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  • #REDIRECT [[Bloodline:Oceanside Year 3]]
    40 bytes (4 words) - 00:50, 6 March 2009
  • #REDIRECT [[40d:Stories/Archive 3]]
    35 bytes (4 words) - 13:04, 23 April 2010
  • #REDIRECT [[Bloodline:Ringfissures Year 3]]
    43 bytes (4 words) - 13:23, 7 March 2009
  • ...ng. It actually took YEARS to fill the gully up. Eventually it was about 2/3 full. If I had left things at that, maybe I'd still be playing, but alas, I ...was sent flying on a torrent of water and smashed into the wall. I'd built 3-4 doors behind him in case of accidents. They were BLOWN open by the force
    14 KB (2,548 words) - 13:04, 23 April 2010

Page text matches

  • [TILE_GRAPHICS:INTERFACE_BITS:4:3:INTERFACE_BACKGROUND] [TILE_GRAPHICS:INTERFACE_BITS:3:0:BORDER_TOP_LEFT:3:0]
    202 KB (24,513 words) - 20:37, 7 February 2024
  • [DIM:3:3]<br /> [BLOCK:3:0:0:0]<br />
    120 KB (16,480 words) - 13:06, 27 July 2021
  • ! style="font-family: monospace;" | {{tile|•|3:0:0}} {{tile|╬|0:3:0}} ! style="font-family: monospace;" | {{tile|•|3:0:1}} {{tile|╬|0:3:1}}
    32 KB (3,546 words) - 04:03, 20 December 2022
  • ! style="font-family: monospace;" | {{tile|•|3:0:0}} {{tile|╬|0:3:0}} ! style="font-family: monospace;" | {{tile|•|3:0:1}} {{tile|╬|0:3:1}}
    27 KB (2,981 words) - 14:47, 29 November 2012
  • ! style="font-family: monospace;" | {{tile|•|3:0:0}} {{tile|╬|0:3:0}} ! style="font-family: monospace;" | {{tile|•|3:0:1}} {{tile|╬|0:3:1}}
    32 KB (3,548 words) - 00:49, 21 December 2022
  • [SKILL:3:CARPENTRY:1] [SKILL:3:BOWYER:1]
    37 KB (4,609 words) - 03:21, 20 December 2022
  • [SKILL:3:CARPENTRY:1] [SKILL:3:BOWYER:1]
    37 KB (4,612 words) - 03:40, 20 March 2023
  • [C:3:0:1] autosave 3
    931 KB (148,541 words) - 18:41, 1 December 2023
  • ...ow|name=angelshark|symbol=s|color=6:0:0|align=Benign, Neutral|size=6|value=3|biome=OCEAN_TEMPERATE, OCEAN_TROPICAL}} ...ame=basking shark|symbol=S|color=7:0:0|align=Benign, Neutral|size=18|value=3|biome=OCEAN_TEMPERATE}}
    23 KB (3,194 words) - 13:54, 26 February 2021
  • !{{tile|•|3:0:0}} !{{tile|•|3:0:1}}
    16 KB (1,779 words) - 20:04, 11 August 2012
  • !{{tile|•|3:0:0}} !{{tile|•|3:0:1}}
    30 KB (3,469 words) - 18:57, 11 September 2012
  • [SKILL:3:MINING:5] [SKILL:3:BONECARVE:5]
    27 KB (3,329 words) - 03:21, 20 December 2022
  • [SKILL:3:MINING:5] [SKILL:3:BONECARVE:5]
    27 KB (3,329 words) - 03:21, 20 December 2022
  • [SKILL:3:MINING:5] [SKILL:3:BONECARVE:5]
    27 KB (3,329 words) - 18:29, 7 June 2014
  • ...or guts if lucky, but otherwise are slow to cripple and may get off only 2-3 shots before melee combat begins. They are, however, excellent for chasing ...ttp://www.bay12forums.com/smf/index.php?topic=160814.msg7192083#msg7192083 3]</sup>
    60 KB (8,739 words) - 05:12, 7 January 2024
  • | #3: Tea cup || 6 || Legendary Absurdist || Mustard | #2: Corinthian Magma Weasel || 3 || Broken nose<br>Broken toes || Nauseous || Severed head
    102 KB (15,169 words) - 19:37, 12 August 2023
  • ...a [[fly]] to 25,000,000 for a [[dragon]]. The creature's volume in cm<sup>3</sup>, which for creatures made of flesh more or less equals the creature's ...rea=Subterranean|hostile=Yes|size=70,000|value=Not tameable|biome=Caverns (3)|note=Leaves behind an [[amethyst]]}}
    170 KB (24,368 words) - 16:08, 24 December 2022
  • | 3 | 3,000
    64 KB (7,397 words) - 13:21, 30 April 2024
  • | 3 | 3,000
    36 KB (3,416 words) - 03:39, 20 December 2022
  • ...a [[fly]] to 25,000,000 for a [[dragon]]. The creature's volume in cm<sup>3</sup>, which for creatures made of flesh more or less equals the creature's ...rea=Subterranean|hostile=Yes|size=70,000|value=Not tameable|biome=Caverns (3)|note=Leaves behind an [[amethyst]]}}
    170 KB (24,364 words) - 02:52, 20 December 2022
  • | 3 || -30 || has been exhausted lately | 19 || 0/-2/-3/-5/-10/-20/-30 || has complained of the lack of chairs lately || Based on d
    27 KB (4,235 words) - 21:24, 29 September 2021
  • ...or guts if lucky, but otherwise are slow to cripple and may get off only 2-3 shots before melee combat begins. They are, however, excellent for chasing ...ttp://www.bay12forums.com/smf/index.php?topic=160814.msg7192083#msg7192083 3]</sup>
    56 KB (8,131 words) - 13:05, 6 January 2024
  • ...00 for a [[dragon]]. This value represents the creature's volume in cm<sup>3</sup>, which, for creatures made of flesh, more-or-less equals the creature {{v50_creaturecurrent_table_row|name=Dwarf|symbol=☺|color=3:0:0|playable=Fort, Adv|hostile=No|food=No|size=60,000|value=Not tameable|bi
    145 KB (21,226 words) - 18:48, 5 May 2024
  • ...[[rabbit]] to 25,000,000 for a [[dragon]]. The creature's volume in cm<sup>3</sup>, which, for creatures made of flesh, more-or-less equals the creature {{CreatureCurrent table row|name=[[Dwarf]]|symbol=☺|color=3:0:0|playable=Fort, Adv|hostile=No|food=No|size=60,000|value=Not tameable|bi
    142 KB (20,073 words) - 03:17, 20 December 2022
  • ...the thought is cut in half (and rounded up) unless noted otherwise; after 3 months, the thought is forgotten. | 3 || -30 || 1 month || has been exhausted lately
    25 KB (3,774 words) - 14:52, 27 June 2014
  • loop 3{ loop 3{
    58 KB (7,542 words) - 12:24, 29 July 2021
  • | 3 || -30 || has been exhausted lately | 25 || -5/-3/-2 || has complained of the lack of a well lately
    21 KB (3,330 words) - 22:54, 2 August 2012
  • [GAIT:SWIM:Maximum Swim Speed:725:10:3:2175:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50] [GAIT:SWIM:Faster Swim:1450:5:3:2175:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
