...ering the value of your trade goods - such goods should be traded to other races instead.
    6 KB (1,093 words) - 12:45, 5 November 2020
  • However, it is not just these races that have suffered. The entombing of Armok into Empyreon destroyed much of === Races ===
    26 KB (4,423 words) - 20:49, 23 June 2017
  • ...or adventure mode, for reasons such as: few civilizations, low population, races not existing, lack of metals, or history being so far advanced that many fo ...ce]] and status of your adventurer, then their [[civilization]]. All major races can complete the same quests, though larger creatures generally do better i
    43 KB (7,414 words) - 02:51, 20 December 2022
  • ...ract with. They come in all shapes and sizes, and range from the civilized races like [[dwarf|Dwarves]] to evil monsters like [[giant cave spider|giant cave ====Main Races====<!--
    40 KB (5,653 words) - 13:54, 26 February 2021
  • ==Races== * Trade with (or murder) other races for non-dwarfy weapons like daggers, bows, scimitars and whips to increase
    49 KB (8,248 words) - 16:33, 26 July 2021
  • ...how you want. You can turn features on or off. The mod itself adds over 20 races, 45 buildings, hundreds of reactions, 300 plant/trees, 200 creatures, 100 w Summary: Adds numerous races, animals, and items to Dwarf Fortress as well as rebalancing many aspects o
    10 KB (1,481 words) - 21:14, 6 February 2014
  • ...ces in fortress mode (Toads, Koopas, and Shy Guys), 15+ minor non-playable races, power-ups, cooking recipes, new materials, 120+ creatures and monsters, a ...9. For those who have just found this mod; This mod introduces several new races and wildlife into the game from the fantasy setting Vilous.
    10 KB (1,524 words) - 03:39, 20 December 2022
  • ...ything but basic wilderness survival. Alternately, you can alter the other races to also use human towns -- see the talk page under "Dwarven Fortresses." ...ed game this means [[Dwarves]], [[Elves]], and [[Human|Humans]]. All three races can complete the same quests.
    68 KB (11,828 words) - 13:20, 3 December 2023
  • The fact that kobolds are unable to communicate with other races makes them hostile to anyone in either mode, including a kobold adventurer. Unlike other races, there are two large stereotypes associated with the kobolds by players: so
    13 KB (2,057 words) - 04:45, 28 April 2024
  • ====Main races==== ...re intelligent creatures that form the dominant [[civilisation|civilized]] races of the world. While most are part of society, many have turned to [[Bandits
    145 KB (21,226 words) - 18:48, 5 May 2024
  • ==Races== ...ety of weapons in your stockpiles (including any exotic weapons from other races) so your soldiers have plenty to choose from. Periodically switch out your
    71 KB (11,875 words) - 16:34, 26 July 2021
  • ...ves, and humans—adventurers of any race can complete the same quests. More races can be made playable (e.g. [[angel]]s) by [[mission|conquering]] their [[si ...the widest variety of weapon skills. Humans are larger than the other main races, meaning armor from other civilizations is too small, but that also means t
    32 KB (5,212 words) - 18:22, 17 April 2024
  • ...is considered acceptable. Human [[Personality trait|values]], unlike other races', are randomized in every world generation, so as to fit with the common th Out of the five main races in the game, humans tend to be mostly ignored by players, largely due to th
    6 KB (1,033 words) - 07:41, 25 March 2024
  • ...cally [[immortal]] and will only die to violence and disease. Unlike other races, elves do not worship [[deities]], but rather [[force]]s which permeate the ...]]s and [[animal people]], although they favor war with goblins over other races. At any given point in time, elves and dwarves are likely to be at peace, b
    13 KB (2,046 words) - 00:56, 11 January 2024
  • ...carry risk due to the inherent differences between your dwarves and other races. There are some things to watch out for: *If a visitor happens to be from one of the various [[animal people]] races, some traits carried over from the animal species can be... interesting. So
    7 KB (1,099 words) - 03:14, 20 December 2022
  • ==Races== ...earth as soon as possible. "The Upland" is a dangerous place full of dumb races. Go outside only due to extreme necessity.
    85 KB (14,135 words) - 16:52, 7 May 2024
  • ...seized goods. Items cannot be seized from the dwarven caravan, and other races will not buy goods stolen from one of their caravans (then marked in red) u === Races ===
    20 KB (3,314 words) - 00:16, 6 September 2021
  • ==Races== ...earth as soon as possible. "The Upland" is a dangerous place full of dumb races. Go outside only due to extreme necessity.
    84 KB (13,988 words) - 03:49, 20 December 2022
  • ...carry risk due to the inherent differences between your dwarves and other races. There are some things to watch out for: *If a visitor happens to be from one of the various [[animal people]] races, some traits carried over from the animal species can be... interesting. So
    7 KB (1,096 words) - 00:23, 21 December 2022
  • ====Main races==== Intelligent creatures that form the dominant [[civilisation|civilized]] races of the world. While most are part of society many have turned to [[Bandits|
    142 KB (20,073 words) - 03:17, 20 December 2022
  • The fact that kobolds are unable to communicate with other races makes them hostile to anyone in either mode, including a kobold adventurer. Unlike other races, there are two large stereotypes associated with the kobolds by players: so
    12 KB (1,969 words) - 03:37, 20 December 2022
  • ...seized goods. Items cannot be seized from the dwarven caravan, and other races will not buy goods stolen from one of their caravans (then marked in red) u === Races ===
    13 KB (2,117 words) - 00:14, 6 September 2021
  • ...s, and humans - adventurers of any race can complete the same quests. More races can be made playable (e.g. [[angel]]s) by [[mission|conquering]] their [[si ...the widest variety of weapon skills. Humans are larger than the other main races, meaning armor from other civilizations is too small, but that also means t
    31 KB (5,165 words) - 02:51, 20 December 2022
  • ...it's a good place for new people to start out. You may wish to look at the races' pages for the finer details. More detailed searches of towns of various races can yield other adventurers with some actual skills. The generally have a s
    74 KB (13,058 words) - 16:34, 13 October 2021
  • ...is considered acceptable. Human [[Personality trait|values]], unlike other races', are randomized in every world generation, so as to fit with the common th Out of the five main races in the game, humans tend to be mostly ignored by players, largely due to th
    7 KB (1,112 words) - 21:25, 24 April 2024
  • ==Races== ...ety of weapons in your stockpiles (including any exotic weapons from other races) so your soldiers have plenty to choose from. Periodically switch out your
    63 KB (10,491 words) - 16:07, 26 July 2021
  • ...your fortress, or die trying. It is possible to be sieged by all civilized races, with the exception of [[kobold]]s and subterranean [[animal people]]; thes *Different races will favor different styles of attack during sieges. The following attack s
    15 KB (2,568 words) - 14:36, 30 April 2024
  • == Unlock playable races == ...t standard games, this includes dwarves, elves, and humans. However, other races become playable if a civilization controls a site with a population from th
    7 KB (1,229 words) - 03:34, 20 December 2022
  • ...a clean install (modbase incompatible for some reason). It introduces new races, creatures, materials, and even a few plants and drinks. There's also somew This is a major mod to Dwarf Fortress. It adds in new races, weapons, armor, animals, plants, stones, and metals.
