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Difference between revisions of "v0.31:Menu"

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The purpose of this page is to help players look up the meaning of user interface elements. See [[Dwarf_fortress_mode#Gameplay_User_Interface|Gameplay User Interface]] for more general information about the UI.
 +
 
==Main in-game Menu==
 
==Main in-game Menu==
[[Image:MainMenuDF2010.png|right]]
+
[[Image:MainMenuv0.31.png|right]]
* {{K|a}}: View Announcements - Displays recent [[Announcements]]
+
* {{K|a}}: View Announcements - Displays recent [[Announcement]]s
 
* {{K|b}}: Building - [[#Building Menu|Building Menu]]
 
* {{K|b}}: Building - [[#Building Menu|Building Menu]]
 
* {{K|r}}: Reports -  [[#Combat reports screen|Combat reports screen]]
 
* {{K|r}}: Reports -  [[#Combat reports screen|Combat reports screen]]
* {{K|c}}: View civilizations - Shows [[Civilizations]] that have been met
+
* {{K|c}}: View civilizations - Shows [[Civilization]]s that have been met
 
* {{K|d}}: Designations - [[#Designate Menu|Designate Menu]]
 
* {{K|d}}: Designations - [[#Designate Menu|Designate Menu]]
* {{K|o}}: Set Order - [[DF2010:Standing orders|Orders Menu]]
+
* {{K|o}}: Set Order - [[Standing orders|Orders Menu]]
 
* {{K|k}}: Look Around  
 
* {{K|k}}: Look Around  
 
* {{K|j}}: Job List - [[#Jobs Screen|Jobs Screen]]
 
* {{K|j}}: Job List - [[#Jobs Screen|Jobs Screen]]
* {{K|m}}: Military - [[#Military Screen|Military Screen]]
+
* {{K|m}}: Military - [[Military interface|Military Interface]]
 
* {{K|s}}: Squads - [[#Squads Menu|Squads Menu]]
 
* {{K|s}}: Squads - [[#Squads Menu|Squads Menu]]
 
* {{K|N}}: Points/Routes/Notes - [[#Notes Menu|Notes Menu]]
 
* {{K|N}}: Points/Routes/Notes - [[#Notes Menu|Notes Menu]]
 
* {{K|w}}: Define Burrows - [[#Burrows Menu|Burrows Menu]]
 
* {{K|w}}: Define Burrows - [[#Burrows Menu|Burrows Menu]]
 
* {{K|p}}: Stockpiles - [[#Stockpiles Menu|Stockpiles Menu]]
 
* {{K|p}}: Stockpiles - [[#Stockpiles Menu|Stockpiles Menu]]
* {{K|i}}: Zones - Place a [[Zone]]
+
* {{K|i}}: Zones - Place a [[Activity zone|Zone]]
* {{K|q}}: Set Building Tasks/Prefs
+
* {{K|q}}: Set Building Tasks/Prefs -
* {{K|R}}: View Rooms/Buildings - View all [[Rooms]]
+
* {{K|R}}: View Rooms/Buildings - View [[Room]]s and [[Building list|Building List]]
 
* {{K|t}}: View Items in Buildings
 
* {{K|t}}: View Items in Buildings
 
* {{K|v}}: View Units
 
* {{K|v}}: View Units
 
* {{K|h}}: Hot Keys - [[#Hot Keys Menu|Hot Keys Menu]]
 
* {{K|h}}: Hot Keys - [[#Hot Keys Menu|Hot Keys Menu]]
 
* {{K|n}}: Nobles and Administrators - [[#Nobles Screen|Nobles Screen]]
 
* {{K|n}}: Nobles and Administrators - [[#Nobles Screen|Nobles Screen]]
* {{K|z}}: Status - [[#Status Scree|Status Screen]]
+
* {{K|z}}: Status - [[#Status Screen|Status Screen]]
 
