v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.


From Dwarf Fortress Wiki
Jump to navigation Jump to search
This article is about the current version of DF.
Note that some content may still need to be updated.

'The late Murk' Region

A region or subregion is a named world area, a continuous set of tiles on the world map with the same or similar biomes, and the same alignment. The entire region will be either evil, neutral, or good.

In advanced world generation, regions are classified by size: 24 or fewer tiles is a small subregion, one with 25 to 99 is a medium subregion, and one with 100 or more is a large subregion.


Regions must be the same or similar types of biomes with any degree of surroundings savagery. Some different biomes can occur in the same region as follows:

Region name Wetland Forest Grassland Hills Desert Lake Tundra Glacier Ocean Mountains
Biome(s) Swamp, marsh Broadleaf forest, coniferous forest, taiga Grassland, savanna, shrubland Badlands, rocky wasteland, sand desert Lake Tundra Glacier Ocean Mountain

Temperature, elevation and volcanism[edit]

Even if drainage and rainfall are the same in two tiles, if the temperature is different enough that one tile is a tundra or glacier, and an adjacent tile is not, they will be in different subregions.

Similarly, any tile with 300 or more elevation will be a mountain tile, and any tile with less than 100 elevation will be an ocean tile, neither of which form subregions with other land biomes. Volcanism is usually irrelevant for subregions, but a volcano tile adjacent to at least one mountain tile will be generated as if it had an elevation of 400, and will count as a mountain tile.

Additionally, during world generation, lakes will sometimes be generated in the place of tiles that would usually have an elevation higher than 100, in which case they again do not form subregions with adjacent land tiles.

Chasm · Desert · Forest · Glacier · Grassland · Lake · Mountain · Murky pool · Ocean · River · Savanna · Shrubland · Tundra · Wetland
Aquifer · Brook · Deep pit · Island · Magma pool · Passage · Road · Tunnel · Volcano · Waterfall
Camp · Castle · Cave · Dark fortress · Dark pits · Forest retreat · Fort · Fortress · Hamlet · Hillocks · Labyrinth · Lair · Monastery · Mountain halls · Ruins · Shrine · Tomb · Tower · Town · Vault