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Difference between revisions of "v0.31:Workshop"

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[[Image:DFflowchart.png|thumb|200px|'''Production flowchart for most workshops'''.<br /> Not all items are represented!<br />''(Click to enlarge)'']]
[[Image:DFflowchart.png|thumb|200px|'''Production flowchart for all workshops'''.<br /> Not all items are represented!<br />''(Click to enlarge)'']]
 
  
 
'''Workshops''' are where materials are processed by dwarves into more valuable or useful items.
 
'''Workshops''' are where materials are processed by dwarves into more valuable or useful items.
  
Anything that is created, refined, cooked, altered, or decorated, or generally "produced" is processed at a workshop. There are many different types of workshops, for different purposes and different finished products. Just as they have specific products associated with them, they have specific labors that are required by dwarves who build them or work there, and dwarfs with more of the appropriate skill tend to produce higher [[quality]] objects*, and/or produce them faster.
 
  
(* If the finished product has any quality modifiers - not all do. Processed milk is just [[cheese]], a {{L|stone}} block is just a stone {{L|block}}, and a tanned hide is just {{L|leather}}, etc.)
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==Description==
  
Almost all workshops measure 3 tiles square, 3x3, but a few are 5x5, or even a single tile. Not all squares of all workshops are passable, in fact some, like the jewelry workshop, have what is in effect a three square wall down one side. Be careful not to block access when building.
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Anything that is created, refined, cooked, altered, or decorated, or generally "produced" is processed at a workshop. There are many different types of workshops, for different purposes and different finished products. Just as they have specific products associated with them, they have specific labors that are required by dwarves who build them or work there, and dwarves with more of the appropriate skill tend to produce higher [[quality]] objects*, and/or produce them faster.
  
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(* If the finished product has any quality modifiers - not all do. Processed milk is just [[cheese]], a [[stone]] block is just a stone [[block]], and a tanned hide is just [[leather]], etc.)
  
