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  • ...rough this guide, a user should be capable of editing creatures, entities, materials ''et al'', and creating their own. ...oughout the files, excluding when it simply doesn't make sense, such as in materials.
    63 KB (9,874 words) - 03:43, 20 December 2022
  • ...immediately claim it for the duration of the mood, attempt to collect the materials to create their [[artifact]] of choice, and, once those have been collected ...s and then provide the next one before they will continue collecting other materials.
    49 KB (7,895 words) - 04:00, 20 December 2022
  • ...ndings|alignment]]. Which dwarven civilization you chose will restrict the materials with which you can start. Making choices about these variables is not part ...l, the faster they'll be churning out high-quality items and the fewer raw materials (bars and [[fuel]]) they'll waste in training. On the other hand, despite i
    49 KB (8,344 words) - 03:59, 20 December 2022
  • '''Workshops''' are [[building]]s where materials are processed by dwarves into more valuable or useful items. There are a to ...evels) Note that containers (cloth and leather bags) are considered Tier 1 materials even though they are produced at a higher tier. This is because these items
    18 KB (2,665 words) - 04:08, 20 December 2022
  • ...es, [[fluffy wambler]]s to pull wagons, and so on. It also causes creature materials to glitch, which likely results in civilians wearing [[clothing]] made out Plant materials, notably [[wood]], will be screwed up the same way creature materials are in creature raws duplication - that is, your would-be wooden items will
    6 KB (904 words) - 03:20, 20 December 2022
  • An artisan, their materials and the tools to shape them! . Please be respectful of the materials.
    795 KB (120,124 words) - 03:34, 25 February 2020
  • {{av}}{{Quality|Fine|23:45, 4 February 2013 (UTC)}}{{catbox|DF2014:Materials}} :''For information on the physical properties of materials, see [[Material science]].
    3 KB (456 words) - 03:41, 20 December 2022
  • ...ly are). When combined with changes made to how wear is applied to various materials, this means shields and bucklers of either will likely need to be replaced ...ted on the armor values of strange mood armors made from non-weapons-grade materials. The results seem to indicate the following ''rough'' order of preference i
    75 KB (12,156 words) - 19:50, 13 February 2023
  • ...are needed for bandages and suturing respectively, although the necessary materials can normally be acquired via [[caravan]]s too. ==Basic materials==
    21 KB (3,313 words) - 14:46, 29 April 2023
  • Instruments and their components can be made out of a variety of materials, including [[wood]], [[bone]], [[shell]], [[stone]], [[silk]] [[thread]], [ During a [[strange mood]], dwarves may create instruments which use improper materials and/or do not include the required components (e.g. a metal-bells-on-a-glas
    16 KB (2,075 words) - 03:35, 20 December 2022
  • ...s its material. This is also extremely important when the workshop's input materials are heavy (e.g. [[stone]]s); linking a nearby stone stockpile to the worksh ...to give to that workshop. Make sure that the workshop gets ''all'' of the materials needed for its jobs there if you use this feature. For example, if you lin
    35 KB (5,825 words) - 19:58, 21 October 2023
  • | Sets size at a given age. Size is in cubic centimeters, and for normal body materials, is roughly equal to the creature's average weight in grams. ...|EBO_SHAPE|c}}. Used for [[gizzard stone]]s in default creatures. For some materials, needs to be defined after caste definitions with SELECT_CASTE:ALL{{Bug|635
    102 KB (15,512 words) - 00:24, 25 January 2024
  • ...but not necessarily) over open space. They can be used as is, and use less materials than a [[construction|constructed]] floor of the same size serving the same : (* See note re "core material" under [[:Bridge#Materials|Materials]], below)<br>
    20 KB (3,307 words) - 03:11, 20 December 2022
  • ...or [[leather]] for bags ([[artifact]] furniture may be made out of unusual materials such as [[bone]]). The wide variety of options can at first be confusing an ...ther stones are designated as [[magma-safe]], and furniture made from such materials will be [[fire-safe]] as well.