    10 KB (1,611 words) - 11:06, 16 January 2022
  • ...your fortress, or die trying. It is possible to be sieged by all civilized races, with the exception of [[kobold]]s (who never go beyond ambushes) and subte *Different races will favor different styles of attack during sieges. The following attack s
    15 KB (2,541 words) - 03:56, 20 December 2022
  • ...overed the secret by worshiping). This could be done by giving religion to races that don't have it, like goblins (see some digging on these subjects here: Doing this for all races with massive population amounts in your world will ensure that towers and,
    39 KB (6,270 words) - 06:58, 25 April 2024
  • ...generally be low-quality, except in the case of warlords, mercenaries, or races that particularly [[Ethics|value craftsmanship]], like humans or other dwar ...n't necessarily homogeneous, either. A siege might include allies or other races who live alongside your enemies. Angering a human city might mean you're at
    13 KB (2,048 words) - 14:30, 15 December 2023
  • ...oid]] [[creature]]s that live in cities on the plains. They are one of the races playable in [[Adventure Mode]]. Their buildings are made entirely of [[wood ...Elves can carry with them many different [[pet]]s upon embarking, and the races will start with the appropriate food and [[plant]]s (for example, humans ha
    6 KB (999 words) - 13:05, 5 November 2020
  • ...overed the secret by worshiping). This could be done by giving religion to races that don't have it, like goblins (see some digging on these subjects here: Doing this for all races with massive population amounts in your world will ensure that towers, and,
    37 KB (6,081 words) - 22:22, 28 November 2023
  • == Unlock playable races == ...t standard games, this includes dwarves, elves, and humans. However, other races become playable if a civilization controls a site with a population from th
    7 KB (1,231 words) - 00:34, 21 December 2022
  • '''Amphibian men''' are one of the many underworld tribal [[Creature|races]] of [[animal people]], and can be found on any [[cavern]] level milling ar Like many underground races, the danger of amphibian men is not to be found in their wooden weapons, bu
    2 KB (290 words) - 02:52, 20 December 2022
  • ...reature to fly. Currently, an AI bug prevents this from being useful on PC races in fortress mode. ...nly works with siegers. The same AI bug that causes issues with [FLIER] PC races in fortress mode causes worse issues with flying mounts, though when unmoun
    40 KB (5,917 words) - 22:41, 3 September 2021
  • ...Anyway, a nice, clear image set for full-color heroes and all the civ-ing races, complete with kids and kings! Thanks to Zaratustra, I based my txt file on The other file is my own set of other other races which is a bit boring right now.
    10 KB (1,538 words) - 05:12, 20 June 2023
  • ...ions of the [[cave fish]] and one of the many underworld tribal [[Creature|races]] of [[animal people]], living on any [[cavern]] level milling around piles Like many underground races, the danger of cave fish men is not to be found in their [[wood]]en [[weapo
    2 KB (315 words) - 03:13, 20 December 2022
  • ...the other races of Vilous took their time to expand and evolve from simple races into full civilizations. The southern Sergals no longer enslaved and oppres
    6 KB (890 words) - 12:19, 8 July 2014
  • ...on|race]] of [[Dwarf Fortress mode|Fortress Mode]] and are also one of the races playable in [[Adventure Mode]]. They are mainly interested in acquiring wea Dwarves have the highest natural armor of the adventuring races, at +1, but are one [[size]] smaller than [[Elf|elves]] and humans, so they
    4 KB (625 words) - 12:40, 5 November 2020
  • '''Serpent men''' are one of the many underworld tribal [[Creature|races]] of [[animal people]], living on any [[cavern]] level milling around piles Like many underground races, the danger of serpent men is not to be found in their [[wood]]en [[weapon]
    3 KB (395 words) - 03:56, 20 December 2022
  • These weapons are constructed by dwarves or other intelligent races. There are many types of weapons, but not all may be manufactured in [[Dwar ...h trade or looting. [[Elf|Elves]] construct these out of wood, while other races construct them out of metal. Many dwarf-made weapons can be made by foreign
    22 KB (2,920 words) - 18:20, 26 July 2021
  • ==== Playable Races ==== <small>†: Most races have no castes beyond the typical male and female with the default 50/50 po
    34 KB (3,946 words) - 11:55, 5 December 2023
  • ...al stone are all around better than anything that they or any of the other races could throw together; as such it’s seen as rather impertinent that a maso ...this case however I’m referring to the ancient dwarven tradition of “arms races” in which the participants drag themselves around the fortress using only
    40 KB (6,714 words) - 15:29, 27 July 2023
  • ...on|race]] of [[Dwarf Fortress mode|fortress mode]] and are also one of the races playable in [[adventurer mode]]. They are mainly interested in acquiring we Dwarves have the highest natural armor of the adventuring races, at +1, but are one [[size]] smaller than [[Elf|elves]] and humans, so they
    2 KB (384 words) - 12:42, 5 November 2020
  • ...e]]s who live in [[Map legend#Sites|forest retreat]]s. They are one of the races playable in [[Adventure Mode]]. Their retreats have no buildings, but the [ ...g quality is their speed, being roughly 20% faster than the other playable races.
    4 KB (738 words) - 12:46, 5 November 2020
  • '''Amphibian men''' are one of the many underworld tribal races, and can be found on any cavern level milling around piles of [[food|meat]] Like many underground races, the danger of amphibian men is not to be found in their wooden weapons, bu
    1 KB (205 words) - 12:54, 5 November 2020
  • '''Cave fish men''' are one of the many underworld tribal races, and can be found on any cavern level milling around piles of [[food|meat]] Like many underground races, the danger of cave fish men is not to be found in their wooden weapons, bu
    1 KB (209 words) - 12:57, 5 November 2020
  • '''Cave fish men''' are one of the many underworld tribal races, and can be found on any cavern level milling around piles of [[food|meat]] Like many underground races, the danger of cave fish men is not to be found in their wooden weapons, bu
    1 KB (209 words) - 12:57, 5 November 2020
  • ...attention to the values of Trees, Other Vegetation, Surroundings, and the races that can contact that site. ...contact with all of the races; the goblins are unavoidable, and the other races will send useful trade caravans.
    31 KB (5,230 words) - 15:54, 8 December 2011
  • '''Amphibian men''' are one of the many underworld tribal races, and can be found on any cavern level milling around piles of [[food|meat]] Like many underground races, the danger of amphibian men is not to be found in their wooden weapons, bu
    2 KB (236 words) - 12:54, 5 November 2020
  • '''Reptile men''' are one of the many underworld tribal [[Creature|races]] of [[animal people]], living on any [[cavern]] level milling around piles Like many underground races, the danger of reptile men is not to be found in their [[wood]]en [[weapon]
    2 KB (330 words) - 01:35, 25 December 2022
  • ...d versions of the [[olm]] and one of the many underworld tribal [[Creature|races]] of [[animal people]], living on any [[cavern]] level milling around piles Like many underground races, the danger of olm men is not to be found in their [[wood]]en [[weapon]]s,
    2 KB (241 words) - 03:46, 20 December 2022
  • '''Reptile men''' are one of the many [[Creature|races]] of underworld tribal [[creature]]s (''[[animal people]], per se, but desi {{Category|Races}}
    3 KB (461 words) - 07:53, 27 September 2023
  • ...ments, even those captured by and incorporated into civilizations of other races. They will either worship the civilization's official object of worship, or ...ely to be goblin even if the rest of the population is supplanted by other races.
