- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "Table"
(→Dining: Crowded table depends on gregariousness) |
(There are FIVE different personality checks - low gregariousness checks DECORUM and BASHFUL to choose between feeling embarrassment or irritation, while high gregariousness checks CHEER_PROPENSITY and ORDERLINESS to choose between feeling irritation, amusement, or jolliness) |
||
| Line 25: | Line 25: | ||
A table cannot be used without a chair, and a chair without a table is insufficient for avoiding a negative thought for "ate with no table". | A table cannot be used without a chair, and a chair without a table is insufficient for avoiding a negative thought for "ate with no table". | ||
| − | If more than one chair is placed around a single table, other dwarves ''will'' sit down to eat but will receive [[thought]]s for "eating at a crowded table". Their reaction, positive or negative, depends on their [[Personality facet#GREGARIOUSNESS|gregariousness]]. There is no corresponding thought for eating alone, so building tables with only one chair prevents potential [[stress]]. | + | If more than one chair is placed around a single table, other dwarves ''will'' sit down to eat but will receive [[thought]]s for "eating at a crowded table". Their reaction, positive or negative, depends on their [[Personality facet#GREGARIOUSNESS|gregariousness]], [[Personality facet#BASHFUL|bashfulness]], [[Personality facet#CHEER_PROPENSITY|cheerfulness]], [[Personality facet#ORDERLINESS|orderliness]], and [[Personality value#DECORUM|decorum]]. There is no corresponding thought for eating alone, so building tables with only one chair prevents potential [[stress]]. |
Dwarves primarily use tables to eat [[food]], avoiding the negative [[thought]] for eating without a proper table. Since dwarves first try to sit down and only then check whether there's a table to put their food on, the proper placement of chairs is more important for proper dining. Tables without an adjacent chair will simply not be used for eating; if two tables are adjacent to a single chair, one will go unused. Chairs without adjacent tables, however, will cause unhappy thoughts whenever dwarves sit on them to eat, and a single table with multiple adjacent chairs can also lead to unhappy thoughts if two dwarves sit on the chairs: only one can put their food on the table, the other will have to eat from their lap and will complain about having no table. | Dwarves primarily use tables to eat [[food]], avoiding the negative [[thought]] for eating without a proper table. Since dwarves first try to sit down and only then check whether there's a table to put their food on, the proper placement of chairs is more important for proper dining. Tables without an adjacent chair will simply not be used for eating; if two tables are adjacent to a single chair, one will go unused. Chairs without adjacent tables, however, will cause unhappy thoughts whenever dwarves sit on them to eat, and a single table with multiple adjacent chairs can also lead to unhappy thoughts if two dwarves sit on the chairs: only one can put their food on the table, the other will have to eat from their lap and will complain about having no table. | ||
Latest revision as of 11:58, 18 July 2026
v53.15 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
|
| ||||||
| Construction | ||||||
|---|---|---|---|---|---|---|
| Materials | Workshops | Labors | ||||
| Rooms | ||||||
| Base value | Size | |||||
| 10☼ | 30,000 cm³ | |||||
A table is a piece of furniture necessary for dwarves to eat food in comfort. A table is also needed to define a dining room and serve as an operating surface in a hospital. Tables are also a component to build traction benches.
Tables can be created from one wood log at a Carpenter's workshop, one stone at a Mason's workshop, three metal bars at a Metalsmith's forge, or one bag of sand at a Glass furnace.
Dining[edit]
A table cannot be used without a chair, and a chair without a table is insufficient for avoiding a negative thought for "ate with no table".
If more than one chair is placed around a single table, other dwarves will sit down to eat but will receive thoughts for "eating at a crowded table". Their reaction, positive or negative, depends on their gregariousness, bashfulness, cheerfulness, orderliness, and decorum. There is no corresponding thought for eating alone, so building tables with only one chair prevents potential stress.
Dwarves primarily use tables to eat food, avoiding the negative thought for eating without a proper table. Since dwarves first try to sit down and only then check whether there's a table to put their food on, the proper placement of chairs is more important for proper dining. Tables without an adjacent chair will simply not be used for eating; if two tables are adjacent to a single chair, one will go unused. Chairs without adjacent tables, however, will cause unhappy thoughts whenever dwarves sit on them to eat, and a single table with multiple adjacent chairs can also lead to unhappy thoughts if two dwarves sit on the chairs: only one can put their food on the table, the other will have to eat from their lap and will complain about having no table.
An unassigned dining room will be used by any dwarves without an assigned dining room, resulting in positive thoughts scaled to the quality of the dining room. Creating a high-value dining room is one of the easiest ways to give your dwarves a happy thought. Note, however, that dwarves with a table (or chair) in their quarters may opt to eat there instead, so it is generally best to only to do so when required by nobles.
Other uses[edit]
In a hospital zone, tables are used during surgery as an operating surface. Multiple dwarves can be operated on at the same time on one table (this may be a bug).
Tables are also used as an input, along with mechanism and ropes, at the Mechanic's workshop to make a traction bench. The quality of each component is not reflected in the quality of the traction bench, and only the material of the table is used as the material for the bench.
| This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable. |
A noble might demand a glass table, so they can watch themselves while they are eating.
| Furniture | |
|---|---|
| Tools | |
| Access | |
| Constructions | |
| Machine and trap parts |
Axle • Gear assembly • Lever • Mechanism • Millstone • Pipe section • Pressure plate • Roller • Screw pump • Support • Trap • Water wheel • Windmill |
| Other buildings | |
| Related articles | |