    41 KB (5,458 words) - 11:18, 27 April 2024
  • [GAIT:SWIM:Maximum Swim Speed:725:10:3:2175:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50] [GAIT:SWIM:Faster Swim:1450:5:3:2175:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
    41 KB (5,389 words) - 03:22, 20 December 2022
  • ...o butcher a [[saltwater crocodile]] hatchling right away, rather than wait 3 years for it to mature and produce more meat and bones. |3-10
    29 KB (3,992 words) - 08:38, 5 December 2023
  • ...o butcher a [[saltwater crocodile]] hatchling right away, rather than wait 3 years for it to mature and produce more meat and bones. |3-10
    22 KB (2,895 words) - 03:21, 20 December 2022
  • |rowspan="3"| Rail-pistol |rowspan="3"| 400-500
    16 KB (1,748 words) - 11:52, 16 January 2022
  • [CREATURE_TILE:1][COLOR:3:0:0] [ATTACK_PREPARE_AND_RECOVER:3:3]
    71 KB (11,124 words) - 22:51, 28 April 2024
  • Testing is incomplete, but preliminary results show a yield of 0.3 bars*the object's material size for anything that has a material size, or 1 ...at a time, or (for coins) 500 at a time. In the case of crafts, from 1 to 3 are produced. These are shown as "1/x" below, although a single job will ne
    11 KB (1,534 words) - 18:00, 19 November 2023
  • Testing is incomplete, but preliminary results show a yield of 0.3 bars*the object's material size for anything that has a material size, or 1 ...at a time, or (for coins) 500 at a time. In the case of crafts, from 1 to 3 are produced. These are shown as "1/x" below, although a single job will ne
    11 KB (1,515 words) - 03:42, 20 December 2022
  • .../penalty is cut in half and rounded up (unless noted otherwise), and after 3 months the thought will be forgotten altogether. | 3 || -30 || has been exhausted lately
    18 KB (2,735 words) - 21:23, 29 September 2021
  • Testing is incomplete, but preliminary results show a yield of 0.3 bars times the object's material size for anything that has a material size | Crossbow || 3 || 1 || 0.9 || 90%
    10 KB (1,360 words) - 22:22, 24 February 2018
  • [TITAN_ATTACK_TRIGGER:3:0:3] [REGION_COUNTS:FOREST:1008:3:2]
    25 KB (2,568 words) - 00:28, 5 January 2023
  • | Subhuman || M/F || 50/50 || 250000 || 120 || 3 || meat || Physically powerful, but mentally and socially stunted. ...Includes many variations possesing combinations of 2-6 arms or legs and 1-3 heads.
    34 KB (3,946 words) - 11:55, 5 December 2023
  • | #3: Tea cup || 6 || Legendary Absurdist || Mustard | #2: Corinthian Magma Weasel || 3 || Broken nose<br>Broken toes || Nauseous || Severed head
    48 KB (7,288 words) - 16:45, 18 March 2020
  • [CREATURE_TILE:1][COLOR:3:0:0] [UNDERGROUND_DEPTH:1:3]
    63 KB (9,874 words) - 03:43, 20 December 2022
  • [END_YEAR:3] [TITAN_NUMBER:3]
    89 KB (5,482 words) - 21:56, 10 January 2023
  • {{Skill Box|Other Jobs|3:0|3:0| {{Skill Box|[[Broker]]|3:0|3:0|
    12 KB (1,374 words) - 17:44, 31 January 2018
  • [END_YEAR:3] [TITAN_NUMBER:3]
    89 KB (5,488 words) - 05:24, 25 April 2023
  • |rowspan="3"| [[battle axe|Battle Axe]] |rowspan="3"| 800
    34 KB (4,681 words) - 21:56, 30 March 2015
  • ...ores into the corresponding bars raises the base value from that of stone (3) to that of bars (5). This value is then multiplied against the [[value#Mat ...tch.png|source=[[Galena]]|notes=|soliddensity=11.34|mp=10589|val=2|valinc=-3*|impactyield=1.08|impactfracture=1.08|impactelasticity=2348|shearyield=10|s
    25 KB (3,229 words) - 09:21, 31 October 2023
  • ...ow|b1|name=[[bilou]]|symbol='b'|color=0:0:1|hostile=N|swims=N|flies=N|size=3|meat=Y|value=500}} ...ack-crested gibbon]]|symbol='g'|color=0:0:1|hostile=N|swims=N|flies=N|size=3|meat=Y|value=500}}
    20 KB (3,202 words) - 09:49, 15 July 2013
  • [PAGE_DIM:5:3] &larr; <small><span style="color:#808080">'''Width:Height - Tiles per imag [CHILD:'''MYDWARVES''':3:0:AS_IS:DEFAULT]
    49 KB (6,588 words) - 00:32, 21 December 2022
  • ...ores into the corresponding bars raises the base value from that of stone (3) to that of bars (5). This value is then multiplied against the [[value#Mat ...</span>|source=[[Galena]]|notes=|soliddensity=11.34|mp=10589|val=2|valinc=-3*|impactyield=1.08|impactfracture=1.08|impactelasticity=2348|shearyield=10|s
    24 KB (3,054 words) - 22:11, 22 December 2022
  • ...ores into the corresponding bars raises the base value from that of stone (3) to that of bars (5). This value is then multiplied against the [[value#Mat ...damantine|color={{Tile|≡|3:1}}{{Tile|‼|3:3:1}}<span style="display:none">3:3:1</span>|source=[[Raw adamantine]]|notes=Cannot be smelted directly; must b
    22 KB (2,743 words) - 11:37, 30 June 2014
  • [PAGE_DIM:5:3] &larr; <small><span style="color:#808080">'''Width:Height - Tiles per imag [CHILD:'''MYDWARVES''':3:0:AS_IS:DEFAULT]
    49 KB (6,586 words) - 03:31, 20 December 2022
  • ...[[rabbit]] to 25,000,000 for a [[dragon]]. The creature's volume in cm<sup>3</sup>, which for creatures made of flesh more or less equals the creature's {{CreatureCurrent table row|name=[[Dwarf]]|symbol=☺|color=3:0:0|playable=Fort, Adv|hostile=No|food=No|size=60,000|value=Not tameable|bi
    110 KB (15,549 words) - 13:55, 26 February 2021
  • [C:3:0:1]Related Historical Figures[C:7:0:0][B] error: intrigue actors identical (3)
    795 KB (120,124 words) - 03:34, 25 February 2020
  • *The size for a weapon is its volume in cm<sup>3</sup>. |rowspan="3"| Battle Axe