    1 KB (203 words) - 19:33, 5 October 2012
  • ...maller number of civilizations (smaller than 5 - 7) may exclude one or two races from your world, but fewer civilizations will reduce history generation tim
    17 KB (2,636 words) - 04:08, 20 December 2022
  • They can be used as mount by some {{catlink|Races|races}}. They can also be sold by Elves.
    741 bytes (104 words) - 17:16, 27 July 2012
  • '''Rodent men''' are one of the many underworld tribal [[Creature|races]] of [[animal people]], living on any [[cavern]] level milling around piles Like many underground races, the danger of rodent men is not to be found in their [[wood]]en [[weapon]]
    2 KB (338 words) - 03:54, 20 December 2022
  • ...on|race]] of [[Dwarf fortress mode|Fortress Mode]] and are also one of the races playable in [[Adventurer mode|Adventure Mode]]. They are mainly interested {{Category|Races}}
    5 KB (768 words) - 12:39, 5 November 2020
  • ...iomes and layer types. One screen shows the relative distance to different races' [[Civilization|civilizations]]. If '''[[Goblin]]s''' are too close by, you ...from goblins. If you choose an island site, you will notice that no other races are listed. Only dwarves will come to trade with you, but you won't be atta
    4 KB (636 words) - 00:24, 26 February 2013
  • ...iomes and layer types. One screen shows the relative distance to different races' [[Civilization|civilizations]]. If '''[[Goblin]]s''' are too close by, you ...from goblins. If you choose an island site, you will notice that no other races are listed. Only dwarves will come to trade with you, but you won't be atta
    4 KB (637 words) - 17:19, 8 December 2011
  • .... Raising the minimum savagery too high may make it impossible for certain races to exist, and similarly lowering the maximum too far can make it impossible .... These civilizations may later die out due to historical events. The five races are dwarf, elf, human, goblin, and kobold; they will be placed in equal num
    71 KB (11,322 words) - 02:54, 7 March 2022
  • '''Antmen''' are one of the [[Creature|races]] of tribal [[animal people]] who can be found in [[cavern]]s. They can for {{Category|Races}}
    2 KB (352 words) - 03:06, 20 December 2022
  • This controls how many distinct races/cultures there are. various civilized races peopled the world.
    795 KB (120,124 words) - 03:34, 25 February 2020
  • ...humanoid versions of the common [[cave swallow]] and one of the [[Creature|races]] of tribal [[animal people]] who can be encountered in [[caverns]]. They s {{Category|Races}}
    1 KB (179 words) - 03:13, 20 December 2022
  • ...ication that they are a vampire, and the same is true of vampires of other races. Sometimes these items can find their way into circulation through natural ...-sucking animal people generally being smaller and more fragile than other races, making it very dangerous without careful preparation.
    37 KB (6,160 words) - 16:51, 20 April 2024
  • .... Raising the minimum savagery too high may make it impossible for certain races to exist, and similarly lowering the maximum too far can make it impossible ...348f68f41a9659443c05b2acf534e6c&topic=112465.15 <sup>data</sup>]. The five races are dwarf, elf, human, goblin, and kobold; they will generally be placed in
    82 KB (12,872 words) - 12:17, 3 April 2024
  • ...[dwarves]], [[elves]], [[human]]s and [[goblin]]s; these are the four main races in any generated world. ...unt of in-game [[year]]s selected in the history parameter. Civilizations, races and religions spread and [[war]]s occur, with the "population" and "deaths"
    34 KB (5,290 words) - 18:36, 29 August 2023
  • ...ation is at war with. Different civilizations may be at war with different races. Goblins are considered to be in a constant state of minor conflict with ev
    4 KB (585 words) - 00:51, 21 December 2022
  • ...ments, even those captured by and incorporated into civilizations of other races. They will either worship the civilization's official object of worship, or ...ely to be goblin even if the rest of the population is supplanted by other races.
    1 KB (199 words) - 19:33, 5 October 2012
  • ...blin]] society is centered around [[thief|stealing the children]] of other races. The appropriate response to a baby-snatcher appearing on the map is the ju ...en at a year old then becomes adults at twelve). The same is true for some races of wild humanoid creatures and [[semi-megabeast]]s, though some possess sho
    10 KB (1,631 words) - 19:26, 8 April 2023
  • ...are humanoid versions of the [[cave fish]] and one of the many [[Creature|races]] of underworld tribal [[animal people]] found living on any [[cavern]] lev {{Category|Races}}
    3 KB (437 words) - 15:38, 26 September 2023
  • ...versions of the common [[cave swallow]] and are one of the many [[Creature|races]] of underworld tribal [[animal people]] found living on any [[cavern]] lev {{Category|Races}}
    3 KB (394 words) - 08:08, 27 September 2023
  • ...oid}} [[creatures]] that live in cities on the plains. They are one of the races playable in [[adventurer mode]]. Their buildings are made entirely of [[woo {{Category|Races}}
    3 KB (428 words) - 13:03, 5 November 2020
  • Elven [[ethics]] often differ from those of other races. Their position on moral philosophy will likely put them at odds with [[hum {{Category|Races}}
    4 KB (579 words) - 12:45, 5 November 2020
  • ...e one of the five main [[race]]s, although over time, individuals of other races can join them. In [[dwarf fortress mode]], only [[dwarven]] civilizations a
    11 KB (1,773 words) - 00:20, 25 January 2023
  • '''Amphibian men''' are one of the many [[Creature|races]] of underworld tribal [[creature]]s (''[[animal people]], per se, but desi {{Category|Races}}
    3 KB (397 words) - 14:14, 9 October 2023
  • ...n''' are humanoid versions of the common [[bat]] and one of the [[Creature|races]] of tribal [[animal people]] who can be encountered in [[caverns]]. They m {{Category|Races}}
    3 KB (482 words) - 03:08, 20 December 2022
  • ...ode for various reasons such as few civilizations, low population, certain races not existing, lack of access to metals, or history being so far advanced th ...ame is to choose the race (and civilization) of your adventurer. All three races can complete the same quests.
