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Difference between revisions of "40d:Metalsmith's forge"

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{{Quality|Masterwork}}
 
{{Workshop|name=Metalsmith's forge|key=f
 
{{Workshop|name=Metalsmith's forge|key=f
 
|job=
 
|job=
 
* [[Weaponsmith|Weaponsmithing]]
 
* [[Weaponsmith|Weaponsmithing]]
 
* [[Armorsmith|Armoring]]
 
* [[Armorsmith|Armoring]]
* [[Metalsmith|Blacksmithing]]
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* [[Blacksmith|Blacksmithing]]
 
* [[Metal crafter|Metalcrafting]]
 
* [[Metal crafter|Metalcrafting]]
 
|construction=
 
|construction=
* [[Stone]] or [[block|Stone blocks]]
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* [[Fire-safe]] [[anvil]]
* [[Metal]] [[bar]]
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* [[Fire-safe]] [[building material]] (non-[[economic]])
* [[Anvil]]
 
 
|construction_job=
 
|construction_job=
 
* [[Weaponsmith|Weaponsmithing]]
 
* [[Weaponsmith|Weaponsmithing]]
 
* [[Armorsmith|Armoring]]
 
* [[Armorsmith|Armoring]]
* [[Metalsmith|Blacksmithing]]
+
* [[Blacksmith|Blacksmithing]]
 
* [[Metal crafter|Metalcrafting]]
 
* [[Metal crafter|Metalcrafting]]
 
|use=
 
|use=
* [[metal|Metal bars]]
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* [[Coke]] or [[Charcoal]] ([[Fuel]])
 +
* [[Metal]] [[bar]]s
 
|production=
 
|production=
*[[Chain]]
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*[[Restraint|Chain]]
*[[Crafts]] - X3 from one metal bar.
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*[[Craft]]s - X3 from one metal bar.
 
*[[Goblet]]s - X3 from one metal bar.
 
*[[Goblet]]s - X3 from one metal bar.
 
*[[Toy]]
 
*[[Toy]]
 
*[[Instrument]]
 
*[[Instrument]]
 
*[[Flask]]s - X3 from one metal bar.
 
*[[Flask]]s - X3 from one metal bar.
*[[Coins]]
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*[[Coin]]s - X500 from one metal bar.
 
*[[Stud|Studding]]
 
*[[Stud|Studding]]
 
*[[Furniture]]
 
*[[Furniture]]
}}
+
}}{{av}}
  
The '''metalsmith's forge''' is a [[workshop]] used by [[dwarves]] to turn [[metal|metal bars]] into useful objects such as [[weapon]]s, [[armor]], [[furniture]], [[coins]], [[ammunition]] for [[siege]] equipment and [[crossbow]]s, [[traps|trap components]], and other [[Finished Goods|finished goods]]. To build a forge, you must have [[fire-safe materials]] and an [[anvil]], which you start with by default, using 1000 [[starting builds|starting points]]. Steel and iron anvils are equally effective.{{version|0.28.181.40d}}
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The '''metalsmith's forge''' is a [[workshop]] used by [[dwarf|dwarves]] to turn [[metal|metal bars]] into useful objects such as [[weapon]]s, [[armor]], [[furniture]], [[coin]]s, [[ammunition]] for [[siege]] equipment and [[crossbow]]s, [[trap component]]s, and other [[finished goods]]. To build a forge, you must have [[fire-safe materials]] and an [[anvil]], which you start with by default, using 1000 [[starting builds|starting points]]. All anvils are equally effective.
  
 
==Workshop labors and skills==
 
==Workshop labors and skills==
 
Several different types of items can be created at a metalsmith's forge; dwarves will need the correct type of [[labor]] enabled for each.  The labors used at a forge are:
 
Several different types of items can be created at a metalsmith's forge; dwarves will need the correct type of [[labor]] enabled for each.  The labors used at a forge are:
  
*[[Weaponsmith|Weaponsmithing]] -- [[weapon]]s, [[trap]] components, [[bolt]]s, and [[balllista arrowhead]]s
+
*[[Weaponsmith|Weaponsmithing]] -- [[weapon]]s, [[trap]] components, [[bolt]]s, and [[ballista arrowhead]]s
 
*[[Armorsmith|Armoring]] (armorer) -- [[armor]]
 
*[[Armorsmith|Armoring]] (armorer) -- [[armor]]
*[[Metal crafter|Metalcrafting]] -- everything in the "Other Objects" category except anvils ([[craft]]s, [[coins]], [[goblet]]s, [[stud]]ding, etc.) and [[chain]]s
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*[[Metal crafter|Metalcrafting]] -- [[Restraint|chains]], and everything in the "Other Objects" category ([[craft]]s, [[coin]]s, [[goblet]]s, [[stud|studding]], etc.), except anvils
 