    22 KB (2,920 words) - 18:20, 26 July 2021
  • ...ores into the corresponding bars raises the base value from that of stone (3) to that of bars (5). This value is then multiplied against the [[value#Mat ...damantine|color={{Tile|≡|3:1}}{{Tile|‼|3:3:1}}<span style="display:none">3:3:1</span>|source=[[Raw adamantine]]|notes=Can be used to forge anything exce
    22 KB (2,762 words) - 05:07, 17 February 2012
  • | rowspan="3" style="width:5em" | Military - Other | rowspan="3" style="width:5em" | [[Leader]]
    4 KB (428 words) - 16:42, 24 June 2012
  • {{Quality|Fine|21:31, 3 April 2012 (UTC)}} *3 dwarves with proficient mining
    28 KB (4,491 words) - 19:27, 27 January 2018
  • |Gretzer-96H || 2 || 10 || M || 15 || 5 || Armor || 300 || MAX || MAX || 3 || 3 || 1 || 30 |Starner-V || 2 || 12 || M || 15 || 5 || Armor || 200 || MAX || MAX || 4 || 3.6 || 0.9 || 16.6666666666667
    37 KB (4,282 words) - 11:55, 16 January 2022
  • | rowspan="3" | [[Consoler]] | rowspan="3" | Straightforwardess (Honesty)
    4 KB (416 words) - 19:51, 30 October 2013
  • | rowspan="3" | [[Consoler]] | rowspan="3" | Straightforwardness (Honesty)
    5 KB (588 words) - 18:20, 1 February 2024
  • ...the Mayor can only accept requests from 3 guilds per season; if more than 3 guilds make requests during a single season, then those requests will be ig ...60"|Splendid Office ||bgcolor="#FFFFFF"|— ||3||2||2||2||2||3
    19 KB (2,504 words) - 17:54, 20 April 2020
  • | {{Biome|♠|♣|3:1|2:1}} | {{Biome|♠|Γ|2:1|3:1}}
    5 KB (473 words) - 05:13, 24 August 2017
  • | rowspan="3" | [[Consoler]] | rowspan="3" | Straightforwardness (Honesty)
    5 KB (587 words) - 03:22, 20 December 2022
  • | +2/+3/+5/+10/+20 | -2/-3/-5/-10/-20
    26 KB (3,794 words) - 03:16, 21 May 2014
  • [CREATURE_TILE:1][COLOR:3:0:0] [UNDERGROUND_DEPTH:1:3]
    51 KB (8,103 words) - 09:54, 13 June 2016
  • | {{Biome|♠|♣|3:1|2:1}} | {{Biome|♠|Γ|2:1|3:1}}
    4 KB (439 words) - 20:45, 23 August 2017
  • | {{Biome|n|∩|3:0|3:1}} | {{Biome|▲|▲|3:1}}
    10 KB (1,046 words) - 03:41, 20 December 2022
  • | {{Biome|♠|♣|3:1|2:1}} | {{Biome|♠|Γ|2:1|3:1}}
    4 KB (437 words) - 20:26, 23 August 2017
  • | {{Biome|.|ⁿ|3:0|3:1}} | {{Biome|"|ⁿ|3:0|3:1}}
    26 KB (3,144 words) - 09:33, 7 March 2024
  • ...es into the corresponding bars raises the base value from that of a stone (3) to that of a bar* (5). This value is then multiplied against the [[value#M :: 4 [[lay pewter]] ''(worth 3 each, or 12)'',
    10 KB (1,487 words) - 15:01, 8 December 2011
  • [GAIT:SWIM:Maximum Swim Speed:725:10:3:2175:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50] [GAIT:SWIM:Faster Swim:1450:5:3:2175:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
    34 KB (5,130 words) - 17:52, 6 January 2023
  • | Breastplate || 10 || 3 || 3.3 || | Anvil || 10 || 3 || 3.3 || (forge)
    13 KB (1,725 words) - 03:02, 25 March 2024
  • [GAIT:SWIM:Maximum Swim Speed:725:10:3:2175:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50] [GAIT:SWIM:Faster Swim:1450:5:3:2175:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
    35 KB (5,287 words) - 05:16, 12 February 2024
  • | Breastplate || 15 || 3 || 5 || | Anvil || 10 || 3 || 3.3 || (forge)
    8 KB (921 words) - 05:23, 9 April 2014
  • | Breastplate || 15 || 3 || 5 || | Anvil || 10 || 3 || 3.3 || (forge)
    11 KB (1,469 words) - 03:41, 20 December 2022
  • ...table row|name=black bear|symbol=B|color=0:0:1|align=Neutral|size=8|value=3|biome=FOREST_TAIGA, ANY_TEMPERATE_FOREST}} {{Creature table row|name=blizzard man|symbol=M|color=3:0:1|align=Evil|size=9|value=10|biome=GLACIER, TUNDRA}}
    13 KB (1,877 words) - 13:54, 26 February 2021
  • * {{DFtext|World map size}} at {{DFtext|Medium|3:1}} * {{DFtext|History length}} at {{DFtext|100 years|3:1}}
    86 KB (14,760 words) - 04:47, 17 March 2024
  • * {{DFtext|World Size}} is {{DFtext|Medium|3:1}} * {{DFtext|History}} is {{DFtext|Short|3:1}}
    94 KB (16,288 words) - 19:50, 3 January 2023
  • Processor: P4 - 3.0 GHz<br /> Processor: Quadcore - 2.3 GHz<br />
    7 KB (959 words) - 05:27, 17 February 2012
  • {{quality|Masterwork|21:31, 3 April 2011 (UTC)}}{{av}} [END_YEAR:3]
    28 KB (3,067 words) - 01:38, 30 June 2012
  • [REGION_COUNTS:FOREST:1008:3:2] [REGION_COUNTS:GRASSLAND:2016:3:2]
    23 KB (2,359 words) - 05:56, 3 December 2020
  • [REGION_COUNTS:FOREST:1008:3:2] [REGION_COUNTS:GRASSLAND:2016:3:2]
    22 KB (2,270 words) - 13:44, 31 May 2014
  • [REGION_COUNTS:FOREST:1008:3:2] [REGION_COUNTS:GRASSLAND:2016:3:2]
    20 KB (1,997 words) - 18:27, 28 April 2011
  • '''Soldiers''' ({{Raw Tile|Ä|3:0:1}} or {{Raw Tile|ä|3:0:1}}) are sentient humanoid foes, with armor and weapons of [[divine metal [GAIT:SWIM:Maximum Swim Speed:725:10:3:2175:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
    22 KB (2,972 words) - 02:52, 20 December 2022
  • '''Soldiers''' ({{Raw Tile|Ä|3:0:1}} or {{Raw Tile|ä|3:0:1}}) are sentient humanoid foes, with armor and weapons of [[divine metal [GAIT:SWIM:Maximum Swim Speed:725:10:3:2175:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
    23 KB (3,029 words) - 17:59, 19 April 2024
  • |- style="color: white; background: {{fgcolor|3:0}}" | style="padding: 0.15em 0.4em" | 3
    58 KB (7,047 words) - 03:16, 20 December 2022
  • |- style="color: black; background: {{fgcolor|3:0}}" | style="padding: 0.15em 0.4em" | 3
    60 KB (7,271 words) - 13:03, 9 December 2023
  • GRAZER = 20000 &times; G &times; (max size)<sup>-3/4</sup> ''The minimum resulting GRAZER value is capped at 150, the maximum at 3 million.''