* {{K|Tab}}: Move this menu/map - Moves the menu/map into another arrangement
 
* {{K|Tab}}: Move this menu/map - Moves the menu/map into another arrangement
 
* {{K|?}}: Help - [[#Help Screen|Help Screen]]
 
* {{K|?}}: Help - [[#Help Screen|Help Screen]]
* {{K|ESC}}: Options - Set [[Options]]
+
* {{K|Esc}}: Options - Set [[Dwarf fortress mode#Options Screen|Options]]
 
* {{K|;}}: Movies
 
* {{K|;}}: Movies
* {{K|D}}:  Depot Access - View whether your [[Trade Depots]] can be reached by other cvis
+
* {{K|D}}:  Depot Access - View whether your [[Trade depot]]s can be reached by other civs
 
* {{K|Space}}: Resume
 
* {{K|Space}}: Resume
 
* {{K|.}}: One-Step
 
* {{K|.}}: One-Step
Line 33: Line 40:
  
 
=== Building Menu ===
 
=== Building Menu ===
 +
[[Image:BuildingMenu2010.png|right]]
 
:This menu lists objects/buildings that can be placed.  Some require dwarves to have a specific hauling labor set, others require dwarves to have another labor set.
 
:This menu lists objects/buildings that can be placed.  Some require dwarves to have a specific hauling labor set, others require dwarves to have another labor set.
* Armor Stand ({{K|a}}) - Place a built [[Armor Stand]] (req. Furniture hauling)
+
* Armor Stand ({{K|a}}) - Place a built [[Armor stand]] (req. [[Furniture hauling]])
* Bed ({{K|b}}) - Place a built [[Bed]] (req. Furniture hauling)
+
* Bed ({{K|b}}) - Place a built [[Bed]] (req. [[Furniture hauling]])
* Seat ({{K|c}}) - Place a built [[Seat]] (req. Furniture hauling)
+
* Seat ({{K|c}}) - Place a built [[Throne]] (req. [[Furniture hauling]])
* Burial Receptacle ({{K|n}}) - Place a built [[Coffin]] (req. Furniture hauling)
+
* Burial Receptacle ({{K|n}}) - Place a built [[Coffin]] (req. [[Furniture hauling]])
* Door ({{K|d}}) - Place a built [[Door]] (req. Furniture hauling)
+
* Door ({{K|d}}) - Place a built [[Door]] (req. [[Furniture hauling]])
* Floodgate ({{K|x}}) - Place a built [[Floodgate]] (req. Furniture hauling)
+
* Floodgate ({{K|x}}) - Place a built [[Floodgate]] (req. [[Furniture hauling]])
* Floor Hatch ({{K|H}}) - Place a built [[Floor Hatch]] (req. Furniture hauling)
+
* Floor Hatch ({{K|H}}) - Place a built [[Floor hatch]] (req. [[Furniture hauling]])
* Wall Grate ({{K|W}}) - Place a built [[Wall Grate]] (req. Furniture hauling)
+
* Wall Grate ({{K|W}}) - Place a built [[Wall grate]] (req. [[Furniture hauling]])
* Floor Grate ({{K|G}}) - Place a built [[Floor Grate]] (req. Furniture hauling)
+
* Floor Grate ({{K|G}}) - Place a built [[Floor grate]] (req. [[Furniture hauling]])
* Vertical Bars ({{K|B}}) - Place a built [[Vertical Bars]] (req. Furniture hauling)
+
* Vertical Bars ({{K|B}}) - Place [[Vertical bars]] (req. [[Furniture hauling]])
* Floor Bars ({{K|Alt}}+({{K|b}}) - Place a built [[Floor Bars]] (req. Furniture hauling)
+
* Floor Bars ({{K|Alt}}+({{K|b}}) - Place [[Floor bars]] (req. [[Furniture hauling]])
* Cabinet ({{K|f}}) - Place a built [[Cabinet]] (req. Furniture hauling)
+
* Cabinet ({{K|f}}) - Place a built [[Cabinet]] (req. [[Furniture hauling]])
* Container ({{K|h}}) - Place a built [[Container]] (req. Furniture hauling)
+
* Container ({{K|h}}) - Place a built [[Container]] (req. [[Furniture hauling]])
* Kennels ({{K|k}}) - Construct a [[Kennel]] (req. {{L|animal training}}, {{L|Animal dissector|small animal dissection}} and/or {{L|trapping}} labor)
+
* Kennels ({{K|k}}) - Construct a [[Kennel]] (req. [[animal training]], [[small animal dissection]] and/or [[trapping]] labor)
* Farm Plot ({{K|p}}) - Place a [[Farm]] (req. {{L|Farming}} labor)
+
* Farm Plot ({{K|p}}) - Place a [[Farm]] (req. [[Farming (fields)]] labor)
* Weapon Rack ({{K|r}}) - Place a built [[Weapon Rack]] (req. Furniture hauling)
+
* Weapon Rack ({{K|r}}) - Place a built [[Weapon rack]] (req. [[Furniture hauling]])
* Statue ({{K|s}}) - Place a built [[Statue]] (req. Furniture hauling)
+
* Statue ({{K|s}}) - Place a built [[Statue]] (req. [[Furniture hauling]])
* Table ({{K|t}}) - Place a built [[Table]] (req. Furniture hauling)
+
* Table ({{K|t}}) - Place a built [[Table]] (req. [[Furniture hauling]])
* Paved Road ({{K|o}}) - Build a [[Paved Road]] (req. {{L|Architect}} labor)
+
* Paved Road ({{K|o}}) - Build a [[Paved road]] (req. [[Architecture]] labor)
* Dirt Road ({{K|O}}) - Build a [[Dirt Road]] (req. {{L|Architect}} labor)
+
* Dirt Road ({{K|O}}) - Build a [[Dirt road]] (req. [[Architecture]] labor)
* Bridge ({{K|g}}) - Build a [[Bridge]] (req. {{L|Architect}} labor)
+
* Bridge ({{K|g}}) - Build a [[Bridge]] (req. [[Architecture]] labor)
* Well ({{K|l}}) - Build a [[Well]] (req. {{L|Architect}} labor)
+
* Well ({{K|l}}) - Build a [[Well]] (req. [[Architecture]] labor)
 
