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Difference between revisions of "Unknown material"
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− | "Unknown material", as it is listed [[building]] descriptions, normally has no name. It has an internal [[material token|ID]] of -1 or {{token|NONE|mat}}, the same as used in tasks that require items of any or unspecified material. | + | An "Unknown material", as it is listed in [[building]] descriptions, normally has no name. It has an internal [[material token|ID]] of -1 or {{token|NONE|mat}}, the same as used in tasks that require items of any or an unspecified material. |
[[Door]]s and [[hatch cover]]s in [[dark pits]]{{bug|6776}} and [[Civilization#Dead and struggling civilizations|dead civilizations]]{{bug|3478}} have been known to generate as unknown material. | [[Door]]s and [[hatch cover]]s in [[dark pits]]{{bug|6776}} and [[Civilization#Dead and struggling civilizations|dead civilizations]]{{bug|3478}} have been known to generate as unknown material. | ||
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{{Category|Materials}} | {{Category|Materials}} | ||
{{Category|Bugs}} | {{Category|Bugs}} | ||
+ | [[ru:Unknown material]] |
Latest revision as of 14:00, 18 July 2025
v52.04 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
![]() | It has been suggested that this page be merged with [[Unknown frozen creature substance]] and [[Unknown frozen plant substance]]. (Discuss) |
- Not to be confused with the unknown substance.
Unknown materials can appear as a placeholder as the result of bugs - specifically, missing material tokens. They have minimal material properties, typically appearing as a light gray solid unaffected by temperature.
Generic[edit]
Properties | |||
---|---|---|---|
|
An "Unknown material", as it is listed in building descriptions, normally has no name. It has an internal ID of -1 or [NONE]
, the same as used in tasks that require items of any or an unspecified material.
Doors and hatch covers in dark pitsBug:6776 and dead civilizationsBug:3478 have been known to generate as unknown material.
Since the material ID of -1 is used as a placeholder value for any material, items made of the unknown material cannot be specifically requested as an ingredient, even in modded reactions.
Organic substances[edit]
[CREATURE_MAT]
and [PLANT_MAT]
fall back to "unknown creature/plant substance" if they do not have a proper subtype. If solid, they will additionally be listed as "frozen".
Other forms[edit]
Other material categories have fallbacks in addition to their subtypes. Unlike unknown materials, they are functional when obtained.
Inorganic materials without a subtype become magma ([INORGANIC:NONE]
), or generic "rock" if solid.
The generic form of charcoal and coke ([COAL:NO_MATGLOSS]
) is known as refined coal, which cannot be legitimately obtained.
See also[edit]
More: Gems • Metals • Stones | |
Creature | |
Plant | |
Creature/Plant |
Alcohol • Cloth/Thread • Extract (Golden salve • Gnomeblight • Honey • Royal jelly • Syrup • Venom) • Glob • Liquids • Soap |
Inorganic |
Metal • Milk of lime • Soil (Clay • Sand) • Stone (Ash glaze • Earthenware • Gem • Gypsum plaster • Porcelain • Quicklime • Stoneware • Tin glaze) |
Hardcoded | |
Glitch | |
See also: Material science |