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Difference between revisions of "v0.31:Millstone"

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Revision as of 22:47, 22 July 2010

This article is about an older version of DF.
Millstone

b-w-M

X
Job Requirement

Template:L

Construction
Materials Jobs
Materials Used
Goods Created

A millstone is used to grind up certain Template:L to make Template:L, Template:L and Template:L. Each Template:L job requires an empty Template:L. To operate, it needs to be connected to a mechanical Template:L source such as a Template:L or Template:L that supplies it with 10 power units. If none is available, a Template:L can be used instead. Before they can be placed as a building, you must first construct the millstone at a Template:L.

If the power to the millstone is interrupted, any jobs must be requeued when power is returned. Therefore it is best to have uninterrupted power or at least the ability to run it for a long period of time.

An Example Setup

As it is most efficient to set up workshops near their materials sources, usually by putting stockpiles next to them, it's common for millstones to be set up near farm plots. Putting a millstone just under the surface lets it be powered by a windmill on the surface, like so:

Side view
- = -   - = -  
  *     *  
1 2

Note that version 1 only works if the windmill is built first, and version 2 only works if the millstone is built first.

For a basic overview of how the different machine parts work and work together, see Template:L.

Workshops
Furnaces
Related articles

Rooms
Furniture
Animal trapAnvilArmor standBedBinBoxBucketCabinetCageCoffinRestraintSeatStatueTableWeapon rack

Access
DoorFloodgateBarsGrateFloor hatchBridgeRoadWindow
Constructions
Machine & Trap parts
Other Buildings
Related Articles