    21 KB (3,696 words) - 18:29, 3 April 2015
  • ...blin]] society is centered around [[thief|stealing the children]] of other races. The appropriate response to a baby-snatcher appearing on the map is the ju ...n at a year old then become adults at eighteen). The same is true for some races of wild humanoid creatures and [[semi-megabeast]]s, though some possess sho
    12 KB (1,902 words) - 16:53, 22 February 2024
  • '''Antmen''' are one of the [[Creature|races]] of tribal [[animal people]] who can be found in [[cavern]]s. They can for {{Category|Races}}
    3 KB (462 words) - 10:08, 10 December 2023
  • ...seized goods. Items cannot be seized from the dwarven caravan, and other races will not buy goods stolen from one of their caravans (then marked in red) u ...or dwarves - no race trades in winter by default. Merchants from different races has different trading preferences.
    28 KB (4,584 words) - 04:04, 20 December 2022
  • ...ture professions can be found [[Unit type token|here]]. Also note that all races have the same creature strings, meaning a dwarf swordsman will still be a " For most races. dwarves included, the attribute can have one of two values, "M" for male o
    18 KB (2,732 words) - 16:24, 27 July 2023
  • ...wearing different articles of armor. This is because those aforementioned races have dedicated sprite sheets for each of them. While other creatures ''can' ...ment can be used interchangeably, but [[human]] armor is too big for other races. You can manually specify the target race when forging armor, which is use
    92 KB (14,678 words) - 18:35, 8 May 2024
  • ...e details. Some examples include candle processions, poetry recitals, foot races or throwing competitions.
    2 KB (259 words) - 03:23, 20 December 2022
  • Different races use different but similar terms for identical weapon skills. These terms, Different races are sometimes restricted to which weapons within a group they can use. Dwa
    4 KB (600 words) - 16:36, 26 July 2021
  • Neighbouring Races: Dwarves, Goblins, Elves, Humans. Neighbouring Races: Dwarves, Goblins, Elves, Humans.
    20 KB (3,233 words) - 03:17, 29 March 2020
  • ...e one of the five main [[race]]s, although over time, individuals of other races can join them. In [[dwarf fortress mode]], only [[dwarven]] civilizations a
    12 KB (1,870 words) - 03:19, 24 April 2024
  • .... Egngun (by Vester)]]In time, King Cacame's Royal Guard expanded to other races, coming to include like-minded elves and even a couple of awe-thralled gobl ...of Dwarves, possibly ... will appear in engravings and decorations for all races, that much I can tell you for sure. There may be some odd syntax "Engravin
    13 KB (1,965 words) - 19:30, 20 December 2022
  • ...o your advantage. Bogeymen are surprisingly small relative to the playable races available in unmodded games. Set your combat preference to '''charge''', an ...o small that they have a hard time breaking wrestling holds from the other races. They do not feel pain so breaking bones will not disable them, but breakin
    9 KB (1,529 words) - 08:17, 28 October 2013
  • ...ments, even those captured by and incorporated into civilizations of other races. They will either worship the civilization's official object of worship, or ...ely to be goblin even if the rest of the population is supplanted by other races.
    1 KB (223 words) - 19:31, 5 October 2012
  • ...ments, even those captured by and incorporated into civilizations of other races. They will either worship the civilization's official object of worship, or ...y to be goblins, even if the rest of the population is supplanted by other races.
    2 KB (403 words) - 03:50, 20 December 2022
  • ...maller number of civilizations (smaller than 5 - 7) may exclude one or two races from your world, but fewer civilizations will reduce history generation tim
    16 KB (2,544 words) - 15:19, 13 November 2023
  • ...oid]] [[creatures]] that live in cities on the plains. They are one of the races playable in [[adventurer mode]]. Their buildings have the appearance of bei {{Category|Races}}
    3 KB (537 words) - 13:05, 5 November 2020
  • ...ication that they are a vampire, and the same is true of vampires of other races. Sometimes these items can find their way into circulation through natural ...-sucking animal people generally being smaller and more fragile than other races, making it very dangerous without careful preparation.
    36 KB (6,111 words) - 23:41, 10 January 2024
  • ...aces their civ is at war with. Different civs may be at war with different races. Goblins are considered to be in a constant minor conflict with dwarves, in
    2 KB (271 words) - 09:10, 8 June 2014
  • ...humanoid versions of the common [[bat]] and are one of the many [[Creature|races]] of underworld tribal [[animal people]] found living on any [[cavern]] lev {{Category|Races}}
    4 KB (697 words) - 08:01, 27 September 2023
  • ...ments, even those captured by and incorporated into civilizations of other races. They will either worship the civilization's official object of worship, or ...y to be goblins, even if the rest of the population is supplanted by other races.
    3 KB (427 words) - 21:09, 25 October 2023
  • ...aring different articles of clothing. This is because those aforementioned races have dedicated sprite sheets for each of them. While other creatures ''can' ...ougar or hyena men allows it to be worn by both humans and the dwarf-sized races.
    17 KB (2,703 words) - 20:12, 21 April 2024
  • ...at the dwarves have turned over a new leaf, and the springtime for our two races has only just begun. various civilized races peopled the world.
    931 KB (148,541 words) - 18:41, 1 December 2023
  • They can be used as mount by some {{catlink|Races|races}}. {{verify}}
    712 bytes (95 words) - 16:54, 8 December 2011
  • Out of the non-player races, the goblins are the ones the player interacts with the most, given the fac {{Category|Races}}
    8 KB (1,287 words) - 03:24, 1 May 2024
  • ...ith races that do not bring [[wagon]]s; currently, this includes '''all''' races{{bug|197}}. Levers and gear assemblies make good room decorations, as they
    2 KB (394 words) - 17:09, 8 December 2011
  • ...ern mounts as goblins (such as giant olms and toads) when assailing modded races. {{Category|Races}}
    8 KB (1,200 words) - 12:38, 5 November 2020
  • ...o your advantage. Bogeymen are surprisingly small relative to the playable races available in unmodded games. Set your combat preference to '''charge''', an ...o small that they have a hard time breaking wrestling holds from the other races. They do not feel pain so breaking bones will not disable them, but breakin
    25 KB (3,597 words) - 03:10, 20 December 2022
  • ...]] that live in cities on the [[biome#Plains|plains]]. They are one of the races playable in [[adventurer mode]]. Their buildings are made entirely of [[woo {{Category|Races}}
    3 KB (440 words) - 13:03, 5 November 2020
  • Elven [[ethics]] often differ from those of other races. Their position on moral philosophy will likely put them at odds with [[hum {{Category|Races}}
    6 KB (1,036 words) - 12:44, 5 November 2020
  • ...ation is at war with. Different civilizations may be at war with different races. Goblins are considered to be in a constant state of minor conflict with ev
    4 KB (585 words) - 04:06, 20 December 2022
  • Interestingly enough, kobolds are unique in main races in that they apparently lay eggs, as evidenced by the option for kobold egg {{Category|Races}}
    4 KB (639 words) - 19:32, 17 October 2023
  • :*The "regular" creatures; several races of Elk, Deer, Canines, Felines and so on. <br />Most races agree that grey ridge trolls are smelly, ugly, disgusting beings.
