|This article is about an older version of DF.|
A dining room is a room designated from a table. The assigned room may be either assigned to a specific dwarf or designated as a dining hall. A valuable communal dining hall is an excellent way to keep dwarves happy.
Constructing a dining hall
In order to construct a dining hall, first uild a able, then use the menu to designate the table as a oom. It is recommended to place a food stockpile nearby in order to lessen the time it takes dwarves to grab a bite to eat.
Once a dining hall has been designated, you may ssign the room to a specific dwarf or further designate it as a meeting all using the menu. Dining halls assigned as meeting halls will attract idle dwarves and serve as a party hub, which may or may not be a useful consideration depending on individual play style.
- While a single table is enough to create a dining room, dwarves will recieve a small unhappy thought from eating without a chair. To prevent this, uild a hair or throne next to each table.
- Multiple dwarves may use the same table, but they will receive a small unhappy thought if this happens. A good general rule of thumb is to have enough tables and chairs to serve one fifth of a fortress' population at any given time. Because dwarves do not eat very often, this should be more than enough to avoid any unhappiness.
- The total value of a dining room will affect how happy dwarves get about eating there. Because dining rooms tend to be large and have lots of potentially valuable furniture, it is fairly simple to get incredibly valuable dining rooms that easily offset the depression of a dwarf's best friend being torn apart by goblins. Building furniture from valuable materials such as flux stone, obsidian, or various metals is a great help. Decorating the walls and floors is also an easy way to make a dining hall more valuable.
|Workshops • Furnaces|
|Rooms||Barracks • Bedroom • Dining room • Dormitory|
Jail • Meeting hall • Hospital • Office • Sculpture garden • Tomb • Zoo
|Furniture||Animal trap • Anvil • Armor stand • Bed • Bin • Box • Bucket • Cabinet • Cage • Coffin • Restraint • Seat • Statue • Table • Weapon rack|
|Access||Door • Floodgate • Bars • Grate • Floor hatch • Bridge • Road • Window|
|Constructions||Fortification • Floor • Stairs • Ramp • Wall|
|Machine & Trap parts||Axle • Gear assembly • Millstone • Screw pump • Water wheel • Windmill • Lever|
Pressure plate • Trap • Support
|Other Buildings||Archery target • Kennel • Shop • Siege engine • Trade depot • Wagon • Well|
|Related Articles||Design strategies • Bedroom design • Cave-in • Computing • Furniture industry|