v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
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- 01:57, 15 August 2021 diff hist +24 40d:Coral current
- 01:57, 15 August 2021 diff hist +24 40d:Amber current
- 01:56, 15 August 2021 diff hist +420 N 40d:Unknown substance Created page with "{{Quality|Superior|12:35, 9 September 2019 (UTC)}} {{av}} '''Unknown substance''' is an obscure material that takes the form of a light gray liquid. It freezes at temperatu..." current
- 01:52, 15 August 2021 diff hist -15 m 40d:Filth current
- 01:52, 15 August 2021 diff hist +266 N 40d:Filth Created page with "{{Quality}} {{av}} '''Filth''' is one of the more obscure materials present within the game code. It comes in two varieties: solid brown and liquid yellow filth. Both typ..."
- 01:49, 15 August 2021 diff hist 0 m 40d:Tentacle demon
- 01:48, 15 August 2021 diff hist +18 40d:Tentacle demon fix grammar
- 01:44, 15 August 2021 diff hist -37 m 40d:Justice Labor Slowdowns are incapable of happening in this version, because Toady deleted the logic that starts them (because they were in the same function that handled the Weapon Cults from 23a)
- 01:43, 15 August 2021 diff hist +189 40d:Justice use proper English, and fill in exact details from disassembly
- 01:41, 15 August 2021 diff hist +218 m 40d:Ethic located code that checks ethics for crimes
- 19:30, 14 August 2021 diff hist +2,368 23a:Attribute Same details for version 0.23 - notably, 40d actually ''lost'' the distinction that glass furniture crafting would use agility instead of strength current
- 18:52, 14 August 2021 diff hist +286 40d Talk:Attribute →Agility and Workshops current
- 18:50, 14 August 2021 diff hist +2,201 40d:Attribute Specific relationships between attributes and job speeds in 40d current
- 15:56, 12 August 2021 diff hist +18 m User:Quietust/rawextract.pl here too
- 15:56, 12 August 2021 diff hist +20 m User:Quietust/rawextract.php add 0.47.05
- 15:55, 12 August 2021 diff hist -111 User:Quietust/rawextract.php Those aren't actually stored in the saved game as raws - they're created directly as binary data structures and serialized as-is, so the only way to "extract" them would be using a DFHack plugin
- 00:10, 10 August 2021 diff hist +144 23a:Chasm →Chasm monsters current
- 04:21, 8 August 2021 diff hist +9 v0.31:Relationship →Influences current
- 04:19, 8 August 2021 diff hist -145 v0.34:Relationship →Making Friends: true in 0.28.181.40d and 0.47.05 -> almost definitely true in all intervening versions
- 04:18, 8 August 2021 diff hist -144 Relationship →Making friends: Confirmed this in 0.47.05 too - the code for measuring personality compatibility explicitly skips the social skills, just as it did back in 40d
- 04:09, 8 August 2021 diff hist +313 Personality trait →Facets: identify personality facets which influence relationships
- 01:57, 8 August 2021 diff hist -1 40d:Grudge Looked at the code and they are 100% mutual, unless there's a way for grudges to disappear over time current
- 01:54, 8 August 2021 diff hist +187 40d:Relationship →Influences: some actual numbers current
- 01:04, 8 August 2021 diff hist +362 40d:Relationship Actual findings!
- 00:56, 8 August 2021 diff hist -3 40d:Grudge
- 00:55, 8 August 2021 diff hist +256 40d:Personality trait identify the 12 traits involved in forming relationships in 40d
- 23:39, 7 August 2021 diff hist 0 m 40d Talk:Tree →Specific details of tree (and shrub) growth in 40d: 5x5 region is a 3-tile radius current
- 23:38, 7 August 2021 diff hist +8 m 40d:Tree it's 5x5, but it skips the corners
- 23:37, 7 August 2021 diff hist +2,404 40d Talk:Tree →Specific details of tree (and shrub) growth in 40d: new section
- 22:53, 7 August 2021 diff hist +2 40d:Tree →Tree growth
- 15:18, 6 August 2021 diff hist +252 23a:Gremlin Further research/testing is required - do Gremlins perform a single "mischief" action and then flee, or do will they grab a lever and then ''repeatedly'' pull it?