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You can use [[manager#Setting_workshop_profiles|workshop profiles]] to restrict the use of individual workshops to named dwarves, or to dwarves with specified minimum and maximum levels of skill.
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Almost all workshops measure 3 tiles square, 3x3, but a few are 5x5, or even a single tile. Not all squares of all workshops are passable, in fact some, like the jewelry workshop, have what is in effect a three square wall down one side. These impassable squares appear a dark green color during initial placement. Be careful not to block access when building. Bright green squares are passable.
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If you have no [[stockpile]]s to put finished objects in, workshops will become [[clutter]]ed and all tasks will take much longer.
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==Tier System==
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The tier system was developed to help understand how far removed a workshop is from the basic raw materials that can be found throughout your average map.  Currently, containers are considered Tier 1 materials.  In some cases, a workshop may fit into multiple tiers, (ex. [[Mechanic's workshop]]).  In these cases, the workshop is listed in the lowest applicable tier.
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Tier 1 workshops use Tier 0 materials (animals, ore, wood, plants, bone, etc).
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Tier 2 workshops use Tier 1 materials and possibly Tier 0 materials.
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Tier 3 workshops use Tier 2 materials and possibly Tier 0 and/or Tier 1 materials.
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Tier 4 workshops use Tier 3 materials and possibly Tier 0, Tier 1 and/or Tier 2 materials.
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===Tier 1 Workshops===
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*{{K|b}} [[Bowyer's workshop]]:
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**Uses Tier 0 materials: [[Bone]], [[Wood]]
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**Produces Tier 1 Weapon:[[Crossbow]]
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*{{K|c}} [[Carpenter's workshop]]:  Uses wood from trees to produce various goods.
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**Uses Tier 0 materials: [[Wood]]
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**Produces Tier 1 materials:
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***Armor: [[Buckler]], [[Shield]]
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***Weapons: [[Training weapon|Training Axes]], [[Training weapon|Training Swords]], [[Training weapon|Training Spears]]
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***Containers: [[Barrel]], [[Bin]], [[Bucket]], [[Casket]]
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***Building Materials: [[Block]], [[Grate]], [[Pipe section]]
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***Furniture: [[Bed]], [[Chair]], [[Table]], [[Cabinet]], [[Chest]], [[Armor stand]], [[Weapon rack]]
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***Furniture: [[Door]], [[Floodgate]], [[Hatch cover]]
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***Trap Components: [[Cage]], [[Enormous corkscrew]], [[Menacing spike]], [[Spiked ball]]
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***Finished Goods: [[Crutch]], [[Splint]]
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***Tools: [[Animal trap]]
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*{{K|j}} [[Jeweler's workshop]]:
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**Uses Tier 0 Item: Rough [[gem]]
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**Uses Tier 1 Item: Cut [[gem]]
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**Produces Tier 1 Items: Cut [[gem]], Encrusted objects
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*{{K|m}} [[Mason's workshop]]:
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**Uses Tier 0 Item: [[Stone]]
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**Produces Tier 1 Items: [[Armor stand]], [[Block]], [[Throne]], [[Coffin]], [[Door]], [[Floodgate]], [[Hatch cover]], [[Grate]], [[Cabinet]], [[Coffer]], [[Statue]], [[Table]], [[Weapon rack]], [[Quern]], [[Millstone]], [[Slab]]
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*{{K|u}} [[Butcher's shop]]:
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**Uses Tier 0 Items: [[Tame animals]], Corpses of untamed non-sentient animals
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**Produces Tier 1 Items: [[Skin]], [[Fat]], [[Meat]], [[Bone]], [[Prepared organs]], [[Skull]], [[Scale]], [[Hoof]], [[Ivory]], [[Tooth]]
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*{{K|t}} [[Mechanic's workshop]]:
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**Uses Tier 0-1 Items: [[Stone]], [[Table]], [[Rope]]
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**Produces Tier 1 Item: [[Mechanism]]
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**Produces Tier 3 Item: [[Traction bench]]
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*{{K|w}} [[Farmer's workshop]]:
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**Uses Tier 0 Items: [[crop]], [[Animal]]
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**Uses Tier 1 Items: [[Container|Bags, barrels, vial]], [[milk]]
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**Produces Tier 1 Items: [[Pig tail]] or [[Rope reed]] [[thread]], [[Quarry bush]] leaves, [[Dwarven syrup]], Plant [[extracts]], [[Milk]], [[Cheese]]
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*{{K|h}} [[Fishery]]:
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**Uses Tier 0 Items: Raw [[fish]]
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**Produces Tier 1 Items: [[Meat|Fish meat]], [[Shell]]s, [[Captured live fish]]
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===Tier 2 Workshops===
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*{{K|n}} [[Tanner's_shop]]:{{Verify}}
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**Uses Tier 0 Item: [[Skin|Hide]]
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**Produces Tier 1 Item: [[Leather]]
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*{{K|o}} [[Loom]]:{{Verify}}
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**Uses: [[Adamantine]] strands, [[Cave spider]] [[silk]] [[Cloth|thread]], [[Giant cave spider]] [[silk]] [[Cloth|thread]], [[Phantom spider]] [[silk]] [[Cloth|thread]], [[Pig tail]] [[Cloth|thread]], [[Rope reed]] [[Cloth|thread]]
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**Produces: [[Cloth]]{{Verify}}
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*{{K|f}} [[Metalsmith's forge]]:
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**Uses: [[Metal]] [[bar]]s
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**Produces: [[Armor]], [[Weapon]], [[Chain]], [[Crafts]], [[Furniture]]
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*{{K|d}} [[Dyer's_shop]]:{{Verify}}
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**Uses: [[Dye]], [[Thread]], [[Cloth]]
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**Produces: Dyed [[Thread]], Dyed [[Cloth]]
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*{{K|l}} [[Still]]:{{Verify}}
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**Uses Tier 0 Item: [[Alcohol#Brewable plants|Brewable Plant]]
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**Uses Tier 1 Item: [[Barrel]]
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*{{K|y}} [[Ashery]]:{{Verify}}
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**Uses Tier 1 Items: [[Ash]], [[Lye]]
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**Produces Tier 2 Items: [[Lye]], [[Potash]]
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===Tier 3 Workshops===
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*{{K|e}} [[Leather_works]]:{{Verify}}
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**Uses: [[Leather]]
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**Produces: [[Leather]] [[Clothing]], [[Leather]] [[Armor]], [[Leather]] [[Shield]], [[Leather]] [[Quiver]], [[Leather]] [[Bag]], [[Leather]] [[Backpack]], [[Leather]] [[Waterskin]], [[Decoration|Leather Images]] (decoration)
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*{{K|k}} [[Clothier's shop]]:{{Verify}}
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**Uses: [[Cloth]]
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**Produces: [[Backpack]], [[Bag]], [[Clothing]], [[Quiver]], [[Rope]]
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===Tier 4 Workshops===
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*{{K|q}} [[Quern]]:{{Verify}}
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**Uses Tier 0 Items: [[Blade weed]], [[Cave wheat]], [[Dimple cup]], [[Hide root]], [[Longland grass]], [[Sliver barb]], [[Sweet pod]], [[Whip vine]]
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**Uses Tier 3 Item: [[bag]]
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**Produces: [[Flour|Dwarven wheat flour]],[[Dwarven sugar]],[[Flour|Longland flour]],[[Whip vine flour]],[[Dimple dye]],[[Emerald dye]],[[Redroot dye]],[[Sliver dye]]
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*{{K|M}} ({{K|Shift}}+{{K|m}}) [[Millstone]]:{{Verify}}
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**Requires: Mechanical Power Source ([[Water wheel]] or [[Windmill]]), and a Millstone (Constructed at [[Mason's workshop]])
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**Uses Tier 0 Items: [[Blade weed]], [[Cave wheat]], [[Dimple cup]], [[Hide root]], [[Longland grass]], [[Sliver barb]], [[Sweet pod]], [[Whip vine]]
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**Uses Tier 3 Item: [[bag]]
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**Produces: [[Emerald dye]], [[Flour|Dwarven wheat flour]], [[Dimple dye]], [[Redroot dye]], [[Flour|Longland flour]], [[Sliver dye]], [[Dwarven sugar]], [[Whip vine flour]]
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===Uncategorized Workshops===
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*{{K|s}} [[Siege workshop]]:{{Verify}}
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*{{K|S}} ({{K|Shift}}+{{K|s}}) [[Soap maker's workshop]]:{{Verify}}
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*{{K|p}} [[Screw press]]:{{Verify}}
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*{{K|z}} [[Kitchen]]:{{Verify}}
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**Uses: [[Alcohol]], [[Fish]], [[Food]], [[Meat]], [[Plants]], [[Cheese]], [[Dwarven sugar]], [[Dwarven syrup]], [[Flour]], [[Milk]], [[Prepared organs]], [[Seed]]s, [[Fat]], [[Tallow]]
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**Produces: [[Food|Prepared meals]], [[Tallow]]
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*{{K|r}} [[Craftsdwarf's workshop]]:{{Verify}}
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**Uses: [[Stone]], [[Wood]], [[Bone]], [[Shell]], [[Ivory]], [[Tooth]], [[Horn]], [[Pearl]], [[Cloth]], [[Leather]]
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**Produces: Various Trade Items
  
