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  • #REDIRECT [[Bloodline:Oceanside Year 3]]
    40 bytes (4 words) - 00:50, 6 March 2009
  • #REDIRECT [[40d:Stories/Archive 3]]
    35 bytes (4 words) - 13:04, 23 April 2010
  • #REDIRECT [[Bloodline:Ringfissures Year 3]]
    43 bytes (4 words) - 13:23, 7 March 2009
  • ...ng. It actually took YEARS to fill the gully up. Eventually it was about 2/3 full. If I had left things at that, maybe I'd still be playing, but alas, I ...was sent flying on a torrent of water and smashed into the wall. I'd built 3-4 doors behind him in case of accidents. They were BLOWN open by the force
    14 KB (2,548 words) - 13:04, 23 April 2010

Page text matches

  • [TILE_GRAPHICS:INTERFACE_BITS:4:3:INTERFACE_BACKGROUND] [TILE_GRAPHICS:INTERFACE_BITS:3:0:BORDER_TOP_LEFT:3:0]
    202 KB (24,513 words) - 20:37, 7 February 2024
  • [DIM:3:3]<br /> [BLOCK:3:0:0:0]<br />
    120 KB (16,480 words) - 13:06, 27 July 2021
  • ! style="font-family: monospace;" | {{tile|•|3:0:0}} {{tile|╬|0:3:0}} ! style="font-family: monospace;" | {{tile|•|3:0:1}} {{tile|╬|0:3:1}}
    32 KB (3,546 words) - 04:03, 20 December 2022
  • ! style="font-family: monospace;" | {{tile|•|3:0:0}} {{tile|╬|0:3:0}} ! style="font-family: monospace;" | {{tile|•|3:0:1}} {{tile|╬|0:3:1}}
    27 KB (2,981 words) - 14:47, 29 November 2012
  • ! style="font-family: monospace;" | {{tile|•|3:0:0}} {{tile|╬|0:3:0}} ! style="font-family: monospace;" | {{tile|•|3:0:1}} {{tile|╬|0:3:1}}
    32 KB (3,548 words) - 00:49, 21 December 2022
  • [SKILL:3:CARPENTRY:1] [SKILL:3:BOWYER:1]
    37 KB (4,609 words) - 03:21, 20 December 2022
  • [SKILL:3:CARPENTRY:1] [SKILL:3:BOWYER:1]
    37 KB (4,612 words) - 03:40, 20 March 2023
  • [C:3:0:1] autosave 3
    931 KB (148,541 words) - 18:41, 1 December 2023
  • ...ow|name=angelshark|symbol=s|color=6:0:0|align=Benign, Neutral|size=6|value=3|biome=OCEAN_TEMPERATE, OCEAN_TROPICAL}} ...ame=basking shark|symbol=S|color=7:0:0|align=Benign, Neutral|size=18|value=3|biome=OCEAN_TEMPERATE}}
    23 KB (3,194 words) - 13:54, 26 February 2021
  • !{{tile|•|3:0:0}} !{{tile|•|3:0:1}}
    16 KB (1,779 words) - 20:04, 11 August 2012
  • !{{tile|•|3:0:0}} !{{tile|•|3:0:1}}
    30 KB (3,469 words) - 18:57, 11 September 2012
  • [SKILL:3:MINING:5] [SKILL:3:BONECARVE:5]
    27 KB (3,329 words) - 03:21, 20 December 2022
  • [SKILL:3:MINING:5] [SKILL:3:BONECARVE:5]
    27 KB (3,329 words) - 03:21, 20 December 2022
  • [SKILL:3:MINING:5] [SKILL:3:BONECARVE:5]
    27 KB (3,329 words) - 18:29, 7 June 2014
  • ...or guts if lucky, but otherwise are slow to cripple and may get off only 2-3 shots before melee combat begins. They are, however, excellent for chasing ...ttp://www.bay12forums.com/smf/index.php?topic=160814.msg7192083#msg7192083 3]</sup>
    60 KB (8,739 words) - 05:12, 7 January 2024
  • | #3: Tea cup || 6 || Legendary Absurdist || Mustard | #2: Corinthian Magma Weasel || 3 || Broken nose<br>Broken toes || Nauseous || Severed head
    102 KB (15,169 words) - 19:37, 12 August 2023
  • ...a [[fly]] to 25,000,000 for a [[dragon]]. The creature's volume in cm<sup>3</sup>, which for creatures made of flesh more or less equals the creature's ...rea=Subterranean|hostile=Yes|size=70,000|value=Not tameable|biome=Caverns (3)|note=Leaves behind an [[amethyst]]}}
    170 KB (24,368 words) - 16:08, 24 December 2022
  • | 3 | 3,000
    64 KB (7,397 words) - 13:21, 30 April 2024
  • | 3 | 3,000
    36 KB (3,416 words) - 03:39, 20 December 2022
  • ...a [[fly]] to 25,000,000 for a [[dragon]]. The creature's volume in cm<sup>3</sup>, which for creatures made of flesh more or less equals the creature's ...rea=Subterranean|hostile=Yes|size=70,000|value=Not tameable|biome=Caverns (3)|note=Leaves behind an [[amethyst]]}}
    170 KB (24,364 words) - 02:52, 20 December 2022
  • | 3 || -30 || has been exhausted lately | 19 || 0/-2/-3/-5/-10/-20/-30 || has complained of the lack of chairs lately || Based on d
    27 KB (4,235 words) - 21:24, 29 September 2021
  • ...or guts if lucky, but otherwise are slow to cripple and may get off only 2-3 shots before melee combat begins. They are, however, excellent for chasing ...ttp://www.bay12forums.com/smf/index.php?topic=160814.msg7192083#msg7192083 3]</sup>
    56 KB (8,131 words) - 13:05, 6 January 2024
  • ...00 for a [[dragon]]. This value represents the creature's volume in cm<sup>3</sup>, which, for creatures made of flesh, more-or-less equals the creature {{v50_creaturecurrent_table_row|name=Dwarf|symbol=☺|color=3:0:0|playable=Fort, Adv|hostile=No|food=No|size=60,000|value=Not tameable|bi
    145 KB (21,226 words) - 18:48, 5 May 2024
  • ...[[rabbit]] to 25,000,000 for a [[dragon]]. The creature's volume in cm<sup>3</sup>, which, for creatures made of flesh, more-or-less equals the creature {{CreatureCurrent table row|name=[[Dwarf]]|symbol=☺|color=3:0:0|playable=Fort, Adv|hostile=No|food=No|size=60,000|value=Not tameable|bi
    142 KB (20,073 words) - 03:17, 20 December 2022
  • ...the thought is cut in half (and rounded up) unless noted otherwise; after 3 months, the thought is forgotten. | 3 || -30 || 1 month || has been exhausted lately
    25 KB (3,774 words) - 14:52, 27 June 2014
  • loop 3{ loop 3{
    58 KB (7,542 words) - 12:24, 29 July 2021
  • | 3 || -30 || has been exhausted lately | 25 || -5/-3/-2 || has complained of the lack of a well lately
    21 KB (3,330 words) - 22:54, 2 August 2012
  • [GAIT:SWIM:Maximum Swim Speed:725:10:3:2175:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50] [GAIT:SWIM:Faster Swim:1450:5:3:2175:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
    41 KB (5,458 words) - 11:18, 27 April 2024
  • [GAIT:SWIM:Maximum Swim Speed:725:10:3:2175:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50] [GAIT:SWIM:Faster Swim:1450:5:3:2175:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
    41 KB (5,389 words) - 03:22, 20 December 2022
  • ...o butcher a [[saltwater crocodile]] hatchling right away, rather than wait 3 years for it to mature and produce more meat and bones. |3-10
    29 KB (3,992 words) - 08:38, 5 December 2023
  • ...o butcher a [[saltwater crocodile]] hatchling right away, rather than wait 3 years for it to mature and produce more meat and bones. |3-10
    22 KB (2,895 words) - 03:21, 20 December 2022
  • |rowspan="3"| Rail-pistol |rowspan="3"| 400-500
    16 KB (1,748 words) - 11:52, 16 January 2022
  • [CREATURE_TILE:1][COLOR:3:0:0] [ATTACK_PREPARE_AND_RECOVER:3:3]
    71 KB (11,124 words) - 22:51, 28 April 2024
  • Testing is incomplete, but preliminary results show a yield of 0.3 bars*the object's material size for anything that has a material size, or 1 ...at a time, or (for coins) 500 at a time. In the case of crafts, from 1 to 3 are produced. These are shown as "1/x" below, although a single job will ne
    11 KB (1,534 words) - 18:00, 19 November 2023
  • Testing is incomplete, but preliminary results show a yield of 0.3 bars*the object's material size for anything that has a material size, or 1 ...at a time, or (for coins) 500 at a time. In the case of crafts, from 1 to 3 are produced. These are shown as "1/x" below, although a single job will ne
    11 KB (1,515 words) - 03:42, 20 December 2022
  • .../penalty is cut in half and rounded up (unless noted otherwise), and after 3 months the thought will be forgotten altogether. | 3 || -30 || has been exhausted lately
    18 KB (2,735 words) - 21:23, 29 September 2021
  • Testing is incomplete, but preliminary results show a yield of 0.3 bars times the object's material size for anything that has a material size | Crossbow || 3 || 1 || 0.9 || 90%
    10 KB (1,360 words) - 22:22, 24 February 2018
  • [TITAN_ATTACK_TRIGGER:3:0:3] [REGION_COUNTS:FOREST:1008:3:2]
    25 KB (2,568 words) - 00:28, 5 January 2023
  • | Subhuman || M/F || 50/50 || 250000 || 120 || 3 || meat || Physically powerful, but mentally and socially stunted. ...Includes many variations possesing combinations of 2-6 arms or legs and 1-3 heads.