    6 KB (1,051 words) - 19:51, 8 April 2010
  • Different races use different but similar terms for identical weapon skills. These terms, Different races are sometimes restricted to which weapons within a group they can use. Dwa
    4 KB (588 words) - 20:20, 28 December 2011
  • Unlike other races, goblin "roads" are underground, and if you get in to one, be sure you are {{Category|Races}}
    5 KB (774 words) - 12:49, 5 November 2020
  • Out of the non-player races, the goblins are the ones the player interacts with the most, given the fac {{Category|Races}}
    8 KB (1,204 words) - 03:31, 20 December 2022
  • ...seized goods. Items cannot be seized from the dwarven caravan, and other races will not buy goods stolen from one of their caravans (then marked in red) u ...n for the "grown" wood items they make themselves, but items made by other races using "grown" wooden logs are still not acceptable.
    36 KB (5,948 words) - 09:14, 9 April 2024
  • ...ode for various reasons such as few civilizations, low population, certain races not existing, lack of access to metals, or history being so far advanced th ...ame is to choose the race (and civilization) of your adventurer. All three races can complete the same quests.
    24 KB (4,160 words) - 19:28, 25 April 2016
  • They can be used as mount by some {{catlink|Races|races}}.
    697 bytes (94 words) - 16:54, 8 December 2011
  • .... Raising the minimum savagery too high may make it impossible for certain races to exist, and similarly lowering the maximum too far can make it impossible ...348f68f41a9659443c05b2acf534e6c&topic=112465.15 <sup>data</sup>]. The five races are dwarf, elf, human, goblin, and kobold; they will generally be placed in
    82 KB (13,016 words) - 08:47, 21 January 2023
  • ...esent in the entries for ogres and giants; can be applied to civ or player races. ...LEARNED] below. Currently, an AI bug prevents this from being useful on PC races in fortress mode.
    52 KB (7,911 words) - 13:53, 19 November 2021
  • ...humanoid versions of the common [[olm]] and are one of the many [[Creature|races]] of underworld tribal [[animal people]] found living on any [[cavern]] lev {{Category|Races}}
    2 KB (364 words) - 03:00, 27 September 2023
  • ====Main Races====<!-- :<small>1. Whether or not you are hostile with select civilized races depends on the history of your game world.</small>
    110 KB (15,549 words) - 13:55, 26 February 2021
  • ...ing. Further searching and testing is needed to know if the darts of other races are poisoned too and if the poison actually has an impact in combat {{Category|Races}}
    1 KB (184 words) - 12:59, 5 November 2020
  • ...e details. Some examples include candle processions, poetry recitals, foot races or throwing competitions.
    2 KB (259 words) - 00:27, 21 December 2022
  • ...aces their civ is at war with. Different civs may be at war with different races. Goblins are considered to be in a constant minor conflict with dwarves, in
    1 KB (241 words) - 21:04, 27 July 2012
  • ...o your advantage. Bogeymen are surprisingly small relative to the playable races available in unmodded games. Set your combat preference to '''charge''', an ...o small that they have a hard time breaking wrestling holds from the other races. They do not feel pain so breaking bones will not disable them, but breakin
    25 KB (3,629 words) - 10:02, 28 April 2024
  • various civilized races peopled the world. This controls how many distinct races/cultures there are.
    248 KB (37,728 words) - 00:28, 8 August 2013
  • ...n]] society is centered around [[snatcher|stealing the children]] of other races. The appropriate response to a baby-snatcher appearing on the map is the ju
    5 KB (771 words) - 18:45, 29 September 2021
  • ...unless you want the challenge of having no support from the mountainhomes. Races that are hostile to you are represented by a series of red "-" marks. In va
    26 KB (4,466 words) - 14:33, 23 November 2016
  • ...undant '''on''' signal). The creature, suddenly granted path to its goal, races toward either XOR or XNOR, but evaluation occurs earlier than in previous d
    19 KB (3,049 words) - 22:40, 8 April 2014
  • ...hey will appear listed in the creature selection screen alongside the main races. Otherwise, they are selectable under {{DFtext|Intelligent Wilderness Creat
    21 KB (2,860 words) - 03:03, 20 December 2022
  • ...they are exotic [[mount]]s and as such can show up being ridden by surface races during [[siege]]s, which can provide much [[fun]] to an unprepared fortress
    2 KB (312 words) - 18:26, 4 February 2024
  • ...t are heavy compared to [[craft]]s and so may not be a good trade good for races who do not bring [[wagon]]s. Since their value is higher than that of a [[s
    1 KB (231 words) - 22:10, 17 June 2012
  • ...by adding at least {{token|NATURAL_SKILL:DISCIPLINE:1|c}} to all civilised races and trainable pets. Additionally, the very act of fighting undead makes dwa
    17 KB (2,733 words) - 20:41, 25 September 2023
  • '''Serpent men''' are one of the many [[Creature|races]] of underworld tribal [[creature]]s (''[[animal people]], per se, but desi
    3 KB (501 words) - 23:40, 26 September 2023
  • ...ginal dwarven word for their own kind, and similarly they might call other races by their respective chosen monikers. "Dwarf" would then be some other langu
    10 KB (1,267 words) - 16:40, 20 December 2022
  • ...undant '''on''' signal). The creature, suddenly granted path to its goal, races toward either XOR or XNOR, but evaluation occurs earlier than in previous d
    19 KB (3,053 words) - 00:25, 21 December 2022
  • Civilized races can also settle in an unoccupied cave. Caves are the starting site of [[kob
    7 KB (1,273 words) - 03:13, 20 December 2022
  • * Can set details for clothing/armor jobs to make them for other races that can equip items
    5 KB (798 words) - 04:39, 5 February 2016
  • ...l mastermind will have no empathy whatsoever, and they will hate all other races, and put no value on the lives of his minions. Protect him at all cost. If
    51 KB (8,717 words) - 12:51, 19 August 2018
  • ...[[giant]]s and [[troglodyte]]s) in the vanilla game. Applicable to player races. Prevents a player from recruiting nobility, even basic ones. Subterranean
    110 KB (16,803 words) - 06:57, 4 May 2024
  • '''Rodent men''' are one of the many [[Creature|races]] of underworld tribal [[creature]]s (''[[animal people]], per se, but desi
    3 KB (420 words) - 15:57, 26 September 2023
  • {{Category|Races}}
    12 KB (1,823 words) - 03:20, 20 December 2022
  • ...p Qantas tileset. Adds more creatures, animals, and professions for other races. Uses Dystopian Rhetoric set for unfinished tiles
    7 KB (836 words) - 20:01, 13 March 2013
  • ...o reach you, as world map travel across oceans or mountains is impossible. Races that are hostile to you are noted as either "Hostile" or "War". The latter
    31 KB (5,144 words) - 04:58, 1 March 2024
  • Exhaustive collection of sprites for all civilized races (dwarves, elves, goblins, humans, and kobolds) including unique images for
    10 KB (1,311 words) - 20:19, 17 June 2019
  • :''"The Golden Age was a time when various civilized races peopled the world."''