 
{{workshops}}
 
{{workshops}}

Latest revision as of 01:52, 25 July 2014

This article is about an older version of DF.
Production flowchart for most workshops.
Not all items are represented!
(Click to enlarge)

Workshops are where materials are processed by dwarves into more valuable or useful items.


Description[edit]

Anything that is created, refined, cooked, altered, or decorated, or generally "produced" is processed at a workshop. There are many different types of workshops, for different purposes and different finished products. Just as they have specific products associated with them, they have specific labors that are required by dwarves who build them or work there, and dwarves with more of the appropriate skill tend to produce higher quality objects*, and/or produce them faster.

(* If the finished product has any quality modifiers - not all do. Processed milk is just cheese, a stone block is just a stone block, and a tanned hide is just leather, etc.)

You can use workshop profiles to restrict the use of individual workshops to named dwarves, or to dwarves with specified minimum and maximum levels of skill.

Almost all workshops measure 3 tiles square, 3x3, but a few are 5x5, or even a single tile. Not all squares of all workshops are passable, in fact some, like the jewelry workshop, have what is in effect a three square wall down one side. These impassable squares appear a dark green color during initial placement. Be careful not to block access when building. Bright green squares are passable.

If you have no stockpiles to put finished objects in, workshops will become cluttered and all tasks will take much longer.

Tier System[edit]

The tier system was developed to help understand how far removed a workshop is from the basic raw materials that can be found throughout your average map. Currently, containers are considered Tier 1 materials. In some cases, a workshop may fit into multiple tiers, (ex. Mechanic's workshop). In these cases, the workshop is listed in the lowest applicable tier.

Tier 1 workshops use Tier 0 materials (animals, ore, wood, plants, bone, etc).

Tier 2 workshops use Tier 1 materials and possibly Tier 0 materials.

Tier 3 workshops use Tier 2 materials and possibly Tier 0 and/or Tier 1 materials.

Tier 4 workshops use Tier 3 materials and possibly Tier 0, Tier 1 and/or Tier 2 materials.

Tier 1 Workshops[edit]

Tier 2 Workshops[edit]

Tier 3 Workshops[edit]

Tier 4 Workshops[edit]

Uncategorized Workshops[edit]

Workshops
Furnaces
Related articles