    11 KB (1,270 words) - 16:37, 11 January 2024
  • GRAZER = 20000 &times; G &times; (max size)<sup>-3/4</sup> ''The minimum resulting GRAZER value is capped at 150, the maximum at 3 million.''
    11 KB (1,279 words) - 19:57, 9 March 2024
  • Attacking and being attacked with armor on gives 3 [[experience]] to the [[armor user]] [[skill]], with 9 more points if the a ...only weigh 1-2 units of weight depending on material, and high boots weigh 3 units. Most clothing weighs 1 unit or less, with the exception of plant clo
    75 KB (12,156 words) - 19:50, 13 February 2023
  • {{quality|Masterwork|21:31, 3 April 2011 (UTC)}}{{av}} [END_YEAR:3]
    28 KB (3,206 words) - 14:33, 28 February 2014
  • Attacking and being attacked with armor on gives 3 [[experience]] to the [[armor user]] [[skill]], with 9 more points if the a ...only weigh 1-2 units of weight depending on material, and high boots weigh 3 units. Most clothing weighs 1 unit or less, with the exception of plant clo
    92 KB (14,678 words) - 18:35, 8 May 2024
  • ...[[rabbit]] to 25,000,000 for a [[dragon]]. The creature's volume in cm<sup>3</sup>, which for creatures made of flesh more or less equals the creature's {{CreatureCurrent table row|name=[[Dwarf]]|symbol=☺|color=3:0:0|playable=Fort, Adv|hostile=No|food=No|size=60,000|value=Not tameable|bi
    40 KB (5,653 words) - 13:54, 26 February 2021
  • | rowspan=3 | Discovery of the [[HFS]] | {{DFtext|Raw adamantine! Praise the miners!|3:1}}
    46 KB (6,443 words) - 08:34, 4 November 2023
  • |bgcolor="#FFFFA0"|<span style="display:none">3</span>Quarters |bgcolor="#FFFFA0"|<span style="display:none">3</span>Dining Room
    14 KB (1,916 words) - 21:11, 1 August 2014
  • | Leaf || Cloth fiber "Manila Hemp" || Every 3-8 months || Green || N/A | rowspan=3 | Perennial shrub-like herb
    127 KB (17,652 words) - 20:30, 11 January 2023
  • [GAIT:SWIM:Maximum Swim Speed:725:10:3:2175:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50] [GAIT:SWIM:Faster Swim:1450:5:3:2175:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
    21 KB (2,540 words) - 01:29, 24 March 2024
  • | 3 | {{Raw Tile|<small>Competent</small>|3:0:0}}
    17 KB (2,314 words) - 03:57, 20 December 2022
  • [GAIT:SWIM:Maximum Swim Speed:725:10:3:2175:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50] [GAIT:SWIM:Faster Swim:1450:5:3:2175:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
    21 KB (2,501 words) - 14:28, 17 February 2024
  • * {{DFtext|World Size}} is {{DFtext|Medium|3:1}} * {{DFtext|History}} is {{DFtext|Short|3:1}}
    82 KB (14,401 words) - 12:46, 20 June 2018
  • | rowspan=3 | More likely to go [[Insane|stark raving mad]] | rowspan=3 | More likely to go [[Insane|berserk]]<br />More likely to become [[enraged
    16 KB (2,260 words) - 02:37, 12 November 2023
  • |rowspan="3"| Carving knife |rowspan="3"|[[File:carving_knife_sprite.png]]
    7 KB (788 words) - 14:46, 5 March 2024
  • ...ext| You grab the <creature> by the upper body with your right upper arm! |3:1}} and you and your opponent's icons will change to indicate that you are #Select {{DFtext|Wrestle using right upper arm|3:1}}
    14 KB (2,267 words) - 04:09, 20 December 2022
  • The results below are taken from a sample of 300 dwarves across 3 fortresses, where all dwarves had been in their fortress for more than 2 ye ...most dwarves had multiple short-term memories about arguing. However, only 3 dwarves were angry remembering getting into an argument (although 1 dwarf w
    31 KB (4,802 words) - 02:58, 26 February 2024
  • |bgcolor="#FFCC50"|<span style="display:none">3</span>Quarters |bgcolor="#FFCC50"|<span style="display:none">3</span>Dining Room
    31 KB (4,600 words) - 16:35, 4 February 2024
  • ...ext| You grab the <creature> by the upper body with your right upper arm! |3:1}} and you and your opponent's icons will change to indicate that you are #Select {{DFtext|Wrestle using right upper arm|3:1}}
    14 KB (2,267 words) - 00:52, 21 December 2022
  • ! rowspan="2"| Taiga !! colspan="2"| Temperate forest !! colspan="3"| Tropical forest ! rowspan="2"| Taiga !! colspan="2"| Temperate forest !! colspan="3"| Tropical forest
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  • |bgcolor="#FFCC50"|<span style="display:none">3</span>Quarters |bgcolor="#FFCC50"|<span style="display:none">3</span>Dining Room
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  • ! rowspan="2"| Taiga !! colspan="2"| Temperate forest !! colspan="3"| Tropical forest ! rowspan="2"| Taiga !! colspan="2"| Temperate forest !! colspan="3"| Tropical forest
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  • The results below are taken from a sample of 300 dwarves across 3 fortresses, where all dwarves had been in their fortress for more than 2 ye ...most dwarves had multiple short-term memories about arguing. However, only 3 dwarves were angry remembering getting into an argument (although 1 dwarf w
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  • |dated=2014-4-3 |dated=2010-12-3 - v1.1
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  • | {{DFtext|Raw adamantine! Praise the miners!|3:1}} | {{DFtext|The Wolf jumps away from the flying +bronze bolt+!|3:1}}
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  • To avoid this, add [SPEED:3] instead. Even [SPEED:100] is ridiculously fast. ATT_RATES (Default is 500:2:3:2]
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  • ...s after it (0 is fastest). This can impact framerate in some cases - using 3 instead of 0 has been known to help. ATT_RATES (Default is 500:2:3:2]
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  • ...nquility and a peaceful day and doesn't care about art one way or another.|3:1}} | −25 to −11 || finds nature somewhat disturbing ||! rowspan=3 | Receives [[Thought|happy thought]] when slaughtering/caging animals and f
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  • [GAIT:SWIM:Maximum Swim Speed:725:10:3:2175:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50] [GAIT:SWIM:Faster Swim:1450:5:3:2175:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
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  • #*{{DFtext| You grab the Xxxx by the upper body with your right upper arm! |3:1}} and you and your opponent's icons will change to indicate that you are #Select {{DFtext|Wrestle using right upper arm|3:1}}
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  • ...s after it (0 is fastest). This can impact framerate in some cases - using 3 instead of 0 has been known to help. ATT_RATES (Default is 500:2:3:2]
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  • ...nquility and a peaceful day and doesn't care about art one way or another.|3:1}} | −25 to −11 || finds nature somewhat disturbing ||! rowspan=3 | Receives [[Thought|happy thought]] when slaughtering/caging animals and f
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  • ...tlets only weight 1-2 units of weight depending on material and high boots 3 units. Most clothing weigh 1 unit or lower, with the exception of plant clo ...ed to make a piece of metal armor is equal to the material size divided by 3, rounded down with a minimum of one. The number of adamantine wafers or sta