* Siege Engines ({{K|i}})
 
* Siege Engines ({{K|i}})
 
** Ballista ({{K|b}})
 
** Ballista ({{K|b}})
 
** Catapult ({{K|c}})
 
** Catapult ({{K|c}})
* Workshops ({{K|w}}) - [[#Workshops Menu|Workshops Menu]]  - Menu to build various {{L|Workshops}}
+
* Workshops ({{K|w}}) - [[#Workshops Menu|Workshops Menu]]  - Menu to build various [[Workshop]]s
* Furnaces ({{K|e}}) - [[#Furnaces Menu|Furnaces Menu]]  - Menu to build various {{L|Furnace}}
+
* Furnaces ({{K|e}}) - [[#Furnaces Menu|Furnaces Menu]]  - Menu to build various [[Furnace]]s
* Glass Window ({{K|y}}) - Place a built [[Glass Window]] (req. Furniture hauling]]
+
* Glass Window ({{K|y}}) - Place a built [[window|Glass window]] (req. [[Furniture hauling]])
* Gem Window ({{K|Y}}) - Create a [[Gem Window]] ('''with job''')
+
* Gem Window ({{K|Y}}) - Create a [[Gem window]] ('''with job''')
 
* Wall/Floor/Stairs ({{K|C}})
 