    17 KB (2,483 words) - 03:25, 20 December 2022
  • ...s]]. Syndrome acquisition can be boiled down into two main routes: (1) via materials and (2) via interactions. Unlike most objects in the game, syndromes aren't '''1) Transmission via Materials'''
    69 KB (10,637 words) - 04:01, 20 December 2022
  • ...provide some quick food through the [[herbalist]] skill, [[still|brewable materials]], and [[seed]]s for some very helpful above-ground [[crops]] which are gen ...told which kinds of metals are present. Your best bet for finding the raw materials for making [[steel]] is to look for a site with ''Shallow metals'' (note th
    33 KB (5,542 words) - 03:21, 20 December 2022
  • ...kiln]]s. Magma is ''extremely'' hot, which can lead to even more [[Fun]]. Materials that can withstand the temperature of magma are called '''[[magma-safe]]''' ...er. Making all of the pumps [[magma safe]] also requires a lot of precious materials like iron, or a functioning glass industry.
    25 KB (4,141 words) - 03:40, 20 December 2022
  • ...by that civilization. This has the useful effect of limiting new items and materials (such as special [[wood]] or [[metal]]) to civilizations that have the requ ...is will typically be INORGANIC:MATERIAL_ID or NONE:NONE (to allow multiple materials using other filters).
    48 KB (7,387 words) - 03:52, 20 December 2022
  • '''Magma-safe materials''' are materials which will not melt, burn, evaporate, or otherwise take damage when in clos # Use a [[burrow]] that contains only the workshop and the desired materials.
    15 KB (2,204 words) - 03:40, 20 December 2022
  • === Enabling other materials to be used in moods === ...to be used in strange moods instead of shells. The only effect is that the materials will be available for moods, you won't be able to e.g. make shell crafts of
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  • ..., but the bug mentioned below allows them to be used as fire-safe building materials. Furthermore, the game only considers [[bar]]s, [[block]]s, [[stone]], [[lo Fire-safe materials are only required when the object is going to come into contact with extrem
    2 KB (286 words) - 03:23, 20 December 2022
  • ...'' unskilled dwarf can perform any labor given the necessary equipment and materials. Dwarves with no skill will simply be slow and produce a smaller quantity o ...s lightweight and can be easily obtained. You will need plenty of building materials as your fortress grows, but wood will suffice for now. If you are unable to
    94 KB (16,288 words) - 19:50, 3 January 2023
  • ...with a stack of hippo bone. Artifact weapons made of totally inappropriate materials are inferior to regular ones made of weapons-grade metal, although the exac ...lass]], 2x for [[obsidian]], 10x for [[adamantine]] and 0.1x for all other materials)
    56 KB (8,131 words) - 13:05, 6 January 2024
  • ...{k|e}}nable "Bars/Blocks", {{k|b}}lock everything, and enable "Bars: Other Materials &rarr; Coal" (with {{k|Enter}}). There is currently no way to distinguish b ...to your workshop or needed materials, including fuel, or if the necessary materials aren't in any linked [[stockpile]]s.)''
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  • ==Strain at yield of materials== Strain at yield of materials is defined by the following tokens:
    2 KB (231 words) - 04:00, 20 December 2022
  • ...e to pray, and may gain additional happy thoughts for admiring the altar's materials and craftsdwarfship. ...em haul the stone and metal they mine back to the surface and ship the raw materials off to the Motherland. Import only food, booze, weapons, fuel, and other ne
    96 KB (15,752 words) - 04:01, 20 December 2022
  • ...ar about which objects it affects. When in a tile with dragonfire, organic materials will ignite, even including [[nether-cap]] wood with its fixed temperature. ==Dragonfire-safe materials==
    4 KB (496 words) - 03:19, 20 December 2022
  • ...dwarves to spend more time in their [[workshop]]s, instead of dragging raw materials or finished products around. Haulers are good candidates for [[cross-traini * A dwarf working at a workshop will gather the raw materials needed to produce wanted goods. However, produced goods require the appropr
    11 KB (1,717 words) - 04:47, 29 January 2023
  • ...} Instruments can be composed of one or more components made from specific materials. The presence of multiple high-value components can increase the trade valu ==Materials==
    8 KB (1,176 words) - 03:23, 20 December 2022
  • ...arves from using a specific workshop or trap, press {{k|t}} and forbid the materials that it is made of. *Dwarves in [[strange mood]]s can be directed to materials of your choice by selectively forbidding objects.
    4 KB (638 words) - 03:24, 20 December 2022
  • ...rnace''' is an umbrella term for different related [[workshop]]s that heat materials for different purposes. While a "[[wood furnace]]" may be the most basic of Every furnace-type workshop '''must''' be built from [[fire-safe]] materials, and be designed by a [[building designer]] before construction.