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  • |dated=2014-4-3 |dated=2010-12-3 - v1.1
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  • To avoid this, add [SPEED:3] instead. Even [SPEED:100] is ridiculously fast. ATT_RATES (Default is 500:2:3:2]
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  • [GAIT:SWIM:Maximum Swim Speed:725:10:3:2175:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50] [GAIT:SWIM:Faster Swim:1450:5:3:2175:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
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  • #*{{DFtext| You grab the Xxxx by the upper body with your right upper arm! |3:1}} and you and your opponent's icons will change to indicate that you are #Select {{DFtext|Wrestle using right upper arm|3:1}}
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  • | rowspan=3 | More likely to go [[Insane|stark raving mad]]. | rowspan=3 | Prone to becoming [[Status icon|enraged]] or throwing [[tantrum]]s when u
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  • .... Civilizations, known as ''entities'' in the [[Raw file|raw files]], have 3 or 4 basic variables that will greatly affect their final placement on the ...jacent map squares. For example, if these values are set to the maximum of 3,200 for elevation then you will end up with more very low areas right next
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  • ...ions resemble wooden columns {{tile|O|6:0}}. The thicker trunks (2×2 and 3×3) are represented by rounded double-line structures. Above the first ground File:Tree+3.png|3 levels above ground, includes some Open Space
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  • ...ions resemble wooden columns {{tile|O|6:0}}. The thicker trunks (2×2 and 3×3) are represented by rounded double-line structures. Above the first ground File:Tree+3.png|3 levels above ground, includes some Open Space
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  • .... Civilizations, known as ''entities'' in the [[Raw file|raw files]], have 3 or 4 basic variables that will greatly affect their final placement on the ...jacent map squares. For example, if these values are set to the maximum of 3,200 for elevation then you will end up with more very low areas right next
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  • {{CreatureWorking table row|4|name=[[dwarf]]|symbol=1|color=3:0:0|tamable=N|trainable=N|value=0}} {{CreatureWorking table row|4|name=[[elf]]|symbol='e'|color=3:0:0|tamable=N|trainable=N|value=0}}
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  • ...mplete listing of all creatures and their respective adult size, in cm<sup>3</sup>. {{CreatureWorking table row|5|name=[[blizzard man]]|symbol='M'|color=3:0:1|size=300000}}
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  • On the fourth screen from the start (3 additional "page downs"), about halfway down the following entries need to [STANDARDSCROLL_PAGEDOWN:3]
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  • ** SHELL<sup>3</sup> ** HOOF<sup>3</sup>
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  • | 3 #* 55+ - 1/3 Masterwork, 2/3 Exceptional
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  • {{dftext|He felt |0:1}}{{dftext|fondness|3:1}}{{dftext| talking with an acquaintance.|0:1}}<br> |style="background-color:#000000"|{{DFtext|Adoration|3:1}}
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  • Training dogs into wardogs is fast enough even for no-skill dwarf, maybe 3 per week, and they'll tend to follow the trainer around until officially as :* 11 alcohol C (3 barrels)
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  • |bgcolor="#FFFFA0"|<span style="display:none">3</span>Quarters |bgcolor="#FFFFA0"|<span style="display:none">3</span>Dining Room
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  • ...o butcher a [[saltwater crocodile]] hatchling right away, rather than wait 3 years for it to mature and produce more meat and bones. |3
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  • .... Since copper ore and cassiterite costs 6 points a piece, and wood costs 3 points per log, you can carry the supplies for SIX bronze items for the cos * 3 copper ore (any type): 18 points
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  • ::[[Iron]] has 3 ores: [[hematite]], [[limonite]], and [[magnetite]]. Looking at those arti ...(at a maximum size of 3x3), veins (typically a sinuous line approximately 3 wide x 30-40 long) and large clusters (a rough oval about 20x40 centered in
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  • |style="background-color:#000000"|{{DFtext|Adoration|3:1}} |style="background-color:#000000"|{{DFtext|Affection|3:1}}
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  • |rowspan="3"| Carving knife |rowspan="3"| 150
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  • {{CreatureWorking table row|name=[[frill shark]]|symbol='s'|color=3:0:0|hostile=Y|swims=Y|flies=N|egg=N|milk=N|meat=Y|size=60,000|value=500|ali {{CreatureWorking table row|name=[[sea serpent]]|symbol='S'|color=3:0:1|hostile=Y|swims=Y|flies=N|egg=Y|milk=N|meat=Y|size=9,000,000|value=1000
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  • [ROOT_RADIUS:3] [GROWTH_PRINT:5:5:7:0:1:268800:277200:3]
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  • {{CreatureWorking table row|1|name=[[dwarf]]|symbol=1|color=3:0:0|hostile=N|fighter=N}} {{CreatureWorking table row|1|name=[[elf]]|symbol='e'|color=3:0:0|hostile=N|fighter=N}}
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  • {{CreatureWorking table row|2|name=[[dwarf]]|symbol=1|color=3:0:0|egg=N|milk=N|meat=N}} {{CreatureWorking table row|2|name=[[elf]]|symbol='e'|color=3:0:0|egg=N|milk=N|meat=N}}
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  • | colspan="3" rowspan="2" | BF1518 | colspan="3" | BF151C
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  • .... Civilizations, known as ''entities'' in the [[Raw file|raw files]], have 3 or 4 basic variables that will greatly affect their final placement on the ...jacent map squares. For example, if these values are set to the maximum of 3,200 for elevation then you will end up with more very low areas right next
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  • ...here=[[Igneous extrusive layer|Igneous extrusive]] layer stone|Notes=value 3, can be "[[obsidian farming|manufactured]]"}} ...ow|Type=Metal|Matl=[[Adamantine]]|Appear={{Raw Tile|X|3:3:1}} {{Raw Tile|≡|3:1}}|Temp=25,000°U (15,032°F/8333°C)|Notes=Highest value/utility material
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  • {{KeyConventions|3}} * {{DFtext|World Size|7:1}} as {{DFtext|Small|3:1}} or {{DFtext|Medium|3:1}}
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  • Gems have base [[value]] of 3 in rough form, which is multiplied by the appropriate value modifier from t ...[clear glass]]|value=5|color={{Raw Tile|☼♦|3:0}}<span style="display:none">3:0</span>|fwhere=[[Glass furnace]]|fhow=Manufactured}}
