v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Metalsmith's forge"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(specifically add "mechanisms" to production list (they may be stored in a "furniture" stockpile, but they are not generally thought of as such))
 
(9 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{Quality|Superior|15:23, 8 February 2017 (UTC)}}
+
{{Quality|Exceptional}}
{{Workshop|name=Metalsmith's forge|key=f
+
{{V50 workshop|name=Metalsmith's forge|key=i
 +
|icon=[[File:metalsmith_icon.png]]
 
|job=
 
|job=
 
* [[Weaponsmith|Weaponsmithing]]
 
* [[Weaponsmith|Weaponsmithing]]
Line 27: Line 28:
 
*[[Mechanism]]s
 
*[[Mechanism]]s
 
}}{{av}}
 
}}{{av}}
 +
{{distinguish|Magma forge}}
  
 
[[File:blacksmith_dwarf.jpg|thumb|222px|right|The lack of height helps him focus.]]The '''metalsmith's forge''' is a [[workshop]] used by [[dwarf|dwarves]] to turn [[metal|metal bars]] into useful objects such as [[weapon|weapons]], [[armor]], [[furniture]], [[Currency|coins]], [[ammunition]] for [[siege]] equipment and [[crossbow|crossbows]], [[trap component]]s, and other [[finished goods]].  Depending on the generated world, musical [[instrument]] components may or may not be built here. To build a forge, you must have [[fire-safe]] materials and an [[anvil]]. Every use of the forge, except for [[Decoration|stud]]ding, consumes one unit of [[fuel]] ([[coke]] or [[charcoal]]).
 
[[File:blacksmith_dwarf.jpg|thumb|222px|right|The lack of height helps him focus.]]The '''metalsmith's forge''' is a [[workshop]] used by [[dwarf|dwarves]] to turn [[metal|metal bars]] into useful objects such as [[weapon|weapons]], [[armor]], [[furniture]], [[Currency|coins]], [[ammunition]] for [[siege]] equipment and [[crossbow|crossbows]], [[trap component]]s, and other [[finished goods]].  Depending on the generated world, musical [[instrument]] components may or may not be built here. To build a forge, you must have [[fire-safe]] materials and an [[anvil]]. Every use of the forge, except for [[Decoration|stud]]ding, consumes one unit of [[fuel]] ([[coke]] or [[charcoal]]).
Line 42: Line 44:
  
 
==Cost of Items==
 
==Cost of Items==
The cost of a [[weapon]] or piece of [[armor]] in metal [[bar]]s can be calculated by using material size/3 and rounding down, with no item costing less than one metal bar. The exception to this is some types of finished goods, which are created in different multiples from a single metal bar, depending on the skill of the [[Metal crafter]]. The table on the [[Melt_item]] page lists the cost of common items and their yields when melted.
+
The cost of a [[weapon]] or piece of [[armor]] in metal [[bar]]s can be calculated by using material size/3 and rounding down, with no item costing less than one metal bar. The exception to this is some types of finished goods, which are created in different multiples from a single metal bar, depending on the skill of the [[Metal crafter]]. The table on the [[Melt item]] page lists the cost of common items and their yields when melted.
  
 
==Size{{version|0.42.01}}==
 
==Size{{version|0.42.01}}==
Line 48: Line 50:
 
==See also==
 
==See also==
 
*[[Magma forge]]
 
*[[Magma forge]]
 +
*[[Metal industry]]
  
 
{{Workshops}}
 
{{Workshops}}

Latest revision as of 20:58, 21 February 2024

Metalsmith's forge

Shortcut: b-o-i

Metalsmith's forge.png
σ
Icon

Metalsmith icon.png

Job Requirement
Construction
Materials Labors
Materials Used
Goods Created
This article is about the current version of DF.
Note that some content may still need to be updated.

Not to be confused with Magma forge.
The lack of height helps him focus.

The metalsmith's forge is a workshop used by dwarves to turn metal bars into useful objects such as weapons, armor, furniture, coins, ammunition for siege equipment and crossbows, trap components, and other finished goods. Depending on the generated world, musical instrument components may or may not be built here. To build a forge, you must have fire-safe materials and an anvil. Every use of the forge, except for studding, consumes one unit of fuel (coke or charcoal).

Note that the anvil used to build a metalsmith's forge does need to be fire-safe—normally anvils can only be made from fire-safe materials, but strange moods can create artifact anvils out of metals like tin, which are entirely unusable.

Workshop labors and skills[edit]

All metallic end products are created at a metalsmith's forge, using four of the five metalsmithing skills (the exception being smelting):

Cost of Items[edit]

The cost of a weapon or piece of armor in metal bars can be calculated by using material size/3 and rounding down, with no item costing less than one metal bar. The exception to this is some types of finished goods, which are created in different multiples from a single metal bar, depending on the skill of the Metal crafter. The table on the Melt item page lists the cost of common items and their yields when melted.

Sizev0.42.01[edit]

To create differently sized armor for non-dwarf residents, request it to be made from the workshop as usual. Afterwards, go back to the main workshop menu and look at the details of the issued job. filter for the race you want to make the item for and press enter twice.

See also[edit]

Workshops Ui b.pngbUi bo.pngo
Clothing and Leather Ui b.pngbUi bo.pngoUi bol.pngl
Clothier · Dyer · Leather · Loom
Farming Ui b.pngbUi bo.pngoUi bof.pngf
Furnaces Ui b.pngbUi bo.pngoUi bou.pngu
Other