v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "DF2014:Gelder"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(LethosorBot moved page DF2014:Gelder to Gelder: Migrating v50 page (1388/4618) (content))
Tag: New redirect
 
(Migrating v50 page (1388/4618) (content))
Tag: Removed redirect
Line 1: Line 1:
#REDIRECT [[Gelder]]
+
{{Quality|Fine|16:19, 27 November 2014 (UTC)}}
 +
{{Skill
 +
| color      = 6:0
 +
| skill      = Gelder
 +
| profession = [[Farmer]]
 +
| job name  = [[Gelding]]
 +
| tasks      =
 +
* {{k|x}} Geld animal
 +
| workshop  =
 +
* [[Farmer's workshop]]}}
 +
{{av}}
 +
 
 +
'''Gelder''' is the [[skill]] associated with the '''geld''' labor. Gelding allows the castration of [[Gender|male]] animals so they cannot [[Breeding|produce offspring]]. This is useful to stop/prevent [[catsplosion]]s, as the tomcats can no longer breed. A dwarf more skilled in gelding is less likely to be injured performing the job.
 +
 
 +
Animals can be selected for gelding through the same menus used for [[butcher]]y:
 +
* go into {{K|v}}iew mode, place the cursor on the animal, go to the {{K|p}}references page and press {{K|x}} to flag (or un-flag) the animal for gelding, or,
 +
* go to the {{K|z}} ([[Status]]) screen, then the [[Status#Animal_Status_Screen|animal status screen]], select the animal and press {{k|x}} to flag (or un-flag) for gelding.
 +
 
 +
A geld animal job will then be added to a [[farmer's workshop]]. A gelder will take this job and lead the animal to the workshop, at which point it is instantly castrated. A castrated male's gender will appear as {{DFtext|x{{char|11}}x}} rather than the usual {{DFtext|{{char|11}}}}.
 +
 
 +
Note that a Geld Animal job will be added to ''every'' available farmer's workshop if the number of animals scheduled to be gelded equals or exceeds those jobs, regardless of the number of dwarves in your fort who have the labor enabled. This leads to your farmer's workshops sitting idle, waiting for an animal to be led in and gelded, heedless of any other jobs that are now sitting idle queued behind a job that won't be happening any time soon. The Geld Animal labor cannot be restricted through a workshop's profile; the only workaround is to suspend the Geld Animal job in ''every'' farmer's workshop you don't want animals being gelded in. Although the jobs will remain in the queue, with them suspended, the next-highest job will become active.
 +
 
 +
Geldable animals have {{token|SET_BP_GROUP|c|BY_TYPE|c|LOWERBODY}}{{token|BP_ADD_TYPE|c|GELDABLE}} under {{token|CASTE|c|MALE}} section of their RAWs.
 +
 
 +
[[Egg]]-laying animals are not geldable.
 +
 
 +
Incidentally, gelding can occur through combat as well-aimed attacks to the lower body, triggering the message "a gelding strike" or "the geldables have been torn away" for the same effect, though these occurrences do not contribute to the gelder skill.
 +
 
 +
 
 +
{{skills}}

Revision as of 03:25, 20 December 2022

Skill: Gelder
Association  
Profession Farmer
Job Title Gelder
Labor Gelding
Tasks
  • x Geld animal
Workshop
Attributes
None
This article is about an older version of DF.

Gelder is the skill associated with the geld labor. Gelding allows the castration of male animals so they cannot produce offspring. This is useful to stop/prevent catsplosions, as the tomcats can no longer breed. A dwarf more skilled in gelding is less likely to be injured performing the job.

Animals can be selected for gelding through the same menus used for butchery:

  • go into view mode, place the cursor on the animal, go to the preferences page and press x to flag (or un-flag) the animal for gelding, or,
  • go to the z (Status) screen, then the animal status screen, select the animal and press x to flag (or un-flag) for gelding.

A geld animal job will then be added to a farmer's workshop. A gelder will take this job and lead the animal to the workshop, at which point it is instantly castrated. A castrated male's gender will appear as x♂x rather than the usual .

Note that a Geld Animal job will be added to every available farmer's workshop if the number of animals scheduled to be gelded equals or exceeds those jobs, regardless of the number of dwarves in your fort who have the labor enabled. This leads to your farmer's workshops sitting idle, waiting for an animal to be led in and gelded, heedless of any other jobs that are now sitting idle queued behind a job that won't be happening any time soon. The Geld Animal labor cannot be restricted through a workshop's profile; the only workaround is to suspend the Geld Animal job in every farmer's workshop you don't want animals being gelded in. Although the jobs will remain in the queue, with them suspended, the next-highest job will become active.

Geldable animals have [SET_BP_GROUP:BY_TYPE][BP_ADD_TYPE:GELDABLE] under [CASTE:MALE] section of their RAWs.

Egg-laying animals are not geldable.

Incidentally, gelding can occur through combat as well-aimed attacks to the lower body, triggering the message "a gelding strike" or "the geldables have been torn away" for the same effect, though these occurrences do not contribute to the gelder skill.


Miner
Woodworker
Stoneworker
Ranger
Doctor
Farmer
Fishery worker
Metalsmith
Jeweler
Craftsdwarf
Engineer

Administrator
Military
General
Weapon
Other
Social
Broker
Other
Performance
Music
Poetry
Dance
Storytelling
Scholar

Other/Peasant
Unused