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  • Gems have base [[item values|value]] of 3 in rough form, which is multiplied by the appropriate value modifier from t ...[clear glass]]|value=5|color={{Raw Tile|☼♦|3:0}}<span style="display:none">3:0</span>|fwhere=[[glass furnace]]|fhow=manufactured}}
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  • This seed only rejects 3 regions, so it is one of the quickest to generate. This saves time if your '''Generation Features:''' Only 3 rejections
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  • ! colspan="3"| Temperate pool !! colspan="3"| Tropical pool | {{Tile|∙|3:1}} [[Damselfly]]
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  • ...here=[[Igneous extrusive layer|Igneous extrusive]] layer stone|Notes=value 3, can be "[[obsidian farming|manufactured]]"}} ...ear=[[File:adamantine_bar_sprite.png]] / {{Raw Tile|X|3:3:1}} {{Raw Tile|≡|3:1}}|Temp=25,000°U (15,032°F/8333°C)|Notes=Highest value/utility material
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  • [GAIT:SWIM:Maximum Swim Speed:725:10:3:2175:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50] [GAIT:SWIM:Faster Swim:1450:5:3:2175:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
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  • ...,600°U (3632°F/2001°C)|Where=[[Igneous extrusive]] layer stone|Notes=value 3, can be "[[obsidian farming|manufactured]]"}} ...ow|Type=Metal|Matl=[[Adamantine]]|Appear={{Raw Tile|╪|3:3:1}} {{Raw Tile|≡|3:1}}|Temp=25,000°U (15,032°F/8333°C)|Notes=Highest value/utility material
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  • ...,600°U (3632°F/2001°C)|Where=[[Igneous extrusive]] layer stone|Notes=value 3, can be "[[obsidian farming|manufactured]]"}} ...ow|Type=Metal|Matl=[[Adamantine]]|Appear={{Raw Tile|X|3:3:1}} {{Raw Tile|≡|3:1}}|Temp=25,000°U (15,032°F/8333°C)|Notes=Highest value/utility material
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  • Gems have base [[value]] of 3 in rough form, which is multiplied by the appropriate value modifier from t ...[clear glass]]|value=5|color={{Raw Tile|☼♦|3:0}}<span style="display:none">3:0</span>|fwhere=[[Glass furnace]]|fhow=Manufactured}}
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  • ...is to have as close to 10 as possible (+10 is overkill, 9 or 8 works, 5 or 3 does not...) their stats do not matter other than you do not want to use yo # Create 2 (yes, 2...) new squads, put 3 dwarves in each squad and try to make them "compatible" (don't put dwarves
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  • [GAIT:SWIM:Maximum Swim Speed:725:10:3:2175:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50] [GAIT:SWIM:Faster Swim:1450:5:3:2175:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
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  • ! colspan="3"| Temperate pool !! colspan="3"| Tropical pool | {{Tile|∙|3:1}} [[Damselfly]]
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  • * {{DFtext|World Size}} is {{DFtext|Medium|3:1}} * {{DFtext|History}} is {{DFtext|Short|3:1}}
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  • [VOLCANO_MIN:3] [REGION_COUNTS:FOREST:1040:3:3]
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  • {{KeyConventions|3}} * {{DFtext|World Size|7:1}} as {{DFtext|Small|3:1}} or {{DFtext|Medium|3:1}}
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  • Gems have a base [[value]] of 3 in rough form, which is multiplied by the appropriate value modifier from t To give an example, a rough green zircon will be worth (3×20=) 60☼, a cut green zircon (5×20=) 100☼ and a masterwork large gree
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  • [GAIT:SWIM:Maximum Swim Speed:725:10:3:2175:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50] [GAIT:SWIM:Faster Swim:1450:5:3:2175:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
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  • [GAIT:SWIM:Maximum Swim Speed:725:10:3:2175:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50] [GAIT:SWIM:Faster Swim:1450:5:3:2175:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
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  • ...th banks bounded by [[ramp|downward slopes]] {{Tile|▼|1:7:1}}, or {{Tile|▒|3:7:1}} when frozen. Rivers come in a variety of sizes, from tiny brooks only ! Streams || {{Raw Tile|┬┴|3:1}}{{Raw Tile|┬|6:0}}
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  • | 3 || {{text anchor|JUSTIFIED_IF_NO_REPERCUSSIONS}} ...c|red|-1}} || {{tc|red|-2}} || {{tc|red|-2}} || {{tc|red|-2}} || {{tc|red|-3}} || {{tc|red|-5}} || {{tc|red|-5}} || {{tc|red|-2}} || {{tc|blue|+1}}
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  • ...th banks bounded by [[ramp|downward slopes]] {{Tile|▼|1:7:1}}, or {{Tile|▒|3:7:1}} when frozen. Rivers come in a variety of sizes, from tiny brooks only ! Streams || {{Raw Tile|┬┴|3:1}}{{Raw Tile|┬|6:0}}
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  • ...-MM-DD. There are 12 months in the dwarven year, divided into 4 seasons of 3 months each. Unlike the traditional Gregorian calendar, each dwarven month | style="background: #cfc" rowspan="3" | Spring
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  • |style="border:1px #AAA solid;padding:0.2em;"|3 |style="border:1px #AAA solid;padding:0.2em;"|3
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  • [SYM:0:3] [SYM:0:Numpad 3]
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  • [SYM:0:3] [SYM:0:Numpad 3]
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  • * {{DFtext|World Size}} is {{DFtext|Medium|3:1}} * {{DFtext|History}} is {{DFtext|Short|3:1}}
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  • ...glass]]|value=5|color={{Raw Tile|☼♦|3:0}} clear<span style="display:none">3:0</span>|graphic=[[File:clear_crystal_glass.png]] [[File:cut_clear_glass_sp {{Gem table row|rarity=Ornamental|name=[[aventurine]]|value=3|color={{Raw Tile|☼|2:7:0}}{{Raw Tile|♦|2:0}} mint green<span style="dis
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  • |3||[[Log]], [[Stone]] ...l|Cleaver]], [[Coffin]], [[Jewelry|Crown]], [[Crutch]], [[Decoration]]<sup>3</sup>, [[Display case|Display Case]], [[Door]], [[Jewelry|Earring]], [[Figu
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  • [LAND_HOLDER_TRIGGER:3:20:30000:300000] [REQUIRED_RACKS:3]
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  • | rowspan=3 | More likely to go [[Insane|stark raving mad]]. | rowspan=3 | Prone to becoming [[Status icon|enraged]]. More likely to go [[Insane|ber
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  • [POPULATION_NUMBER:2:3]<br /> [FAT:3]<br />
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  • | colspan="3" rowspan="2" | b347f0 | colspan="3" | b347f4
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  • [SYM:0:3] [SYM:0:Numpad 3]
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  • [[File:ocean_v50_preview.png|thumb|150px|right|Voted "#3 worst place to embark" in 78 AD.]]An '''ocean''' is an immense volume of [[ | {{Tile|α|3:1}} [[Bluefish]]