    4 KB (558 words) - 03:25, 20 December 2022
  • ...erature, thus are unaffected by extremes of heat and cold (even if made of materials that would suggest otherwise). Roughly half possess [[Creature_token#EXTRAV ...y more powerful ranged attacks than marksdwarves have. Demons made of weak materials can be easily killed or dismembered by bolts, but inorganic demons composed
    30 KB (4,327 words) - 09:56, 2 January 2023
  • ...color]]. It is generally weaker and more lightweight than other heavy-duty materials, such as [[stone]] or [[metal]]. All wood is flammable, with an ignition po ...rability is low, and breaks very quickly from repeated hits against harder materials. Its weakness serves as an advantage in situations where damage is desired
    20 KB (2,724 words) - 14:32, 3 February 2023
  • ...re]] and [[finished goods]] [[stockpile]]s include amber within the "Other Materials" listing). Civilizations with access to ocean products (and in proximity to ...s; more annoyingly, [[noble]]s can still issue [[demand]]s involving these materials.
    2 KB (288 words) - 00:18, 24 April 2024
  • ...short distance away. Workshops automatically path to the nearest valid raw materials; building things allows you to choose what to grab. ...sing; in previous versions, this was the only way to ensure [[magma-safe]] materials would be used for application with [[magma]], and the only way to ensure ce
    10 KB (1,608 words) - 03:47, 20 December 2022
  • ...plies a prefix to all items made from the material. For PLANT and CREATURE materials, this defaults to the plant/creature name. '''Not permitted in material tem | The material's tendency to absorb liquids. Containers made of materials with nonzero absorption cannot hold liquids unless they have been [[glaze]]
    30 KB (4,452 words) - 03:41, 20 December 2022
  • Material tokens are used to refer to various types of materials in a wide variety of places. They can take the following forms below. | Specifies one of the hardcoded materials listed below. Note that this goes in the token itself, not arguments (i.e G
    4 KB (619 words) - 03:41, 20 December 2022
  • |The preparation and use of adhesive materials |The classification of combustible materials
    3 KB (444 words) - 04:03, 20 December 2022
  • ...creen, and in play. Certain professions also influence the availability of materials for trade. | Will wear things made of spider silk and other subterranean materials.
    38 KB (5,824 words) - 03:22, 20 December 2022
  • ...hair. It doesn't matter what you look like, just what you build, with what materials, and what's for lunch after we build it. * Embark with no construction materials, into an area devoid of trees.
    84 KB (13,988 words) - 03:49, 20 December 2022
  • ...rves]] (and generally all creatures that are not composed of [[fire-safe]] materials), multi-tile trees, wooden [[furniture]], [[building]]s, and [[road]]s, [[l ...re - only the initial blast of dragonfire is able to destroy [[fire-safe]] materials. Dragonfire can only naturally be emitted by [[dragon]]s.
    7 KB (1,035 words) - 02:17, 13 January 2023
  • ...z-layers. Rollers consume 2x more power per tile than axles and need more materials. But they aren't used to connect along their direction anyway, and axles do ! Axle+Gears<br/>Materials
    11 KB (1,421 words) - 03:50, 20 December 2022
  • ...re]] and [[finished goods]] [[stockpile]]s include coral within the "Other Materials" listing). Civilizations with access to ocean products (and in proximity to ...l; more annoyingly, [[noble]]s can still issue [[demand]]s involving these materials.
    1 KB (231 words) - 03:16, 20 December 2022
  • ...and '''slaughtering'''. While both produce the same results (food and raw materials), they have distinctly different inputs - butchering is done on dead wild c ...ually, even if multiple layers of the same part are made of the exact same materials. (footnote 1)
    14 KB (2,407 words) - 03:12, 20 December 2022
  • === Raw materials === The raw materials that can be used:
    3 KB (393 words) - 03:47, 20 December 2022
  • [[Material|Materials]] have a number of properties representing real-world variables that descri ...lass]], 2x for [[obsidian]], 10x for [[adamantine]] and 0.1x for all other materials)
    23 KB (2,996 words) - 01:37, 17 January 2024
  • :* [[Body token]]s determine bodily structure and materials. :* [[Material token]]s are used to refer to materials, similar to item tokens.