    34 KB (3,946 words) - 11:55, 5 December 2023
  • | #3: Tea cup || 6 || Legendary Absurdist || Mustard | #2: Corinthian Magma Weasel || 3 || Broken nose<br>Broken toes || Nauseous || Severed head
    48 KB (7,288 words) - 16:45, 18 March 2020
  • [CREATURE_TILE:1][COLOR:3:0:0] [UNDERGROUND_DEPTH:1:3]
    63 KB (9,874 words) - 03:43, 20 December 2022
  • [END_YEAR:3] [TITAN_NUMBER:3]
    89 KB (5,482 words) - 21:56, 10 January 2023
  • {{Skill Box|Other Jobs|3:0|3:0| {{Skill Box|[[Broker]]|3:0|3:0|
    12 KB (1,374 words) - 17:44, 31 January 2018
  • [END_YEAR:3] [TITAN_NUMBER:3]
    89 KB (5,488 words) - 05:24, 25 April 2023
  • |rowspan="3"| [[battle axe|Battle Axe]] |rowspan="3"| 800
    34 KB (4,681 words) - 21:56, 30 March 2015
  • ...ores into the corresponding bars raises the base value from that of stone (3) to that of bars (5). This value is then multiplied against the [[value#Mat ...tch.png|source=[[Galena]]|notes=|soliddensity=11.34|mp=10589|val=2|valinc=-3*|impactyield=1.08|impactfracture=1.08|impactelasticity=2348|shearyield=10|s
    25 KB (3,229 words) - 09:21, 31 October 2023
  • ...ow|b1|name=[[bilou]]|symbol='b'|color=0:0:1|hostile=N|swims=N|flies=N|size=3|meat=Y|value=500}} ...ack-crested gibbon]]|symbol='g'|color=0:0:1|hostile=N|swims=N|flies=N|size=3|meat=Y|value=500}}
    20 KB (3,202 words) - 09:49, 15 July 2013
  • [PAGE_DIM:5:3] &larr; <small><span style="color:#808080">'''Width:Height - Tiles per imag [CHILD:'''MYDWARVES''':3:0:AS_IS:DEFAULT]
    49 KB (6,588 words) - 00:32, 21 December 2022
  • ...ores into the corresponding bars raises the base value from that of stone (3) to that of bars (5). This value is then multiplied against the [[value#Mat ...</span>|source=[[Galena]]|notes=|soliddensity=11.34|mp=10589|val=2|valinc=-3*|impactyield=1.08|impactfracture=1.08|impactelasticity=2348|shearyield=10|s
    24 KB (3,054 words) - 22:11, 22 December 2022
  • ...ores into the corresponding bars raises the base value from that of stone (3) to that of bars (5). This value is then multiplied against the [[value#Mat ...damantine|color={{Tile|≡|3:1}}{{Tile|‼|3:3:1}}<span style="display:none">3:3:1</span>|source=[[Raw adamantine]]|notes=Cannot be smelted directly; must b
    22 KB (2,743 words) - 11:37, 30 June 2014
  • [PAGE_DIM:5:3] &larr; <small><span style="color:#808080">'''Width:Height - Tiles per imag [CHILD:'''MYDWARVES''':3:0:AS_IS:DEFAULT]
    49 KB (6,586 words) - 03:31, 20 December 2022
  • ...[[rabbit]] to 25,000,000 for a [[dragon]]. The creature's volume in cm<sup>3</sup>, which for creatures made of flesh more or less equals the creature's {{CreatureCurrent table row|name=[[Dwarf]]|symbol=☺|color=3:0:0|playable=Fort, Adv|hostile=No|food=No|size=60,000|value=Not tameable|bi
    110 KB (15,549 words) - 13:55, 26 February 2021
  • [C:3:0:1]Related Historical Figures[C:7:0:0][B] error: intrigue actors identical (3)
    795 KB (120,124 words) - 03:34, 25 February 2020
  • *The size for a weapon is its volume in cm<sup>3</sup>. |rowspan="3"| Battle Axe
    22 KB (2,920 words) - 18:20, 26 July 2021
  • ...ores into the corresponding bars raises the base value from that of stone (3) to that of bars (5). This value is then multiplied against the [[value#Mat ...damantine|color={{Tile|≡|3:1}}{{Tile|‼|3:3:1}}<span style="display:none">3:3:1</span>|source=[[Raw adamantine]]|notes=Can be used to forge anything exce
    22 KB (2,762 words) - 05:07, 17 February 2012
  • | rowspan="3" style="width:5em" | Military - Other | rowspan="3" style="width:5em" | [[Leader]]
    4 KB (428 words) - 16:42, 24 June 2012
  • {{Quality|Fine|21:31, 3 April 2012 (UTC)}} *3 dwarves with proficient mining
    28 KB (4,491 words) - 19:27, 27 January 2018
  • |Gretzer-96H || 2 || 10 || M || 15 || 5 || Armor || 300 || MAX || MAX || 3 || 3 || 1 || 30 |Starner-V || 2 || 12 || M || 15 || 5 || Armor || 200 || MAX || MAX || 4 || 3.6 || 0.9 || 16.6666666666667
    37 KB (4,282 words) - 11:55, 16 January 2022
  • | rowspan="3" | [[Consoler]] | rowspan="3" | Straightforwardess (Honesty)
    4 KB (416 words) - 19:51, 30 October 2013
  • | rowspan="3" | [[Consoler]] | rowspan="3" | Straightforwardness (Honesty)
    5 KB (588 words) - 18:20, 1 February 2024
  • ...the Mayor can only accept requests from 3 guilds per season; if more than 3 guilds make requests during a single season, then those requests will be ig ...60"|Splendid Office ||bgcolor="#FFFFFF"|— ||3||2||2||2||2||3
    19 KB (2,504 words) - 17:54, 20 April 2020
  • | {{Biome|♠|♣|3:1|2:1}} | {{Biome|♠|Γ|2:1|3:1}}
    5 KB (473 words) - 05:13, 24 August 2017
  • | rowspan="3" | [[Consoler]] | rowspan="3" | Straightforwardness (Honesty)
    5 KB (587 words) - 03:22, 20 December 2022
  • | +2/+3/+5/+10/+20 | -2/-3/-5/-10/-20
    26 KB (3,794 words) - 03:16, 21 May 2014
  • [CREATURE_TILE:1][COLOR:3:0:0] [UNDERGROUND_DEPTH:1:3]
    51 KB (8,103 words) - 09:54, 13 June 2016
  • | {{Biome|♠|♣|3:1|2:1}} | {{Biome|♠|Γ|2:1|3:1}}
    4 KB (439 words) - 20:45, 23 August 2017
  • | {{Biome|n|∩|3:0|3:1}} | {{Biome|▲|▲|3:1}}
    10 KB (1,046 words) - 03:41, 20 December 2022
  • | {{Biome|♠|♣|3:1|2:1}} | {{Biome|♠|Γ|2:1|3:1}}
    4 KB (437 words) - 20:26, 23 August 2017
  • | {{Biome|.|ⁿ|3:0|3:1}} | {{Biome|"|ⁿ|3:0|3:1}}
    26 KB (3,144 words) - 09:33, 7 March 2024
  • ...es into the corresponding bars raises the base value from that of a stone (3) to that of a bar* (5). This value is then multiplied against the [[value#M :: 4 [[lay pewter]] ''(worth 3 each, or 12)'',
    10 KB (1,487 words) - 15:01, 8 December 2011
  • [GAIT:SWIM:Maximum Swim Speed:725:10:3:2175:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50] [GAIT:SWIM:Faster Swim:1450:5:3:2175:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
    34 KB (5,130 words) - 17:52, 6 January 2023
  • | Breastplate || 10 || 3 || 3.3 || | Anvil || 10 || 3 || 3.3 || (forge)
    13 KB (1,725 words) - 03:02, 25 March 2024
  • [GAIT:SWIM:Maximum Swim Speed:725:10:3:2175:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50] [GAIT:SWIM:Faster Swim:1450:5:3:2175:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
    35 KB (5,287 words) - 05:16, 12 February 2024
  • | Breastplate || 15 || 3 || 5 || | Anvil || 10 || 3 || 3.3 || (forge)
    8 KB (921 words) - 05:23, 9 April 2014
  • | Breastplate || 15 || 3 || 5 || | Anvil || 10 || 3 || 3.3 || (forge)
    11 KB (1,469 words) - 03:41, 20 December 2022
  • ...table row|name=black bear|symbol=B|color=0:0:1|align=Neutral|size=8|value=3|biome=FOREST_TAIGA, ANY_TEMPERATE_FOREST}} {{Creature table row|name=blizzard man|symbol=M|color=3:0:1|align=Evil|size=9|value=10|biome=GLACIER, TUNDRA}}
    13 KB (1,877 words) - 13:54, 26 February 2021
  • * {{DFtext|World map size}} at {{DFtext|Medium|3:1}} * {{DFtext|History length}} at {{DFtext|100 years|3:1}}
    86 KB (14,760 words) - 04:47, 17 March 2024
  • * {{DFtext|World Size}} is {{DFtext|Medium|3:1}} * {{DFtext|History}} is {{DFtext|Short|3:1}}
    94 KB (16,288 words) - 19:50, 3 January 2023
  • Processor: P4 - 3.0 GHz<br /> Processor: Quadcore - 2.3 GHz<br />
    7 KB (959 words) - 05:27, 17 February 2012
  • {{quality|Masterwork|21:31, 3 April 2011 (UTC)}}{{av}} [END_YEAR:3]
    28 KB (3,067 words) - 01:38, 30 June 2012
  • [REGION_COUNTS:FOREST:1008:3:2] [REGION_COUNTS:GRASSLAND:2016:3:2]
    23 KB (2,359 words) - 05:56, 3 December 2020
  • [REGION_COUNTS:FOREST:1008:3:2] [REGION_COUNTS:GRASSLAND:2016:3:2]
    22 KB (2,270 words) - 13:44, 31 May 2014
  • [REGION_COUNTS:FOREST:1008:3:2] [REGION_COUNTS:GRASSLAND:2016:3:2]
    20 KB (1,997 words) - 18:27, 28 April 2011
  • '''Soldiers''' ({{Raw Tile|Ä|3:0:1}} or {{Raw Tile|ä|3:0:1}}) are sentient humanoid foes, with armor and weapons of [[divine metal [GAIT:SWIM:Maximum Swim Speed:725:10:3:2175:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
    22 KB (2,972 words) - 02:52, 20 December 2022
  • '''Soldiers''' ({{Raw Tile|Ä|3:0:1}} or {{Raw Tile|ä|3:0:1}}) are sentient humanoid foes, with armor and weapons of [[divine metal [GAIT:SWIM:Maximum Swim Speed:725:10:3:2175:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
    23 KB (3,029 words) - 17:59, 19 April 2024
  • |- style="color: white; background: {{fgcolor|3:0}}" | style="padding: 0.15em 0.4em" | 3
    58 KB (7,047 words) - 03:16, 20 December 2022
  • |- style="color: black; background: {{fgcolor|3:0}}" | style="padding: 0.15em 0.4em" | 3
    60 KB (7,271 words) - 13:03, 9 December 2023
  • GRAZER = 20000 &times; G &times; (max size)<sup>-3/4</sup> ''The minimum resulting GRAZER value is capped at 150, the maximum at 3 million.''
    11 KB (1,270 words) - 16:37, 11 January 2024
  • GRAZER = 20000 &times; G &times; (max size)<sup>-3/4</sup> ''The minimum resulting GRAZER value is capped at 150, the maximum at 3 million.''
    11 KB (1,279 words) - 19:57, 9 March 2024
  • Attacking and being attacked with armor on gives 3 [[experience]] to the [[armor user]] [[skill]], with 9 more points if the a ...only weigh 1-2 units of weight depending on material, and high boots weigh 3 units. Most clothing weighs 1 unit or less, with the exception of plant clo
    75 KB (12,156 words) - 19:50, 13 February 2023
  • {{quality|Masterwork|21:31, 3 April 2011 (UTC)}}{{av}} [END_YEAR:3]
    28 KB (3,206 words) - 14:33, 28 February 2014
  • Attacking and being attacked with armor on gives 3 [[experience]] to the [[armor user]] [[skill]], with 9 more points if the a ...only weigh 1-2 units of weight depending on material, and high boots weigh 3 units. Most clothing weighs 1 unit or less, with the exception of plant clo
    92 KB (14,678 words) - 18:35, 8 May 2024
  • ...[[rabbit]] to 25,000,000 for a [[dragon]]. The creature's volume in cm<sup>3</sup>, which for creatures made of flesh more or less equals the creature's {{CreatureCurrent table row|name=[[Dwarf]]|symbol=☺|color=3:0:0|playable=Fort, Adv|hostile=No|food=No|size=60,000|value=Not tameable|bi
    40 KB (5,653 words) - 13:54, 26 February 2021
  • | rowspan=3 | Discovery of the [[HFS]] | {{DFtext|Raw adamantine! Praise the miners!|3:1}}
    46 KB (6,443 words) - 08:34, 4 November 2023
  • |bgcolor="#FFFFA0"|<span style="display:none">3</span>Quarters |bgcolor="#FFFFA0"|<span style="display:none">3</span>Dining Room
    14 KB (1,916 words) - 21:11, 1 August 2014
  • | Leaf || Cloth fiber "Manila Hemp" || Every 3-8 months || Green || N/A | rowspan=3 | Perennial shrub-like herb
    127 KB (17,652 words) - 20:30, 11 January 2023
  • [GAIT:SWIM:Maximum Swim Speed:725:10:3:2175:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50] [GAIT:SWIM:Faster Swim:1450:5:3:2175:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
    21 KB (2,540 words) - 01:29, 24 March 2024
  • | 3 | {{Raw Tile|<small>Competent</small>|3:0:0}}
    17 KB (2,314 words) - 03:57, 20 December 2022
  • [GAIT:SWIM:Maximum Swim Speed:725:10:3:2175:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50] [GAIT:SWIM:Faster Swim:1450:5:3:2175:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
    21 KB (2,501 words) - 14:28, 17 February 2024
  • * {{DFtext|World Size}} is {{DFtext|Medium|3:1}} * {{DFtext|History}} is {{DFtext|Short|3:1}}
    82 KB (14,401 words) - 12:46, 20 June 2018
  • | rowspan=3 | More likely to go [[Insane|stark raving mad]] | rowspan=3 | More likely to go [[Insane|berserk]]<br />More likely to become [[enraged
    16 KB (2,260 words) - 02:37, 12 November 2023
  • |rowspan="3"| Carving knife |rowspan="3"|[[File:carving_knife_sprite.png]]
    7 KB (788 words) - 14:46, 5 March 2024
  • ...ext| You grab the <creature> by the upper body with your right upper arm! |3:1}} and you and your opponent's icons will change to indicate that you are #Select {{DFtext|Wrestle using right upper arm|3:1}}
    14 KB (2,267 words) - 04:09, 20 December 2022
  • The results below are taken from a sample of 300 dwarves across 3 fortresses, where all dwarves had been in their fortress for more than 2 ye ...most dwarves had multiple short-term memories about arguing. However, only 3 dwarves were angry remembering getting into an argument (although 1 dwarf w
    31 KB (4,802 words) - 02:58, 26 February 2024
  • |bgcolor="#FFCC50"|<span style="display:none">3</span>Quarters |bgcolor="#FFCC50"|<span style="display:none">3</span>Dining Room
    31 KB (4,600 words) - 16:35, 4 February 2024
  • ...ext| You grab the <creature> by the upper body with your right upper arm! |3:1}} and you and your opponent's icons will change to indicate that you are #Select {{DFtext|Wrestle using right upper arm|3:1}}
    14 KB (2,267 words) - 00:52, 21 December 2022
  • ! rowspan="2"| Taiga !! colspan="2"| Temperate forest !! colspan="3"| Tropical forest ! rowspan="2"| Taiga !! colspan="2"| Temperate forest !! colspan="3"| Tropical forest
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  • |bgcolor="#FFCC50"|<span style="display:none">3</span>Quarters |bgcolor="#FFCC50"|<span style="display:none">3</span>Dining Room
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  • ! rowspan="2"| Taiga !! colspan="2"| Temperate forest !! colspan="3"| Tropical forest ! rowspan="2"| Taiga !! colspan="2"| Temperate forest !! colspan="3"| Tropical forest
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  • The results below are taken from a sample of 300 dwarves across 3 fortresses, where all dwarves had been in their fortress for more than 2 ye ...most dwarves had multiple short-term memories about arguing. However, only 3 dwarves were angry remembering getting into an argument (although 1 dwarf w
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  • |dated=2014-4-3 |dated=2010-12-3 - v1.1
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  • | {{DFtext|Raw adamantine! Praise the miners!|3:1}} | {{DFtext|The Wolf jumps away from the flying +bronze bolt+!|3:1}}
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  • To avoid this, add [SPEED:3] instead. Even [SPEED:100] is ridiculously fast. ATT_RATES (Default is 500:2:3:2]
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  • ...s after it (0 is fastest). This can impact framerate in some cases - using 3 instead of 0 has been known to help. ATT_RATES (Default is 500:2:3:2]
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  • ...nquility and a peaceful day and doesn't care about art one way or another.|3:1}} | −25 to −11 || finds nature somewhat disturbing ||! rowspan=3 | Receives [[Thought|happy thought]] when slaughtering/caging animals and f
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  • [GAIT:SWIM:Maximum Swim Speed:725:10:3:2175:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50] [GAIT:SWIM:Faster Swim:1450:5:3:2175:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
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  • #*{{DFtext| You grab the Xxxx by the upper body with your right upper arm! |3:1}} and you and your opponent's icons will change to indicate that you are #Select {{DFtext|Wrestle using right upper arm|3:1}}
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  • ...s after it (0 is fastest). This can impact framerate in some cases - using 3 instead of 0 has been known to help. ATT_RATES (Default is 500:2:3:2]
