v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d:Waterfall"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m
Line 6: Line 6:
  
 
If it's cold enough for water to freeze, the waterfall will freeze as well, forming a partial wall.
 
If it's cold enough for water to freeze, the waterfall will freeze as well, forming a partial wall.
 +
 +
[[Image:Waterfall1.JPG]]
  
 
==Artificial waterfall==
 
==Artificial waterfall==
Line 14: Line 16:
  
 
Water falls straight down without splattering; thus, if you are creating an artificial waterfall, you need not account for "splash zone" on the viewing levels.
 
Water falls straight down without splattering; thus, if you are creating an artificial waterfall, you need not account for "splash zone" on the viewing levels.
 
 
[[Image:Waterfall1.JPG]]
 
  
 
{{World}}
 
{{World}}
  
 
[[category:world]]
 
[[category:world]]

Revision as of 20:34, 19 August 2008

Waterfalls can be found often in mountains. To locate them in the region map, check for rivers that cross tall cliffs.

Waterfalls, like any other falling water, generate mist that gives your dwarves happy thoughts: "He was comforted by a lovely waterfall lately." (Mist makes dwarves happy even if it's just from water cascading down a stairway, which in real life might be more a cause for alarm.)

Waterfalls can be used to drive water through a fort with nothing but gravity power: just push it through whatever channels you desire and off the cliff side when it's done its course. Large reservoirs could probably be created by building a dam at one end.

If it's cold enough for water to freeze, the waterfall will freeze as well, forming a partial wall.

Waterfall1.JPG

Artificial waterfall

You can engineer an indoor waterfall to take advantage of the happiness it causes. You need three z-levels to do this. On the bottom is the reservoir of water. The middle layer is the screw pump and the meeting hall where your dwarves will gather to enjoy the mist. On top is a narrow corridor that connects the pump chamber to the hole though the ceiling of the meeting hall. Under this hole is a grate that connects to the reservoir.

The pump pulls water out the reservoir and pushes it up above the meeting hall. The water falls down through the grate, back into the reservoir.

Water falls straight down without splattering; thus, if you are creating an artificial waterfall, you need not account for "splash zone" on the viewing levels.

Worlds