    3 KB (490 words) - 13:05, 4 January 2023
  • {{gamedata|title={{text anchor|Disciplined Craftlords (raw materials, advanced)}}| [TITLE:Disciplined Craftlords (raw materials, advanced)]
    37 KB (4,609 words) - 03:21, 20 December 2022
  • *Highly Fun Bonus: Build it in the highly fun zone. Only use appropriate materials (eg, slade and candy). * Build each building (or section of one) out of the same materials or...
    63 KB (10,704 words) - 20:24, 15 January 2023
  • ...material definitions, generally for stones, gems, and metals, but not with materials attached to plants or creatures. ...ble), stone has a 100% yield. If no material with this token exists, other materials will be used in place of slade. Underworld spires will still be referred to
    6 KB (981 words) - 03:35, 20 December 2022
  • * Various materials: * Preferences for materials or item types will increase the value of furniture
    7 KB (1,066 words) - 22:56, 12 April 2024
  • ...kes stone even more attractive to use for larger constructions. All other materials only produce 1 block/task, but a wood block is lighter than a log, and all Blocks can be used as building materials for [[road]]s, [[bridge]]s, [[workshop]]s and [[construction]]s. When a ra
    5 KB (764 words) - 03:10, 20 December 2022
  • Digging into soil does not generate any byproduct materials, unlike digging in [[stone|rock]], and also is a much faster process which If the game somehow fails to assign any soil materials to the current region's geological layer definitions (e.g. if the {{token|S
    5 KB (769 words) - 03:58, 20 December 2022
  • ...nstantly exploding. Instead, create a dummy creature to store any special materials, and reference that creature instead. [CREATURE:MATERIALS]
    10 KB (1,310 words) - 03:17, 20 December 2022
  • ...on|decorating]] items. You have to buy or collect [[sand]] to get the raw materials to make glass. ...me glass products are different from the same products made from different materials. For example, a glass tube has the same uses as a wooden pipe. It can also
    4 KB (564 words) - 03:30, 20 December 2022
  • Some glass items are functionally identical to items of different materials, but have different names. A glass [[door]] is called a "[[door|portal]]," ...ucing glass items requires working with raw materials, though the specific materials are determined by the kind of glass you wish to produce. [[Green glass]] go
    5 KB (712 words) - 03:30, 20 December 2022
  • ...roficient glassmakers quickly become faster at making items than gathering materials, leading to job cancellations as collected sand becomes scarce. ...t's discovered or avoid stockpile micromanagement for the correct building materials. Unique stone products which cannot be made of glass are querns/millstones,
    11 KB (1,743 words) - 03:30, 20 December 2022
  • ...e files can be looked through to discover various specifics of game items, materials, and creatures, and can be changed to alter how the game behaves. They are ...ARIATION, but used for defining tokens related to body parts (specifically materials, tissues, the assignment thereof, and body part positions, relative sizes,
    12 KB (1,792 words) - 04:44, 6 January 2023
  • '''Wear''' is the degradation of certain items' materials over time. [[Clothing]] will slowly wear out when being used, subject to da *All improvable items made from creature or plant materials (e.g. cloth, silk, leather, yarn, or wood) will gradually wear out over a v
    5 KB (783 words) - 02:20, 12 December 2023
  • ...s and scrolls, you can choose the topic as well. It is hard to acquire the materials, however. Checking in libraries and old dwarven fortresses may prove profit ...ects, but likely it affects the quality of books, poems, and other written materials.
    40 KB (6,135 words) - 12:05, 10 January 2023
  • ...tion]]s, and other types of [[building]]s. Most jobs which expect building materials also expect them to be non-[[economic]]. The following item types can be used as building materials:
    415 bytes (57 words) - 03:11, 20 December 2022
  • * DFHack provides the plugin '''Job material''', which can modify the materials used by a given workshop job ## Press {{K|m}} to see the list of valid Materials. As mentioned above, you will only be able to proceed if you have given a
    18 KB (3,099 words) - 03:25, 20 December 2022
  • ==Materials==
    9 KB (1,464 words) - 03:19, 20 December 2022
  • ...ually play special roles within the game. There are currently 19 hardcoded materials, excluding subtypes, which are as follows: {{materials}}
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  • ...uild a magma forge, you must have [[magma-safe]] materials (non-magma-safe materials will not be shown on the material list), an [[anvil]], and a build site whe ...s'' need to be magma-safe—normally anvils can only be made from magma-safe materials, but [[strange mood]]s can create artifact anvils which cannot be used at a
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  • Some glass items are functionally identical to items of different materials, but have different names. A glass [[door]] is called a "[[door|portal]]," ...ucing glass items requires working with raw materials, though the specific materials are determined by the kind of glass you wish to produce. [[Green glass]] go
    5 KB (788 words) - 03:40, 20 December 2022
  • ...reate a furniture [[stockpile]] with only "sand bags" enabled but with all materials and quality levels still permitted. It may be useful to construct several g {{materials}}
    6 KB (1,048 words) - 03:54, 20 December 2022
  • ...ion]]. As with other [[Industry|industries]], it deals with the use of raw materials to create usable items. ...lting goods can be [[trade]]d to a [[caravan]] for supplies, including raw materials for more arms production.