- 02:57, 5 August 2021 diff hist 0 m DF2014 Talk:Skill
- 02:51, 5 August 2021 diff hist +162 m DF2014 Talk:Skill missed a spot
- 02:42, 5 August 2021 diff hist +1,448 DF2014 Talk:Skill
- 02:33, 5 August 2021 diff hist -3 m Skill →Skills in use
- 02:31, 5 August 2021 diff hist +812 DF2014 Talk:Attribute current
- 02:26, 5 August 2021 diff hist +37 N DF2014:Tactician redirect for now current Tag: New redirect
- 02:25, 5 August 2021 diff hist -7 Military tactics The skill appears to be named "Tactician" now - should probably move the page
- 02:20, 5 August 2021 diff hist +5,758 Attribute table old Update table according to 0.47.05, distinguish Primary attributes (which provide 2.5x as much of a bonus as the others), and sort by in-game order rather than alphabetical for now
- 21:41, 4 August 2021 diff hist +138 23a:Farm plot current
- 21:39, 4 August 2021 diff hist +36 m 23a:Shrub current
- 21:39, 4 August 2021 diff hist +36 m 40d:Shrub current
- 21:36, 4 August 2021 diff hist +499 m 40d:Shrub mention it here too
- 21:35, 4 August 2021 diff hist +499 23a:Shrub personal technique for micro-managing herbalism in 23a (and 40d)
- 15:38, 3 August 2021 diff hist -568 Skill Stop mentioning Legendary+5 as a "skill cap" because it's not really a thing anymore, aside from farming/fishing/herbalism where it affects stack sizes
- 18:01, 2 August 2021 diff hist +93 Kobold language →Vocabulary: The currently-linked generator isn't 100% correct, since it misses one of the rules
- 02:34, 2 August 2021 diff hist 0 m Gremlin fix link
- 02:31, 2 August 2021 diff hist +381 23a:Armor Add hardcoded statistics for various types of trinkets which can be equipped in Adventurer mode
- 00:52, 2 August 2021 diff hist +258 40d:Creature token fix Rule T violation
- 22:53, 28 July 2021 diff hist +126 m Age a few clarifications
- 22:15, 28 July 2021 diff hist +41,734 N 23a:Your first fortress Make a version of this page for 23a, based on 40d but adjusted where necessary. Lots of red links, but that can be fixed later. current
- 20:18, 28 July 2021 diff hist -422 23a:Trading various updates
- 20:03, 28 July 2021 diff hist +82 23a:Siege link to Diplomacy data
- 19:57, 28 July 2021 diff hist +5 m 23a:Diplomat →Elf
- 19:54, 28 July 2021 diff hist +1,410 23a:Diplomat Actual numbers, whee
- 18:49, 28 July 2021 diff hist +2,836 m 23a:Diplomat move this info here for now
- 18:48, 28 July 2021 diff hist -2,777 23a:Siege →Avoidance: move this to the Diplomat page
- 18:14, 28 July 2021 diff hist +2 m v0.34:Giant eagle here too
- 18:13, 28 July 2021 diff hist +2 m Giant eagle use the right characters
- 16:29, 28 July 2021 diff hist +25 m 23a:Wagon current
- 14:41, 28 July 2021 diff hist +12 m 23a:Wagon
- 14:39, 28 July 2021 diff hist +281 23a:Wagon new patch
- 14:03, 28 July 2021 diff hist +318 23a:Wagon
- 23:14, 27 July 2021 diff hist +75 m v0.34:Insanity current
- 23:14, 27 July 2021 diff hist -171 m Insanity not true
- 23:14, 27 July 2021 diff hist -246 v0.34:Insanity
- 23:13, 27 July 2021 diff hist -162 v0.31:Insanity This remark originated from 40d and has been proven to be a myth... current
- 23:12, 27 July 2021 diff hist -307 40d:Insanity checked disassembly, and the only creatures who pull levers of their own volition are Gremlins
- 22:46, 27 July 2021 diff hist -10 m 40d:Personality trait