* Wall/Floor/Stairs ({{K|C}})
** Wall ({{K|w}}) - Build a [[Wall]] (req. {{L|Masonry}}/{{L|Carpenter}} labor)
+
** Wall ({{K|w}}) - Build a [[Wall]] (req. [[Masonry]]/[[Carpenter]] labor)
** Floor ({{K|f}}) - Build a [[Floor]] (req. {{L|Masonry}}/{{L|Carpenter}} labor)
+
** Floor ({{K|f}}) - Build a [[Floor]] (req. [[Masonry]]/[[Carpenter]] labor)
** Ramp ({{K|r}}) - Build a [[Ramp]] (req. {{L|Masonry}}/{{L|Carpenter}} labor)
+
** Ramp ({{K|r}}) - Build a [[Ramp]] (req. [[Masonry]]/[[Carpenter]] labor)
** Up Stair ({{K|u}}) - Build a [[Up Stair]] (req. {{L|Masonry}}/{{L|Carpenter}} labor)
+
** Up Stair ({{K|u}}) - Build a [[Up stair]] (req. [[Masonry]]/[[Carpenter]] labor)
** Down Stair ({{K|d}}) - Build a [[Down Stair]] (req. {{L|Masonry}}/{{L|Carpenter}} labor)
+
** Down Stair ({{K|d}}) - Build a [[Down stair]] (req. [[Masonry]]/[[Carpenter]] labor)
** Up/Down Stair ({{K|x}}) - Build a [[Stairs|Up/Down Stair]] (req. {{L|Masonry}}/{{L|Carpenter}} labor)
+
** Up/Down Stair ({{K|x}}) - Build a [[Stairs|Up/Down Stair]] (req. [[Masonry]]/[[Carpenter]] labor)
** Fortification ({{K|F}}) - Build a [[Fortification]] (req. {{L|Masonry}}/{{L|Carpenter}} labor)
+
** Fortification ({{K|F}}) - Build a [[Fortification]] (req. [[Masonry]]/[[Carpenter]] labor)
* Trade Depot ({{K|D}}) - Construct a [[Trade Depot]]  
+
* Trade Depot ({{K|D}}) - Construct a [[Trade depot]]
 
* Traps/Levers ({{K|T}})
 
* Traps/Levers ({{K|T}})
** Stone-Fall Trap ({{K|s}}) - Build a [[Stone-Fall Trap]] (req. {{L|Mechanic}} labor)
+
** Stone-Fall Trap ({{K|s}}) - Build a [[Trap|Stone-fall trap]] (req. [[Mechanics]] labor)
** Weapon Trap ({{K|w}}) - Build a [[Weapon Trap]] (req. {{L|Mechanic}} labor)
+
** Weapon Trap ({{K|w}}) - Build a [[Weapon trap]] (req. [[Mechanics]] labor)
** Lever ({{K|l}}) - Build a [[Lever]] (req. {{L|Mechanic}} labor)
+
** Lever ({{K|l}}) - Build a [[Lever]] (req. [[Mechanics]] labor)
** Pressure Plate ({{K|p}}) - Build a [[Pressure Plate]] (req. {{L|Mechanic}} labor)
+
** Pressure Plate ({{K|p}}) - Build a [[Pressure plate]] (req. [[Mechanics]] labor)
** Cage Trap ({{K|c}}) - Build a [[Cage Trap]] (req. {{L|Mechanic}} labor)
+
** Cage Trap ({{K|c}}) - Build a [[Cage trap]] (req. [[Mechanics]] labor)
** Upright Spear/Spike ({{K|S}}) - Build a [[Trap|Upright Spear/Spike]] (req. {{L|Mechanic}} labor)
+
** Upright Spear/Spike ({{K|S}}) - Build a [[Trap|Upright Spear/Spike]] (req. [[Mechanics]] labor)
 
* Machine Components ({{K|M}})
 
