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Difference between revisions of "40d:Waterfall"

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'''Waterfalls''' can be found often in [[mountain]]s. To locate them in the region map, check for [[river]]s that cross tall [[cliff]]s.  
 
'''Waterfalls''' can be found often in [[mountain]]s. To locate them in the region map, check for [[river]]s that cross tall [[cliff]]s.  
  
Waterfalls, like any other falling [[water]], generate [[mist]] that makes your dwarves [[Thoughts|happier]]: "He was comforted by a lovely waterfall lately." (Mist makes [[dwarves]] happy even if it's just from water cascading down a [[stair]]way, which in real life might be more a cause for alarm.)
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Waterfalls, like any other falling [[water]], generate [[mist]] that gives your dwarves happy [[thoughts]]: "He was comforted by a lovely waterfall lately." (Mist makes [[dwarves]] happy even if it's just from water cascading down a [[stair]]way, which in real life might be more a cause for alarm.)
  
 
Waterfalls can be used to drive water through a fort with nothing but gravity power: just push it through whatever [[channel]]s you desire and off the cliff side when it's done its course. Large reservoirs could probably be created by building a dam at one end.
 
Waterfalls can be used to drive water through a fort with nothing but gravity power: just push it through whatever [[channel]]s you desire and off the cliff side when it's done its course. Large reservoirs could probably be created by building a dam at one end.
  
 
If it's cold enough for water to freeze, the waterfall will freeze as well, forming a partial wall.
 
If it's cold enough for water to freeze, the waterfall will freeze as well, forming a partial wall.
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==Artificial waterfall==
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You can engineer an indoor waterfall to take advantage of the happiness it causes. You need three [[z-level]]s to do this. On the bottom is the [[reservoir]] of water. The middle layer is the [[screw pump]] and the [[meeting hall]] where your dwarves will gather to enjoy the mist. On top is a narrow corridor that connects the pump chamber to the hole though the ceiling of the meeting hall. Under this hole is a [[grate]] that connects  to the reservoir.
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The pump pulls water out the reservoir and pushes it up above the meeting hall. The water falls down through the grate, back into the reservoir.
  
 
Water falls straight down without splattering; thus, if you are creating an artificial waterfall, you need not account for "splash zone" on the viewing levels.
 
Water falls straight down without splattering; thus, if you are creating an artificial waterfall, you need not account for "splash zone" on the viewing levels.

Revision as of 20:33, 19 August 2008

Waterfalls can be found often in mountains. To locate them in the region map, check for rivers that cross tall cliffs.

Waterfalls, like any other falling water, generate mist that gives your dwarves happy thoughts: "He was comforted by a lovely waterfall lately." (Mist makes dwarves happy even if it's just from water cascading down a stairway, which in real life might be more a cause for alarm.)

Waterfalls can be used to drive water through a fort with nothing but gravity power: just push it through whatever channels you desire and off the cliff side when it's done its course. Large reservoirs could probably be created by building a dam at one end.

If it's cold enough for water to freeze, the waterfall will freeze as well, forming a partial wall.

Artificial waterfall

You can engineer an indoor waterfall to take advantage of the happiness it causes. You need three z-levels to do this. On the bottom is the reservoir of water. The middle layer is the screw pump and the meeting hall where your dwarves will gather to enjoy the mist. On top is a narrow corridor that connects the pump chamber to the hole though the ceiling of the meeting hall. Under this hole is a grate that connects to the reservoir.

The pump pulls water out the reservoir and pushes it up above the meeting hall. The water falls down through the grate, back into the reservoir.

Water falls straight down without splattering; thus, if you are creating an artificial waterfall, you need not account for "splash zone" on the viewing levels.


Waterfall1.JPG

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