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Difference between revisions of "v0.31:Goblin"

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(Added some humor. If it is changed, I understand.)
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Goblins are intelligent, mean-spirited humanoid creatures that live in mountains.  They often establish settlements in Dark Fortresses within regions touched by evil, though it may be hard for some to imagine that goblins are capable of building those obsidian monoliths.  They are not playable as adventurers without [[modding]].  They are a constant threat to any fortress.
 
Goblins are intelligent, mean-spirited humanoid creatures that live in mountains.  They often establish settlements in Dark Fortresses within regions touched by evil, though it may be hard for some to imagine that goblins are capable of building those obsidian monoliths.  They are not playable as adventurers without [[modding]].  They are a constant threat to any fortress.
  
Goblins will start harassing a fortress early in its life, first with babysnatchers and ambushes, and later with {{L|siege}}s.  Goblin babysnatchers carry a bag for their purpose.  Their soldiers are commonly armed with {{L|copper}} and {{L|iron}} {{L|armor}} and {{L|weapon}}s.  Defeating a majority of an attacking force usually sends the rest of them running.
+
Goblins will start harassing a fortress early in its life, first with <s>pedo</s> babysnatchers and ambushes, and later with {{L|siege}}s.  Goblin babysnatchers carry a bag for their purpose.  Their soldiers are commonly armed with {{L|copper}} and {{L|iron}} {{L|armor}} and {{L|weapon}}s.  Defeating a majority of an attacking force usually sends the rest of them running.
  
 
In {{L|Adventurer mode}}, "goblin" settlements will sometimes be completely goblin free, having been displaced by the descendants of children that were captured in ages past.
 
In {{L|Adventurer mode}}, "goblin" settlements will sometimes be completely goblin free, having been displaced by the descendants of children that were captured in ages past.

Revision as of 02:17, 20 March 2011

Goblin

g

Biome
  • Any Biome
Cannot be tamed
This creature cannot be butchered

Wikipedia article

This article is about an older version of DF.
A medium-sized humanoid driven to cruelty by its evil nature.

Goblins are intelligent, mean-spirited humanoid creatures that live in mountains. They often establish settlements in Dark Fortresses within regions touched by evil, though it may be hard for some to imagine that goblins are capable of building those obsidian monoliths. They are not playable as adventurers without modding. They are a constant threat to any fortress.

Goblins will start harassing a fortress early in its life, first with pedo babysnatchers and ambushes, and later with Template:Ls. Goblin babysnatchers carry a bag for their purpose. Their soldiers are commonly armed with Template:L and Template:L Template:L and Template:Ls. Defeating a majority of an attacking force usually sends the rest of them running.

In Template:L, "goblin" settlements will sometimes be completely goblin free, having been displaced by the descendants of children that were captured in ages past.

Races
DwarfElfGoblinHumanKobold
Subterranean
animal people
Outdoor Animals
AlligatorAlpacaBadgerBeak dogBilouBlack-crested gibbonBlack-handed gibbonBlue peafowlBlack bearBonoboBuzzardCapybaraCatCavyCheetahChickenChimpanzeeCougarCowDeerDogDonkeyDuckElephantElkFoxGazelleGiant badgerGiant capybaraGiant cheetahGiant desert scorpionGiant eagleGiant jaguarGiant leopardGiant lionGiant mooseGiant platypusGiant tigerGigantic pandaGiraffeGoatGooseGorillaGray gibbonGrimelingGrizzly bearGroundhogGuineafowlHippoHoary marmotHorseIce wolfJaguarLeopardLionLlamaMandrillMooseMountain goatMuleMuskoxOne-humped camelOrangutanPandaPigPileated gibbonPlatypusPolar bearRabbitRaccoonReindeerRhesus macaqueRhinocerosSaltwater crocodileSasquatchSheepSiamangSilvery gibbonStranglerTigerTurkeyTwo-humped camelUnicornVultureWalrusWarthogWater buffaloWhite-browed gibbonWhite-handed gibbonWolfYakYeti
Subterranean Animals
Aquatic
Humanoids
Semi-Megabeasts
Megabeasts
Nonexistent