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Difference between revisions of "v0.31:Archery target"

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(removed buggy tag and bugs section because bug is resolved)
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{{av}}
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{{Quality|Exceptional|20:57, 9 June 2010 (UTC)}}{{Building|name=Archery target|key=A
{{Building|name=Archery target|key=A
 
 
|construction=
 
|construction=
1 of
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* [[Building material]] (non-[[economic]])
* {{L|Block}}
 
* {{L|Stone}}
 
* {{L|Wood}}
 
 
|construction_job=
 
|construction_job=
* {{L|Architecture}}
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* [[Architecture]]
 
1 of
 
1 of
* {{L|Masonry}}
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* [[Masonry]]
* {{L|Carpentry}}
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* [[Carpentry]]
* {{L|Metalcrafting}}
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* [[Metalcrafting]]
 
|purpose=
 
|purpose=
 
* Make Archery range
 
* Make Archery range
}}
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}}{{av}}
{{Quality|Exceptional|20:57, 9 June 2010 (UTC)}}
 
  
'''Archery targets''' are used to create Archery Ranges, which are used to train {{L|Soldier#Marksdwarves|Marksdwarves}}. They can be built from {{L|wood}}, which requires {{L|carpentry}}; {{L|stone}} or {{L|glass|glass blocks}}, which requires {{L|masonry}}; or {{L|metal}}, which requires {{L|metalcrafting}}. They can also be built from {{L|block|blocks}} made from the above materials.
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'''Archery targets''' are used to create Archery Ranges, which are used to train [[Soldier#Marksdwarves|Marksdwarves]]. They can be built from [[wood]], which requires [[carpentry]]; [[stone]] or [[glass|glass blocks]], which requires [[masonry]]; or [[metal]], which requires [[metalcrafting]]. They can also be built from [[block|blocks]] made from the above materials.
  
 
==Making an Archery Range==
 
==Making an Archery Range==
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#{{k|b}}uild one or more {{k|A}}rchery targets in a room/area
 
#{{k|b}}uild one or more {{k|A}}rchery targets in a room/area
 
#{{k|q}}uery a constructed archery target and make a {{k|r}}oom
 
#{{k|q}}uery a constructed archery target and make a {{k|r}}oom
#Set the size with {{k|+}}/{{k|-}}, if multiple targets are used they should all fit into the zone.{{verify}}
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#Set the size with {{k|+}}/{{k|-}} to determine how far from the target your archers will stand
 
#Set the shooting direction with {{k|w}}{{k|a}}{{k|s}}{{k|d}}
 
#Set the shooting direction with {{k|w}}{{k|a}}{{k|s}}{{k|d}}
#Assign the range to the desired {{L|squads}}. Squads can then be set to {{k|s}}leep or {{k|t}}rain there, as well as store their {{K|i}}ndividual or s{{k|q}}uad equipment, much like a {{L|barracks}}.  
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#Assign the range to the desired [[squads]]. Squads can then be set to {{k|s}}leep or {{k|t}}rain there, as well as store their {{K|i}}ndividual or s{{k|q}}uad equipment, much like a [[barracks]].
 +
 
 +
The [[room]] can then be used by [[schedule|training]] dwarves to train ranged [[weapon]] [[skills]]. Since [[bolts]] are being used up by this training, it is a good idea to [[equipment|set]] the dwarves to only use [[bone]] or [[wood|wooden]] bolts when training.
  
The {{L|room}} can then be used by {{L|schedule|training}} dwarves to train ranged {{L|weapon}} {{L|skills}}. Since {{L|bolts}} are being used up by this training, it is a good idea to {{L|equipment|set}} the dwarves to only use {{L|bone}} or {{L|wood|wooden}} bolts when training.
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Unlike other [[room]]s, archery ranges only include the archery target from which they were defined - if you have multiple targets in one area, '''each one''' must be designated as its own archery range, even if this causes them to overlap.
  
 
==Notes==
 
==Notes==
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*If you have a room underneath the targets you can channel the area on the sides of the target to save bolts (falling bolts don't break) but if you completely channel targets out recruits will stop training, as they require a straight walkable path to the target. A floor grate will NOT work. This also can be a case of futility since the dwarves will constantly be pathing to bolts, shooting one, and pathing again.  Stacks are preferred to optimize the time they are actually shooting.
 
*If you have a room underneath the targets you can channel the area on the sides of the target to save bolts (falling bolts don't break) but if you completely channel targets out recruits will stop training, as they require a straight walkable path to the target. A floor grate will NOT work. This also can be a case of futility since the dwarves will constantly be pathing to bolts, shooting one, and pathing again.  Stacks are preferred to optimize the time they are actually shooting.
 
*Experience is granted per shot, not per target hit.
 
*Experience is granted per shot, not per target hit.
*Only one dwarf can use an archery target at a time.
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*Only one soldier can use an archery target at a time.
*There are also 'archery' demonstrations.
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*Marksdwarves will only practice at an archery range if their [[quiver]]s contain ammunition which is permitted for training - if they are fully stocked up on combat-only ammo and have no room for anything else, then they will never practice.
 +
*Marksdwarves do not spend all of their free time performing archery practice - during downtime, they will complain that they "cannot follow orders". Assigning marksdwarves to a [[barracks]] will allow them to use this spare time to perform combat drills, though said drills can potentially cut into archery practice.
  
 
{{buildings}}
 
{{buildings}}

Latest revision as of 16:32, 8 December 2011

Archery target

b-A

X
X
Construction
Materials Jobs

1 of

Purpose
  • Make Archery range
This article is about an older version of DF.

Archery targets are used to create Archery Ranges, which are used to train Marksdwarves. They can be built from wood, which requires carpentry; stone or glass blocks, which requires masonry; or metal, which requires metalcrafting. They can also be built from blocks made from the above materials.

Making an Archery Range[edit]

To make an Archery Range,

  1. build one or more Archery targets in a room/area
  2. query a constructed archery target and make a room
  3. Set the size with +/- to determine how far from the target your archers will stand
  4. Set the shooting direction with wasd
  5. Assign the range to the desired squads. Squads can then be set to sleep or train there, as well as store their individual or squad equipment, much like a barracks.

The room can then be used by training dwarves to train ranged weapon skills. Since bolts are being used up by this training, it is a good idea to set the dwarves to only use bone or wooden bolts when training.

Unlike other rooms, archery ranges only include the archery target from which they were defined - if you have multiple targets in one area, each one must be designated as its own archery range, even if this causes them to overlap.

Notes[edit]

  • The size of the room (range) must be such that the marksdwarf is not standing adjacent to the target.
  • If you have a room underneath the targets you can channel the area on the sides of the target to save bolts (falling bolts don't break) but if you completely channel targets out recruits will stop training, as they require a straight walkable path to the target. A floor grate will NOT work. This also can be a case of futility since the dwarves will constantly be pathing to bolts, shooting one, and pathing again. Stacks are preferred to optimize the time they are actually shooting.
  • Experience is granted per shot, not per target hit.
  • Only one soldier can use an archery target at a time.
  • Marksdwarves will only practice at an archery range if their quivers contain ammunition which is permitted for training - if they are fully stocked up on combat-only ammo and have no room for anything else, then they will never practice.
  • Marksdwarves do not spend all of their free time performing archery practice - during downtime, they will complain that they "cannot follow orders". Assigning marksdwarves to a barracks will allow them to use this spare time to perform combat drills, though said drills can potentially cut into archery practice.

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