DF2014:Tunnel
This article is about the current version of DF. |
A tunnel is an underground dwarven construction that connects generated fortresses and mountain halls together. Like roads, they are built during the world generation. Tunnels are located at the first cavern layer, and tunnel walls are frequently exposed to the environment. They are paved with rock blocks.
Fortresses can be embarked over tunnels. Tunnels are open at the edge of the map, allowing easily accessible fun. They can be blocked off by constructing walls.
Tunnels are the most convenient way for adventurers to travel underground. Fast travel is allowed along tunnels, unlike other underground areas. They provide a direct path to dwarven mountain halls from the surface.
In legends, viewing the history of dwarven civilizations will mention tunnels they've constructed. Tunnel names will include words like cave, deep, passage, corridor, and hall. Unlike roads, there are not separately constructed or named bridges.
"Tunnel" in other Languages ![]()
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World | |
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General | World Generation (Basic / Advanced / Rejections) • Map legend Climate • Surroundings • Civilization • Holdings • Calendar • World activities |
Biomes | Chasm • Desert • Forest • Glacier • Grassland • Lake • Mountain Murky pool • Ocean • River • Savanna • Shrubland • Tundra • Wetland |
Underground | Cavern • Magma sea • Underworld |
Features | Aquifer • Brook • Deep pit • Island • Magma pool Passage • Road • Tunnel • Volcano • Waterfall |
Sites | Camp • Castle • Cave • Dark fortress • Dark pits • Forest retreat • Fort • Fortress Hamlet • Hillocks • Labyrinth • Lair • Monastery • Mountain halls • Ruins • Shrine Tomb • Tower • Town • Vault |
Structures | Counting house • Catacombs • Dungeon • Guildhall • Keep • Library • Market Mead hall • Sewer • Tavern • Temple • Tomb • Tower • Treasure room Underworld spire |