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Difference between revisions of "v0.31:Human"

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(humans do NOT use steel - only Dwarves can do that)
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'''Humans''' are intelligent {{Catlink|Humanoids|humanoid}} {{L|creatures}} that live in cities on the plains. They are one of the races playable in {{L|adventurer mode}}. Their buildings are made entirely of {{L|wood}} (Or in the case of towers and castles, {{L|stone}}), and usually include several houses and {{L|shop}}s, and a tavern. Their metal-working technology specializes in bronze, though they also make use if copper, iron, and silver. Also, the lifespan of a human ranges between sixty and one hundred and twenty years.
 
'''Humans''' are intelligent {{Catlink|Humanoids|humanoid}} {{L|creatures}} that live in cities on the plains. They are one of the races playable in {{L|adventurer mode}}. Their buildings are made entirely of {{L|wood}} (Or in the case of towers and castles, {{L|stone}}), and usually include several houses and {{L|shop}}s, and a tavern. Their metal-working technology specializes in bronze, though they also make use if copper, iron, and silver. Also, the lifespan of a human ranges between sixty and one hundred and twenty years.
  
In {{L|fortress mode}}, they are primarily interested in {{L|trade}}, and generally send large {{L|caravan}}s in {{L|Calendar|summer}}. Humans usually bring overworld food stuffs, {{L|cloth}}, {{L|leather}}, extra-large clothing and bronze items.  If their caravans are destroyed or if the [[diplomat]] is killed, regardless of cause, they will eventually send a {{L|siege}} force to your fortress.
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In {{L|fortress mode}}, they are primarily interested in {{L|trade}}, and generally send large {{L|caravan}}s in {{L|Calendar|summer}}. Humans usually bring overworld food stuffs, {{L|cloth}}, {{L|leather}}, extra-large clothing and bronze items.  If their caravans are destroyed or if their {{L|diplomat}} is killed, regardless of cause, they will eventually send a {{L|siege}} force to your fortress.
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In {{L|Adventurer mode}}, they are the dominant civilization - their nobles can be found living in castles, and after earning sufficient fame, they can give out challenging quests.
  
 
Some humans sometimes decide to live in shallow caves and stare at black and white special glass tablets for weeks at a time, and being angry if disturbed; this does not yield artifacts, but leads to engravings of their war stories shared by some kind of intercave network dedicated to it and also sharing engravings of kittens typically busy giving orders in some strange language.
 
Some humans sometimes decide to live in shallow caves and stare at black and white special glass tablets for weeks at a time, and being angry if disturbed; this does not yield artifacts, but leads to engravings of their war stories shared by some kind of intercave network dedicated to it and also sharing engravings of kittens typically busy giving orders in some strange language.
 
In adventure mode they have castles where human nobles live, you can (after getting a considerable amount of fame!) ask for quests that include deadlier beasts ({{L|Cyclops}}, {{Catlink|Minotaur|Minotaurs}}, {{L|titans}}, ect.
 
  
 
{{gamedata}}
 
{{gamedata}}

Revision as of 00:28, 4 January 2011

Human

U

Biome
  • Any
Cannot be tamed
This creature cannot be butchered

Wikipedia article

This article is about an older version of DF.
A medium-sized creature prone to great ambition.

Humans are intelligent humanoid Template:L that live in cities on the plains. They are one of the races playable in Template:L. Their buildings are made entirely of Template:L (Or in the case of towers and castles, Template:L), and usually include several houses and Template:Ls, and a tavern. Their metal-working technology specializes in bronze, though they also make use if copper, iron, and silver. Also, the lifespan of a human ranges between sixty and one hundred and twenty years.

In Template:L, they are primarily interested in Template:L, and generally send large Template:Ls in Template:L. Humans usually bring overworld food stuffs, Template:L, Template:L, extra-large clothing and bronze items. If their caravans are destroyed or if their Template:L is killed, regardless of cause, they will eventually send a Template:L force to your fortress.

In Template:L, they are the dominant civilization - their nobles can be found living in castles, and after earning sufficient fame, they can give out challenging quests.

Some humans sometimes decide to live in shallow caves and stare at black and white special glass tablets for weeks at a time, and being angry if disturbed; this does not yield artifacts, but leads to engravings of their war stories shared by some kind of intercave network dedicated to it and also sharing engravings of kittens typically busy giving orders in some strange language.

Races
DwarfElfGoblinHumanKobold
Subterranean
animal people
Outdoor Animals
AlligatorAlpacaBadgerBeak dogBilouBlack-crested gibbonBlack-handed gibbonBlue peafowlBlack bearBonoboBuzzardCapybaraCatCavyCheetahChickenChimpanzeeCougarCowDeerDogDonkeyDuckElephantElkFoxGazelleGiant badgerGiant capybaraGiant cheetahGiant desert scorpionGiant eagleGiant jaguarGiant leopardGiant lionGiant mooseGiant platypusGiant tigerGigantic pandaGiraffeGoatGooseGorillaGray gibbonGrimelingGrizzly bearGroundhogGuineafowlHippoHoary marmotHorseIce wolfJaguarLeopardLionLlamaMandrillMooseMountain goatMuleMuskoxOne-humped camelOrangutanPandaPigPileated gibbonPlatypusPolar bearRabbitRaccoonReindeerRhesus macaqueRhinocerosSaltwater crocodileSasquatchSheepSiamangSilvery gibbonStranglerTigerTurkeyTwo-humped camelUnicornVultureWalrusWarthogWater buffaloWhite-browed gibbonWhite-handed gibbonWolfYakYeti
Subterranean Animals
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Humanoids
Semi-Megabeasts
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