- 00:17, 27 July 2021 diff hist -54 23a:Trading →Offering items
- 00:15, 27 July 2021 diff hist +157 m 23a:Diplomat
- 00:04, 27 July 2021 diff hist +3,290 23a:Siege Fully analyzed the details of Dwarven Diplomacy in version 0.23
- 22:37, 26 July 2021 diff hist +3 m 23a:Siege →Elves
- 22:02, 26 July 2021 diff hist +857 23a:Siege →Elves: more numbers
- 21:27, 26 July 2021 diff hist +549 m 23a:Siege →Humans: Human siege details
- 21:12, 26 July 2021 diff hist -24 m User:Quietust →Bugfixes: Turns out this bugfix was incorrect and would actually cause a crash
- 20:11, 26 July 2021 diff hist +1,238 23a:Siege →Kobolds: More numbers
- 18:49, 26 July 2021 diff hist +566 23a:Siege →Goblins: some actual numbers from disassembly
- 17:19, 26 July 2021 diff hist +157 23a:Megabeast current
- 17:16, 26 July 2021 diff hist -881 23a:Dragon Sadly, there is no dragon taming in this version current
- 17:14, 26 July 2021 diff hist +47 23a:Bronze colossus it's true, you ''cannot'' cage a bronze colossus in this version current
- 17:12, 26 July 2021 diff hist +8 23a:Trap In 0.23, "Resident" creatures are all trap-immune, and invading megabeasts are marked as Residents current
- 17:01, 26 July 2021 diff hist 0 23a:Trap Checked disassembly and tested in-game - incapacitated creatures did NOT trigger traps in version 0.23
- 16:54, 26 July 2021 diff hist -501 23a:Exploit Incapacitated creatures do NOT trigger traps in version 0.23 (if they did, my current fort's one-eyed child would be dead by now)
- 16:38, 26 July 2021 diff hist +1 m 23a:Soldier Rule G current
- 16:38, 26 July 2021 diff hist +1 m 23a:Pet Rule G current
- 16:38, 26 July 2021 diff hist -8 m 23a:Exploit Rule G
- 16:36, 26 July 2021 diff hist +1 m 23a:Weapon skill Rule G current
- 16:36, 26 July 2021 diff hist +1 m 23a:Tantrum Rule G current
- 16:36, 26 July 2021 diff hist +1 m 23a:Item quality Rule G
- 16:34, 26 July 2021 diff hist +2 m 40d:Siege engine Rule G
- 16:34, 26 July 2021 diff hist +2 m v0.34:Siege engine Rule G current
- 16:34, 26 July 2021 diff hist +2 m v0.34:Challenges Rule G current
- 16:34, 26 July 2021 diff hist +2 m 40d:Path Rule G
- 16:34, 26 July 2021 diff hist +2 m 23a:Restraint Rule G current
- 16:33, 26 July 2021 diff hist +2 m v0.31:Bedroom design Rule G
- 16:33, 26 July 2021 diff hist +3 m 40d:Fire imp Rule G
- 16:33, 26 July 2021 diff hist +3 m v0.31:Cage Rule G current
- 16:33, 26 July 2021 diff hist +1 m 40d:Challenges current
- 16:33, 26 July 2021 diff hist +3 m v0.34:Cage Rule G current
- 16:32, 26 July 2021 diff hist +3 m Glass furnace
- 16:32, 26 July 2021 diff hist +3 m v0.31:Status Rule G current
- 16:32, 26 July 2021 diff hist +3 m 23a:Skill Rule G current
- 16:32, 26 July 2021 diff hist +3 m 40d:What should I build first Rule G current
- 16:32, 26 July 2021 diff hist +3 m 40d:Your first fortress Rule G
- 16:31, 26 July 2021 diff hist +4 m v0.31:Exploratory mining Rule G current
- 16:31, 26 July 2021 diff hist +4 m v0.31:Activity zone Rule G current
- 16:31, 26 July 2021 diff hist +4 m 40d:Skill Rule G current
- 16:30, 26 July 2021 diff hist +1 m User:ELLIOTTCABLE/Starting build Rule G (this page is transcluded into other articles)
- 16:29, 26 July 2021 diff hist +9 m Sample Starting Builds Rule G
- 16:28, 26 July 2021 diff hist +11 m v0.31:Defense guide Rule G current