    15 KB (2,244 words) - 19:58, 11 October 2023
  • *Different races will favor different styles of attack during sieges. The following attack s
    10 KB (1,636 words) - 14:39, 22 July 2014
  • ...ure that can learn can become a scholar, which includes not only civilized races, but also animal people and even plump helmet men (which cannot speak). Onl
    7 KB (1,076 words) - 20:35, 18 February 2023
  • ...tress Wiki assumes no liability for any potential damage to lesser surface races resulting from the release of subterranean monsters directly into the surfa
    26 KB (3,975 words) - 09:57, 10 January 2023
  • Art from previous fortresses or NPC races can be seen and appreciated. Use {{K|l}} to look around, then {{K|a}} over
    1 KB (168 words) - 03:07, 20 December 2022
  • ...itive as to their height (or lack thereof) in comparison to other sentient races, the ingenious yet vertically insecure Dwarves are prone to compensate for
    21 KB (3,381 words) - 03:14, 20 December 2022
  • ...ides the creatures up into a number of groups. "Person" refers to the main races, "Animal Person" refers to the intelligent, bipedal animal people, "Animal"
    170 KB (24,368 words) - 16:08, 24 December 2022
  • ...Fortunately, they can potentially be requested when [[trading]] with other races such as [[human]]s if they happen to settle in a region with chameleons in
    1 KB (166 words) - 03:14, 20 December 2022
  • ...ut additional support. This phenomenon has also been observed in the other races (but to a much lesser extent.) Humans have a very primitive understanding o
    15 KB (2,474 words) - 17:42, 7 July 2014
  • ...ure that can learn can become a scholar, which includes not only civilized races, but also animal people and even plump helmet men (which cannot speak). Onl
    7 KB (1,078 words) - 03:55, 20 December 2022
  • ...will lead to characters with trophies - as previously, but regarding other races, including INTELLIGENT.
    15 KB (2,003 words) - 11:48, 20 October 2023
  • Races without the tags for a certain field have a full range of values, presumabl
    16 KB (2,260 words) - 02:37, 12 November 2023
  • ...the civilization and the year they were minted as described above - other races name their coins after their civilization and the name of the reigning rule
    5 KB (849 words) - 15:52, 20 February 2024
  • ...s and as such may appear during [[siege]]s, being used by surface-dwelling races.
    2 KB (301 words) - 03:04, 18 February 2023
  • ...or plants, this mod adds several new creatures, items, foods, and playable races.
    4 KB (720 words) - 11:54, 16 January 2022
  • ...es of silver, platinum and gemstones, 20 layers of stone, Contact with all races.
    40 KB (6,722 words) - 22:41, 15 November 2022
  • ...adults. The process is the same for other [[creature#civilized|civilized]] races, the original [[animal people]], and the humanoid [[semi-megabeast]]s.
    8 KB (1,157 words) - 21:54, 1 March 2024
  • * added races to historical figure list and event text
    3 KB (451 words) - 15:51, 12 March 2014
  • Civilized races can also settle in an unoccupied cave. Caves are the starting site of [[kob
    7 KB (1,276 words) - 23:49, 29 February 2024
  • ...ut additional support. This phenomenon has also been observed in the other races (but to a much lesser extent.) Humans have a very primitive understanding o
    15 KB (2,303 words) - 17:04, 22 March 2024
  • Races other than dwarves will have different race-appropriate descriptors for the
    6 KB (903 words) - 19:30, 14 August 2021
  • Inversely, hyena men-sized [[clothes]] are able to fit most races in your fortress, making [[Textile industry|clothes production ]] for every
    1 KB (176 words) - 05:52, 25 April 2024
  • Inversely, hyena men sized [[clothes]] are able to fit most races in your fortress, making [[Textile industry|clothes production ]] for every
    1 KB (168 words) - 03:34, 20 December 2022
  • ...unless you want the challenge of having no support from the mountainhomes. Races that are hostile to you are represented by a series of red "-" marks or "WA
    33 KB (5,542 words) - 03:21, 20 December 2022
  • Ethics tags are used in the entity_default raw file to determine how races feel about various issues. Relationships between civs are based on their et
    6 KB (792 words) - 16:09, 31 July 2014
  • ...tress Wiki assumes no liability for any potential damage to lesser surface races resulting from the release of subterranean monsters directly into the surfa
    30 KB (4,542 words) - 23:57, 12 March 2024
  • ...ut additional support. This phenomenon has also been observed in the other races (but to a much lesser extent.) Humans have a very primitive understanding o
    16 KB (2,599 words) - 03:49, 20 December 2022
  • ...seized goods. Items cannot be seized from the dwarven caravan, and other races will not buy goods stolen from one of their caravans (then marked in red) u
    23 KB (3,927 words) - 03:23, 29 May 2017
  • ...aft]]s they are heavy, making them less-than-ideal when trading with [[elf|races]] that do not bring [[wagon]]s. Levers and gear assemblies make good room d
    6 KB (893 words) - 03:42, 20 December 2022
  • Art from previous fortresses or NPC races can be seen and appreciated. Use {{K|l}} to look around, then {{K|a}} over
    1 KB (179 words) - 20:30, 20 March 2023
  • ...itive as to their height (or lack thereof) in comparison to other sentient races, the ingenious yet vertically insecure Dwarves are prone to compensate for
    21 KB (3,341 words) - 21:29, 6 May 2024
  • ...l mastermind will have no empathy whatsoever, and they will hate all other races, and put no value on the lives of his minions. Protect him at all cost. If
    63 KB (10,704 words) - 20:24, 15 January 2023
  • {{Category|Races}}
    3 KB (542 words) - 12:48, 5 November 2020
  • ...|#707|#000}} on the world map. Dark towers are often populated by a mix of races since goblins are keen on <s>kidnapping</s> rescuing children from other ci
    3 KB (371 words) - 23:09, 18 February 2012
  • ...Magmawiki assumes no liability for any potential damage to lesser surface races resulting from the release of subterranean monsters directly into the surfa
    13 KB (2,226 words) - 19:31, 31 July 2012
  • ...ts will lead to characters with trophies. As previous, but regarding other races, including INTELLIGENT.
    15 KB (1,920 words) - 03:22, 20 December 2022
  • * fixed problem with leather deficient races and clothing
    4 KB (645 words) - 14:23, 13 March 2014
  • ...hey will appear listed in the creature selection screen alongside the main races. Otherwise, they are selectable under {{DFtext|Intelligent Wilderness Creat
    29 KB (4,177 words) - 05:36, 22 April 2024
  • Worship and deities differ among races: [[Dwarves]] and [[Human]]s worship multiple deities, most of which are oft
    1 KB (237 words) - 03:14, 2 July 2012
  • ...ut additional support. This phenomenon has also been observed in the other races (but to a much lesser extent.) Humans have a very primitive understanding o
    16 KB (2,637 words) - 10:19, 24 March 2023
  • ...Labyrinth the movie type of pathology, where they kidnap babies from other races then raise them. And it's led now in the world generation to some very stra
    83 KB (15,489 words) - 20:48, 15 November 2021
  • ...e [[Embark|embark map]], mountain hall sites (just like the sites of other races) can span an area nearly as large as, and not necessarily aligned with, a f
    2 KB (345 words) - 18:07, 21 April 2024
  • ...ougar or hyena men allows it to be worn by both humans and the dwarf-sized races.