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  • .... Civilizations, known as ''entities'' in the [[Raw file|raw files]], have 3 or 4 basic variables that will greatly affect their final placement on the ...jacent map squares. For example, if these values are set to the maximum of 3,200 for elevation then you will end up with more very low areas right next
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  • ...-MM-DD. There are 12 months in the dwarven year, divided into 4 seasons of 3 months each. Unlike the traditional Gregorian calendar, each dwarven month | style="background: #cfc" rowspan="3" | Spring
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  • ...f wood, but replace any 2 wood with 1 bituminous coal if possible and save 3 pts. ''(Unless you have a [[magma smelter]], the math for buying and proces :* 3 fire-safe stones to construct the necessary buildings* (9 points). ([[Baux
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  • |3||[[Gem]] (rough), [[Log]], [[Stone]] ...]], [[Anvil]], [[Totem]], [[Backpack]], [[Quiver]], [[Prepared meal]]<sup>[3]</sup>, [[Pipe section]], [[Hatch cover]], [[Grate]], [[Quern]], [[Millston
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  • |3||[[Gem]] (rough), [[Log]], [[Stone]] ...l|Cleaver]], [[Coffin]], [[Jewelry|Crown]], [[Crutch]], [[Decoration]]<sup>3</sup>, [[Display case|Display Case]], [[Door]], [[Jewelry|Earring]], [[Figu
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  • ...(oddly enough, ''beginning'' with the civilization's Ruler), along with 1-3 squads of trolls. Normal goblin soldiers will only wield axes, swords, mace * 14 or less: 2-3 squads
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  • ...ey|z}}). There are 12 months in the dwarven year divided into 4 seasons of 3 months each. Unlike the traditional Gregorian calendar, each dwarven month | style="padding: 0.2em; background: #cfc" rowspan="3" | Spring
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  • | {{Tile|α|3:1}} [[Bluefish]] | {{Tile|s|3:0}} [[Frill shark]]
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  • ...typically good livestock candidates, as many of them can be [[milk]]ed and 3 also can be [[shear]]ed for [[wool]]. Creatures with larger sizes consume m ...of grass. Therefore, a creature of standard speed and agility with [GRAZER:3] would not be able to survive, and creatures with [GRAZER:4] require a cons
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  • ...exotic, poisonous sludge into your fortress by creating a tub filled with 3/7 water that everyone has to get through to enter the fortress. Include a s [%186]X+[#3:1]/[#7:0].[%186]
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  • * 3 Proficient Carpenters/Architects * 3 [[Mechanism|rock mechanisms]]
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  • |{{RT0|▓|3:0}} |{{RT0|▓|3:0}}
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  • |3||[[Gem]] (rough), [[Log]], [[Stone]] ...]], [[Anvil]], [[Totem]], [[Backpack]], [[Quiver]], [[Prepared meal]]<sup>[3]</sup>, [[Pipe section]], [[Hatch cover]], [[Grate]], [[Quern]], [[Millston
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  • |{{RT0|▓|3:0}} |{{RT0|▓|3:0}}
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  • {{Quality|Fine|21:40, 3 April 2012 (UTC)}} ...frequently produce larger stacks - up to 6 plants each (with an average of 3.17) without fertilizer, or up to 10 plants each (with an average of 5.17) w
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  • |rowspan="3"| Carving knife |rowspan="3"| 150
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  • |1|| || || ||2|| || || ||3 |1|| || || ||2|| || || ||3
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  • ...ey|z}}). There are 12 months in the dwarven year divided into 4 seasons of 3 months each. Unlike the traditional Gregorian calendar, each dwarven month | style="padding: 0.2em; background: #cfc" rowspan="3" | Spring
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  • ...edia/commons/c/c6/Gold_bullion_2.jpg 400-tr.oz. bar of gold] is 645 cm<sup>3</sup>, which suggests that Dwarf Fortress's "bars" items consist of multipl ...ze_bar_sprite.png]]|source=[[Galena]]|density=11.34|mp=10589|val=2|valinc=-3*|notes=}}
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  • * 3 Proficient Carpenters/Architects * 3 [[Mechanism|rock mechanisms]]
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  • |1|| || || ||2|| || || ||3 |1|| || || ||2|| || || ||3
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  • |{{RT0|▓|3:0}} |{{RT0|▓|3:0}}
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  • {{Quality|Fine|21:40, 3 April 2012 (UTC)}} |3
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  • |{{RT0|▓|3:0}} |{{RT0|▓|3:0}}
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  • 3 [C:3:0:1]Related Historical Figures[C:7:0:0][B]
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  • ...exotic, poisonous sludge into your fortress by creating a tub filled with 3/7 water that everyone has to get through to enter the fortress. Include a s [%186]X+[#3:1]/[#7:0].[%186]
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  • |rowspan="3"| Carving knife |rowspan="3"| 150
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  • |1|| || || ||2|| || || ||3 |1|| || || ||2|| || || ||3
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  • {{Quality|Superior|17:10, 3 May 2015 (UTC)}} {{HealthStatus table row|symbol=≈|color=3:0:1|desc='''Cleaning request''' - [[Wound dresser]] needed to bathe off con
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  • ! colspan="3"| Temperate lake !! colspan="3"| Tropical lake | {{Tile|α|3:0}} [[Carp]]
    11 KB (1,183 words) - 01:35, 18 February 2024
  • | rowspan="3" style="width:5em" | Administrator | rowspan="3" style="width:5em" | Organizer
    14 KB (2,318 words) - 23:27, 20 December 2023
  • [GROWTH_PRINT:'%':'%':6:0:0:201600:235200:3] [GROWTH_PRINT:'%':'%':7:0:1:235200:268800:3]
    10 KB (1,302 words) - 18:35, 24 January 2019
  • |- style="color: white; background: {{fgcolor|3:0}}" | style="padding: 0.15em 0.4em" | 3
    44 KB (5,214 words) - 22:38, 8 April 2014
  • ...location, can be cycled with the {{k|F#}}-keys; for example, an area with 3 biomes present can be cycled using {{k|F1}}, {{k|F2}} and {{k|F3}}. The sel ...layer of soil or stone saturated with water, and a biome may contain up to 3 aquifer layers (theoretically more, but such would be rare to say the least
    33 KB (5,542 words) - 03:21, 20 December 2022
  • |- style="color: white; background: {{fgcolor|3:0}}" | style="padding: 0.15em 0.4em" | 3
    43 KB (5,036 words) - 16:43, 8 December 2011
  • |colspan=3 style="border: 1px solid #aaa;" align=center|Arrive at fortress location |colspan=3|
    3 KB (364 words) - 04:04, 20 December 2022
  • ...ave no seeds and couldn't be planted even if you wanted to (see note "<sup>3</sup>", below). ..., outdoor plants are not restricted to specific biomes, but occur in up to 3 distinct locations:
    8 KB (1,041 words) - 04:04, 8 September 2017
  • ...3</sup>) * Size (in cm<sup>3</sup>) / 1,000,000 (cm<sup>3</sup> in a m<sup>3</sup>) ...eir body parts, which currently results in corpse weights that are about 1/3 heavier than expected.
