|This article is about an older version of DF.|
|This article contains massive spoilers. If you do not wish to have your game experience spoiled, do not scroll down!|
Adamantine metal itself is considered 'the king of metals', light as silk, hard as diamond and capable of being sharpened to a near-atomic edge. It is processed from raw adamantine which is formed of clumps of razor-sharp strands that must be carefully extracted from the stone.
Processing adamantine requires separate labors, adamantine extraction and adamantine working, to be enabled under a dwarf's -- menu, all of which do not actually appear until you have discovered raw adamantine. Like craftsworking, adamantine processing is actually made up of a variety of skills:
- Adamantine extractor, which is gained from processing raw adamantine into adamantine strands at a Craftsdwarf's workshop.
- Adamantine smelter, which is gained from smelting adamantine strands into adamantine wafers at a magma smelter (a normal smelter won't work).
- Adamantine weaver, which is gained from weaving adamantine strands into adamantine cloth at a Loom.
- Adamantine worker, which is gained from forging things from adamantine wafers at a metalsmith's forge (only clothes require a magma forge) or from construction of designed buildings using adamantine.
Adamantine can be used to build any item you could build out of any other material (excluding, oddly, beds), including furniture, bins, mechanisms, shirts, shoes, etc. Adamantine wafers can also be used to build bridges over magma.
Adamantine items are incredibly light; in addition, every dwarf loves adamantine items. Forging the actual item is very fast (even if making the wafers and hauling them to the workshop takes weeks), and doesn't require fuel. Due to their incredible value, adamantine items cannot be decorated or traded.
Adamantine strands are worth 1800☼ each.
Adamantine cloth is worth 2100☼ each. You need three for a shirt, two for shoes, four for pants. Clothes woven from adamantine will never wear out, but your dwarves will never wear them (presumably, they believe them to be too valuable to wear); if you bring an adventurer to the fortress (after its eventual destruction or abandonment), you will be able to wear them indefinitely.
Adamantine wafers are worth 1500☼ and take much longer than bars of other metals to make, so it is recommended that you set your fastest dwarves to learn the trade. A battle axe needs four wafers, and a set of plate mail needs nine. A full set of plate mail, boots, gauntlets, greaves and helm takes 21 wafers.