* Machine Components ({{K|M}})
** Screw Pump ({{K|s}}) - Build a [[Screw Pump]] (req. {{L|Mechanic}} labor)
+
** Screw Pump ({{K|s}}) - Build a [[Screw pump]] (req. [[Mechanics]] labor)
** Water Wheel ({{K|w}}) - Build a [[Water Wheel]] (req. {{L|Mechanic}} labor)
+
** Water Wheel ({{K|w}}) - Build a [[Water wheel]] (req. [[Mechanics]] labor)
** Windmill ({{K|m}}) - Build a [[Windmill]] (req. {{L|Mechanic}} labor)
+
** Windmill ({{K|m}}) - Build a [[Windmill]] (req. [[Mechanics]] labor)
** Gear Assembly ({{K|g}}) - Build a [[Gear Assembly]] (req. {{L|Mechanic}} labor)
+
** Gear Assembly ({{K|g}}) - Build a [[Gear assembly]] (req. [[Mechanics]] labor)
** Horizontal Axle ({{K|h}}) - Build a [[Horizontal Axle]] (req. {{L|Mechanic}} labor)
+
** Horizontal Axle ({{K|h}}) - Build a [[axle|Horizontal axle]] (req. [[Mechanics]] labor)
** Vertical Axle ({{K|v}}) - Build a [[Vertical Axle]] (req. {{L|Mechanic}} labor)
+
** Vertical Axle ({{K|v}}) - Build a [[axle|Vertical axle]] (req. [[Mechanics]] labor)
* Support ({{K|S}}) - Construct a [[Support]] ('''with job''')
+
* Support ({{K|S}}) - Construct a [[Support]] (req. [[Architecture]] labor)
* Animal Trap ({{K|m}}) - Place an [[Animal Trap]] (with hauling)
+
* Animal Trap ({{K|m}}) - Place an [[Animal trap]] (with hauling)
* Restraint ({{K|v}}) - Place a [[Restraint]] (req. Furniture hauling)
+
* Restraint ({{K|v}}) - Place a [[Restraint]] (req. [[Furniture hauling]])
* Cage ({{K|j}}) - Place a built [[Cage]] (req. Furniture hauling)
+
* Cage ({{K|j}}) - Place a built [[Cage]] (req. [[Furniture hauling]])
* Archery Target ({{K|A}}) - Build an [[Archery Target]] (req. {{L|Architect}} labor)
+
* Archery Target ({{K|A}}) - Build an [[Archery target]] (req. [[Architecture]] labor)
* Traction Bench ({{K|R}}) - Place a [[Traction Bench]] (req. Furniture hauling)
+
* Traction Bench ({{K|R}}) - Place a [[Traction bench]] (req. [[Furniture hauling]])
 