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  • ...nquility and a peaceful day and doesn't care about art one way or another.|3:1}} | −25 to −11 || finds nature somewhat disturbing ||! rowspan=3 | Receives [[Thought|happy thought]] when slaughtering/caging animals and f
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  • ...tlets only weight 1-2 units of weight depending on material and high boots 3 units. Most clothing weigh 1 unit or lower, with the exception of plant clo ...ed to make a piece of metal armor is equal to the material size divided by 3, rounded down with a minimum of one. The number of adamantine wafers or sta
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  • |dated=2014-4-3 |dated=2010-12-3 - v1.1
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  • To avoid this, add [SPEED:3] instead. Even [SPEED:100] is ridiculously fast. ATT_RATES (Default is 500:2:3:2]
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  • [GAIT:SWIM:Maximum Swim Speed:725:10:3:2175:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50] [GAIT:SWIM:Faster Swim:1450:5:3:2175:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
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  • #*{{DFtext| You grab the Xxxx by the upper body with your right upper arm! |3:1}} and you and your opponent's icons will change to indicate that you are #Select {{DFtext|Wrestle using right upper arm|3:1}}
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  • | rowspan=3 | More likely to go [[Insane|stark raving mad]]. | rowspan=3 | Prone to becoming [[Status icon|enraged]] or throwing [[tantrum]]s when u
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  • .... Civilizations, known as ''entities'' in the [[Raw file|raw files]], have 3 or 4 basic variables that will greatly affect their final placement on the ...jacent map squares. For example, if these values are set to the maximum of 3,200 for elevation then you will end up with more very low areas right next
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  • ...ions resemble wooden columns {{tile|O|6:0}}. The thicker trunks (2×2 and 3×3) are represented by rounded double-line structures. Above the first ground File:Tree+3.png|3 levels above ground, includes some Open Space
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  • ...ions resemble wooden columns {{tile|O|6:0}}. The thicker trunks (2×2 and 3×3) are represented by rounded double-line structures. Above the first ground File:Tree+3.png|3 levels above ground, includes some Open Space
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  • .... Civilizations, known as ''entities'' in the [[Raw file|raw files]], have 3 or 4 basic variables that will greatly affect their final placement on the ...jacent map squares. For example, if these values are set to the maximum of 3,200 for elevation then you will end up with more very low areas right next
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  • {{CreatureWorking table row|4|name=[[dwarf]]|symbol=1|color=3:0:0|tamable=N|trainable=N|value=0}} {{CreatureWorking table row|4|name=[[elf]]|symbol='e'|color=3:0:0|tamable=N|trainable=N|value=0}}
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  • ...mplete listing of all creatures and their respective adult size, in cm<sup>3</sup>. {{CreatureWorking table row|5|name=[[blizzard man]]|symbol='M'|color=3:0:1|size=300000}}
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  • On the fourth screen from the start (3 additional "page downs"), about halfway down the following entries need to [STANDARDSCROLL_PAGEDOWN:3]
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  • ** SHELL<sup>3</sup> ** HOOF<sup>3</sup>
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  • | 3 #* 55+ - 1/3 Masterwork, 2/3 Exceptional
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  • {{dftext|He felt |0:1}}{{dftext|fondness|3:1}}{{dftext| talking with an acquaintance.|0:1}}<br> |style="background-color:#000000"|{{DFtext|Adoration|3:1}}
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  • Training dogs into wardogs is fast enough even for no-skill dwarf, maybe 3 per week, and they'll tend to follow the trainer around until officially as :* 11 alcohol C (3 barrels)
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  • |bgcolor="#FFFFA0"|<span style="display:none">3</span>Quarters |bgcolor="#FFFFA0"|<span style="display:none">3</span>Dining Room
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  • ...o butcher a [[saltwater crocodile]] hatchling right away, rather than wait 3 years for it to mature and produce more meat and bones. |3
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  • .... Since copper ore and cassiterite costs 6 points a piece, and wood costs 3 points per log, you can carry the supplies for SIX bronze items for the cos * 3 copper ore (any type): 18 points
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  • ::[[Iron]] has 3 ores: [[hematite]], [[limonite]], and [[magnetite]]. Looking at those arti ...(at a maximum size of 3x3), veins (typically a sinuous line approximately 3 wide x 30-40 long) and large clusters (a rough oval about 20x40 centered in
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  • |style="background-color:#000000"|{{DFtext|Adoration|3:1}} |style="background-color:#000000"|{{DFtext|Affection|3:1}}
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  • |rowspan="3"| Carving knife |rowspan="3"| 150
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  • {{CreatureWorking table row|name=[[frill shark]]|symbol='s'|color=3:0:0|hostile=Y|swims=Y|flies=N|egg=N|milk=N|meat=Y|size=60,000|value=500|ali {{CreatureWorking table row|name=[[sea serpent]]|symbol='S'|color=3:0:1|hostile=Y|swims=Y|flies=N|egg=Y|milk=N|meat=Y|size=9,000,000|value=1000
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  • [ROOT_RADIUS:3] [GROWTH_PRINT:5:5:7:0:1:268800:277200:3]
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  • {{CreatureWorking table row|1|name=[[dwarf]]|symbol=1|color=3:0:0|hostile=N|fighter=N}} {{CreatureWorking table row|1|name=[[elf]]|symbol='e'|color=3:0:0|hostile=N|fighter=N}}
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  • {{CreatureWorking table row|2|name=[[dwarf]]|symbol=1|color=3:0:0|egg=N|milk=N|meat=N}} {{CreatureWorking table row|2|name=[[elf]]|symbol='e'|color=3:0:0|egg=N|milk=N|meat=N}}
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  • | colspan="3" rowspan="2" | BF1518 | colspan="3" | BF151C
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  • .... Civilizations, known as ''entities'' in the [[Raw file|raw files]], have 3 or 4 basic variables that will greatly affect their final placement on the ...jacent map squares. For example, if these values are set to the maximum of 3,200 for elevation then you will end up with more very low areas right next
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  • ...here=[[Igneous extrusive layer|Igneous extrusive]] layer stone|Notes=value 3, can be "[[obsidian farming|manufactured]]"}} ...ow|Type=Metal|Matl=[[Adamantine]]|Appear={{Raw Tile|X|3:3:1}} {{Raw Tile|≡|3:1}}|Temp=25,000°U (15,032°F/8333°C)|Notes=Highest value/utility material
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  • {{KeyConventions|3}} * {{DFtext|World Size|7:1}} as {{DFtext|Small|3:1}} or {{DFtext|Medium|3:1}}
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  • Gems have base [[value]] of 3 in rough form, which is multiplied by the appropriate value modifier from t ...[clear glass]]|value=5|color={{Raw Tile|☼♦|3:0}}<span style="display:none">3:0</span>|fwhere=[[Glass furnace]]|fhow=Manufactured}}
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  • Gems have base [[item values|value]] of 3 in rough form, which is multiplied by the appropriate value modifier from t ...[clear glass]]|value=5|color={{Raw Tile|☼♦|3:0}}<span style="display:none">3:0</span>|fwhere=[[glass furnace]]|fhow=manufactured}}
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  • This seed only rejects 3 regions, so it is one of the quickest to generate. This saves time if your '''Generation Features:''' Only 3 rejections
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  • ! colspan="3"| Temperate pool !! colspan="3"| Tropical pool | {{Tile|∙|3:1}} [[Damselfly]]
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  • ...here=[[Igneous extrusive layer|Igneous extrusive]] layer stone|Notes=value 3, can be "[[obsidian farming|manufactured]]"}} ...ear=[[File:adamantine_bar_sprite.png]] / {{Raw Tile|X|3:3:1}} {{Raw Tile|≡|3:1}}|Temp=25,000°U (15,032°F/8333°C)|Notes=Highest value/utility material
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  • [GAIT:SWIM:Maximum Swim Speed:725:10:3:2175:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50] [GAIT:SWIM:Faster Swim:1450:5:3:2175:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
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  • ...,600°U (3632°F/2001°C)|Where=[[Igneous extrusive]] layer stone|Notes=value 3, can be "[[obsidian farming|manufactured]]"}} ...ow|Type=Metal|Matl=[[Adamantine]]|Appear={{Raw Tile|╪|3:3:1}} {{Raw Tile|≡|3:1}}|Temp=25,000°U (15,032°F/8333°C)|Notes=Highest value/utility material
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  • ...,600°U (3632°F/2001°C)|Where=[[Igneous extrusive]] layer stone|Notes=value 3, can be "[[obsidian farming|manufactured]]"}} ...ow|Type=Metal|Matl=[[Adamantine]]|Appear={{Raw Tile|X|3:3:1}} {{Raw Tile|≡|3:1}}|Temp=25,000°U (15,032°F/8333°C)|Notes=Highest value/utility material
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  • Gems have base [[value]] of 3 in rough form, which is multiplied by the appropriate value modifier from t ...[clear glass]]|value=5|color={{Raw Tile|☼♦|3:0}}<span style="display:none">3:0</span>|fwhere=[[Glass furnace]]|fhow=Manufactured}}
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  • ...is to have as close to 10 as possible (+10 is overkill, 9 or 8 works, 5 or 3 does not...) their stats do not matter other than you do not want to use yo # Create 2 (yes, 2...) new squads, put 3 dwarves in each squad and try to make them "compatible" (don't put dwarves
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  • [GAIT:SWIM:Maximum Swim Speed:725:10:3:2175:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50] [GAIT:SWIM:Faster Swim:1450:5:3:2175:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
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  • ! colspan="3"| Temperate pool !! colspan="3"| Tropical pool | {{Tile|∙|3:1}} [[Damselfly]]
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  • * {{DFtext|World Size}} is {{DFtext|Medium|3:1}} * {{DFtext|History}} is {{DFtext|Short|3:1}}
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  • [VOLCANO_MIN:3] [REGION_COUNTS:FOREST:1040:3:3]
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  • {{KeyConventions|3}} * {{DFtext|World Size|7:1}} as {{DFtext|Small|3:1}} or {{DFtext|Medium|3:1}}
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  • Gems have a base [[value]] of 3 in rough form, which is multiplied by the appropriate value modifier from t To give an example, a rough green zircon will be worth (3×20=) 60☼, a cut green zircon (5×20=) 100☼ and a masterwork large gree
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  • [GAIT:SWIM:Maximum Swim Speed:725:10:3:2175:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50] [GAIT:SWIM:Faster Swim:1450:5:3:2175:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
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  • [GAIT:SWIM:Maximum Swim Speed:725:10:3:2175:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50] [GAIT:SWIM:Faster Swim:1450:5:3:2175:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
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  • ...th banks bounded by [[ramp|downward slopes]] {{Tile|▼|1:7:1}}, or {{Tile|▒|3:7:1}} when frozen. Rivers come in a variety of sizes, from tiny brooks only ! Streams || {{Raw Tile|┬┴|3:1}}{{Raw Tile|┬|6:0}}
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  • | 3 || {{text anchor|JUSTIFIED_IF_NO_REPERCUSSIONS}} ...c|red|-1}} || {{tc|red|-2}} || {{tc|red|-2}} || {{tc|red|-2}} || {{tc|red|-3}} || {{tc|red|-5}} || {{tc|red|-5}} || {{tc|red|-2}} || {{tc|blue|+1}}
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  • ...th banks bounded by [[ramp|downward slopes]] {{Tile|▼|1:7:1}}, or {{Tile|▒|3:7:1}} when frozen. Rivers come in a variety of sizes, from tiny brooks only ! Streams || {{Raw Tile|┬┴|3:1}}{{Raw Tile|┬|6:0}}
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  • ...-MM-DD. There are 12 months in the dwarven year, divided into 4 seasons of 3 months each. Unlike the traditional Gregorian calendar, each dwarven month | style="background: #cfc" rowspan="3" | Spring
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  • |style="border:1px #AAA solid;padding:0.2em;"|3 |style="border:1px #AAA solid;padding:0.2em;"|3
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  • [SYM:0:3] [SYM:0:Numpad 3]
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  • [SYM:0:3] [SYM:0:Numpad 3]
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  • * {{DFtext|World Size}} is {{DFtext|Medium|3:1}} * {{DFtext|History}} is {{DFtext|Short|3:1}}
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  • ...glass]]|value=5|color={{Raw Tile|☼♦|3:0}} clear<span style="display:none">3:0</span>|graphic=[[File:clear_crystal_glass.png]] [[File:cut_clear_glass_sp {{Gem table row|rarity=Ornamental|name=[[aventurine]]|value=3|color={{Raw Tile|☼|2:7:0}}{{Raw Tile|♦|2:0}} mint green<span style="dis
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  • |3||[[Log]], [[Stone]] ...l|Cleaver]], [[Coffin]], [[Jewelry|Crown]], [[Crutch]], [[Decoration]]<sup>3</sup>, [[Display case|Display Case]], [[Door]], [[Jewelry|Earring]], [[Figu
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  • [LAND_HOLDER_TRIGGER:3:20:30000:300000] [REQUIRED_RACKS:3]
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  • | rowspan=3 | More likely to go [[Insane|stark raving mad]]. | rowspan=3 | Prone to becoming [[Status icon|enraged]]. More likely to go [[Insane|ber
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  • [POPULATION_NUMBER:2:3]<br /> [FAT:3]<br />
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  • | colspan="3" rowspan="2" | b347f0 | colspan="3" | b347f4
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  • [SYM:0:3] [SYM:0:Numpad 3]
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  • [[File:ocean_v50_preview.png|thumb|150px|right|Voted "#3 worst place to embark" in 78 AD.]]An '''ocean''' is an immense volume of [[ | {{Tile|α|3:1}} [[Bluefish]]
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  • .... Civilizations, known as ''entities'' in the [[Raw file|raw files]], have 3 or 4 basic variables that will greatly affect their final placement on the ...jacent map squares. For example, if these values are set to the maximum of 3,200 for elevation then you will end up with more very low areas right next