- 16:28, 26 July 2021 diff hist +11 m v0.34:Defense guide Rule G current
- 16:27, 26 July 2021 diff hist +12 m Defense guide Rule G
- 16:27, 26 July 2021 diff hist +11 m v0.34:Sample Starting Builds Rule G
- 03:36, 26 July 2021 diff hist -7 m 40d:Hide root current
- 03:36, 26 July 2021 diff hist -7 m 23a:Hide root
- 03:02, 26 July 2021 diff hist +4 m 23a:Dimple cup current
- 03:02, 26 July 2021 diff hist +4 m 23a:Quarry bush current
- 03:02, 26 July 2021 diff hist +4 m 23a:Sweet pod current
- 03:02, 26 July 2021 diff hist +4 m 23a:Cave wheat current
- 03:01, 26 July 2021 diff hist -27 m 23a:Pig tail current
- 03:01, 26 July 2021 diff hist -28 m 23a:Plump helmet current
- 21:13, 25 July 2021 diff hist +15 m 23a:Chasm →Chasm monsters
- 21:13, 25 July 2021 diff hist +291 m 23a:Cave river →River monsters current
- 21:11, 25 July 2021 diff hist +261 23a:Chasm →Chasm monsters
- 20:38, 25 July 2021 diff hist +188 23a:Creature token Just found the true meanings of these flags - RIVERATTACK_MOUNTS is rather bad, since it causes you to get ALL antmen/ratmen/batmen after the first 6 chasm attacks current
- 03:54, 25 July 2021 diff hist +2,016 40d:Preferences →Possible Objects of Affection or Revulsion: checked against disassembly
- 15:20, 24 July 2021 diff hist +228 m Alcohol I believe this still complies with Rule T
- 14:51, 24 July 2021 diff hist -221 Alcohol →Mechanics: Looking at a disassembly of version 0.47.05, I cannot find the logic for doing this (and I can clearly see it in 0.34.11 and earlier) - it would seem that this was removed at some point.
- 02:15, 24 July 2021 diff hist +223 m 23a:Hunting current
- 14:57, 15 July 2021 diff hist +227 m 40d:Ruin current
- 15:14, 14 July 2021 diff hist +279 m 23a:Known bugs and issues →Milking Issue
- 02:31, 14 July 2021 diff hist +514 23a:Easter eggs current
- 15:39, 8 July 2021 diff hist +614 Duplicated raws →Duplicated materials: Also cover what causes tiles that flicker between every material
- 16:48, 6 July 2021 diff hist +1 m Weapon rack and here
- 16:48, 6 July 2021 diff hist +1 m v0.34:Weapon rack here too current
- 16:47, 6 July 2021 diff hist +1 m v0.31:Weapon rack fix grammar current
- 22:38, 30 June 2021 diff hist +281 m 23a:Children current
- 15:51, 30 June 2021 diff hist +637 m 23a:Clothing current
- 15:46, 30 June 2021 diff hist +218 m 23a:Children
- 15:45, 30 June 2021 diff hist +260 m 23a:Waterfall current
- 15:43, 30 June 2021 diff hist +162 m 23a:Trap component current
- 15:41, 30 June 2021 diff hist +356 m 23a:Giant cave spider current
- 15:40, 30 June 2021 diff hist +142 m 23a:Kitchen
- 15:38, 30 June 2021 diff hist -1 m 23a:Siege engine current
- 15:38, 30 June 2021 diff hist +188 m 23a:Demand current
- 15:38, 30 June 2021 diff hist +399 m 23a:Noise current
- 15:37, 30 June 2021 diff hist +277 m 23a:Guild
- 15:35, 30 June 2021 diff hist +444 m 23a:Strange mood
- 15:30, 30 June 2021 diff hist +914 m 23a:Vermin current
- 15:06, 30 June 2021 diff hist +214 m 23a:Channel →Ponds
- 15:05, 30 June 2021 diff hist +312 m 23a:Cage
- 15:01, 30 June 2021 diff hist +3 m 23a:Well current
- 15:01, 30 June 2021 diff hist +347 m 23a:Well
- 14:55, 30 June 2021 diff hist -690 m 23a:Statue move patch to Well page, where it's much more important (due to the inability to remove/rebuild)
- 14:54, 30 June 2021 diff hist -2 m 23a:Window current