    3 KB (485 words) - 03:07, 20 December 2022
  • ...wise incapacitated (perhaps due to wounds). Managers don't require writing materials such as [[paper]] or [[scroll]]s to validate production orders. * trait=unused cannot be chosen manually, only {{K|r}}eagents/materials key sets it for "make clothing" type of jobs.
    14 KB (2,318 words) - 23:27, 20 December 2023
  • | [[Fire|Ignition of organic materials]] ...nt and freezing point coincide exactly; this is contrary to many real-life materials, which can be supercooled.
    11 KB (1,632 words) - 21:44, 6 February 2024
  • ...at and subsequent cooling. In Dwarf Fortress, there are 3 types of ceramic materials - [[earthenware]], [[stoneware]], and [[porcelain]]. ...before they can be used to store liquids, while containers made from other materials are naturally resistant to water.
    2 KB (266 words) - 03:13, 20 December 2022
  • ...are divided into three distinct categories (called wares) based on the raw materials used. [[Earthenware]] items are produced from generic [[clay]], [[stoneware ...al and carry in the newly desired one. You can also try forbidding the raw materials so dwarves can't make goods from them. This is probably most useful for kao
    21 KB (3,381 words) - 03:14, 20 December 2022
  • ...and thus require, [[Stone]] or [[Wood]], but you can also use a variety of materials (such as metal) to build them. Possible constructions include [[Floor]]s, [ ...it requires fewer raw materials per tile to build. A dirt road requires no materials to build, but deteriorates over time.
    26 KB (4,340 words) - 03:20, 20 December 2022
  • ...itself is completed in two stages: first, an [[architect]] must bring the materials and prepare a design plan, then a builder (possibly the same dwarf as the a ...[[block]]s melt after a short time. Despite the requirement for magma-safe materials, the exterior of the pump does not heat up, and dwarves do not mind operati
    21 KB (3,603 words) - 03:55, 20 December 2022
  • ...sible to reduce the time the game needs to calculate the list of available materials to build constructions with. ...ted specifically to improve performance. They often reduce and standardize materials (like leather and bone) and may reduce the types of clothing available to c
    25 KB (4,057 words) - 03:41, 20 December 2022
  • ...ore generic forms, such as shelled blobs, quadrupeds, and humanoid golems. Materials range from flesh and [[blood]], to flimsy things like [[ash]] and [[steam]] ...ne spawns. Titans are not intelligent creatures and those made of "fleshy" materials can be [[butcher]]ed; due to their massive size, they will leave you with h
    25 KB (3,814 words) - 04:03, 20 December 2022
  • ...ials include silk, plant fibers, leather and adamantine thread.<br />Sheet materials include papyrus, paper, and parchment.{{version|0.42.01}}
    5 KB (528 words) - 06:08, 20 December 2022
  • ...elcrafting like any other stone or ore, allowing for an infinite source of materials for practicing cutting gems with. However, clay cannot be fired from a [[ca ...gems are treated like a normal gem and can be used to encrust the standard materials, but do not have a visible entry in gem stockpiles. It can only be forbidde
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  • For blunt weapons, all of the standard materials (except adamantine) perform respectably well, with a very slight edge towar {{materials}}
    24 KB (3,054 words) - 22:11, 22 December 2022
  • ...ghter]] material than [[leather]] and far more protective than other cloth materials in the event of animal attacks on civilians. {{materials}}
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  • ...o your masons/carpenters/metalworkers don't have to carry the construction materials across the map by themselves. ...ur stockpile won't deplete and your haulers won't be able to haul any more materials.