*[[Trapping]] -- [[animal trap]]s (this is a long-standing quirk)
 
*[[Trapping]] -- [[animal trap]]s (this is a long-standing quirk)
*[[Metalsmith|Blacksmithing]] -- All [[furniture]] except chains and animal traps; [[anvil]]s; [[block]]s
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*[[Blacksmith|Blacksmithing]] -- All [[furniture]] except chains and animal traps; [[anvil]]s; [[block]]s
  
 
== Weapons, trap components, and siege equipment ==
 
== Weapons, trap components, and siege equipment ==
  
[[Weapon]]s, [[trap]] components, and [[siege equipment]] are all forged using the [[weaponsmithing]] labor.  They can be forged from [[copper]], [[iron]], [[bronze]], [[bismuth bronze]], [[steel]], [[silver]] and [[adamantine]], each using the [[weaponsmithing]] labor.  
+
[[Weapon]]s, [[trap component]]s, and [[ballista arrowhead]]s are all forged using the [[weaponsmith|weaponsmithing]] labor.  They can be forged from [[copper]], [[iron]], [[bronze]], [[bismuth bronze]], [[steel]], [[silver]] and [[adamantine]], each using the [[weaponsmithing]] labor.  
  
 
=== Weapons ===
 
=== Weapons ===
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* [[Crossbow]]*
 
* [[Crossbow]]*
 
* [[Pick]]*
 
* [[Pick]]*
* [[Bolts]] (a stack of 25 will be produced)
+
* [[Bolt]]s (a stack of 25 will be produced)
 
<nowiki>*</nowiki> Crossbows and picks cannot be made out of [[silver]].
 
<nowiki>*</nowiki> Crossbows and picks cannot be made out of [[silver]].
  
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Corkscrews, menacing spikes and spiked balls can also be made from wood at a [[carpenter's workshop]].  All trap weapons can also be made out of [[glass]].
 
Corkscrews, menacing spikes and spiked balls can also be made from wood at a [[carpenter's workshop]].  All trap weapons can also be made out of [[glass]].
  
[[Mechanisms]] also can be made via the "Trap Components" menu of a forge, though only from adamantine wafers -- no other metals. (What labor/skill is used?)
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[[Mechanism]]s also can be made by a [[Mechanic]] via the "Trap Components" menu of a forge, though only from 3 [[adamantine]] wafers -- no other metals.
  
 
=== Siege equipment ===
 
=== Siege equipment ===
  
There is only one piece of siege equipment that can be created at a forge: the [[ballista arrowhead]], which requires three metal bars.  These arrowheads must then be mated with a wooden [[log]] at a [[siege workshop]] to form a complete [[ballista arrow]].  It is also possible to make wood-only ballista arrows at the [[siege workshop]], which are assumed to do less damage. The [[siege engine]]s themselves are also built at the siege workshop, out of three siege engine parts made of [[wood]].
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There is only one piece of siege equipment that can be created at a forge: the [[ballista arrowhead]], which requires three metal bars.  These arrowheads must then be mated with a wooden [[Wood|log]] at a [[siege workshop]] to form a complete [[ballista arrow]].  It is also possible to make wood-only ballista arrows at the [[siege workshop]], which are assumed to do less damage. The [[siege engine]]s themselves are also built at the siege workshop, out of three siege engine parts made of [[wood]].
  
 
== Armor ==
 
== Armor ==
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* [[Plate mail]] (3 [[metal]] bars)
 
* [[Plate mail]] (3 [[metal]] bars)
* [[Chain mail]] (2 metal [[bars]])
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* [[Chain mail]] (2 metal [[bar]]s)
 
* [[Greaves]] (2 metal bars)
 
* [[Greaves]] (2 metal bars)
 
* [[Leggings]]
 
* [[Leggings]]
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* [[Cap]]
 
* [[Cap]]
 
* [[Gauntlet]]
 
* [[Gauntlet]]
* [[High boot|High boots]]
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* [[High boot]]s
* [[Low boot|Low boots]]
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* [[Low boot]]s
 
* [[Shield]]
 
* [[Shield]]
 
* [[Buckler]]
 
* [[Buckler]]
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* [[Cage]]
 
* [[Cage]]
* [[Chain]] (1 metal bar) (requires the  
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* [[Restraint|Chain]] (1 metal bar) (requires the [[metalcrafting]] labor)
* [[Animal trap]] (1 metal bar) (requires the [[trapping]] labor and not any of the metalsmith labors)
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* [[Animal trap]] (1 metal bar) (requires the [[trapping]] labor and not any of the [[metalsmith]] labors)
 
* [[Bucket]] (1 metal bar)
 
* [[Bucket]] (1 metal bar)
 
* [[Barrel]]
 
* [[Barrel]]
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* [[Pipe section]]
 
* [[Pipe section]]
  
All metal furniture requires three [[bars]] to forge except for chains, animal traps, buckets and blocks.  The [[blacksmithing]] labor (and its corresponding skill, metalsmith) is used to create everything except chains and animal traps.
+
All metal furniture requires three [[bar]]s to forge except where otherwise noted.  The [[blacksmithing]] labor (and its corresponding skill, metalsmith) is used to create everything except chains ([[metalcrafting]]) and animal traps ([[trapping]]).
  