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  • ...-MM-DD. There are 12 months in the dwarven year, divided into 4 seasons of 3 months each. Unlike the traditional Gregorian calendar, each dwarven month | style="background: #cfc" rowspan="3" | Spring
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  • ...f wood, but replace any 2 wood with 1 bituminous coal if possible and save 3 pts. ''(Unless you have a [[magma smelter]], the math for buying and proces :* 3 fire-safe stones to construct the necessary buildings* (9 points). ([[Baux
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  • |3||[[Gem]] (rough), [[Log]], [[Stone]] ...]], [[Anvil]], [[Totem]], [[Backpack]], [[Quiver]], [[Prepared meal]]<sup>[3]</sup>, [[Pipe section]], [[Hatch cover]], [[Grate]], [[Quern]], [[Millston
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  • |3||[[Gem]] (rough), [[Log]], [[Stone]] ...l|Cleaver]], [[Coffin]], [[Jewelry|Crown]], [[Crutch]], [[Decoration]]<sup>3</sup>, [[Display case|Display Case]], [[Door]], [[Jewelry|Earring]], [[Figu
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  • ...(oddly enough, ''beginning'' with the civilization's Ruler), along with 1-3 squads of trolls. Normal goblin soldiers will only wield axes, swords, mace * 14 or less: 2-3 squads
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  • ...ey|z}}). There are 12 months in the dwarven year divided into 4 seasons of 3 months each. Unlike the traditional Gregorian calendar, each dwarven month | style="padding: 0.2em; background: #cfc" rowspan="3" | Spring
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  • | {{Tile|α|3:1}} [[Bluefish]] | {{Tile|s|3:0}} [[Frill shark]]
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  • ...typically good livestock candidates, as many of them can be [[milk]]ed and 3 also can be [[shear]]ed for [[wool]]. Creatures with larger sizes consume m ...of grass. Therefore, a creature of standard speed and agility with [GRAZER:3] would not be able to survive, and creatures with [GRAZER:4] require a cons
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  • ...exotic, poisonous sludge into your fortress by creating a tub filled with 3/7 water that everyone has to get through to enter the fortress. Include a s [%186]X+[#3:1]/[#7:0].[%186]
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  • * 3 Proficient Carpenters/Architects * 3 [[Mechanism|rock mechanisms]]
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  • |{{RT0|▓|3:0}} |{{RT0|▓|3:0}}
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  • |3||[[Gem]] (rough), [[Log]], [[Stone]] ...]], [[Anvil]], [[Totem]], [[Backpack]], [[Quiver]], [[Prepared meal]]<sup>[3]</sup>, [[Pipe section]], [[Hatch cover]], [[Grate]], [[Quern]], [[Millston
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  • |{{RT0|▓|3:0}} |{{RT0|▓|3:0}}
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  • {{Quality|Fine|21:40, 3 April 2012 (UTC)}} ...frequently produce larger stacks - up to 6 plants each (with an average of 3.17) without fertilizer, or up to 10 plants each (with an average of 5.17) w
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  • |rowspan="3"| Carving knife |rowspan="3"| 150
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  • |1|| || || ||2|| || || ||3 |1|| || || ||2|| || || ||3
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  • ...ey|z}}). There are 12 months in the dwarven year divided into 4 seasons of 3 months each. Unlike the traditional Gregorian calendar, each dwarven month | style="padding: 0.2em; background: #cfc" rowspan="3" | Spring
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  • ...edia/commons/c/c6/Gold_bullion_2.jpg 400-tr.oz. bar of gold] is 645 cm<sup>3</sup>, which suggests that Dwarf Fortress's "bars" items consist of multipl ...ze_bar_sprite.png]]|source=[[Galena]]|density=11.34|mp=10589|val=2|valinc=-3*|notes=}}
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  • * 3 Proficient Carpenters/Architects * 3 [[Mechanism|rock mechanisms]]
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  • |1|| || || ||2|| || || ||3 |1|| || || ||2|| || || ||3
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  • |{{RT0|▓|3:0}} |{{RT0|▓|3:0}}
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  • {{Quality|Fine|21:40, 3 April 2012 (UTC)}} |3
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  • |{{RT0|▓|3:0}} |{{RT0|▓|3:0}}
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  • 3 [C:3:0:1]Related Historical Figures[C:7:0:0][B]
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  • ...exotic, poisonous sludge into your fortress by creating a tub filled with 3/7 water that everyone has to get through to enter the fortress. Include a s [%186]X+[#3:1]/[#7:0].[%186]
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  • |rowspan="3"| Carving knife |rowspan="3"| 150
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  • |1|| || || ||2|| || || ||3 |1|| || || ||2|| || || ||3
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  • {{Quality|Superior|17:10, 3 May 2015 (UTC)}} {{HealthStatus table row|symbol=≈|color=3:0:1|desc='''Cleaning request''' - [[Wound dresser]] needed to bathe off con
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  • ! colspan="3"| Temperate lake !! colspan="3"| Tropical lake | {{Tile|α|3:0}} [[Carp]]
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  • | rowspan="3" style="width:5em" | Administrator | rowspan="3" style="width:5em" | Organizer
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  • [GROWTH_PRINT:'%':'%':6:0:0:201600:235200:3] [GROWTH_PRINT:'%':'%':7:0:1:235200:268800:3]
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  • |- style="color: white; background: {{fgcolor|3:0}}" | style="padding: 0.15em 0.4em" | 3
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  • ...location, can be cycled with the {{k|F#}}-keys; for example, an area with 3 biomes present can be cycled using {{k|F1}}, {{k|F2}} and {{k|F3}}. The sel ...layer of soil or stone saturated with water, and a biome may contain up to 3 aquifer layers (theoretically more, but such would be rare to say the least
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  • |- style="color: white; background: {{fgcolor|3:0}}" | style="padding: 0.15em 0.4em" | 3
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  • |colspan=3 style="border: 1px solid #aaa;" align=center|Arrive at fortress location |colspan=3|
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  • ...ave no seeds and couldn't be planted even if you wanted to (see note "<sup>3</sup>", below). ..., outdoor plants are not restricted to specific biomes, but occur in up to 3 distinct locations:
    8 KB (1,041 words) - 04:04, 8 September 2017
  • ...3</sup>) * Size (in cm<sup>3</sup>) / 1,000,000 (cm<sup>3</sup> in a m<sup>3</sup>) ...eir body parts, which currently results in corpse weights that are about 1/3 heavier than expected.
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  • Build a [[mechanic's workshop]] soon and let him churn out about 2–3 dozens of [[mechanism]]s. Your carpenter should produce roughly as much woo [SKILL:3:MINING:2]
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  • | rowspan="3" style="width:5em" | Administrator | rowspan="3" style="width:5em" | Organizer
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  • ===Neandar Begin:(3 July 2008)=== ===(3 July 2008)===
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  • | rowspan="3" style="width:5em" | Administrator | rowspan="3" style="width:5em" | Organizer
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  • ! colspan="3"| Temperate lake !! colspan="3"| Tropical lake | {{Tile|α|3:0}} [[Carp]]
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  • |colspan=3 style="border: 1px solid #aaa;" align=center|Arrive at fortress location |colspan=3|
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  • |colspan=3 style="border: 1px solid #aaa;" align=center|Arrive at fortress location |colspan=3|
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  • ...frequently produce larger stacks - up to 6 plants each (with an average of 3.17) without fertilizer, or up to 10 plants each (with an average of 5.17) w |3
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  • ...up> (~50 kg). And as an adult (at 12 years old) it would be 220,000 cm<sup>3</sup> and weigh roughly 220 kg. ...ure_token#LAYS_EGGS|Egg-laying]] creatures in the default game define this 3 times, using LOCAL_CREATURE_MAT:EGGSHELL, LOCAL_CREATURE_MAT:EGG_WHITE, and
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  • ...Raw Tile|☺|3:7:0}} || {{Raw Tile|║|7:1}} {{Raw Tile|║|7:7:1}} {{Raw Tile|☺|3:7:1}} || {{Raw Tile|Ω|7:1}} {{Raw Tile|┼|7:7:1}} |- style="color: white; background: {{fgcolor|3:0}}"
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  • ...layer of soil or stone saturated with water, and an area may contain up to 3 aquifer layers (theoretically more are possible, but extremely rare). These :* 2(3)<sup>†</sup> Copper [[pick]]s (or bronze picks if your home civilization
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  • |tile=♠|color=5:0|biome=Subterranean Water/Layers 1-3|dry=b|value=4 ...le=τ|color=7:0|seasons={{seasons||1|1|}}|biome=Subterranean Water/Layers 1-3|dry=b|value=4
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  • {{Quality|Exceptional|17:15, 3 May 2015 (UTC)}} ...s!), by far the most valuable substance||{{Raw Tile|£|3:7:1}} {{Raw Tile|*|3:1}}
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  • {{HealthStatus table row|symbol=≈|color=3:0:1|desc='''Cleaning request''' - [[Wound dresser]] needed to bathe off con {{HealthStatus table row|symbol=Pz+|color=3:0:1|desc='''Paralyzed''' - Subject is completely paralyzed. Common effect o
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  • ...ff in. Dwarves consider it a bonus if the room is enclosed by 4 walls (or 3 and a door) for privacy. If you want to add some other item(s) that a dwarf FOR SPECIFIC EXAMPLES, USE ===LEVEL 3===
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  • [GROWTH_PRINT:5:5:6:0:1:67200:75600:3] [GROWTH_PRINT:5:5:6:0:1:117600:126000:3]
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  • ===(3 September 2008)=== ===(3 June 2014)===
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  • {{HealthStatus table row|symbol=≈|color=3:0:1|desc='''Cleaning request''' - Dwarf with cleaning labor enabled and [[s {{HealthStatus table row|symbol=Pz+|color=3:0:1|desc='''Paralyzed'''}}
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  • ...ff in. Dwarves consider it a bonus if the room is enclosed by 4 walls (or 3 and a door) for privacy. If you want to add some other item(s) that a dwarf FOR SPECIFIC EXAMPLES, USE ===LEVEL 3===
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  • ...e row|name=Plump helmet|tile=♠|color=5:0|biome=Subterranean Water/Layers 1-3|dry=b|value=4 ...le=τ|color=7:0|seasons={{seasons||1|1|}}|biome=Subterranean Water/Layers 1-3|dry=b|value=4
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  • [MACRO:CURSOR_UP_FAST:3] [MACRO:CURSOR_UP:3]
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  • [[File:minecart-example-3-v50.03.png|200px|Track carved.]] z +0 z +1 z +2 z +3
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  • {{Skill Box|Other Jobs|3:0|3:0| {{Skill Box|[[Broker]]|3:0|3:0|
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  • | FAT_TEMPLATE || fat:NP || LOCAL_CREATURE_MAT:FAT || || 1 || 100 || 3 || 5 || || 100 || LAYER | MUSCLE_TEMPLATE || muscle:muscles || LOCAL_CREATURE_MAT:MUSCLE || || 3 || 100 || 5 || 5 || || || LAYER
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  • ...up>, by far the most valuable substance||{{Raw Tile|£|3:7:1}} {{Raw Tile|*|3:1}} ...||stone/water<sup>3</sup>||Frozen Water||{{Raw Tile|█|3:3:1}} {{Raw Tile|•|3:1}}
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  • ...s!), by far the most valuable substance||{{Raw Tile|£|3:7:1}} {{Raw Tile|*|3:1}}||[[File:Raw adammantineSwatch.png|64px|center]] ...||stone/water<sup>3</sup>||Frozen Water||{{Raw Tile|█|3:3:1}} {{Raw Tile|•|3:1}}||[[File:IceSwatch.png|64px|center]]
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  • ...up>, by far the most valuable substance||{{Raw Tile|£|3:7:1}} {{Raw Tile|*|3:1}} ...||stone/water<sup>3</sup>||Frozen Water||{{Raw Tile|¦|3:3:1}} {{Raw Tile|•|3:1}}
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  • | FAT_TEMPLATE || fat:NP || LOCAL_CREATURE_MAT:FAT || || 1 || 100 || 3 || 5 || || 100 || LAYER | MUSCLE_TEMPLATE || muscle:muscles || LOCAL_CREATURE_MAT:MUSCLE || || 3 || 100 || 5 || 5 || || || LAYER
    12 KB (1,578 words) - 00:43, 4 April 2017
  • ...D_RECOVER token. ATTACK_PREPARE_AND_RECOVER:3:3 means "3 ticks to prepare, 3 ticks to recover"; this is the usual, for most attacks. Some attacks, such ...much higher accuracy; quick attacks reduce prepare and recover to about 2/3, but have lower velocity; wild attacks are slightly faster in preparation a
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  • | FAT_TEMPLATE || fat:NP || LOCAL_CREATURE_MAT:FAT || || 1 || 100 || 3 || 5 || || 100 || LAYER | MUSCLE_TEMPLATE || muscle:muscles || LOCAL_CREATURE_MAT:MUSCLE || || 3 || 100 || 5 || 5 || || || LAYER
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  • ...up> (~50 kg). And as an adult (at 12 years old) it would be 220,000 cm<sup>3</sup> and weigh roughly 220 kg. ...ure_token#LAYS_EGGS|Egg-laying]] creatures in the default game define this 3 times, using LOCAL_CREATURE_MAT:EGGSHELL, LOCAL_CREATURE_MAT:EGG_WHITE, and
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  • ....3 !! 1.4 !! 1.5 !! 1.6 !! 1.7 !! 1.8 !! 1.9 !! 2.0 !! 2.1 !! 2.2 !! 2.3 !! 2.4 !! 2.5 !! 2.6 !! 2.7 ! [[Steel]]<sup>3</sup>
    22 KB (3,486 words) - 14:32, 8 December 2011
  • ...D_RECOVER token. ATTACK_PREPARE_AND_RECOVER:3:3 means "3 ticks to prepare, 3 ticks to recover"; this is the usual, for most attacks. Some attacks, such ...much higher accuracy; quick attacks reduce prepare and recover to about 2/3, but have lower velocity; wild attacks are slightly faster in preparation a
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  • * {{DFtext|World Size}} is {{DFtext|Medium|3:1}} * {{DFtext|History}} is {{DFtext|Short|3:1}}
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  • ...|symbol='g'|color=6:0:0|hostile=N|swims=Y|flies=N|egg=N|milk=N|meat=Y|size=3,000|value=50}} ...'|color=7:0:0|hostile=N|swims=Y|flies=N|egg=N|milk=N|meat=Y|size=800|value=3}}
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  • | FAT_TEMPLATE || fat:NP || LOCAL_CREATURE_MAT:FAT || || 1 || 100 || 3 || 5 || || 100 || LAYER | MUSCLE_TEMPLATE || muscle:muscles || LOCAL_CREATURE_MAT:MUSCLE || || 3 || 100 || 5 || 5 || || || LAYER
    11 KB (1,324 words) - 00:46, 4 April 2017
  • ...be displayed for 2 seconds, so if it says "gems... shining" for 6 seconds, 3 gems are demanded. Materials will always be fetched ''in order'', so if at ...ite, sphalerite, or cassiterite. If you haven't dug deep enough, the first 3 types will be ignored.
