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Difference between revisions of "v0.31:Water wheel"

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{{Machine_component|name=Water wheel|key=w
 
{{Machine_component|name=Water wheel|key=w
 
|construction=
 
|construction=
* 3 [[40d:Wood|Wood]]
+
* 3 {{L|Wood|Wood}}
 
|construction_job=
 
|construction_job=
# [[40d:Architecture|Architecture]]
+
# {{L|Architecture|Architecture}}
# [[40d:Carpenter|Carpenter]]
+
# {{L|Carpenter|Carpenter}}
 
|power=Needs 10 power. <br>Generates 100 power. <br>Net gain of 90 power.
 
|power=Needs 10 power. <br>Generates 100 power. <br>Net gain of 90 power.
 
}}
 
}}
  
A '''water wheel''' is a [[machine component]] that provides [[power]] via [[water flow]]. To build a water wheel, select {{key|b}}uild menu and choose {{key|M}}achine components. It requires 3 [[40d:wood|wood]] and generates 90 net power, which can be used for operating a [[Screw pump|pump]] or [[mill]]. You can use [[axle|axles]] and [[Gear assembly|gears]] to access the power produced by a water wheel, or connect machinery like a [[Screw pump|pump]] or [[millstone|millstone]] directly.
+
A '''water wheel''' is a {{L|machine component}} that provides {{L|power}} via {{L|water flow}}. To build a water wheel, select {{key|b}}uild menu and choose {{key|M}}achine components. It requires 3 {{L|wood|wood}} and generates 90 net power, which can be used for operating a {{L|Screw pump|pump}} or {{L|mill}}. You can use {{L|axle|axles}} and {{L|Gear assembly|gears}} to access the power produced by a water wheel, or connect machinery like a {{L|Screw pump|pump}} or {{L|millstone|millstone}} directly.
  
 
Waterwheels do ''not'' work with waterfalls, nor in magma - it takes water that is flowing according to the DF use of the term.
 
Waterwheels do ''not'' work with waterfalls, nor in magma - it takes water that is flowing according to the DF use of the term.
  
''For a basic overview of how the different machine parts work and work together, see [[machinery]].''
+
''For a basic overview of how the different machine parts work and work together, see {{L|machinery}}.''
  
 
== Construction ==
 
== Construction ==
The [[40d:Building_designer|architecture]] and [[40d:Carpenter|carpentry]] labors are needed for the construction.
+
The {{L|Building_designer|architecture}} and {{L|Carpenter|carpentry}} labors are needed for the construction.
  
 
A water wheel occupies 3 adjacent tiles (N-S or E-W axis, no diagonals).
 
A water wheel occupies 3 adjacent tiles (N-S or E-W axis, no diagonals).
Line 23: Line 23:
 
Although you can build a stable water wheel on solid ground, this isn't going to do you any good. For this reason, water wheels are almost exclusively built in a hanging state with gaps in the floor below. To do this the water wheel must be attached to a nearby machine component on either side of its center tile.  Do not hang it from a gear assembly you wish to control with a switch, a disconnected gear assembly can't support anything and will cause the waterwheel to deconstruct.
 
Although you can build a stable water wheel on solid ground, this isn't going to do you any good. For this reason, water wheels are almost exclusively built in a hanging state with gaps in the floor below. To do this the water wheel must be attached to a nearby machine component on either side of its center tile.  Do not hang it from a gear assembly you wish to control with a switch, a disconnected gear assembly can't support anything and will cause the waterwheel to deconstruct.
  
[[Power]] is generated from a water wheel as long as it has [[40d:water_flow|flowing]] water at a depth of 4/7 or greater under at least one of its tiles. The easiest way to achieve this is by placing the water wheel over a [[40d:river|river]] or [[40d:brook|brook]]. With a [[brook]] you must first channel through the surface since brooks have a floor of sorts over them.  
+
{{L|Power}} is generated from a water wheel as long as it has {{L|water_flow|flowing}} water at a depth of 4/7 or greater under at least one of its tiles. The easiest way to achieve this is by placing the water wheel over a {{L|river|river}} or {{L|brook|brook}}. With a {{L|brook}} you must first channel through the surface since brooks have a floor of sorts over them.  
  
 
You can transport the power wherever it is needed via horizontal and vertical axles and gear assemblies. It is possible to support a waterwheel by building its center next to a preexisting water wheel's center.
 
You can transport the power wherever it is needed via horizontal and vertical axles and gear assemblies. It is possible to support a waterwheel by building its center next to a preexisting water wheel's center.

Revision as of 14:46, 12 April 2010

Template:AV Template:Human

Water wheel

b-M-w

X
X
X
Construction
Materials Jobs
  1. Template:L
  2. Template:L
Power

Needs 10 power.
Generates 100 power.
Net gain of 90 power.

A water wheel is a Template:L that provides Template:L via Template:L. To build a water wheel, select build menu and choose Machine components. It requires 3 Template:L and generates 90 net power, which can be used for operating a Template:L or Template:L. You can use Template:L and Template:L to access the power produced by a water wheel, or connect machinery like a Template:L or Template:L directly.

Waterwheels do not work with waterfalls, nor in magma - it takes water that is flowing according to the DF use of the term.

For a basic overview of how the different machine parts work and work together, see Template:L.

Construction

The Template:L and Template:L labors are needed for the construction.

A water wheel occupies 3 adjacent tiles (N-S or E-W axis, no diagonals).

Although you can build a stable water wheel on solid ground, this isn't going to do you any good. For this reason, water wheels are almost exclusively built in a hanging state with gaps in the floor below. To do this the water wheel must be attached to a nearby machine component on either side of its center tile. Do not hang it from a gear assembly you wish to control with a switch, a disconnected gear assembly can't support anything and will cause the waterwheel to deconstruct.

Template:L is generated from a water wheel as long as it has Template:L water at a depth of 4/7 or greater under at least one of its tiles. The easiest way to achieve this is by placing the water wheel over a Template:L or Template:L. With a Template:L you must first channel through the surface since brooks have a floor of sorts over them.

You can transport the power wherever it is needed via horizontal and vertical axles and gear assemblies. It is possible to support a waterwheel by building its center next to a preexisting water wheel's center.

Designs

Basic watermill design
# + + + + ~ +
# + + + + ~ +
# O + + + W +
# * W +
# + + + + W +
# + + + + ~ +
# + + + + ~ +
Dual watermill design
# + + + + ~ ~
# + + + + ~ ~
# O + + + W W
# * W W
# + + + + W W
# + + + + ~ ~
# + + + + ~ ~

This is by no means the limit of water power from one location, depending on the width of your river/brook/channel you can stack many waterwheels side-by-side (really big assembles will need to be artificial as there's a limit to how wide the game created water flows get). Just remember to make sure there's a support structure in place before you place the next wheel.


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