In addition, three [[bars]] of [[iron]], [[steel]], or [[adamantine]] can be used to forge [[anvil]]s (via the "Other Objects" menu), which are used in the construction of additional forges.
+
In addition, three [[bar]]s of [[iron]] or [[steel]] (or 9 [[adamantine]] wafers) can be used to forge [[anvil]]s (via the "Other Objects" menu), which are used in the construction of additional forges.
  
 
== Finished goods ==
 
== Finished goods ==
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Other objects can be forged from all [[metal]]s except [[pig iron]] and [[bismuth]], using the [[metalcrafting]] skill. They are:
 
Other objects can be forged from all [[metal]]s except [[pig iron]] and [[bismuth]], using the [[metalcrafting]] skill. They are:
  
* [[Chain]]
+
* [[Restraint|Chain]]
* [[Crafts]]
+
* [[Craft]]s
 
* [[Goblet]]s
 
* [[Goblet]]s
 
* [[Toy]]
 
* [[Toy]]
 
* [[Instrument]]
 
* [[Instrument]]
 
* [[Flask]]s
 
* [[Flask]]s
* Minted [[coins]]
+
* Minted [[coin]]s
 
* [[Stud]] an item with metal
 
* [[Stud]] an item with metal
  

Latest revision as of 15:01, 8 December 2011

Metalsmith's forge

b-w-f

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Job Requirement
Construction
Materials Jobs
Materials Used
Goods Created
This article is about an older version of DF.

The metalsmith's forge is a workshop used by dwarves to turn metal bars into useful objects such as weapons, armor, furniture, coins, ammunition for siege equipment and crossbows, trap components, and other finished goods. To build a forge, you must have fire-safe materials and an anvil, which you start with by default, using 1000 starting points. All anvils are equally effective.

Workshop labors and skills[edit]

Several different types of items can be created at a metalsmith's forge; dwarves will need the correct type of labor enabled for each. The labors used at a forge are:

Weapons, trap components, and siege equipment[edit]

Weapons, trap components, and ballista arrowheads are all forged using the weaponsmithing labor. They can be forged from copper, iron, bronze, bismuth bronze, steel, silver and adamantine, each using the weaponsmithing labor.

Weapons[edit]

All weapons require one bar of metal. The weapons that can be forged are:

* Crossbows and picks cannot be made out of silver.

Trap components[edit]

All trap components require one bar of metal. The trap components that can be made are:

Corkscrews, menacing spikes and spiked balls can also be made from wood at a carpenter's workshop. All trap weapons can also be made out of glass.

Mechanisms also can be made by a Mechanic via the "Trap Components" menu of a forge, though only from 3 adamantine wafers -- no other metals.

Siege equipment[edit]

There is only one piece of siege equipment that can be created at a forge: the ballista arrowhead, which requires three metal bars. These arrowheads must then be mated with a wooden log at a siege workshop to form a complete ballista arrow. It is also possible to make wood-only ballista arrows at the siege workshop, which are assumed to do less damage. The siege engines themselves are also built at the siege workshop, out of three siege engine parts made of wood.

Armor[edit]

Armor can be forged from copper, iron, bronze, bismuth bronze, steel and adamantine. Available armor types include:

Each piece of armor requires one metal bar to forge, except where noted.

Furniture[edit]

Furniture can forged from any non-brittle metal -- in short, all metals except for pig iron and bismuth. You can forge:

All metal furniture requires three bars to forge except where otherwise noted. The blacksmithing labor (and its corresponding skill, metalsmith) is used to create everything except chains (metalcrafting) and animal traps (trapping).

In addition, three bars of iron or steel (or 9 adamantine wafers) can be used to forge anvils (via the "Other Objects" menu), which are used in the construction of additional forges.

Finished goods[edit]

Other objects can be forged from all metals except pig iron and bismuth, using the metalcrafting skill. They are:

Each of the above objects requires one bar of metal to make, including studding. Like other decorations (such as encrusting with gems, decorating with bone or decorating with shell), you cannot specify which object to stud: the smith will generally take the nearest available object and stud it. Note that unlike all other metalsmithing operations, studding items does not require fuel.

Metal clothing[edit]

Adamantine can be used to make anything, even lightweight clothing. All the clothing items that can be made at the clothier's shop can be forged from adamantine if you have it.

Links[edit]

Workshops
Furnaces
Related articles