    8 KB (1,103 words) - 07:21, 2 December 2023
  • Build a [[mechanic's workshop]] soon and let him churn out about 2–3 dozens of [[mechanism]]s. Your carpenter should produce roughly as much woo [SKILL:3:MINING:2]
    13 KB (1,987 words) - 16:41, 26 July 2021
  • | rowspan="3" style="width:5em" | Administrator | rowspan="3" style="width:5em" | Organizer
    7 KB (1,089 words) - 16:41, 24 June 2012
  • ===Neandar Begin:(3 July 2008)=== ===(3 July 2008)===
    156 KB (27,608 words) - 08:54, 15 November 2022
  • | rowspan="3" style="width:5em" | Administrator | rowspan="3" style="width:5em" | Organizer
    7 KB (1,146 words) - 13:43, 5 July 2018
  • ! colspan="3"| Temperate lake !! colspan="3"| Tropical lake | {{Tile|α|3:0}} [[Carp]]
    7 KB (709 words) - 03:37, 20 December 2022
  • |colspan=3 style="border: 1px solid #aaa;" align=center|Arrive at fortress location |colspan=3|
    3 KB (364 words) - 14:51, 17 October 2014
  • |colspan=3 style="border: 1px solid #aaa;" align=center|Arrive at fortress location |colspan=3|
    3 KB (364 words) - 04:04, 20 December 2022
  • ...frequently produce larger stacks - up to 6 plants each (with an average of 3.17) without fertilizer, or up to 10 plants each (with an average of 5.17) w |3
    6 KB (899 words) - 19:01, 24 April 2024
  • ...up> (~50 kg). And as an adult (at 12 years old) it would be 220,000 cm<sup>3</sup> and weigh roughly 220 kg. ...ure_token#LAYS_EGGS|Egg-laying]] creatures in the default game define this 3 times, using LOCAL_CREATURE_MAT:EGGSHELL, LOCAL_CREATURE_MAT:EGG_WHITE, and
    110 KB (16,803 words) - 06:57, 4 May 2024
  • ...Raw Tile|☺|3:7:0}} || {{Raw Tile|║|7:1}} {{Raw Tile|║|7:7:1}} {{Raw Tile|☺|3:7:1}} || {{Raw Tile|Ω|7:1}} {{Raw Tile|┼|7:7:1}} |- style="color: white; background: {{fgcolor|3:0}}"
    28 KB (3,379 words) - 15:40, 8 December 2011
  • ...layer of soil or stone saturated with water, and an area may contain up to 3 aquifer layers (theoretically more are possible, but extremely rare). These :* 2(3)<sup>†</sup> Copper [[pick]]s (or bronze picks if your home civilization
    31 KB (5,144 words) - 04:58, 1 March 2024
  • |tile=♠|color=5:0|biome=Subterranean Water/Layers 1-3|dry=b|value=4 ...le=τ|color=7:0|seasons={{seasons||1|1|}}|biome=Subterranean Water/Layers 1-3|dry=b|value=4
    48 KB (7,148 words) - 02:35, 29 April 2024
  • {{Quality|Exceptional|17:15, 3 May 2015 (UTC)}} ...s!), by far the most valuable substance||{{Raw Tile|£|3:7:1}} {{Raw Tile|*|3:1}}
    14 KB (1,833 words) - 04:02, 20 December 2022
  • {{HealthStatus table row|symbol=≈|color=3:0:1|desc='''Cleaning request''' - [[Wound dresser]] needed to bathe off con {{HealthStatus table row|symbol=Pz+|color=3:0:1|desc='''Paralyzed''' - Subject is completely paralyzed. Common effect o
    15 KB (2,246 words) - 12:05, 6 April 2014
  • ...ff in. Dwarves consider it a bonus if the room is enclosed by 4 walls (or 3 and a door) for privacy. If you want to add some other item(s) that a dwarf FOR SPECIFIC EXAMPLES, USE ===LEVEL 3===
    32 KB (4,681 words) - 23:19, 22 December 2022
  • [GROWTH_PRINT:5:5:6:0:1:67200:75600:3] [GROWTH_PRINT:5:5:6:0:1:117600:126000:3]
    12 KB (1,537 words) - 18:35, 8 November 2018
  • ===(3 September 2008)=== ===(3 June 2014)===
    118 KB (20,738 words) - 15:56, 13 December 2022
  • {{HealthStatus table row|symbol=≈|color=3:0:1|desc='''Cleaning request''' - Dwarf with cleaning labor enabled and [[s {{HealthStatus table row|symbol=Pz+|color=3:0:1|desc='''Paralyzed'''}}
    11 KB (1,511 words) - 20:33, 26 July 2013
  • ...ff in. Dwarves consider it a bonus if the room is enclosed by 4 walls (or 3 and a door) for privacy. If you want to add some other item(s) that a dwarf FOR SPECIFIC EXAMPLES, USE ===LEVEL 3===
    32 KB (4,786 words) - 18:37, 26 March 2024
  • ...e row|name=Plump helmet|tile=♠|color=5:0|biome=Subterranean Water/Layers 1-3|dry=b|value=4 ...le=τ|color=7:0|seasons={{seasons||1|1|}}|biome=Subterranean Water/Layers 1-3|dry=b|value=4
    38 KB (5,607 words) - 18:40, 8 January 2023
  • [MACRO:CURSOR_UP_FAST:3] [MACRO:CURSOR_UP:3]
    8 KB (1,370 words) - 20:16, 23 June 2017
  • [[File:minecart-example-3-v50.03.png|200px|Track carved.]] z +0 z +1 z +2 z +3
    95 KB (15,558 words) - 20:25, 8 April 2024
  • {{Skill Box|Other Jobs|3:0|3:0| {{Skill Box|[[Broker]]|3:0|3:0|
    8 KB (1,124 words) - 17:44, 31 January 2018
  • | FAT_TEMPLATE || fat:NP || LOCAL_CREATURE_MAT:FAT || || 1 || 100 || 3 || 5 || || 100 || LAYER | MUSCLE_TEMPLATE || muscle:muscles || LOCAL_CREATURE_MAT:MUSCLE || || 3 || 100 || 5 || 5 || || || LAYER
    14 KB (1,703 words) - 04:03, 20 December 2022
  • ...up>, by far the most valuable substance||{{Raw Tile|£|3:7:1}} {{Raw Tile|*|3:1}} ...||stone/water<sup>3</sup>||Frozen Water||{{Raw Tile|█|3:3:1}} {{Raw Tile|•|3:1}}
    14 KB (1,804 words) - 17:32, 8 December 2011
  • ...s!), by far the most valuable substance||{{Raw Tile|£|3:7:1}} {{Raw Tile|*|3:1}}||[[File:Raw adammantineSwatch.png|64px|center]] ...||stone/water<sup>3</sup>||Frozen Water||{{Raw Tile|█|3:3:1}} {{Raw Tile|•|3:1}}||[[File:IceSwatch.png|64px|center]]
    17 KB (2,234 words) - 19:47, 25 May 2023
  • ...up>, by far the most valuable substance||{{Raw Tile|£|3:7:1}} {{Raw Tile|*|3:1}} ...||stone/water<sup>3</sup>||Frozen Water||{{Raw Tile|¦|3:3:1}} {{Raw Tile|•|3:1}}
    14 KB (1,819 words) - 19:21, 11 April 2014
  • | FAT_TEMPLATE || fat:NP || LOCAL_CREATURE_MAT:FAT || || 1 || 100 || 3 || 5 || || 100 || LAYER | MUSCLE_TEMPLATE || muscle:muscles || LOCAL_CREATURE_MAT:MUSCLE || || 3 || 100 || 5 || 5 || || || LAYER
    12 KB (1,578 words) - 00:43, 4 April 2017

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