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Difference between revisions of "40d:Lake"

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Cave lakes can be found buried in mountains. They are about the size of a magma chamber but only two or three levels deep.
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{{quality|Fine|00:28, 22 August 2010 (UTC)}}{{av}}
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Freshwater '''lakes''' can be found covering vast areas of land on certain world maps.
  
They offer a fine habitat for various dangerous creatures
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These lakes have slopes leading into the [[water]], making them ideal for learning how to [[swimmer|swim]].
These include
 
  
*Olman
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Lakes are similar to [[Ocean|ocean]]s except that they are freshwater, not saltwater.
*Cave Crocadile
 
*Frogman
 
  
It is not known yet whether you can have an [[underground forest]] operation with a cave lake, as you can with a [[cave river]].
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''(These are not to be confused with the much smaller [[murky pool]]s, which have sheer sides and often evaporate in hot weather.)''
  
{{World}}
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== Creating A Large Artificial Lake ==
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:''Note: You must have a source of water on your map.''
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There are two ways of creating an artificial lake. The easiest way to make one is to [[channel]] into an [[aquifer]]. However, this is dangerous and only one layer deep. The second requires excavating a deep area and filling it from a river or brook, whether by channeling directly or by using [[screw pump]]s.
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{{World|Biomes}}

Latest revision as of 18:51, 31 July 2012

This article is about an older version of DF.

Freshwater lakes can be found covering vast areas of land on certain world maps.

These lakes have slopes leading into the water, making them ideal for learning how to swim.

Lakes are similar to oceans except that they are freshwater, not saltwater.

(These are not to be confused with the much smaller murky pools, which have sheer sides and often evaporate in hot weather.)

Creating A Large Artificial Lake[edit]

Note: You must have a source of water on your map.

There are two ways of creating an artificial lake. The easiest way to make one is to channel into an aquifer. However, this is dangerous and only one layer deep. The second requires excavating a deep area and filling it from a river or brook, whether by channeling directly or by using screw pumps.


Worlds