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Difference between revisions of "v0.31:Door"

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(Added link to the theives article, added note about doors being ajar, destroying fluids.)
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==Usage==
 
==Usage==
 
A door has three main settings:
 
A door has three main settings:
*'''Keep locked''': The door can not be passed unless it is unlocked or destroyed. {{L|Dwarf|Dwarves}}, animals, both wild and tame, and most {{L|invader}}s will all be unable to pass (thieves can pick the locks of locked doors and pass them that way).
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*'''Keep locked''': The door can not be passed unless it is unlocked or destroyed. {{L|Dwarf|Dwarves}}, animals, both wild and tame, and most {{L|invader}}s will all be unable to pass ([[DF2010:Thief|thieves]] can pick the locks of locked doors and pass them that way.)
 
*'''Keep tightly closed''': Animals will not be able to pass though the door, but dwarves and invaders will not be hindered.
 
*'''Keep tightly closed''': Animals will not be able to pass though the door, but dwarves and invaders will not be hindered.
 
*'''Set as internal''': When designating rooms, a door set as internal will not block room expansion.
 
*'''Set as internal''': When designating rooms, a door set as internal will not block room expansion.
  
 
Doors can also be connected to levers or pressure plates to open on command. Doors also halt the movement of liquids in the manner of {{L|floodgate}}s, and can be used in the same ways if a passageway is narrow enough.
 
Doors can also be connected to levers or pressure plates to open on command. Doors also halt the movement of liquids in the manner of {{L|floodgate}}s, and can be used in the same ways if a passageway is narrow enough.
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 +
==Notes==
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Any item on the same tile as a door will cause the door to be propped open, which makes it impossible to lock and allows fluids in.
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Doors destroy any fluid on their tile when they close.
  
 
See also: {{L|Floor hatch}}
 
See also: {{L|Floor hatch}}
  
 
{{buildings}}
 
{{buildings}}

Revision as of 15:36, 11 June 2010

This article is about an older version of DF.

Doors are a piece of Template:L used mainly to control the movement of dwarves or liquids and define the exits of Template:Ls. A door must be built next to a wall or other form of support. A door is not capable of providing support to another door.

Materials

Doors can be made of Template:L, Template:L, Template:L, and Template:L. Artifact doors can be made out of just about anything. A glass door is called a portal.

Usage

A door has three main settings:

  • Keep locked: The door can not be passed unless it is unlocked or destroyed. Template:L, animals, both wild and tame, and most Template:Ls will all be unable to pass (thieves can pick the locks of locked doors and pass them that way.)
  • Keep tightly closed: Animals will not be able to pass though the door, but dwarves and invaders will not be hindered.
  • Set as internal: When designating rooms, a door set as internal will not block room expansion.

Doors can also be connected to levers or pressure plates to open on command. Doors also halt the movement of liquids in the manner of Template:Ls, and can be used in the same ways if a passageway is narrow enough.

Notes

Any item on the same tile as a door will cause the door to be propped open, which makes it impossible to lock and allows fluids in.

Doors destroy any fluid on their tile when they close.

See also: Template:L


Rooms
Furniture
Animal trapAnvilArmor standBedBinBoxBucketCabinetCageCoffinRestraintSeatStatueTableWeapon rack

Access
DoorFloodgateBarsGrateFloor hatchBridgeRoadWindow
Constructions
Machine & Trap parts
Other Buildings
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