|This article was migrated from DF2014:Jail and may be inaccurate for the current version of DF (v50.11). See this page for more information.|
|This article is about the current version of DF.|
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A dungeon, also known as a prison, its rooms known as jails, is a zone used by the justice system within your dwarven community. They are designated from a constructed restraint or metal cage, by uerying the restraint, designating it as a oom, and then setting it to be used for ustice.
As your dwarves break the law, your Sheriff/Captain of the Guard, or any fortress guard, will place them in one of the designated restraints, dragging their prisoner to the dungeon regardless of their strength, or even if they transform into a werebeast halfway there. However, should they be unable to (no dungeon, dungeon is full, or if the crime is terrible enough, and if you have one already...), the Hammerer will come to give them a severe hammer beating, which will cause quite a commotion.
An imprisoned dwarf that seeks an infant may spam your announcements feed. The child may choose to enter the dungeon and sit exactly one tile away from the grieving mother, just to spite you.
Keeping your prisoners secure
The first thing to consider is the type of restraint:
- Ropes, being made of plant fiber and therefore weaker than metal chains, can sometimes be broken by strong dwarves,[Verify] thus letting them escape and wreak more havoc.
- Cages, strong as they are, don't permit the dwarf within to move around and make use of the surroundings. A caged dwarf, therefore, is forced to sleep on the bottom of the cage, has to be given food and water, and can't do anything, besides wait for their prison term to end.
The best choice of restraint is, therefore, a good strong metal chain. A high-quality chain will also let the prisoner admire it, giving them a boost to their happiness. However, one should consider the fact that if a chain or rope is not present, a hammering may be dealt out, while in any other case the punishment would be downgraded to a beating.
Keeping them happy
With the choice of restraint made, now we worry about the surroundings. A chained dwarf, like a chained animal, can move around in a 3x3 square centered on the chain. This allows them to use things in that space and look at items bordering it:
- A bed gives the dwarf a comfortable place to sleep.
- A small stockpile of good food, such as prepared meals, lets the prisoner eat when they're hungry, instead of when your haulers are free to feed them, and lets you provide high-quality stuff instead of whatever random item the haulers grab. You won't need barrels for this stockpile, so turn 'em off ( -> ).
- Likewise, a small stockpile of alcohol lets the prisoner drink that, instead of being forced to drink water. Make it at least two squares, or your haulers will tease prisoners with just an empty barrel.
- And, of course, a chair and table give them a place to eat and drink. Bonus points if you designate a private dining room and assign it to the prisoner.
- Building all this out of high-quality furniture will let the prisoner admire it, gaining happiness every time.
- Smoothing and engraving the dungeon's surroundings will also give the prisoner something to look at.
- If you enclose the restraint in walls with a door, setting the door(s) to internal will let the prisoner admire those too.
- A dwarf can admire its own restraint, so try a high-quality bone and jewel-encrusted steel or platinum chain.
- Adding a well to each dungeon cell guarantees that your prisoners will never die of thirst if your free dwarves are a bit slow restocking their booze. And making the well from high-quality materials allows them to admire it, too!
- Designating a temple on the dungeon will allow prisoners to pray while incarcerated.
Eventually, save with the greatest of care and micromanagement, one or another of your nobles will run afoul of the justice system, and be imprisoned. As with a regular dwarf, this means they will be unable to make use of their regular offices and other rooms. If it turns out to be your bookkeeper, for example, then you can build a chair within their reach and designate it as their office, and that will let them continue to work. Similarly, an expedition leader or mayor, if imprisoned by a chain, can hold meetings with your liaison, and if you designate an office for them, might even be happy to do so.
You may decide that providing luxurious accommodations, jewel-encrusted chains, and fine dining to criminals, while haulers sleep on the dining room floor, does not meet your standards of dwarven justice. In such circumstances, chaining a dwarf atop a tower exposed to the elements will provide a useful lookout post. Dwarves chained in narrow hallways can also help detect ambushers, while those locked up in your dining hall make for excellent examples to the others. Should you desire to enforce capital punishment from time to time, place your prison chains inside small rooms with doors and a hole in the ceiling accessed by other dwarves. This will allow bucket-by-bucket water torture and drowning executions of any murderers or prisoners with elves in their preferences. Alternately, just lock them in a hideous dungeon to eat rats and drink from mud holes until a giant cave spider comes along and covers them in precious, precious silk.
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Incidents have been reported where a falsely imprisoned human had escaped after being taught by an abbot to be a scholar and, soon after finding a ruin with lots of gold, was appointed as a count and set out to take revenge on the bookkeeper he used to work under and the human that had him locked up. Interestingly, they were said to be the count of an island, despite boats not existing. It is theorized that he swam to this island and waited for the sea to freeze before he came back with the treasure. In some versions of the tale, the son of his nemesis was actually his son.
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