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  • ..., the dwarf will begin collecting materials. Each artifact will require 1-3 "base items" and up to 7 additional items for decorations. The dwarf may we ...be displayed for 2 seconds, so if it says "gems... shining" for 6 seconds, 3 gems are demanded. However, the mood's primary material will always be show
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  • ...owchart Box|Press [[oil]] from [[olive]]s ([[fruit]]) in a [[screw press]]|3}} |colspan=3|
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  • | cabinets=3 | racks=3
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  • * At 1-5, they have a chance to bring 2-3 of each * At 6-10, this increases to 3-5 of each
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  • ...me=Bark scorpion|symbol=∙|color=6:0:1|food=No|playable=No|hostile=N/A|size=3|value=0|biome=Tropical grasslands, savannas, shrublands, coniferous forests {{v50_creaturecurrent table row|name=Brook lamprey|symbol=~|color=3:0:0|food=Yes|playable=No|hostile=N/A|size=200|value=0|biome=Temperate saltw
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  • ...up>, by far the most valuable substance||{{Raw Tile|£|3:7:1}} {{Raw Tile|*|3:1}} ...Galena]]||ore||Smelt into [[Lead]], a low-value metal, w/ a 50% chance<sup>3</sup> for [[Silver]]||{{Raw Tile|£|7:7:1}} {{Raw Tile|*|7:1}}
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  • * ''Labor'': 1 per every 3 tiles (~33%) of the tiles are excavated. ...hunting single-tile gems. As an added bonus, it is more efficient than a 3×3 design.
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  • * At 1-5, they have a chance to bring 2-3 of each * At 6-10, this increases to 3-5 of each
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  • ...most less-specialized dwarves are more likely to fall in the 5/3/2 or 4/3/3 end of the spectrum solely because there is a minimum investment necessary ...g items without paying for them: 2 animals (who pulled the wagon), and the 3 wood that make up the wagon.
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  • ...3</sup>) * Size (in cm<sup>3</sup>) / 1,000,000 (cm<sup>3</sup> in a m<sup>3</sup>) ...eir body parts, which currently results in corpse weights that are about 1/3 heavier than expected.
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  • ...o butcher a [[saltwater crocodile]] hatchling right away, rather than wait 3 years for it to mature and produce more meat and bones. |style="padding:0.2em;"|3
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  • {{DFtext|Urist McBitten, Cheesemaker has transformed into a werelizard!|3:1}} [GAIT:SWIM:Maximum Swim Speed:725:10:3:2175:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
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  • [MAX_TRUNK_DIAMETER:2] up to 3-4m [ROOT_RADIUS:3]
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  • ...ally vulnerable to being blocked by trees, since [[wagon]]s require a path 3-tiles wide and cannot pass within 1 tile of a tree. Trees do not form a fl ...affic will trample them away. To grow from a sapling to a tree takes only 3 months and 16.8 days. Trees do not need to be (and can't be) "planted" - e
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  • Almost all workshops measure 3 tiles square, 3x3, but a few are 5x5, or even a single tile. Not all square Tier 3 workshops use Tier 2 materials and possibly Tier 0 and/or Tier 1 materials.
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  • |- style="color: white; background: {{fgcolor|3:0}}" | style="padding: 0.15em 0.4em" | 3
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  • ...owchart Box|Press [[oil]] from [[olive]]s ([[fruit]]) in a [[screw press]]|3}} |colspan=3|
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  • ...[Bark scorpion]]|symbol=∙|color=6:0:1|food=No|playable=No|hostile=N/A|size=3|value=0|biome=Tropical grasslands, savannas, shrublands, coniferous forests {{CreatureCurrent table row|name=[[Brook lamprey]]|symbol=~|color=3:0:0|food=Yes|playable=No|hostile=N/A|size=200|value=0|biome=Temperate saltw
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  • ...ls. If you have a 1- or 2-wide hall, one animal is enough. If you have a 3-wide hallway (wide enough for a [[caravan]]), you need to restrain two anim This can hold 3 archers/side, and has the potential to be as many "archer levels" tall as y
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  • [C:3:0:1]Related Historical Figures[C:7:0:0][B] Setup game: View Biome 3
    237 KB (33,753 words) - 21:06, 23 June 2017
  • ...ocation, can be cycled with the {{Key|F#}}-keys; for example, an area with 3 biomes present can be cycled using {{Key|F1}}, {{Key|F2}} and {{Key|F3}}. T ...ry unit of hematite you are lucky enough to find. Without magma it will be 3 trees per hematite.
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  • ...be displayed for 2 seconds, so if it says "gems... shining" for 6 seconds, 3 gems are demanded. Materials will always be fetched ''in order'', so if at ...per day), this counter is decremented by 1, running down to zero in about 3 months. When the counter would ordinarily be decremented when it has alrea
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  • | style="padding: 0.2em; background: #cfc" rowspan="3" | Spring | style="padding: 0.2em; background: #ffc" rowspan="3" | Summer
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  • {{DFtext|Urist McBitten, Cheesemaker has transformed into a werelizard!|3:1}} [GAIT:SWIM:Maximum Swim Speed:725:10:3:2175:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
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  • FOR SPECIFIC EXAMPLES, USE ===LEVEL 3=== If it is 2&times;2, 3&times;3 or more, square designs are probably the first choice of many players. Easy
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  • | cabinets=3 | racks=3
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  • ...exotic, poisonous sludges into your fortress by creating a tub filled with 3/7 water that everyone has to get through to enter the fortress. Include a s ...cart dump to the refuse pile in your routes. Note: when I built this I had 3 hatches with 6 necromancers overlooking each (I had plenty of them since I
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  • ill-sized art actions (3): Setup game: View Biome 3
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  • ...location, can be cycled with the {{k|F#}}-keys; for example, an area with 3 biomes present can be cycled using {{k|F1}}, {{k|F2}} and {{k|F3}}. The sel ...layer of soil or stone saturated with water, and a biome may contain up to 3 aquifer layers (theoretically more, but such would be rare to say the least
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  • | Death || pale fabric || style="background: {{fgcolor|3:1}};"|Pale blue | Dusk || translucent cloth || style="background: {{fgcolor|3:1}};"|Clear
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  • FOR SPECIFIC EXAMPLES, USE ===LEVEL 3=== If it is 2&times;2, 3&times;3 or more, square designs are probably the first choice of many players. Easy
    24 KB (3,511 words) - 20:53, 15 November 2021
  • FOR SPECIFIC EXAMPLES, USE ===LEVEL 3=== If it is 2&times;2, 3&times;3 or more, square designs are probably the first choice of many players. Easy
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  • Ignore the default page '''{{DFtext|p|2:1}}{{DFtext|: Positions|3:1:1}}''' page for now, because you want to make the right '''{{DFtext|n|2:1 Navigation is ''tricky'', so let's do the first 3 selections together:
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  • 3. Because of the way wells are, a single hole in a flat ceiling, it makes it 3. As far as the well itself goes, they take up very little space in your act
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  • * ''Labor'': 1 per every 3 tiles (~33%) of the tiles are excavated. ...hunting single-tile gems. As an added bonus, it is more efficient than a 3×3 design.
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  • *[WOUND_COLOR_FUNCTION_LOSS:3:0:1] *[SKY:178:3:0:0]
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  • ...s (except [[tetrahedrite]]) cost 6 points each, and bituminous coal* costs 3 points each (and you already have an anvil included), you can carry the sup * 1 [[wood]] (for [[charcoal]] to smelt the coal): 3 points
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  • ...>3</sup>) * Size *10 (in cm<sup>3</sup>) / 1,000,000 (cm<sup>3</sup>/m<sup>3</sup>) ...ap should diminish the size of the item by 4cm<sup>3</sup> (i.e. 600cm<sup>3</sup>/150). Whether this is true is currently untested.{{verify}}
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  • {{av}}{{Quality|Exceptional|09:22, 3 July 2010 (UTC)}} * The output can also be inverted by using a 0-3 pressure plate.
    13 KB (1,944 words) - 20:12, 23 June 2017
  • [GROWTH_PRINT:'%':'%':2:0:0:109200:142800:3] [GROWTH_PRINT:'%':'%':2:0:0:126000:159600:3]
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  • ...ugh some others can smash them. With a little tinkering, doors can be made 3 tiles wide or more, but this remains mostly for aesthetics without much pra :Bridges come in 3 forms - a permanent construction ''(a [[floor]] or top of a [[wall]] built
    43 KB (7,277 words) - 16:28, 26 July 2021
  • ...anvil. Since copper ore costs 6 points a piece, and bituminous coal costs 3 points each, you can carry the supplies for FOUR copper items for less than * 1 [[wood]] (for [[charcoal]] to smelt the coal): 3 points
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  • * ''Labor'': 1 per every 3 tiles (~33%) of the tiles are excavated. ...hunting single-tile gems. As an added bonus, it is more efficient than a 3×3 design.
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  • | Death || pale fabric || style="background: {{fgcolor|3:1}};"|Pale blue | Dusk || translucent cloth || style="background: {{fgcolor|3:1}};"|Clear
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  • ...versa. Note that the attributes {{DFtext|Inside|6:0:0}}, {{DFtext|Outside|3:0:1}} are of no relevance. You can grow surface plants indoors by channelin | 3 (1×3) || 1 || '''0.333'''
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  • ...s (except [[tetrahedrite]]) cost 6 points each, and bituminous coal* costs 3 points each (and you already have an anvil included), you can carry the sup * 1 [[wood]] (for [[charcoal]] to smelt the coal): 3 points
    7 KB (1,037 words) - 00:37, 21 December 2022
  • [GAIT:SWIM:Maximum Swim Speed:725:10:3:2175:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50] [GAIT:SWIM:Faster Swim:1450:5:3:2175:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
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  • ...traffic tramples them away. Growth from a sapling to a tree takes exactly 3 months and 16.8 days, a surprisingly short duration. Many underground trees ...={{tile|♠|0:1}}|hab=<span style="color:teal">Subterranean Cavern (layers 2-3)</span>|align=All|decid=No|wt=0.650|pref=gloomy appeal}}
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  • ...em. With a little tinkering, doors can be made [[Door#Free-standing_doors|3-tile wide]] or more, but this remains mostly for aesthetics without much pr :Bridges come in 3 forms - a permanent construction ''(a [[floor]] or top of a [[wall]] built
    41 KB (6,894 words) - 15:00, 2 November 2015
  • ...bulk 15), 10 shields (bulk 10), 20 figurines (bulk 5), 33 large gems (bulk 3), or 100 earrings (bulk 1), or any equivalent combination thereof. | 3
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  • |3× ...of ingredients!). (Exact calculation: (2*10 + 3*10 + 3*2 + 3*2 + 4*2)(5 + 3 + 1 + 2).