    10 KB (1,716 words) - 03:15, 20 December 2022
  • ...humanoids in the size ranges of the [[DF2014:Creature#Civilized|civilized races]]. Silver has somewhat poor yield values, and is more prone to [[wear]] tha
    2 KB (303 words) - 03:57, 20 December 2022
  • * sized equipment of monster races appropriately
    3 KB (443 words) - 14:56, 13 March 2014
  • ...[adventurer mode]], but come with one major disadvantage compared to other races; they cannot [[Talking|speak]] (they lack the {{token|CAN_SPEAK|c}} token,
    3 KB (494 words) - 03:49, 20 December 2022
  • ...hey can be a f̶e̶a̶r̶s̶o̶m̶e̶ weak opponent and squishy compared to other races such as Humans or Dwarves.
    2 KB (286 words) - 12:34, 21 March 2022
  • Art from previous fortresses or NPC races can be seen and appreciated. Use {{K|l}} to look around, then {{K|a}} over
    2 KB (293 words) - 03:12, 20 March 2023
  • ...Fortunately, they can potentially be requested when [[trading]] with other races such as [[human]]s if they happen to settle in a region with chameleons in
    1 KB (172 words) - 16:17, 24 May 2023
  • ...l mastermind will have no empathy whatsoever, and they will hate all other races, and put no value on the lives of his minions. Protect him at all cost. If
    41 KB (7,106 words) - 22:48, 22 February 2016
  • ...is alive. They come in all shapes and sizes, and range from the civilized races like [[dwarves]] to dread terrors like [[giant cave spider]]s to [[vermin]]
    13 KB (1,877 words) - 13:54, 26 February 2021
  • ...ug|7526}}) and aiding their smaller masters in their battles against other races. Goblins [[Shearer|shear]] trolls for their fur, making them the evil race'
    4 KB (594 words) - 04:04, 20 December 2022
  • ...ear as transparent individuals with green skin if they are one of the main races. However, any hair they have will remain completely opaque.
    10 KB (1,684 words) - 02:56, 29 April 2024
  • A note regarding human races:
    29 KB (4,124 words) - 03:03, 28 March 2023
  • |comments=A set of sprites for custom dragonman races. Not useful for vanilla, but folks with a dragonman race could use these s
    8 KB (1,101 words) - 23:50, 8 November 2015
  • * Tried to make items in markets/homes match races more closely (cannot be completed until later -- right now, resources are b
    2 KB (342 words) - 00:08, 4 September 2014
  • ...seized goods. Items cannot be seized from the dwarven caravan, and other races will not buy goods stolen from one of their caravans (then marked in red) u
    28 KB (4,740 words) - 03:22, 29 May 2017
  • ...[adventurer mode]], but come with one major disadvantage compared to other races; they cannot [[Talking|speak]] (they lack the {{token|CAN_SPEAK|c}} token,
    4 KB (634 words) - 21:03, 11 March 2024
  • races came from far and wide to marvel at the wonders there. Aliz was
    87 KB (15,188 words) - 02:06, 14 December 2022
  • ...by adding at least {{token|NATURAL_SKILL:DISCIPLINE:1|c}} to all civilised races and trainable pets. Additionally, the very act of fighting undead makes dwa
    16 KB (2,666 words) - 04:05, 20 December 2022
  • Not just for creatures, this mod adds several new items, foods, and playable races too.
    8 KB (1,084 words) - 11:00, 16 January 2022
  • ...is alive. They come in all shapes and sizes, and range from the civilized races like [[dwarves]] to dread terrors like [[giant cave spider]]s to [[vermin]]
    23 KB (3,194 words) - 13:54, 26 February 2021
  • {{Category|Races}}
    2 KB (366 words) - 12:49, 5 November 2020
  • Deities differ among races.
    691 bytes (113 words) - 15:56, 9 May 2022
  • :: ''The Golden Age was a time when various civilized races peopled the world.''
    13 KB (1,917 words) - 20:42, 28 May 2014
  • *Stopped pantheons of mortal races from frequently having very high numbers of deities
    2 KB (298 words) - 06:35, 1 March 2020
  • {{Category|Races}}
    5 KB (763 words) - 12:51, 5 November 2020
  • {{Category|Races}}
    2 KB (337 words) - 12:52, 5 November 2020
  • ...nnot normally manufacture them, and none of the standard [[trade|trading]] races produce them. If your dwarves do manage to procure a blowgun (as the result
    2 KB (234 words) - 03:10, 20 December 2022
  • ...ut additional support. This phenomenon has also been observed in the other races (but to a much lesser extent.) Humans have a very primitive understanding o
    14 KB (2,276 words) - 22:26, 26 March 2012
  • :: ''The Golden Age was a time when various civilized races peopled the world.''
    15 KB (2,247 words) - 12:12, 20 July 2015
  • {{Category|Races}}
    2 KB (257 words) - 12:57, 5 November 2020
  • ...critters were. The output file makes it pretty easy to see how the various races are doing.
    18 KB (3,033 words) - 01:10, 15 September 2021
  • ...y that dwarves have turned over a new leaf, and the springtime for our two races has just begun.|2:1}}
    8 KB (1,312 words) - 15:42, 28 September 2023
  • ...undant '''on''' signal). The creature, suddenly granted path to its goal, races toward either XOR or XNOR, but evaluation occurs earlier than in previous d
    19 KB (3,053 words) - 03:17, 20 December 2022
  • Races other than dwarves will have different race-appropriate descriptors for the
    6 KB (884 words) - 18:50, 14 August 2021
  • ...r [[craft]]s they are heavy, making them less than ideal when trading with races that do not bring [[wagon]]s. Levers and gear assemblies make good room dec
    4 KB (578 words) - 19:53, 24 October 2013
  • ...[[giant]]s and [[troglodyte]]s) in the vanilla game. Applicable to player races. Prevents a player from recruiting nobility, even basic ones. Subterranean
    102 KB (15,512 words) - 00:24, 25 January 2024
  • {{Category|Races}}
    885 bytes (122 words) - 12:59, 5 November 2020
  • ...e [[Embark|embark map]], mountain hall sites (just like the sites of other races) can span an area nearly as large as, and not necessarily aligned with, a f
    2 KB (350 words) - 03:44, 20 December 2022
  • {{Category|Races}}
    5 KB (789 words) - 12:47, 5 November 2020
  • ...Magmawiki assumes no liability for any potential damage to lesser surface races resulting from the release of subterranean monsters directly into the surfa
    17 KB (2,862 words) - 13:01, 22 July 2014
  • Note that some races have additional modifiers that cause them to prefer certain types of decora
    17 KB (2,087 words) - 02:39, 2 July 2012
  • ...nnot normally manufacture them, and none of the standard [[trade|trading]] races produce them. If your dwarves do manage to procure a blowgun (as the result
    1 KB (231 words) - 20:28, 3 March 2014
  • {{Category|Races}}
    776 bytes (113 words) - 13:01, 5 November 2020
  • {{Category|Races}}
    894 bytes (129 words) - 12:59, 5 November 2020
  • {{Category|Races}}
    549 bytes (71 words) - 13:01, 5 November 2020
  • ...aft]]s they are heavy, making them less-than-ideal when trading with [[elf|races]] that do not bring [[wagon]]s. Levers and gear assemblies make good room d
    6 KB (895 words) - 13:26, 24 March 2024
  • ...less you want the challenge of having no support from the mountainhomes.) Races that are hostile to you are represented by a series of red "-" marks. In v
    26 KB (4,447 words) - 19:39, 9 February 2022
  • In fact, this weapon is too large to be used by most races, even two handed, though ([[Invader]]s tend to ignore this restriction).
