- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "Mountain"
Doorkeeper (talk | contribs) (→Vermin) |
|||
| (12 intermediate revisions by 4 users not shown) | |||
| Line 1: | Line 1: | ||
| − | + | {{Quality|Superior}} | |
| − | {{Quality| | ||
{{av}} | {{av}} | ||
| − | [[File: | + | [[File:mountain_mapgen_preview.png|thumb|right|300px|Mountainous areas after a map has been generated.]] |
| + | A '''mountain''' is a [[biome]] with a naturally-high elevation, usually culminating in a peak. [[Volcanic]] activity is most commonly found on mountains. | ||
| − | + | As part of a starting site, mountains provide jagged terrain and impassable [[cliff]]s. They usually have very limited [[water]] resources, i.e., few ponds or streams, although many streams and [[river]]s originate from the base of mountain ranges. They often have sparse vegetation, and, depending on the elevation, may lack any sort of usable [[soil]]. In [[adventure mode]] it's impossible to cross a mountain tile while fast-traveling, even if the adventurer(s) have flying capabilities. | |
| − | |||
| − | As part of a starting site, mountains provide jagged terrain and impassable [[cliff]]s. They usually have very limited [[water]] resources, i.e., few ponds or streams, although many streams and [[river]]s originate from the base of mountain ranges. They often have sparse vegetation, and depending on the elevation may lack any sort of usable [[soil]]. In [[ | ||
It is not possible to start a fortress on an exclusively-mountain biome; however, fortress sites can straddle mountains on one side and more (or less) hospitable biomes on the other, which will provide more valuable diversity of wildlife and resources. | It is not possible to start a fortress on an exclusively-mountain biome; however, fortress sites can straddle mountains on one side and more (or less) hospitable biomes on the other, which will provide more valuable diversity of wildlife and resources. | ||
| − | Mountains imply high elevation in the surrounding area. This can result in a "forest" | + | Mountains imply high elevation in the surrounding area. This can result in a fake "forest biome" that does not actually have any [[tree]]s (''or, a pseudo 'tree line' as it is sometimes called''), since, above a certain elevation (''likely 44 or 45, check your worldgen''), there may be no [[soil]] and, therefore, no place for trees to actually grow. When choosing a starting fortress site, be sure to check the elevation map (using the {{k|Tab}} key), and try to get a mix of low and medium or high elevations if possible. |
| − | Mountains are covered with grass when first encountered, but if the grass is removed (whether due to grazing, construction, or simple trampling), it will '''never''' grow back{{bug|4164}}. Keep this in mind when designating [[pasture]]s, lest your animals starve. | + | Mountains are covered with [[grass]] when first encountered, but if the grass is removed (whether due to grazing, construction, or simple trampling), it will '''never''' grow back{{bug|4164}}. Keep this in mind when designating [[pasture]]s, lest your animals starve. |
== Minerals == | == Minerals == | ||
| Line 66: | Line 64: | ||
'''In good mountains:''' | '''In good mountains:''' | ||
| − | * [[File:mountain_gnome_sprite.png | + | * [[File:mountain_gnome_sprite.png]] / {{Tile|g|0:1}} [[Mountain gnome]] |
'''In evil mountains:''' | '''In evil mountains:''' | ||
| − | * [[File:dark_gnome_sprite.png | + | * [[File:dark_gnome_sprite.png]] / [[Dark gnome]] |
=== Vermin === | === Vermin === | ||
'''In savage mountains:''' | '''In savage mountains:''' | ||
| − | * [[File:two_legged_rhino_lizard_sprite.png | + | * [[File:two_legged_rhino_lizard_sprite.png]] / {{Tile|∙|7:0}} [[Two-legged rhino lizard]] |
'''In good mountains:''' | '''In good mountains:''' | ||
* [[File:fairy_sprite.png]] / {{Tile|∙|6:1}} [[Fairy]] | * [[File:fairy_sprite.png]] / {{Tile|∙|6:1}} [[Fairy]] | ||
* [[File:fluffy_wambler_sprite.png|20px]] / {{Tile|∙|7:1}} [[Fluffy wambler]] | * [[File:fluffy_wambler_sprite.png|20px]] / {{Tile|∙|7:1}} [[Fluffy wambler]] | ||
| − | * [[File: | + | * [[File:pixie_sprite_anim.gif]] / {{Tile|·|3:1}} [[Pixie]] |
== Vegetation == | == Vegetation == | ||
| + | [[File:Mountains illustration.jpg|thumb|300px|right|Mountains illustration.]] | ||
=== Grasses === | === Grasses === | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 119: | Line 118: | ||
| {{Tile|≥|5:1}} [[Wormy tendril]] | | {{Tile|≥|5:1}} [[Wormy tendril]] | ||
|} | |} | ||
| − | |||
{{Translation | {{Translation | ||
| dwarven = onol | | dwarven = onol | ||
Latest revision as of 14:49, 27 October 2025
v52.04 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
A mountain is a biome with a naturally-high elevation, usually culminating in a peak. Volcanic activity is most commonly found on mountains.