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  • * The output can also be inverted by using a 0-3 pressure plate. * You can use a 0-3 and a 4-7 pressure plate at the same time to get the result and its inversi
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  • {{Skill Box|LCYAN|0:0|3:1| {{Skill Box|CYAN|3:0|3:0|
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  • * {{Tile|?|3:1}} '''No Job:''' The creature has no job and no destination. Tame animals * {{Tile|!|3:0}} '''[[Stress|Emotional breakdown]]:''' The dwarf is stumbling around obl
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  • * The output can also be inverted by using a 0-3 pressure plate. * You can use a 0-3 and a 4-7 pressure plate at the same time to get the result and its inversi
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  • {{quality|Exceptional|23:28, 15 August 2012 (UTC)}}{{Metal|color=3:3:1|name=Adamantine|wiki=Adamant| ...cle of clothing: 6 cloth is required for a robe, 5 for a cloak or a dress, 3 for trousers or a shirt, 2 for a vest or hood, but 1 cloth produces a pair
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  • Ignore the default page '''{{DFtext|p|2:1}}{{DFtext|: Positions|3:1:1}}''' page for now, because you want to make the right '''{{DFtext|n|2:1 Navigation is ''tricky'', so let's do the first 3 selections together:
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  • [GAIT:SWIM:Maximum Swim Speed:725:10:3:2175:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50] [GAIT:SWIM:Faster Swim:1450:5:3:2175:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
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  • ...of ingredients!). (Exact calculation: (2*10 + 3*10 + 3*2 + 3*2 + 4*2)(5 + 3 + 1 + 2). (finely-minced = 3) x (value of cheese = 10☼)
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  • * ''Labor'': 1 per every 3 tiles (~33%) of the tiles are excavated. ...hunting single-tile gems. As an added bonus, it is more efficient than a 3×3 design.
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  • {{Quality|Superior|17:09, 3 July 2013 (UTC)}} ** 1/3 chance of a random type of [[leather]], visible once creature is known
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  • <code>[CLUSTER_NUMBER:1:3]</code> <code>[COLOR:3:0:0]</code>
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  • * [[File:status_nojob_icon.png]] / {{Tile|?|3:1}} '''No Job:''' The creature has no job and no destination.<!-- Tame anim * [[File:status_oblivious_icon.png]] / {{Tile|!|3:0}} '''[[Mental_breakdown#Oblivious|Oblivious]]:''' The dwarf is stumbling
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  • *[WOUND_COLOR_FUNCTION_LOSS:3:0:1] *[SKY:178:3:0:0]
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  • *[[Bituminous coal]] smelts into 3 [[coke]] | [[Cassiterite]][3]
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  • [SKY:178:3:0:0] ...view lets it stack more of them in the column (3 at size 5, and 5 at size 3).
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  • Almost all workshops measure 3 tiles square, 3×3, but a few are 5×5, or even a single tile. Not all squares of all workshop ...of a Tier-1 workshop (but may also include new raw materials); and a Tier-3 workshop processes the output of a Tier-2 workshop (but may also include in
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  • |value=3 |[[File:microcline_sprite.png]] / {{Raw Tile|%|3:7:1}} {{Raw Tile|•|3:1}} || aqua ||[[File:MicroclineSwatch.png|64px|center]]||[[Microcline]]||Al
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  • In a word, don't. A creature's speed will drop to 1/3 of normal while on the ground. Use {{K|s}} to stand up again in Adventure M :* if exhaustion >= 2000, lvl = lvl x 3/4 (75%)
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  • So, for example, a 3-tile bridge takes {3 tiles/4=3/4 -> 0} +1 = 1 building material. A 4-tile bridge takes {4/4=1} +1 = 2. A 5 ╔═╗[#3:0]▓[#]
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  • ...[[wild strawberry]] or none at all, a proficient herbalist will often pick 3 or 4, and sometimes 5. *'''[[Wood]]''': Wood is a bargain at only 3☼ per log, and the 100 logs you can bring in exchange for a steel battle a
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  • ** 1/3 chance of a random type of [[leather]], visible once creature is known ** 1/3 chance of a random [[weapon]] (4/5) or [[ammo]](1/5) (1% exotic)
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  • | evil rain sickness<sup>3</sup> : 3. Evil rain typically only causes minor symptoms such as blisters, bruising,
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  • | The size of the custom building, in number of tiles. Defaults to 3:3. Maximum possible size is 31x31. ...in which dwarves will stand when they are performing tasks. Defaults to 3:3 (bottom-right).
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  • * The output can also be inverted by using a 0-3 pressure plate. * You can use a 0-3 and a 4-7 pressure plate at the same time to get the result and its inversi
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  • ...ugh some others can smash them. With a little tinkering, doors can be made 3 tiles wide or more, but this remains mostly for aesthetics without much pra :Bridges come in 3 forms - a permanent construction ''(a [[floor]] or top of a [[wall]] built
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  • ! Level 1 !! Level 2 !! Level 3 !! Level 4 ! Level 1 !! Level 2 !! Level 3 !! Level 4
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  • ...y are made at a [[Carpenter's workshop]] with 1 log or at a [[Forge]] with 3 bars of metal. [[pot|Pots]], the stoneware equivalent of barrels, can also ...are made at a [[Carpenter's workshop]] with 1 log or at a [[Forge]] with 3 bars of metal.
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  • | evil rain sickness<sup>3</sup> : 3. Evil rain typically only causes minor symptoms such as blisters, bruising,
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  • | <span style="color:red">APPOINTED_BY '''(3)'''</span> </br> <span style="color:gray">COMMANDER</span> </br> <span styl ...s replaced by a wrong landholder number (1 replaced by 3), then the number 3 is still correctly attached to the settlement.
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  • ...ewhat misleading, in that a one-tile wide green path is sufficient for the 3-tile wide wagons; the green {{Raw Tile|W|2:2:1}}s represent only the ''cent As long as you have a 3-tile wide path to the depot that reaches ''any'' natural-land tiles at the
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  • | rowspan=3 |Vib ||Strings ||{{Y}}|| {{Y}}|| || || || || | rowspan=3 |Prod ||Bow || || || ||{{Y}}||{{Y}}|| {{Y}}||
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  • {{Quality|Exceptional|17:26, 3 May 2015 (UTC)}} |{{RT|┼|3:3:1}}
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  • * 3 [[Log]]s ...select {{key|b}}uild menu and choose {{key|m}}achines/fluids. It requires 3 [[wood]] and generates 90 net power, which can be used for operating one or
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  • JUSTIFIED_IF_NO_REPERCUSSIONS -3 JUSTIFIED_IF_NO_REPERCUSSIONS -3
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  • ...likelyhood of them appearing there: generally 1 for not very often, up to 3 for very often (ie. dwarves in mountains). [BIOME_SUPPORT:MOUNTAIN:3]
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  • ! Level 1 !! Level 2 !! Level 3 !! Level 4 ! Level 1 !! Level 2 !! Level 3 !! Level 4
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  • [GROWTH_PRINT:'%':'%':2:0:0:0:67200:3] [GROWTH_PRINT:'%':'%':2:0:0:67200:134400:3]
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  • Dungeon Prep Overflow 3 Dungeon Floodfill Overflow 3
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  • ...versa. Note that the attributes {{DFtext|Inside|6:0:0}}, {{DFtext|Outside|3:0:1}} are of no relevance. You can grow surface plants indoors by channelin | 3 (1×3) || 1 || '''0.333'''
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  • ...object end (1st chosen), one at the lever end (2nd chosen), for a total of 3 mechanisms used: one lever plus a link at each end. Link the same lever to ...are just logs - 1 log can get you up to 3 tiles in a straight line (though 3 logs can extend to 10 tiles) horizontally, or 1 single tile vertically, and
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  • ...r 2010 (UTC)}}{{av}}{{Spoiler}}{{23a Metal|wiki=Adamant|color=3:1|fcolor=3:3:1|name=Adamantine|ore1=£|ore2=£|ore1tile=*|ore2tile=φ| ore1color=3:7:1|ore2color=3:7:1|ore1tilecolor=3:1|ore2tilecolor=3:1|
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  • | rowspan=3 |Vib ||Strings ||{{Y}}|| {{Y}}|| || || || || | rowspan=3 |Prod ||Bow || || || ||{{Y}}||{{Y}}|| {{Y}}||
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  • | [evil rain] sickness<sup>3</sup> :<small>3. Evil rain typically only causes minor symptoms such as blisters, bruising,
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  • ...s dug out area, sometimes layer 1's caved in section may change into layer 3's soil type. Making it an aquifer too. Thus making the cave-in method impos *Channel out the area the plug will fall into. (Slide 3)
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  • {{Quality|Exceptional|[[User:Reilwin|Reilwin]] 03:58, 3 April 2012 (UTC)}} * Deconstruct the initial wagon for the 3 wood it provides.
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  • |rowspan="12"|Upper Body||Dress||10||3/3||Clothes||Clothes|| || || || ||10||50||Under |Shirt||10||3/3||Clothes||Clothes|| || || || ||10||50||Under
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  • | 3 || {{text anchor|SWAMP_TEMPERATE_FRESHWATER}} || Temperate Freshwater Swamp | {{text anchor|NOT_FREEZING}} || 3-26 || All land biomes excluding Mountain, Glacier, and Tundra
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  • * The output can also be inverted by using a 0-3 pressure plate. * You can use a 0-3 and a 4-7 pressure plate at the same time to get the result and it's invers
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  • Every tile in Dwarf Fortress is described as {{DFtext|Outside|3:1}} or {{DFtext|Inside|6:0}}, {{DFtext|Light|6:1}} or {{DFtext|Dark|0:1}}, There are 8 different combinations, and only 3 of them occur naturally:
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  • ...9 (170 rejects, most of them very fast; ~8 minutes total generation on a 2.3 GHz dual-core) Found by: --[[User:DFD|DFD]] 09:09, 3 March 2008 (EST)
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  • | 3 || {{text anchor|SWAMP_TEMPERATE_FRESHWATER}} || Temperate Freshwater Swamp | {{text anchor|NOT_FREEZING}} || 3-26 || All land biomes excluding Mountain, Glacier, and Tundra
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  • ** 1/3 chance of a random type of [[leather]] ** 1/3 chance of a random [[weapon]] (4/5) or [[ammo]] (1/5) (1% exotic)
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  • | The size of the custom building, in number of tiles. Defaults to 3:3. Maximum possible size is 31x31. ...in which dwarves will stand when they are performing tasks. Defaults to 3:3 (bottom-right).
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  • Almost all workshops measure 3 tiles square, 3×3, but a few are 5×5, or even a single tile. ...of a Tier-1 workshop (but may also include new raw materials); and a Tier-3 workshop processes the output of a Tier-2 workshop (but may also include in
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  • ...t end (first chosen), one at the lever end (second chosen), for a total of 3 mechanisms used: one lever plus a link at each end. Link the same lever to ...are just logs - 1 log can get you up to 3 tiles in a straight line (though 3 logs can extend to 10 tiles) horizontally, or 1 single tile vertically, and
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  • ** 1/3 chance of a random type of [[leather]] ** 1/3 chance of a random [[weapon]] (4/5) or [[ammo]] (1/5) (1% exotic)
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  • ...s dug out area, sometimes layer 1's caved in section may change into layer 3's soil type. Making it an aquifer too. Thus making the cave-in method impos *Channel out the area the plug will fall into. (Slide 3)
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  • | The size of the custom building, in number of tiles. Defaults to 3:3. Maximum possible size is 31x31. ...in which dwarves will stand when they are performing tasks. Defaults to 3:3 (bottom-right).
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  • ...t end (first chosen), one at the lever end (second chosen), for a total of 3 mechanisms used: one lever plus a link at each end. Link the same lever to ...are just logs - 1 log can get you up to 3 tiles in a straight line (though 3 logs can extend to 10 tiles) horizontally, or 1 single tile vertically, and
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  • | 3 || SWAMP_TEMPERATE_FRESHWATER || Temperate Freshwater Swamp | NOT_FREEZING || 3-26 || All land biomes excluding Mountain, Glacier, and Tundra
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  • * 3 [[Log]]s ...lect {{key|b}}uild menu and choose {{key|M}}achine components. It requires 3 [[wood]] and generates 90 net power, which can be used for operating one or
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  • ...ls. If you have a 1- or 2-wide hall, one animal is enough. If you have a 3-wide hallway, a single pastured animal placed in the middle is still suffic This can hold 3 archers/side, and has the potential to be as many "archer levels" tall as y
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  • In a word, don't. A creature's speed will drop to 1/3 of normal while on the ground. Use {{K|s}} to stand up again in Adventure M :* if exhaustion >= 2000, lvl = lvl x 3/4 (75%)
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  • ...lso be purchased before embarking. Wood is quite inexpensive, costing only 3☼ per log, and you may wish to bring a large number of logs when embarking |style="border:1px #AAA solid;padding:0.2em;"| caverns 2-3
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  • | 3 || {{text anchor|SWAMP_TEMPERATE_FRESHWATER}} || Temperate Freshwater Swamp | {{text anchor|NOT_FREEZING}} || 3-26 || All land biomes excluding Mountain, Glacier, and Tundra
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  • * 3 [[Log]]s ...lect {{key|b}}uild menu and choose {{key|M}}achine components. It requires 3 [[wood]] and generates 90 net power, which can be used for operating one or
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  • Almost all workshops measure 3 tiles square, 3x3, but a few are 5x5, or even a single tile. Not all square ...of a Tier-1 workshop (but may also include new raw materials); and a Tier-3 workshop processes the output of a Tier-2 workshop (but may also include in
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  • ...of grass. Therefore, a creature of standard speed and agility with [GRAZER:3] would not be able to survive, and creatures with [GRAZER:4] require a cons | 20 || 3,000,000 || ||
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  • ...Craftsdwarf ||rowspan="3"| [[Craftsworking]] || [[Bone carver]] ||rowspan="3"| ..."| Farmer ||rowspan="3"| [[Farming (workshop)]] || [[Thresher]] ||rowspan="3"|
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  • So, for example, a 3-tile bridge takes {3 tiles/4=3/4 -> 0} +1 = 1 building material. A 4-tile bridge takes {4/4=1} +1 = 2. A 5 ╔═╗[#3:0]▓[#]
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  • * 3 [[Log]]s ...lect {{key|b}}uild menu and choose {{key|M}}achine components. It requires 3 [[wood]] and generates 90 net power, which can be used for operating one or
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  • ...), and traps. Detection range increases with skill, but up to a maximum of 3 tiles away. Hard to train. Adding some points here is advisable. ...d. It is worth noting that ambusher only is checked once the adventurer is 3 tiles or closer to the enemy - at 4 tiles and up, you will remain hidden fr
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  • ...y are made at a [[Carpenter's workshop]] with 1 log or at a [[Forge]] with 3 bars of metal. Barrels can be disabled in a stockpile to prevent haulers fr ...are made at a [[Carpenter's workshop]] with 1 log or at a [[Forge]] with 3 bars of metal. Bars and blocks will stack into a bin, but not into any othe
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  • | The size of the custom building, in number of tiles. Defaults to 3:3. Maximum possible size is 31x31. ...in which dwarves will stand when they are performing tasks. Defaults to 3:3 (bottom-right).
