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Dwarven syrup

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Revision as of 22:56, 29 December 2022 by Bihlbo (talk | contribs) (Solved a problem that a previous editor called "impossible." Also made the whole section easier to understand.)
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This article is about the current version of DF.
Note that some content may still need to be updated.

Dwarven syrup is a cooking ingredient made from sweet pods at a farmer's workshop using the "process plants (barrel)" order and the plant processing labor. Five units of dwarven syrup are made from each sweet pod, and one seed per sweet pod will be left over. Dwarven syrup cannot be eaten in its raw state, but can be made into edible food using cooking.

Bugs

Cooks will only cook dwarven syrup as a last resort, instead preferring to cook solid foods with solid foods. Bug:2393

To force the kitchen to cook with fluids like dwarven syrup, you can limit the possible ingredients used for cooking through stockpile linkage. If a kitchen is set to accept ingredients from a stockpile, it will not use any other ingredients unless they are already stored in the kitchen (which may be encountered if no one has yet hauled some recently-rendered tallow). Set up a tiny stockpile to only hold solid food ingredients, but no barrels. The size of this stockpile will determine how many solid ingredients the kitchen can easily use, so if it is 1x1, the cook will use just one solid ingredient before looking elsewhere. A speedy hauler might get another item into that space before the cook stops looking for ingredients, but this is uncommon. Set up another stockpile to hold the fluid ingredients. Set both of these stockpiles to give items to the kitchen. If there's nothing else left in the tiny stockpile when the cook is looking for ingredients, then the only other ingredients which can be used will be the fluid ingredients, and so they will be used even though they are not preferred by the cook.

Of course, the tiny solid ingredient stockpile will need to be refilled, so you will also need a larger stockpile that links to the tiny one. Unfortunately, once ingredients are in barrels, they will never be taken out of the barrels to be moved to the tiny stockpile, so the larger stockpile will also have to be limited to not use barrels. One way to get ingredients out of barrels is to set a barrel-using food stockpile to only accept from linked stockpiles, set the stockpile to give to the kitchen but not to take from anything, and queue up a lavish meal. Watch the kitchen, and once ingredients have been delivered so work can begin, cancel or pause the work. They will then need to empty the kitchen, and since your barrel-using stockpile is set to not accept from the kitchen, only your barrel-free stockpiles will be available.

More: GemsMetalsStones
Creature
BloodBoneCartilageCheeseChitinEggFatFeatherHair (WoolYarn) • HoofHornIchorLeatherMilkMeatNailNervous tissueOrgansParchmentPearlScaleShellSilkSkinSpitSweatTallowTearsToothWax
Plant
Fiber (PaperSlurry) • FlowerFruitLeafOil • Plant powders (DyeFlourSugar) • Seed (Press cake) • Wood
Creature/Plant
Inorganic
Hardcoded
AmberAshCoralFilthFuelGlassGrimeIceLyeMagmaMudPearlashPotashSaltUnknown substanceVomitWater
See also: Material science