v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

v0.31:Animal trap

From Dwarf Fortress Wiki
Revision as of 00:06, 2 July 2011 by Khym Chanur (talk | contribs) (Copy editing; stockpiles and cages; can't dump vermin)
Jump to navigation Jump to search
This article is about an older version of DF.

Animal traps are items used by a Template:L to catch Template:L. They are created at a Template:L or a Template:L by a dwarf with the trapping labor enabled.

Animal traps can be used by ordering one of your trappers to capture a live land animal in the Template:L or Template:L with q then a, or placing an order with the Template:L from from a Template:L to catch a live land animal, and can also be built by going into the build menu, and choosing m to place an animal trap anywhere. In order to catch small animals, after the trap is placed it must be baited (q to select bait type). Bait can be Template:L, Template:L, or a large Template:L (though gems are currently useless). There is a chance, depending on the Template:L of the tarp, that it will not spring fast enough to catch the vermin, causing the bait to be lost, and the trap will need to be reset and rebaited, which a trapper dwarf will automatically do on his own. According to Toady, the formula for the chance that a trap quality gives you successfully trapping a creature (as opposed to being robbed) is 50/65/75/85/95/100; this means that masterwork traps will never be robbed.

When a vermin is caught in a trap it will be brought to an animal Template:L which accepts vermin of that type by a dwarf with the animal Template:L labor enabled. You can remove a vermin from a cage (thus freeing it for re-use) by assigning it to an installed Template:L; for doing this to Template:L you should have a separate cage in a far away place, so as to reduce the chance of dwarves getting unhappy Template:Ls.

Note that though a caught vermin is treated as if it were an item, marking it for Template:L does nothing.

Currently reported bugs

  • Baiting a trap with meat/fish uses up a whole stack. Bug:1436



Rooms
Furniture
Animal trapAnvilArmor standBedBinBoxBucketCabinetCageCoffinRestraintSeatStatueTableWeapon rack

Access
DoorFloodgateBarsGrateFloor hatchBridgeRoadWindow
Constructions
Machine & Trap parts
Other Buildings
Related Articles