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  • ...up> (~50 kg). And as an adult (at 12 years old) he would be 220,000 cm<sup>3</sup> and weigh roughly 220 kg. e.g. [CLUSTER_NUMBER:1:3]
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  • ||+3 |4/3×
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  • [CLUSTERSIZE:3] [GROWTH_PRINT:'%':'%':6:0:0:56000:89600:3]
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  • ...If you have a 1- or 2-tile-wide hall, one animal is enough. If you have a 3-tile-wide hallway, a single pastured animal placed in the middle is still s '''One ballista vs 3-wide hallway'''
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  • ...ure mode for entities with sites. Dwarves, Elves, and Humans take up tier 3, 2, and 1 respectively. Order doesn't need to be maintained; a custom creat ...p placing civs and get down to the history aspect of worldgen. Defaults to 3.
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  • |heart=2-3 |ivory=3
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  • |{{RT|┼|3:3:1}} |{{RT|X|3:3:1}}
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  • ...ls. If you have a 1- or 2-wide hall, one animal is enough. If you have a 3-wide hallway, a single pastured animal placed in the middle is still suffic '''One ballista vs 3-wide hallway'''
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  • {{Quality|Exceptional|[[User:Reilwin|Reilwin]] 03:58, 3 April 2012 (UTC)}} * Deconstruct the initial wagon for the 3 wood it provides.
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  • Build a [[mechanic's workshop]] soon and let him churn out about 2–3 dozens of [[mechanism]]s. Your carpenter should produce roughly as much woo : 1) "Boss Axe", '''Leader'''/Security: Axe +3, Armor User +5, Appraise +1, Judge of Intent +1*
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  • ...[[wild strawberry]] or none at all, a proficient herbalist will often pick 3 or 4, and sometimes 5. ...ly, and that [[goblin]]s are going to want in at some point or another. A 3-wide entrance corridor should suffice at first - it is wide enough to accep
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  • ...ategory for similar skills - "Woodworker", in the instance of the previous 3 examples, would imply similar expertise with 2 or more skills in that one c {{Skill Box|Social|3:1|3:1|
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  • ...lacement. They can, however, be rotated, or deconstructed back into their 3 parts (with {{k|q}}-{{k|x}}), to be moved elsewhere. Both the construction ...l rate of fire (and maybe accuracy) of the engine - the best are made with 3 masterwork parts{{verify}}. This won't make up for an untrained siege opera
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  • |liver=3 |tripe=3
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  • |heart=2-3 |ivory=3
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  • ...s that.]]Every tile in ''Dwarf Fortress'' is described as {{DFtext|Outside|3:1}} or {{DFtext|Inside|6:0}}, {{DFtext|Light|6:1}} or {{DFtext|Dark|0:1}}, * {{DFtext|Outside |3:1}}{{DFtext|Light |6:1}}{{DFtext|Above Ground|2:1}} - Outdoors, or within o
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  • ...If you have a 1- or 2-tile-wide hall, one animal is enough. If you have a 3-tile-wide hallway, a single pastured animal placed in the middle is still s '''One ballista vs 3-wide hallway'''
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  • [WOUND_COLOR_FUNCTION_LOSS:3:0:1] An important function of the part is completely lost, but the part is [SKY:178:3:0:0]
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  • |{{Raw Tile|%|3:7:1}} {{Raw Tile|•|3:1}}||[[Microcline]]||All Stone'''(L)'''|| |{{Raw Tile|•|3:0}} Teal
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  • [ROOT_RADIUS:3] [GROWTH_DENSITY:3]
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  • ...r, constructed wood, bed, barrel containing a large amount of food, table, 3 chairs. ...beds, 4 tables, 8 chairs. 2F (mezzanine) - 1 wide pathway from ramp, then 3-wide shelf on next wall with 2 tables, 4 chairs.
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  • * Deconstruct the initial wagon for the 3 wood it provides. *Your goal is to build a fortress that can produce 3 adamantine armor sets and some adamantine weapons of your choice.
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  • ...be displayed for 2 seconds, so if it says "gems... shining" for 6 seconds, 3 gems are demanded. However, the mood's '''primary''' material will always b ...macabre moods will select either 1 vermin remains, 1 stack of bones, or 1-3 skulls.
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  • ! colspan="3" | Character Size | 4:3
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  • ...with sites. [[Dwarf|Dwarves]], [[elf|elves]], and [[human]]s take up tier 3, 2, and 1 respectively. Order doesn't need to be maintained; a custom entit ...p placing civs and get down to the history aspect of worldgen. Defaults to 3.
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  • [MAX_TRUNK_HEIGHT:3] [ROOT_RADIUS:3]
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  • ...lacement. They can, however, be rotated, or deconstructed back into their 3 parts (with {{k|q}}-{{k|x}}), to be moved elsewhere. Both the construction ...l rate of fire (and maybe accuracy) of the engine - the best are made with 3 masterwork parts{{verify}}. This won't make up for an untrained siege opera
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  • ...ndead_magic/ story]) ''Art by Sarasti'']]'''Intelligent undead''' {{Tile|Ñ|3:1}} is a generalized name for all undead [[night creature]]s that are senti [[File:Necro King 3.jpg|thumb|right|A necromancer animates the corpses of some invading elves a
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  • [DISPLAY_COLOR:3:0:1] [GROWTH_PRINT:5:5:3:0:1:352800:403200:2]
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  • ...te, select the site's name and press {{k|z}} to center the cursor {{Tile|O|3:1}} to the site on the map. A green line will be drawn between the player's | {{k|8|2|4|6|7|9|1|3|↑|↓|←|→}} || Navigate the map
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  • ...lligent_undead_sprite_preview.png|right]]'''Intelligent undead''' {{Tile|Ñ|3:1}} (also known as '''raised undead''' in-game) is a generalized name for a [[File:Necro King 3.jpg|thumb|right|A necromancer animates the corpses of some invading elves a
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  • [[File:minecart-example-3.png|Track carved.]] z +0 z +1 z +2 z +3
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  • * 3 [[Log]]s ...lect {{key|b}}uild menu and choose {{key|M}}achine components. It requires 3 [[wood]] and generates 90 net power, which can be used for operating a [[Sc
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  • ...ugh some others can smash them. With a little tinkering, doors can be made 3 tiles wide or more, but this remains mostly for aesthetics without much pra ...narrow corridors (width 1 or 2), or in matched pairs against the walls of 3-wide corridors, preferably in places where enemy archers can't easily fire
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  • ...most less-specialized dwarves are more likely to fall in the 5/3/2 or 4/3/3 end of the spectrum solely because there is a minimum investment necessary ...g items without paying for them: 2 animals (who pulled the wagon), and the 3 wood that make up the wagon.
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  • |{{Raw Tile|%|3:7:1}} {{Raw Tile|•|3:1}}||[[Microcline]]||All Stone'''(L)''' |{{Raw Tile|•|3:0}} Teal
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  • Density in ''Dwarf Fortress'' is in units of kg/m<sup>3</sup>*. ...gold is 19.32 grams/cm<sup>3</sup>, which works out to be 19,320 kg/m<sup>3</sup>, the same numeric value as the density of DF [[gold]] (see table belo
    5 KB (666 words) - 03:27, 3 December 2023
  • ...s that.]]Every tile in ''Dwarf Fortress'' is described as {{DFtext|Outside|3:1}} or {{DFtext|Inside|6:0}}, {{DFtext|Light|6:1}} or {{DFtext|Dark|0:1}}, * {{DFtext|Outside |3:1}}{{DFtext|Light |6:1}}{{DFtext|Above Ground|2:1}} - Outdoors, or within o
    4 KB (571 words) - 14:51, 9 January 2023
  • ...ional|18:25, 8 November 2010 (UTC)}}{{Ore|name=Raw Adamantine|tile=£|color=3:7:1 ...:1}},{{Raw Tile|▲|3:1}},{{Raw Tile|^|7:1}},{{Raw Tile|^|0:1}},{{Raw Tile|^|3:1}}) or volcano tile ({{Raw Tile|^|4:1}}) in the Region map. The adamantine
    4 KB (690 words) - 15:08, 8 December 2011
  • ...te, select the site's name and press {{k|z}} to center the cursor {{Tile|O|3:1}} to the site on the map. A green line will be drawn between the player's | {{k|8|2|4|6|7|9|1|3|↑|↓|←|→}} || Navigate the map
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  • {{KeyConventions|3}} ...out initiating a command use {{K|Space}}. You will see {{DFtext|*PAUSED*|3:3:1}} appear in the upper left corner of the window when the game is paused.
    64 KB (10,735 words) - 21:26, 12 August 2014
  • |{{RT|┼|3:3:1}} |{{RT|X|3:3:1}}
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  • |3||[[Whip wine]] |3||[[Gem]] (rough), [[Log]], [[Ore]], [[Stone]] (both economic and non-econom
    17 KB (2,087 words) - 02:39, 2 July 2012
  • *{{DFtext|Brawl|3:1}} * Late afternoon (3:30pm)
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  • d.is_labor_state_dirty(3) || || d.has_health_issue(3,0)
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  • Build a [[mechanic's workshop]] soon and let him churn out about 2–3 dozens of [[mechanism]]s. Your carpenter should produce roughly as much woo : 1) "Boss Axe", '''Leader'''/Security: Axe +3, Armor User +5, Appraise +1, Judge of Intent +1*
    16 KB (2,671 words) - 16:14, 22 December 2022
  • ...most less-specialized dwarves are more likely to fall in the 5/3/2 or 4/3/3 end of the spectrum solely because there is a minimum investment necessary ...g items without paying for them: 2 animals (who pulled the wagon), and the 3 wood that make up the wagon.
    49 KB (8,344 words) - 03:59, 20 December 2022
  • ...ugh some others can smash them. With a little tinkering, doors can be made 3 tiles wide or more, but this remains mostly for aesthetics without much pra ...narrow corridors (width 1 or 2), or in matched pairs against the walls of 3-wide corridors, preferably in places where enemy archers can't easily fire
    50 KB (8,538 words) - 03:18, 20 December 2022
  • ...most less-specialized dwarves are more likely to fall in the 5/3/2 or 4/3/3 end of the spectrum solely because there is a minimum investment necessary ...g items without paying for them: 2 animals (who pulled the wagon), and the 3 wood that make up the wagon.
    49 KB (8,347 words) - 15:27, 26 September 2023
  • ...y are made at a [[Carpenter's workshop]] with 1 log or at a [[Forge]] with 3 bars of metal. Barrels can be disabled in a stockpile to prevent haulers fr ...y are made at a [[Carpenter's workshop]] with 1 log or at a [[Forge]] with 3 bars of metal. Bars and blocks will stack into a bin, but not into any othe
    13 KB (2,168 words) - 11:27, 2 December 2023
  • |{{Raw Tile|%|3:7:1}} {{Raw Tile|•|3:1}}||[[Microcline]]||All Stone'''(L)'''|| Yes || |{{Raw Tile|•|3:0}} Teal
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  • Density in Dwarf Fortress is measured in terms of kg/m<sup>3</sup>* ...gold is 19.32 grams/cm<sup>3</sup>, which works out to be 19,320 kg/m<sup>3</sup>, the same numeric value as the density of DF Gold (see table below).)
    5 KB (686 words) - 14:06, 2 December 2023
  • *{{DFtext|Brawl|3:1}} * Late afternoon (3:30pm)
    10 KB (1,590 words) - 19:08, 16 October 2023
  • ...y are made at a [[Carpenter's workshop]] with 1 log or at a [[Forge]] with 3 bars of metal. Barrels can be disabled in a stockpile to prevent haulers fr ...y are made at a [[Carpenter's workshop]] with 1 log or at a [[Forge]] with 3 bars of metal. Bars and blocks will stack into a bin, but not into any othe
    13 KB (2,085 words) - 11:41, 2 December 2023
  • ..., the dwarf will begin collecting materials. Each artifact will require 1-3 "base items" and up to 7 additional items for decorations. The dwarf may we ...be displayed for 2 seconds, so if it says "gems... shining" for 6 seconds, 3 gems are demanded. However, the mood's primary material will always be show
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  • [GROWTH_PRINT:'%':'%':2:0:0:142800:218400:3] [GROWTH_PRINT:'%':'%':6:0:0:184800:218400:3]
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  • [GROWTH_PRINT:0:6:2:0:0:0:67200:3] [GROWTH_PRINT:0:6:2:0:0:100800:168000:3]
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  • |{{RT|┼|3:3:1}} |{{RT|X|3:3:1}}
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  • {{KeyConventions|3}} | {{k|8}} {{k|2}} {{k|4}} {{k|6}} {{k|7}} {{k|9}} {{k|1}} {{k|3}}
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  • * 3 pest vermin (VERMIN_EATER) - [[large roach]]es, [[lizard]]s, and [[rat]]s * 3 ordinary vermin (VERMIN_GROUNDER) - birds, insects, squirrels, etc.