- 14:51, 30 June 2021 diff hist -11 m 23a:Window
- 14:51, 30 June 2021 diff hist +285 m 23a:Statue
- 14:50, 30 June 2021 diff hist +406 m 23a:Tomb current
- 14:43, 30 June 2021 diff hist -3 m 23a:Fortress guard current
- 14:43, 30 June 2021 diff hist +301 m 23a:Royal guard
- 14:42, 30 June 2021 diff hist +357 m 23a:Fortress guard
- 14:40, 30 June 2021 diff hist +13 m 23a:Jail
- 14:39, 30 June 2021 diff hist +382 m 23a:Jail
- 14:35, 30 June 2021 diff hist +298 m 23a:Magma smelter add patch current
- 14:32, 30 June 2021 diff hist +628 m 23a:Melt item current
- 14:28, 30 June 2021 diff hist +16 m 23a:Siege engine
- 14:26, 30 June 2021 diff hist +345 m 23a:Siege engine Add bugfix patch
- 03:35, 30 June 2021 diff hist -4 m 40d:Purring maggot
- 03:35, 30 June 2021 diff hist +62 m 23a:Purring maggot
- 03:34, 30 June 2021 diff hist +249 m 23a:Strange mood →Artifacts created
- 03:32, 30 June 2021 diff hist +279 m 23a:Purring maggot put the patch directly in the article
- 03:29, 30 June 2021 diff hist +338 N 23a Talk:Purring maggot Created page with "The following binary patch allows tame purring maggots to be milked: *0x22E93C : FF 10 83 F8 34 75 -> E9 24 02 00 00 74 *0x22EB65 : 90 90 90 90 90 90 90 90 90 90 90 -> FF 90 B..."
- 03:28, 30 June 2021 diff hist +5 m 23a:Purring maggot
- 03:28, 30 June 2021 diff hist +5 m 40d:Purring maggot
- 03:26, 30 June 2021 diff hist +286 m User:Quietust →Improvements: Another new patch for 23a - allow milking of TAME purring maggots (which don't get randomly eaten)
- 02:13, 30 June 2021 diff hist -25 m 23a:Justice →Crimes
- 02:11, 30 June 2021 diff hist +194 m 23a:Guild
- 02:30, 29 June 2021 diff hist +575 m v0.31:Alchemist's laboratory current
- 02:28, 29 June 2021 diff hist -5 Alchemist's laboratory Wrong version number - custom workshops (of which the soap marker's was the first one) weren't added until version 0.31.01
- 16:01, 28 June 2021 diff hist +53 m 23a:Insanity →Dealing with insanity: You can't build actual walls, but impassable buildings work too
- 15:50, 28 June 2021 diff hist +130 m 23a Talk:Strange mood →Dropping Artifacts: recently added a bit to this patch, so include it here too current
- 15:41, 28 June 2021 diff hist +84 Bloodline:Boatmurdered Note the version in which Boatmurdered began
- 15:04, 28 June 2021 diff hist -134 40d:Chasm Undo revision 224637 by 84.51.185.109 (talk) - there is no Object Testing Arena in 0.28.181.40d Tag: Undo
- 02:58, 28 June 2021 diff hist +162 m v0.31:Giant toad current
- 02:57, 28 June 2021 diff hist +132 m v0.34:Giant toad current
- 00:27, 23 June 2021 diff hist -9 m 23a:Manager
- 00:27, 23 June 2021 diff hist +7 m 23a:Governor
- 00:26, 23 June 2021 diff hist +1 m 23a:Mayor
- 00:26, 23 June 2021 diff hist -66 m 23a:Mayor
- 15:34, 14 June 2021 diff hist +119 m v0.31:Fire
- 15:34, 14 June 2021 diff hist +116 m v0.34:Fire
- 15:32, 14 June 2021 diff hist -5 m v0.34:Fire {{ct}} doesn't work with relative temperatures
- 15:27, 14 June 2021 diff hist 0 m Magma mist "sets on fire X" -> "sets fire to X"
- 15:26, 14 June 2021 diff hist 0 m v0.34:Magma mist "sets on fire X" -> "sets fire to X" current
- 15:58, 27 May 2021 diff hist -207 m User:Quietust turns out I misread the disassembly all along - rather than doing "lea eax, [esi+effect.job]", it was doing "MOV eax, [esi+effect.job]" (which correctly gives it the address of the job ID)
