v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Quern"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (spacing)
(Removed incorrect link)
Line 43: Line 43:
 
A '''quern''' is a single-square [[workshop]] used to grind certain [[plant]]s into [[sugar]], [[flour]], [[dye]], and [[slurry]]. Each milling job requires an empty [[bag]], as the process will also produce [[seed]]s from plants being milled. Unlike a [[millstone]], the quern is powered by the dwarf using it to perform the labor. A quern must be created at a [[Stoneworker's workshop]] before it can be built as a workshop.
 
A '''quern''' is a single-square [[workshop]] used to grind certain [[plant]]s into [[sugar]], [[flour]], [[dye]], and [[slurry]]. Each milling job requires an empty [[bag]], as the process will also produce [[seed]]s from plants being milled. Unlike a [[millstone]], the quern is powered by the dwarf using it to perform the labor. A quern must be created at a [[Stoneworker's workshop]] before it can be built as a workshop.
  
The quern may also be used to mill seeds/nuts to [[Quarry bush|paste]].
+
The quern may also be used to mill seeds/nuts to paste.
  
 
Ensuring the exclusive milling of certain plants (to, say, produce only dye, not flour) is cumbersome. It requires a stockpile that only allows these plants and setting it to give to the quern, as it provides no menu to specify what to mill. You also need a furniture stockpile that allows only bags (deactivate wood, stone and metal as material to avoid it being cluttered with coffers,) setting that to 'giving' to the quern too.  It doesn't need to be two separate stockpiles, as the custom menu does allow item commingling.   
 
Ensuring the exclusive milling of certain plants (to, say, produce only dye, not flour) is cumbersome. It requires a stockpile that only allows these plants and setting it to give to the quern, as it provides no menu to specify what to mill. You also need a furniture stockpile that allows only bags (deactivate wood, stone and metal as material to avoid it being cluttered with coffers,) setting that to 'giving' to the quern too.  It doesn't need to be two separate stockpiles, as the custom menu does allow item commingling.   

Revision as of 23:16, 4 February 2023

This article is about the current version of DF.
Note that some content may still need to be updated.

Quern

Shortcut: b-o-f-q

Quern.png
Icon

Quern icon.png

Job Requirement
Construction
Materials Labors
Materials Used
Goods Created

A quern is a single-square workshop used to grind certain plants into sugar, flour, dye, and slurry. Each milling job requires an empty bag, as the process will also produce seeds from plants being milled. Unlike a millstone, the quern is powered by the dwarf using it to perform the labor. A quern must be created at a Stoneworker's workshop before it can be built as a workshop.

The quern may also be used to mill seeds/nuts to paste.

Ensuring the exclusive milling of certain plants (to, say, produce only dye, not flour) is cumbersome. It requires a stockpile that only allows these plants and setting it to give to the quern, as it provides no menu to specify what to mill. You also need a furniture stockpile that allows only bags (deactivate wood, stone and metal as material to avoid it being cluttered with coffers,) setting that to 'giving' to the quern too. It doesn't need to be two separate stockpiles, as the custom menu does allow item commingling.

If you don't set custom stockpile(s), the miller will pick the closest random plant and bag, with the usual, occasionally surprising definition of closest. Additionally, you have to ensure somehow that the plants arrive at the right stockpile, for example by not allowing them on any other. Once you got this working, repeat for every other plant you want to mill, either switching the 'give' orders every time or setting up a separate quern for every plant combination.

For general details read Giving to a Stockpile/Workshop.

Alternatively, to preserve what little sanity a DF player has left, just forbid all millable plants you don't want milled (for example from the stocks menu) and (re-)claim them once the milling job is done.

As another alternative, the utility DFHack provides a "job item-material" command that allows you to specify a plant to mill.

Workshops Ui b.pngbUi bo.pngo
Clothing and Leather Ui b.pngbUi bo.pngoUi bol.pngl
Clothier · Dyer · Leather · Loom
Farming Ui b.pngbUi bo.pngoUi bof.pngf
Furnaces Ui b.pngbUi bo.pngoUi bou.pngu
Other