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  • [ROOT_RADIUS:3] [GROWTH_PRINT:'%':'%':5:0:0:268800:294000:3]
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  • [WOUND_COLOR_FUNCTION_LOSS:3:0:1] An important function of the part is completely lost, but the part is [SKY:178:3:0:0]
    8 KB (1,362 words) - 15:00, 15 April 2019
  • | 3 | 3 / 6 / 2
    17 KB (2,636 words) - 04:08, 20 December 2022
  • ...piece of dry Saguaro wood had a volume of approximately 14 cm^3 (+/- 1 cm^3) [MATERIAL_VALUE:3]
    2 KB (324 words) - 19:42, 13 February 2019
  • | 3 | 3
    4 KB (462 words) - 19:57, 13 August 2020
  • ...rs worth of caravans to bring the civ all the way up to "expert", but just 3 years to get every subsequent fort to start at "few facts"). |3,000,000
    29 KB (4,663 words) - 19:33, 28 January 2023
  • ...t end (first chosen), one at the lever end (second chosen), for a total of 3 mechanisms used: one lever plus a link at each end. Link the same lever to ...are just logs - 1 log can get you up to 3 tiles in a straight line (though 3 logs can extend to 10 tiles) horizontally, or 1 single tile vertically, and
    19 KB (3,224 words) - 03:40, 20 December 2022
  • # Stockpile ccccc is set to take from stockpile bbbbb and has assigned 3 wheelbarrows. Dwarves safely transport the minecarts with magma inside whee ...rack stop dumps them to the left, placing them on the rollers. (Same as in 3.)
    25 KB (4,141 words) - 03:40, 20 December 2022
  • | 3 || {{text anchor|BOWYER}} || [[Bowyer]] ||style="background:#000" data-sort ...}} || [[Swordsman]] ||style="background:#000" data-sort-value="3"| {{Dwarf|3:0|type=m}}
    18 KB (1,595 words) - 16:22, 2 April 2024
  • ...versa. Note that the attributes {{DFtext|Inside|6:0:0}}, {{DFtext|Outside|3:0:1}} are of no relevance. You can grow surface plants indoors by channelli | 3 || 1 || 0.333
    19 KB (3,145 words) - 01:42, 16 October 2023
  • ...unlight for an extended period of time. Any tile with the {{DFtext|Outside|3:1}} trait will suffice, gradually reducing the cave adaptation of any dwarf ...adaptation. Building a roof over these tiles replaces the {{DFtext|Outside|3:1}} trait with {{DFtext|Inside|6:0}}, but leaves the {{DFtext|Light|6:1}} t
    8 KB (1,239 words) - 03:13, 20 December 2022
  • ...]). While all but [[sphalerite]] can be smelted directly into metal bars, 3 special combinations can be smelted together to form the '''alloys''' [[bro {{Metal table row|name=[[Adamantine]]|color={{Tile|≡|3:1}}{{Tile|‼|3:3:1}}|ore=[[Raw adamantine]]|wpn=x 5.00|other=Everything except beds|dens=1/8
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  • [LAND_HOLDER:3] [MANDATE_MAX:3]
    865 bytes (101 words) - 19:29, 8 December 2011
  • ...lacement. They can, however, be rotated, or deconstructed back into their 3 parts (with {{k|q}}-{{k|x}}), to be moved elsewhere. Both the construction ...e overall rate of fire and accuracy of the engine - the best are made with 3 masterwork parts{{verify}}. This won't make up for an untrained siege opera
    18 KB (2,937 words) - 16:34, 26 July 2021
  • ...without entering a menu use {{K|Space}}. You will see {{DFtext|*PAUSED*|3:3:1}} appear in the upper left corner of the window when the game is paused. | {{k|8}} {{k|2}} {{k|4}} {{k|6}} {{k|7}} {{k|9}} {{k|1}} {{k|3}} (keypad)
    26 KB (4,340 words) - 03:20, 20 December 2022
  • | '''Legendary'''(+3) || align="right" | 24300 ! 3
    15 KB (1,894 words) - 14:44, 8 December 2011
  • {{Skill Box|LCYAN|0:0|3:1| {{Skill Box|CYAN|3:0|3:0|
    27 KB (3,905 words) - 20:08, 23 June 2017
  • ===3 or more bit incrementation or decrementation=== ...ity. Consider what would happen if we incremented 1101: if we just [4]XOR[3] (XOR of our 4th bit with our 3rd bit), we would mistakenly find the value
    12 KB (2,055 words) - 23:15, 14 September 2023
  • [WOUND_COLOR_FUNCTION_LOSS:3:0:1] An important function of the part is completely lost, but the part is [SKY:178:3:0:0]
    8 KB (1,414 words) - 20:03, 5 August 2013
  • * {{Tile|?|3:1}} '''No Job:''' The creature has no job and no destination. Tame animals * {{Tile|!|3:1}} '''[[Insane]]:''' Dwarves may eventually go crazy and babble, leading t
    8 KB (1,264 words) - 17:31, 1 May 2014
  • ...ze then takes a thousand years to reach its full size of 25,000,000 cm<sup>3</sup>. However, the vast majority of the non-sapient creatures your dwarves | 3
    8 KB (1,157 words) - 21:54, 1 March 2024
  • * {{Tile|?|3:1}} '''No Job:''' The creature has no job and no destination. Tame animals * {{Tile|!|3:1}} '''[[Insane]]:''' Dwarves may eventually go crazy and babble, leading t
    7 KB (1,171 words) - 02:54, 13 October 2021
  • [GROWTH_PRINT:'%':'%':2:0:1:361200:403200:3] [GROWTH_PRINT:'%':'%':2:0:1:0:42000:3]
    4 KB (542 words) - 18:15, 24 September 2018
  • [ROOT_RADIUS:3] [GROWTH_PRINT:'%':'%':6:0:1:0:100800:3]
    4 KB (475 words) - 19:16, 24 September 2018
  • [ROOT_RADIUS:3] [GROWTH_PRINT:'%':7:6:0:0:0:100800:3]
    5 KB (754 words) - 23:01, 25 September 2018
  • * {{Tile|?|3:1}} '''No Job:''' The creature has no job and no destination. Tame animals * {{Tile|!|3:1}} '''[[Insanity|Madness]]:''' Dwarves (and [[merchant]]s) may eventually
    9 KB (1,434 words) - 17:32, 1 May 2014
  • 5 1/3 * number of Level-headed scores + 4 2/3 * number of Untroubled scores +
    14 KB (2,065 words) - 21:06, 22 April 2024
  • | 0 thru 3 | 2 thru 3
    23 KB (3,493 words) - 06:23, 21 August 2023
  • ...up>3</sup>) * Volume (in cm<sup>3</sup>) / 1,000,000 (cm<sup>3</sup>/m<sup>3</sup>) | style=text-align:right | 3.2519
    6 KB (788 words) - 18:43, 12 December 2023
  • |{{Raw Tile|☼♦|3:0}}<span style="display:none">3</span> |3
    5 KB (750 words) - 21:20, 13 March 2014
  • ...t end (first chosen), one at the lever end (second chosen), for a total of 3 mechanisms used: one lever plus a link at each end. Link the same lever to ...are just logs - 1 log can get you up to 3 tiles in a straight line (though 3 logs can extend to 10 tiles) horizontally, or 1 single tile vertically, and
    20 KB (3,226 words) - 00:37, 21 December 2022
  • ...rs worth of caravans to bring the civ all the way up to "expert", but just 3 years to get every subsequent fort to start at "few facts"). |3,000,000
    29 KB (4,692 words) - 10:44, 29 January 2024
  • | +Item Name+ || Finely-crafted || style="text-align: center;" | &times;3&nbsp; || style="text-align: center;" | &times;1.4&nbsp; | 3 || Competent|| 18.3% || 43.8% || 29.4% || 7.7% || 0.79% || 0.022% ||2.
    22 KB (2,548 words) - 21:48, 12 May 2024
  • # Stockpile ccccc is set to take from stockpile bbbbb and has assigned 3 wheelbarrows. Dwarves safely transport the minecarts with magma inside whee ...rack stop dumps them to the left, placing them on the rollers. (Same as in 3.)
    26 KB (4,225 words) - 17:40, 14 March 2024
  • [MAX_TRUNK_HEIGHT:3] [ROOT_RADIUS:3]
    4 KB (569 words) - 18:25, 8 November 2018
  • |color1=7:3:0 * 3 [[Tin]] [[bar]]s
    2 KB (220 words) - 14:44, 7 May 2024
  • Be sure that the reservoir can hold enough water to flush everything out (3 levels should be enough), that it can be automatically or easily refilled q ...raight as they can). By knowing this, you can make trap layouts that have 3-wide corridors that intersect straight paths.
    44 KB (6,774 words) - 09:55, 21 December 2022
  • {{gametext|[Necromancer] gestures!|3:1}} {{gametext|[Corpse] shudders and begins to move!|3:1}}
    39 KB (6,270 words) - 06:58, 25 April 2024
  • {{Skill Box|LCYAN|0:0|3:1| {{Skill Box|CYAN|3:0|3:0|
    25 KB (3,786 words) - 14:14, 2 May 2024
  • {{Alloy|name=Fine pewter|color=7:7:1|color1=7:3:0|color2=6:4:0 * 3 [[Tin]] [[bar]]s
    1 KB (208 words) - 14:12, 3 May 2024
  • [GROWTH_PRINT:'%':'%':7:0:0:75600:109200:3] [GROWTH_PRINT:'%':'%':7:0:0:218400:252000:3]
    5 KB (603 words) - 20:14, 25 October 2018
  • | Allows adventure mode. Dwarves, Elves, and Humans take up tier 3, 2, and 1 respectively. It seems that the best way to use this is to put y ...p placing civs and get down to the history aspect of worldgen. Defaults to 3.
    21 KB (3,286 words) - 13:57, 8 December 2021
  • ===3 or more bit incrementation or decrementation=== ...ity. Consider what would happen if we incremented 1101: if we just [4]XOR[3] (XOR of our 4th bit with our 3rd bit), we would mistakenly find the value
    12 KB (2,028 words) - 22:26, 8 April 2014
  • | 3 | 3:46
    5 KB (584 words) - 02:43, 18 April 2024
  • file:song_title1.png|1/3 file:song_title2.png|2/3
    2 KB (301 words) - 07:07, 23 December 2022
  • | 3 | 3 / 6 / 2
    16 KB (2,544 words) - 15:19, 13 November 2023
  • {| cellspacing="3" cellpadding="2" style="float:left; margin-left: 0.5in;" {| cellspacing="3" cellpadding="2" style="float:left; margin-left: 0.5in;"
    16 KB (2,359 words) - 03:16, 20 December 2022
  • | 3 || {{text anchor|BOWYER}} || [[Bowyer]] ||style="background:#000" data-sort ...}} || [[Swordsman]] ||style="background:#000" data-sort-value="3"| {{Dwarf|3:0|type=m}}
    17 KB (1,526 words) - 04:05, 20 December 2022
  • █ Level 0 Level ± 1 Level ± 2 Level ± 3 Level ± 4 Level ± 5 * {{Raw Tile|!|3:0:1}} {{Raw Tile|!|3:0:0}} {{Raw Tile|‼|3:0:1}} {{Raw Tile|‼|3:0:0}}: Talking.
    4 KB (474 words) - 00:40, 21 December 2022
  • # Stockpile ccccc is set to take from stockpile bbbbb and has assigned 3 wheelbarrows. Dwarves safely transport the minecarts with magma inside whee ...rack stop dumps them to the left, placing them on the rollers. (Same as in 3.)
    19 KB (3,079 words) - 14:48, 26 May 2017
  • ...oved after placement. They can, however, be deconstructed back into their 3 parts, to be moved elsewhere (individually or together). Both the construc ...e overall rate of fire and accuracy of the engine - the best are made with 3 masterwork parts.{{verify}} This won't make up for an untrained siege oper
    17 KB (2,821 words) - 21:04, 28 July 2021
  • {{Skill Box|LCYAN|0:0|3:1| {{Skill Box|CYAN|3:0|3:0|
    33 KB (4,750 words) - 21:22, 6 February 2014
  • |[[lead]] || 10,589° || 621 °F || 327 °C || 13,148° || 3,180 °F || 1,749 °C ...lver]], [[sterling silver]] || 11,731° || 1,763 °F || 962 °C || 13,892° || 3,924 °F || 2,162 °C
    3 KB (302 words) - 10:54, 18 May 2015
  • [ROOT_RADIUS:3] [GROWTH_PRINT:'%':'%':2:0:1:0:67200:3]
    4 KB (473 words) - 21:18, 20 November 2018
  • ...lways made 1 at a time, and a single "make stone crafts" job can produce 1-3 items. In row 2, the first figure on the left (2a), is starting point for the next 3 scenarios to the right (1b-1d). Figure 1d is then used as the starting poin
    11 KB (1,872 words) - 03:23, 11 December 2011

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