- 01:33, 26 May 2021 diff hist -29 m User:Quietust →Bugfixes: simplify recently-added patch a bit
- 23:53, 24 May 2021 diff hist +93 m User:Quietust →Bugfixes: discovered another spot in need of fixing
- 18:10, 19 May 2021 diff hist +2 m 23a:Bag →Bags and seeds current
- 17:57, 19 May 2021 diff hist +249 m 23a:Party →Party Reduction & Prevention current
- 16:05, 29 March 2021 diff hist +62 m 40d:Carp →Advice current
- 16:02, 29 March 2021 diff hist +254 40d:Carp →Advice: Murky pools don't repopulate, and I'm fairly certain rivers don't either. However, lakes might be a different story...
- 15:55, 29 March 2021 diff hist +105 m v0.31:Dwarven atom smasher
- 15:44, 29 March 2021 diff hist +35 N 23a:Underworld Redirected page to 23a:Eerie glowing pit current Tag: New redirect
- 15:44, 29 March 2021 diff hist +35 N 40d:Underworld Redirected page to 40d:Eerie glowing pit current Tag: New redirect
- 23:39, 23 March 2021 diff hist -62 m Outpost liaison →Human trade representatives: These are auto-generated now, but not 100% guaranteed
- 23:32, 23 March 2021 diff hist +181 40d Talk:Trade agreement current
- 23:32, 23 March 2021 diff hist +762 N Trade agreement Human civs can dynamically generate a Treasurer position which handles trade agreements
- 23:31, 23 March 2021 diff hist +910 N v0.34:Trade agreement Created page with "{{Quality|Fine}} {{av}} '''Trade agreements''' are made with the dwarven civilization by meeting the liaison. If your entity raws have been modified to add c..." current
- 23:31, 23 March 2021 diff hist +910 N v0.31:Trade agreement Created page with "{{Quality|Fine}} {{av}} '''Trade agreements''' are made with the dwarven civilization by meeting the liaison. If your entity raws have been modified to add c..." current
- 23:28, 23 March 2021 diff hist +394 N 23a:Trade agreement Created page with "{{Quality|Fine}} {{av}} '''Trade agreements''' are made with dwarven and human civilizations, by meeting with the outpost liaison and guild representat..." current
- 15:39, 17 March 2021 diff hist -2 m 40d:Catsplosion fix heading current
- 15:10, 17 March 2021 diff hist -188 m Unfortunate accident →Speartiful: This one was a bit too blatant - adapt the old version of this idea from the 40d page
- 15:03, 17 March 2021 diff hist -93 m Unfortunate accident →Dwarven Spaceheater: Remove TL/DR, since it goes against the style of the article
- 18:20, 14 March 2021 diff hist +8 m v0.31:Dwarf cancels task: Job item lost or destroyed missing version header current
- 18:19, 14 March 2021 diff hist -9 m Dwarf cancels task: Job item lost or destroyed The deconstruction teleportation bug was fixed back in 0.40.04, so just refer to the "normal" case of removing the construction that the item is sitting on
- 18:18, 14 March 2021 diff hist +51 m v0.34:Dwarf cancels task: Job item lost or destroyed Link to the deconstruction teleportation bug (which wasn't fixed until 0.40.04), rather than just saying "buggily"
- 20:10, 6 March 2021 diff hist 0 m User:Quietust →Bugfixes: oops
- 13:26, 26 February 2021 diff hist +515 40d:Changes in v0.27 →Changes in the 3D Version
- 02:58, 18 February 2021 diff hist +576 N User talk:DragonDePlatino →Graphic Set Position Tokens: new section current
