DF2014:Castle
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This article is about the current version of DF. |
This page contains information only relevant to DF 0.47.01 and newer. Most or all of this information does not apply to previous versions. Older saves from previous versions in the DF2014 release cycle are still compatible with this version. |
This article is a stub. You can improve the article by expanding it. |
A castle (○) is a small site founded by humans. Castles consist of a single keep or mead hall-like structure surrounded by high, fortified walls with watchtowers. Both the central structure, which all inhabitants dwell in, and walls are made of random stone. Artifacts and loot are stored in here as well. There are no underground or other aboveground structures. All castles occupy 3×3 local tiles.
Adventurers can visit castles, but they cannot rest or fast travel within them.
"Castle" in other Languages ![]()
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World | |
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General | World Generation (Basic / Advanced / Rejections) • Map legend Climate • Surroundings • Civilization • Holdings • Calendar • World activities |
Biomes | Chasm • Desert • Forest • Glacier • Grassland • Lake • Mountain Murky pool • Ocean • River • Savanna • Shrubland • Tundra • Wetland |
Underground | Cavern • Magma sea • Underworld |
Features | Aquifer • Brook • Deep pit • Island • Magma pool Passage • Road • Tunnel • Volcano • Waterfall |
Sites | Camp • Castle • Cave • Dark fortress • Dark pits • Forest retreat • Fort • Fortress Hamlet • Hillocks • Labyrinth • Lair • Monastery • Mountain halls • Ruins • Shrine Tomb • Tower • Town • Vault |
Structures | Counting house • Catacombs • Dungeon • Guildhall • Keep • Library • Market Mead hall • Sewer • Tavern • Temple • Tomb • Tower • Treasure room Underworld spire |