    7 KB (1,126 words) - 03:42, 20 December 2022
  • ...ty of something are determined by the skill of the creator, as well as the materials used to make it. Quality also determines an object's financial value, and c Raw materials used for crafting items (e.g. [[stone]]s, [[log]]s, [[bar]]s, [[thread]], [
    8 KB (1,364 words) - 13:28, 28 December 2023
  • ...edibly unusual materials may produce nothing at all, although most vanilla materials will produce GEMs at the very least.
    10 KB (1,298 words) - 03:36, 20 December 2022
  • {{materials}} {{Category|Materials}}
    1 KB (200 words) - 03:23, 20 December 2022
  • ...Dwarves (and others) may carry "trophies" made from otherwise uncraftable materials (e.g. an elf tooth amulet). {{materials}}
    2 KB (230 words) - 03:36, 20 December 2022
  • ...h as [[quire]]s. Note that a [[bookcase]] is needed for ''written'' [[book|materials]]. ! Name !! Material !! Required materials
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  • [[Stone]]s which are classified as '''flux''' materials can be used in the creation of [[pig iron]] and [[steel]] at a [[smelter]]. Note that [[block]]s made out of flux materials ''cannot'' be used in the production of pig iron or steel.
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  • ...e products of world generation. You should be able to dispatch dwarves and materials to accomplish these tasks (though the amount of material used in a typical ...eds to be a generalized framework for things like plant and animal related materials and products. Not all of the building types will make it out, but workshop
    37 KB (5,912 words) - 04:05, 20 December 2022
  • * Stopped reactions from consuming way too many raw materials from stacks (ag), though reactions that use very small amounts still use at * Made reactions count up and trim away body component materials properly
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  • ...[lead|certain]] [[cinnabar|other]] [[pitchblende|entertaining]] real-world materials, in-game quicklime does not pose any health hazard to your dwarves and can' {{materials}}
    2 KB (343 words) - 03:51, 20 December 2022
  • ...and begin to complete the task. Most workshop jobs also require some raw materials in order to complete the production. ...most important being that queued jobs must be done in the correct order of materials required, or the orders will auto cancel. Also, you should not assign your
    21 KB (3,151 words) - 03:37, 20 December 2022
  • ...multipliers|material multiplier]] of ×250. For a comparison to other mined materials, generic [[stone]] has a MM of ×1, [[obsidian]] ×3, [[native silver]] × ...tine strands will be stored in Cloth stockpiles which have the appropriate materials enabled.
    7 KB (1,226 words) - 03:52, 20 December 2022
  • ...ftsdwarf's workshop]]. Although most of these items can be made from other materials, it is the only sensible option for making [[quiver]]s and [[backpack]]s (t {{materials}}
    4 KB (584 words) - 03:38, 20 December 2022
  • ...d potentially rare materials. Some furniture can only be made from certain materials. For example, [[bed]]s can only be made of [[wood]]. A few unusual types of
    9 KB (1,479 words) - 03:25, 20 December 2022
  • ...nd [[garbage disposal]]; they can create [[quantum stockpile]]s, transport materials to a job site, send items to the [[trade depot]] when no caravan is present ...items on the tiles for dumping, even built [[furniture]], the construction materials making up buildings, items inside [[container]]s, etc. In the case of built
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  • === Generate Divine Materials ===
    82 KB (13,016 words) - 08:47, 21 January 2023
  • ...ur fortress's architecture value significantly), while bars are simply raw materials that can be thrown into place at a moment's notice and then deconstructed l ...m wood and stone, both of which are generally much more plentiful than the materials for bars.
    6 KB (1,002 words) - 03:31, 20 December 2022
  • Some non-mineral materials that have been sometimes considered "gems" include organic products like [[ {{materials}}
    34 KB (4,583 words) - 03:25, 20 December 2022
  • ...te of minerals. Minerals, the building blocks of rock, are hard inorganic materials with a definite chemical formula and a certain atomic structure. For examp {{DF2014 stones}}{{materials}}
    20 KB (2,860 words) - 04:00, 20 December 2022
  • * All tools, raw materials, fuel and items they need for above. ...in the burrow. A building limited by multiple burrows will be able to use materials from all of them.
    11 KB (1,803 words) - 03:12, 20 December 2022

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