As part of a starting site, mountains provide jagged terrain and impassable cliffs. They usually have very limited water resources, i.e., few ponds or streams, although many streams and rivers originate from the base of mountain ranges. They often have sparse vegetation, and, depending on the elevation, may lack any sort of usable soil. In adventure mode it's impossible to cross a mountain tile while fast-traveling, even if the adventurer(s) have flying capabilities.
It is not possible to start a fortress on an exclusively-mountain biome; however, fortress sites can straddle mountains on one side and more (or less) hospitable biomes on the other, which will provide more valuable diversity of wildlife and resources.
Mountains imply high elevation in the surrounding area. This can result in a fake "forest biome" that does not actually have any trees (or, a pseudo 'tree line' as it is sometimes called), since, above a certain elevation (likely 44 or 45, check your worldgen), there may be no soil and, therefore, no place for trees to actually grow. When choosing a starting fortress site, be sure to check the elevation map (using the Tab key), and try to get a mix of low and medium or high elevations if possible.
Mountains are covered with grass when first encountered, but if the grass is removed (whether due to grazing, construction, or simple trampling), it will never grow backBug:4164. Keep this in mind when designating pastures, lest your animals starve.
Minerals[edit]
The stratification listed for mountains in Dwarf Fortress usually consists of one lighter rock type, generally a sedimentary stone (such as limestone, mudstone or dolomite), and then two further layers of heavy intrusive igneous (such as granite or gabbro) or metamorphic rock (such as gneiss, quartzite, or phyllite). Stone, and subsequently ores, are always in abundance in mountain biomes.
Wildlife[edit]
Creatures[edit]
/ bBobcat
/ cChinchilla
/ cCoyote
/ eEagle
/ oGreat horned owl
/ mHoary marmot
/ kKea
/ kKingsnake
/ gMountain goat
/ pPeregrine falcon
/ wWolverine
/ wWombat
/ YYak
In savage mountains:
/ bBobcat man
/ cChinchilla man
/ cCoyote man
/ eEagle man
/ BGiant bobcat
/ CGiant chinchilla
/ CGiant coyote
/ EGiant eagle
/ OGiant great horned owl
/ MGiant hoary marmot
/ KGiant kea
/ KGiant kingsnake
/ GGiant mountain goat
/ PGiant peregrine falcon
/ WGiant wolverine
/ WGiant wombat
/ oGreat horned owl man
/ mHoary marmot man
/ kKea man
/ kKingsnake man
/ gMountain goat man
/ pPeregrine falcon man
/ wWolverine man
/ wWombat man
/ YYeti
In good mountains:
/ gMountain gnome
In evil mountains:
Vermin[edit]
In savage mountains:
In good mountains:
/ ∙Fairy
/ ∙Fluffy wambler
/ ·Pixie
Vegetation[edit]
Grasses[edit]
| Name |
|---|
. Bentgrass
|
. Cloudberry
|
. Cottongrass
|
. Fescue grass
|
. Hair grass
|
. Meadow-grass
|
. Mountain avens
|
. White mountain heather
|
In good mountains:
| Name |
|---|
O Bubble bulb
|
. Downy grass
|
In evil mountains:
| Name |
|---|
O Staring eyeball
|
≥ Wormy tendril
|
"Mountain" in other Languages
|
Worlds | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| General | |||||||||
| Map |
| ||||||||
| Civilization |
| ||||||||
