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Difference between revisions of "40d:Waterfall"

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(actual waterfall tiles)
 
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{{Quality|Exceptional|10:52, 18 May 2015 (UTC)}}
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[[Image:Waterfall.png|frame|A waterfall on a brook, seen from the top and bottom. Notice water "piling up" at the bottom: the brook itself is one level below the layer of water visible here.]]
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=Natural waterfalls=
 
'''Waterfalls''' can be found often in [[mountain]]s. To locate them in the region map, check for [[river]]s that cross tall [[cliff]]s.  
 
'''Waterfalls''' can be found often in [[mountain]]s. To locate them in the region map, check for [[river]]s that cross tall [[cliff]]s.  
  
Waterfalls, like any other falling [[water]], generate [[mist]] that makes your dwarves [[Thoughts|happier]]: "He was comforted by a lovely waterfall lately." (Mist makes [[dwarves]] happy even if it's just from water cascading down a [[stair]]way, which in real life might be more a cause for alarm.)
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Waterfalls, like any other falling [[water]], generate [[mist]]. Mist gives your dwarves happy [[thought]]s: "He was comforted by a lovely waterfall lately." Mist makes [[dwarves]] happy even if it's just from water cascading down a [[stair]]way, which in real life might be more of a cause for alarm. Note that dwarves must touch the mist to get the happy thought from a waterfall, just being near or seeing a waterfall will not generate a thought.
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If it's cold enough for water to freeze, the waterfall will freeze as well, forming a partial wall.
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Waterfalls also exist as a special ''map tile'', found at the heads of [[underground river]]s - these special floor tiles endlessly produce water, along with [[mist]] as long as the river is not blocked and allowed to fill completely.
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== [[Water pressure]] within waterfalls==
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Water that falls from above will exert [[pressure]] against the water already present at the bottom of the waterfall, which can cause channels dug after a waterfall to overflow. In order to prevent flooding, adequate drainage must be present, either in the form of a chasm (or bottomless pit) or a sufficiently wide gap at the edge of the map.
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Waterfalls can be used to drive water through a fort with nothing but gravity power: just push it through whatever [[channel]]s you desire and back out the cliff side (or other suitable drain) when it's done its course.
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= Artificial waterfall =
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By creating a stream of falling water with screw pumps or making use of a river or brook higher up (this is more difficult, mostly because you have to get rid of the water on the other end), you can engineer a waterfall to take advantage of the happiness it causes. Such waterfalls can become highly complex indeed.
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Placing such a device is most useful in crowded areas, such as your dining hall or a main hallway/stairway that all your dwarves pass through.
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If your map has a chasm, consider building a sewage system that runs into the chasm, this way you can simply build a channel from a river to a specific area within your fortress and then have the water pour into the chasm.  If you are feeling creative, create running water outlets across your fortress, all which run into your sewer system.
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== Design example (see pic at right) ==
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'''('''Causes a mess of water though, as seen [http://mkv25.net/dfma/movie-1566-howtomakewaterfalls Here at DFMA]''')'''
  
Waterfalls can be used to drive water through a fort with nothing but gravity power: just push it through whatever [[channel]]s you desire and off the cliff side when it's done its course. Large reservoirs could probably be created by building a dam at one end.
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[[File:Simple_waterfall.jpg|thumb|right|A simple artificial waterfall, water position before starting pump]]
  
If it's cold enough for water to freeze, the waterfall will freeze as well, forming a partial wall.
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You need three [[z-level]]s to do this. On the bottom is the [[reservoir]] of water. The middle layer is the [[screw pump]] and the "[[meeting hall]]" where your dwarves will gather to enjoy the mist. On top is a narrow corridor that connects the pump chamber to the hole though the ceiling of the meeting hall. Under this hole is a [[grate]] that connects  to the reservoir.  
  
Water falls straight down without splattering; thus, if you are creating an artificial waterfall, you need not account for "splash zone" on the viewing levels.
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The pump pulls water out the reservoir and pushes it up above the meeting hall. The water falls down through the grate, back into the reservoir.  
  
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A more complicated Dwarven waterfall can be seen [http://mkv25.net/dfma/movie-193-artificalwaterfall here], at DFMA, in movie form. A mistake to note: Water is hitting the side of the bridges, which splashes the water around and can knock dwarves in.
  
[[Image:Waterfall1.JPG]]
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=See  also=
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*[[Water pressure]]
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*[[Mist]]
  
 
{{World}}
 
{{World}}
 
[[category:world]]
 

Latest revision as of 16:12, 15 July 2017

This article is about an older version of DF.
A waterfall on a brook, seen from the top and bottom. Notice water "piling up" at the bottom: the brook itself is one level below the layer of water visible here.

Natural waterfalls[edit]

Waterfalls can be found often in mountains. To locate them in the region map, check for rivers that cross tall cliffs.

Waterfalls, like any other falling water, generate mist. Mist gives your dwarves happy thoughts: "He was comforted by a lovely waterfall lately." Mist makes dwarves happy even if it's just from water cascading down a stairway, which in real life might be more of a cause for alarm. Note that dwarves must touch the mist to get the happy thought from a waterfall, just being near or seeing a waterfall will not generate a thought.

If it's cold enough for water to freeze, the waterfall will freeze as well, forming a partial wall.

Waterfalls also exist as a special map tile, found at the heads of underground rivers - these special floor tiles endlessly produce water, along with mist as long as the river is not blocked and allowed to fill completely.

Water pressure within waterfalls[edit]

Water that falls from above will exert pressure against the water already present at the bottom of the waterfall, which can cause channels dug after a waterfall to overflow. In order to prevent flooding, adequate drainage must be present, either in the form of a chasm (or bottomless pit) or a sufficiently wide gap at the edge of the map.

Waterfalls can be used to drive water through a fort with nothing but gravity power: just push it through whatever channels you desire and back out the cliff side (or other suitable drain) when it's done its course.

Artificial waterfall[edit]

By creating a stream of falling water with screw pumps or making use of a river or brook higher up (this is more difficult, mostly because you have to get rid of the water on the other end), you can engineer a waterfall to take advantage of the happiness it causes. Such waterfalls can become highly complex indeed.

Placing such a device is most useful in crowded areas, such as your dining hall or a main hallway/stairway that all your dwarves pass through.

If your map has a chasm, consider building a sewage system that runs into the chasm, this way you can simply build a channel from a river to a specific area within your fortress and then have the water pour into the chasm. If you are feeling creative, create running water outlets across your fortress, all which run into your sewer system.

Design example (see pic at right)[edit]

(Causes a mess of water though, as seen Here at DFMA)
A simple artificial waterfall, water position before starting pump

You need three z-levels to do this. On the bottom is the reservoir of water. The middle layer is the screw pump and the "meeting hall" where your dwarves will gather to enjoy the mist. On top is a narrow corridor that connects the pump chamber to the hole though the ceiling of the meeting hall. Under this hole is a grate that connects to the reservoir.

The pump pulls water out the reservoir and pushes it up above the meeting hall. The water falls down through the grate, back into the reservoir.

A more complicated Dwarven waterfall can be seen here, at DFMA, in movie form. A mistake to note: Water is hitting the side of the bridges, which splashes the water around and can knock dwarves in.

See also[edit]

Worlds