- 19:10, 5 January 2021 diff hist +35 N 23a:Hidden fun stuff Redirected page to 23a:Eerie glowing pit current Tag: New redirect
- 19:01, 5 January 2021 diff hist +1 m 23a:Easter eggs →Dungeons and Dragons
- 19:01, 5 January 2021 diff hist -38 23a:Easter eggs →Dungeons and Dragons: just checked disassembly (and tested in-game) that "elec" is sufficient
- 12:29, 3 December 2020 diff hist +49 m Stairs →Planning stairs: clarify that this case is a bit unusual
- 15:08, 2 December 2020 diff hist 0 m User:Quietust/rawextract.pl
- 15:04, 2 December 2020 diff hist +20 m User:Quietust/rawextract.php
- 15:04, 2 December 2020 diff hist +18 m User:Quietust/rawextract.pl
- 14:16, 2 December 2020 diff hist +552 N User talk:MetalRocks Created page with "==Up-stair creating down-stair above?== In [https://dwarffortresswiki.org/index.php?title=DF2014:Stairs&oldid=254940 this edit], you claimed that digging an up-stair into a wa..."
- 14:14, 2 December 2020 diff hist -193 m Stairs this is also irrelevant
- 14:10, 2 December 2020 diff hist -115 Stairs →Planning stairs: No it doesn't - I just tried in 0.47.04 and the tile above was unchanged
- 20:03, 11 November 2020 diff hist +244 m Item token Add more descriptions for items that vary based on materials
- 19:28, 11 November 2020 diff hist -5 m Underworld Reverted edits by 70.174.71.249 (talk) to last revision by 99.230.84.200 Tag: Rollback
- 03:19, 9 November 2020 diff hist +135 Moth They _do_ have skills, but they don't actually work on the moths themselves.
- 13:53, 2 November 2020 diff hist -1 m Megaproject →Swiss Precision: remove stray newline
- 13:40, 27 October 2020 diff hist -38 m Fuel →Fuel: charcoal and coke: not true - there are no "products made from charcoal", and the game does not track the type of fuel used to craft an item
- 13:19, 30 September 2020 diff hist +25 m Strange mood
- 16:13, 14 September 2020 diff hist -66 Elf Remove broken templates/categories (you can't put HTML tags in page names)
- 16:10, 14 September 2020 diff hist +857 Cacame Awemedinade →Awemedinite: Fix the "updated" custom reaction to actually WORK, as well as match the behavior from the original 40d version (which I've also readded from the edit history)
- 14:16, 14 September 2020 diff hist -7 m 40d:Restraint
- 14:15, 14 September 2020 diff hist -5 m 23a:Restraint
- 13:32, 26 August 2020 diff hist +18 Armor →Material: Steel is actually word about 2.46 times its ''weight'' in gold, since it has a lower density; what's important is the Material Value, which in this case is equal
- 20:01, 13 August 2020 diff hist +212 m 40d:Weight →Weight calculation
- 19:57, 13 August 2020 diff hist +147 m 23a:Weight →Weight Calculation current
- 19:52, 13 August 2020 diff hist +14 m 23a:Weight →Weight Calculation: simplify
- 19:51, 13 August 2020 diff hist +156 m 23a:Metal →List of metals: fill in "density", at least to the point that it was implemented in this version
- 19:43, 13 August 2020 diff hist -74 23a:Bone in version 0.23, '''all''' maps have roughly the same amount of metal current
- 15:09, 4 August 2020 diff hist +233 m 23a Talk:Strange mood →Dropping Artifacts: reformat my old comment
- 14:24, 4 August 2020 diff hist +54 m 23a:Strange mood →Artifacts created
- 14:01, 4 August 2020 diff hist +196 23a:Legendary artifact →Usage current
- 13:57, 4 August 2020 diff hist +12 40d:Legendary artifact →Usage