    9 KB (1,389 words) - 21:10, 29 April 2013
  • ...n]] society is centered around [[snatcher|stealing the children]] of other races. The appropriate response to a baby-snatcher appearing on the map is the ju
    6 KB (1,103 words) - 13:27, 21 June 2014
  • ...|#707|#000}} on the world map. Dark towers are often populated by a mix of races since goblins are keen on <s>kidnapping</s> rescuing children from other ci
    4 KB (516 words) - 01:18, 3 December 2015
  • Ethics tags are used in the entity_default file to determine how races feel about various issues. Example usage: [ETHIC:ASSAULT:PUNISH_SERIOUS]
    8 KB (1,128 words) - 00:26, 26 September 2021
  • ...they occupy (blue) for symbols that normally signify settlements of other races. Then move the cursor into a region relatively close by, and start a new f
    2 KB (383 words) - 02:03, 30 June 2012
  • ...the civilization and the year they were minted as described above - other races name their coins after their civilization and the name of the reigning rule
    5 KB (851 words) - 19:45, 12 December 2023
  • ...l mastermind will have no empathy whatsoever, and they will hate all other races, and put no value on the lives of his minions. Protect him at all cost. If
    64 KB (10,833 words) - 17:15, 29 February 2024
  • ...ginal dwarven word for their own kind, and similarly they might call other races by their respective chosen monikers. "Dwarf" would then be some other langu
    10 KB (1,315 words) - 14:39, 7 August 2023
  • Different races will favor different styles of attack during sieges. The following attack s
    7 KB (1,101 words) - 22:56, 18 February 2012
  • :: ''The Golden Age was a time when various civilized races peopled the world.''
    10 KB (1,623 words) - 19:09, 26 October 2021
  • In fact, this weapon is too large to be used by most races, even though two handed ([[Invader]]s tend to ignore this restriction).
    9 KB (1,358 words) - 20:26, 20 February 2013
  • .... Raising the minimum savagery too high may make it impossible for certain races to exist, and similarly lowering the maximum too far can make it impossible
    63 KB (9,936 words) - 15:59, 13 July 2017
  • '''Wagons''' are special creatures used by [[caravan]]s. All races except elves and goblins will send wagons with their caravans, which have a
    3 KB (592 words) - 15:32, 5 March 2012
  • ...nnot normally manufacture them, and none of the standard [[trade|trading]] races produce them. If your dwarves do manage to procure a blowgun (as the result
    2 KB (249 words) - 07:02, 20 April 2024
  • Worship and deities differ among races: [[Dwarves]] and [[human]]s worship multiple deities, most of which are oft
    5 KB (845 words) - 16:24, 30 January 2024
  • ...ug|7526}}) and aiding their smaller masters in their battles against other races. Goblins [[Shearer|shear]] trolls for their fur, making them the evil race'
    4 KB (596 words) - 21:25, 6 February 2024
  • ...adults. The process is the same for other [[creature#civilized|civilized]] races, the original [[animal people]], and the humanoid [[semi-megabeast]]s.
    8 KB (1,163 words) - 02:51, 20 December 2022
  • {{Category|Races}}
    1 KB (178 words) - 12:56, 5 November 2020
  • Dwarves, left to their own devices, will generally make statues of sentient races and their own limited pool of preferred creatures. Most available sprites w
    7 KB (1,138 words) - 22:58, 14 March 2024
  • {{Category|Races}}
    11 KB (1,786 words) - 21:30, 24 April 2024
  • ...LEARN_RATES:50].{{verify}} Used for ogres and giants. Applicable to player races.
    67 KB (9,951 words) - 13:53, 19 November 2021
  • {{Category|Races}}
    2 KB (254 words) - 12:56, 5 November 2020
  • {{Category|Races}}
    3 KB (449 words) - 16:28, 27 July 2023
  • ...s and as such may appear during [[siege]]s, being used by surface-dwelling races.
    2 KB (296 words) - 03:39, 20 December 2022
  • ...of oceans), but since sea travel is not yet implemented, trade with other races may not be possible on such islands. Instead, find a volcano on land, and
    19 KB (3,344 words) - 17:29, 4 July 2020
  • {{Category|Races}}
    785 bytes (107 words) - 13:00, 5 November 2020
  • *No races make any attempt to bring wagons with their caravans.{{Bug|197}}
    4 KB (726 words) - 15:36, 5 March 2012
  • {{Category|Races}}
    1 KB (151 words) - 12:59, 5 November 2020
  • {{Category|Races}}
    1 KB (188 words) - 13:01, 5 November 2020
  • Worship and deities differ among races: [[Dwarves]] and [[Human]]s worship multiple deities, most of which are oft
    2 KB (394 words) - 23:00, 31 December 2021
  • {{Category|Races}}
    1 KB (231 words) - 12:57, 5 November 2020
  • ...adults. The process is the same for other [[creature#civilized|civilized]] races, the original [[animal people]], and the humanoid [[semi-megabeast]]s.
    6 KB (886 words) - 04:45, 12 August 2013
  • ...ides the creatures up into a number of groups. "Person" refers to the main races, "Animal Person" refers to the intelligent, bipedal animal people, "Animal"
    170 KB (24,364 words) - 02:52, 20 December 2022
  • various civilized races peopled the world.
    311 KB (47,240 words) - 11:27, 4 October 2011
  • :''"The Golden Age was a time when various civilized races peopled the world."''
    15 KB (2,224 words) - 03:12, 20 December 2022
  • ...here is also the part where you have to keep good relations with the other races, including your own; this another part of "normal fortress behavior." Trad
    19 KB (3,285 words) - 09:43, 26 December 2022
  • ...here is also the part where you have to keep good relations with the other races, including your own; this another part of "normal fortress behavior." Trad
    22 KB (3,752 words) - 00:53, 14 October 2023
  • ...nt enough that dwarves refuse to butcher them. Unlike underground sentient races, snailmen do not use weapons and are incredibly nonthreatening. However, th
    469 bytes (61 words) - 17:26, 8 December 2011
  • ...they are exotic [[mount]]s and as such can show up being ridden by surface races during [[siege]]s, which can provide much [[fun]] to an unprepared fortress
    2 KB (310 words) - 03:53, 20 December 2022