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Difference between revisions of "Hatch cover"

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(Correct basic fact, even though I do not understand the point of the paragraph.)
(Dumping science.)
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A '''hatch cover''' (also called a '''floor hatch''' or just '''hatch''') is, in effect, a [[door]], but controlling the passage between Z-levels instead of along the same Z-level. They can be placed over [[stairs]] or [[ramp]]s, or open space as long as they are supported by an adjacent floor tile.
 
A '''hatch cover''' (also called a '''floor hatch''' or just '''hatch''') is, in effect, a [[door]], but controlling the passage between Z-levels instead of along the same Z-level. They can be placed over [[stairs]] or [[ramp]]s, or open space as long as they are supported by an adjacent floor tile.
  
Like doors, they can be linked with mechanisms, locked, or kept tightly closed to keep out water, pets and foes alike.  They can be set as internal, but as [[room]]s cannot occupy multiple Z-levels, this has no effect.
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Like doors, they can be linked with [[mechanism]]s, or locked, or kept tightly closed to keep out water, pets and foes alike.  They can be set as internal, but as [[room]]s cannot occupy multiple Z-levels, this has no effect.
  
 
When closed, hatches appear as {{Raw Tile|¢|0:7:1}}; they are not visible when open. A hatch cover's color is determined by the [[material]] it is made from.
 
When closed, hatches appear as {{Raw Tile|¢|0:7:1}}; they are not visible when open. A hatch cover's color is determined by the [[material]] it is made from.
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A dwarf falling down stairs will be stopped by a closed floor hatch. A dwarf standing on a floor hatch over stairs will not start falling if the hatch is opened. A dwarf standing on a floor hatch above a ramp or open space will start falling if the hatch is opened.
 
A dwarf falling down stairs will be stopped by a closed floor hatch. A dwarf standing on a floor hatch over stairs will not start falling if the hatch is opened. A dwarf standing on a floor hatch above a ramp or open space will start falling if the hatch is opened.
  
Using a hatch cover, a garbage dump can be designed to drop items on the same Z level as the dwarf doing the dumping, thus removing risk of falling items causing injuries. This is done by channeling one square, and then constructing the hatch over the hole. Designate a dump zone over the hatch, and haulers will neglect to open the hatch, leaving the hauled items on the hatch instead.
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If a hatch cover is placed over a hole (natural or [[channel]]ed), a [[garbage dump]] designated on the hatch will cause items to be dumped in a pile on top of the hatch. If the hatch is subsequently opened (by means of a triggered mechanism), the items will fall into the hole. If the hatch is opened at the time of dumping, the items will be thrown directly into the hole.
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If a garbage dump is designated ''next to'' a hole with a hatch cover on it, the behavior depends on the state of the hatch cover. If the hatch cover is not linked to a mechanism at all, items will be piled on the hatch cover. If the hatch cover is linked and opened, the items will be thrown directly into the hole. If the hatch cover is linked and closed, the items will be piled on the ground (in the garbage dump tile).
  
 
{{buildings}}
 
{{buildings}}
 
{{Category|Furniture}}
 
{{Category|Furniture}}

Revision as of 02:19, 14 August 2014

This article is about the current version of DF.
Note that some content may still need to be updated.

A hatch cover (also called a floor hatch or just hatch) is, in effect, a door, but controlling the passage between Z-levels instead of along the same Z-level. They can be placed over stairs or ramps, or open space as long as they are supported by an adjacent floor tile.

Like doors, they can be linked with mechanisms, or locked, or kept tightly closed to keep out water, pets and foes alike. They can be set as internal, but as rooms cannot occupy multiple Z-levels, this has no effect.

When closed, hatches appear as ¢; they are not visible when open. A hatch cover's color is determined by the material it is made from.

As building destroyers can only destroy buildings on other z-levels under certain conditions, hatch covers can be quite effective at keeping out enemies if used properly.

They can be constructed from a Mason's workshop, Metalsmith's forge, Carpenter's workshop, or Glass furnace from stone, metal, wood, or glass respectively. Once built, they may be placed with H.

A dwarf falling down stairs will be stopped by a closed floor hatch. A dwarf standing on a floor hatch over stairs will not start falling if the hatch is opened. A dwarf standing on a floor hatch above a ramp or open space will start falling if the hatch is opened.

If a hatch cover is placed over a hole (natural or channeled), a garbage dump designated on the hatch will cause items to be dumped in a pile on top of the hatch. If the hatch is subsequently opened (by means of a triggered mechanism), the items will fall into the hole. If the hatch is opened at the time of dumping, the items will be thrown directly into the hole.

If a garbage dump is designated next to a hole with a hatch cover on it, the behavior depends on the state of the hatch cover. If the hatch cover is not linked to a mechanism at all, items will be piled on the hatch cover. If the hatch cover is linked and opened, the items will be thrown directly into the hole. If the hatch cover is linked and closed, the items will be piled on the ground (in the garbage dump tile).


Furniture
Animal trapAnvilArmor standBedBlocksBox (chest • coffer) • BucketCabinetCage (aquarium • terrarium) • Coffin (casket • sarcophagus) • RestraintSlabStatueTableThrone (chair) • Weapon rack
Tools
AltarBookcaseDisplay (display case • pedestal) • HiveNest box

Access
BarsBridgeDoor (portal) • FloodgateGrateHatchRoadWindow
Constructions
Machine and trap parts
Other buildings

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