==== Workshops Menu ====
 
==== Workshops Menu ====
*Leather works ({{K|e}}) - Build a {{L|Leather Works}} (req. {{L|Leatherworking}} labor)
+
[[Image:Workshops Menu.png|right]]
*Quern ({{K|q}}) - Build a {{L|Quern}} (req. {{L|Milling}} labor)
+
*Leather works ({{K|e}}) - Build a [[Leather works]] (req. [[Leatherworking]] labor)
*Millstone ({{K|M}}) - Build a {{L|Millstone}} (req. {{L|Mechanic}} labor)
+
*Quern ({{K|q}}) - Build a [[Quern]] (req. [[Milling]] labor)
*Loom ({{K|o}}) - Build a {{L|Loom}} (req. {{L|Weaving}} labor)
+
*Millstone ({{K|M}}) - Build a [[Millstone]] (req. [[Mechanics]] labor)
*Clothier’s Shop ({{K|k}}) - Build a {{L|Clothier’s shop}} (req. {{L|Clothesmaking}} labor)
+
*Loom ({{K|o}}) - Build a [[Loom]] (req. [[Weaving]] labor)
*Bowyer’s Workshop ({{K|b}}) - Build a {{L|Bowyer’s workshop}} (req. {{L|Bowyer}} labor)
+
*Clothier's Shop ({{K|k}}) - Build a [[Clothier's shop]] (req. [[Clothesmaking]] labor)
*Carpenter’s Workshop ({{K|c}})  - Build a {{L|Carpenter’s workshop}} (req. {{L|Carpentery}} labor)
+
*Bowyer's Workshop ({{K|b}}) - Build a [[Bowyer's workshop]] (req. [[Crossbow-making]] labor)
*Metalsmith’s Forge ({{K|f}}) - Build a {{L|Metalsmith’s forge}} (req. {{L|Weaponsmithing}}/{{L|Armoring}}/{{L|Blacksmithing}}/{{L|Metalcrafting}} labor)
+
*Carpenter's Workshop ({{K|c}})  - Build a [[Carpenter's workshop]] (req. [[Carpentry]] labor)
*Magma Forge ({{K|v}}) - Build a {{L|Magma forge}} (req. {{L|Weaponsmithing}}/{{L|Armoring}}/{{L|Blacksmithing}}/{{L|Metalcrafting}} labor)
+
*Metalsmith's Forge ({{K|f}}) - Build a [[Metalsmith's forge]] (req. [[Weaponsmithing]]/[[Armoring]]/[[Blacksmithing]]/[[Metalcrafting]] labor)
*Jeweler’s Workshop ({{K|j}}) - Build a {{L|Jeweler’s workshop}} (req. {{L|}} labor)
+
*Magma Forge ({{K|v}}) - Build a [[Magma forge]] (req. [[Weaponsmithing]]/[[Armoring]]/[[Blacksmithing]]/[[Metalcrafting]] labor)
*Mason’s Workshop ({{K|m}}) - Build a {{L|Mason’s workshop}} (req. {{L|Masonry}} labor)
+
*Jeweler's Workshop ({{K|j}}) - Build a [[Jeweler's workshop]] (req. [[Gem cutting]] or [[Gem setting]] labor)
*Butcher’s Shop ({{K|u}}) - Build a {{L|Butcher’s Shop}} (req. {{L|Butchery}} labor)
+
*Mason's Workshop ({{K|m}}) - Build a [[Mason's workshop]] (req. [[Masonry]] labor)
*Tanner’s Shop ({{K|n}}) - Build a {{L|Tanner’s Shop}} (req. {{L|Tanning}} labor)
+
*Butcher's Shop ({{K|u}}) - Build a [[Butcher's shop]] (req. [[Butchery]] labor)
*Craftsdwarf’s Workshop ({{K|r}}) - Build a {{L|Craftsdwarf’s workshop}} (req. {{L|Woodcrafting}}/{{L|Bone Carving}}/{{L|Stonecrafting}} labor)
+
*Tanner's Shop ({{K|n}}) - Build a [[Tanner's shop]] (req. [[Tanning]] labor)
*Siege Workshop ({{K|s}}) - Build a {{L|Siege workshop}} (req. {{L|Siege Engineering}} labor)
+
*Craftsdwarf's Workshop ({{K|r}}) - Build a [[Craftsdwarf's workshop]] (req. [[Woodcrafting]]/[[Bone carving]]/[[Stonecrafting]] labor)
*Mechanic’s Workshop ({{K|t}}) - Build a {{L|Mechanic’s workshop}} (req. {{L|Mechanics}} labor)
+
*Siege Workshop ({{K|s}}) - Build a [[Siege workshop]] (req. [[Siege engineering]] labor)
*Still ({{K|l}}) - Build a {{L|Still}} (req. {{L|Brewing}} labor)
+
*Mechanic's Workshop ({{K|t}}) - Build a [[Mechanic's workshop]] (req. [[Mechanics]] labor)
*Farmer’s Workshop ({{K|w}}) - Build a {{L|Farmer’s workshop}} (req. {{L| Plant processing }}/{{L|Milking}}/{{L|Cheese making }} labor)
+
*Still ({{K|l}}) - Build a [[Still]] (req. [[Brewing]] labor)
*Kitchen ({{K|z}}) - Build a {{L|Kitchen}} (req. {{L|Cooking}} labor)
+
*Farmer's Workshop ({{K|w}}) - Build a [[Farmer's workshop]] (req. [[Plant processing]]/[[Milking]]/[[Cheese making]] labor)
*Fishery ({{K|h}}) - Build a {{L|Fishery}} (req. {{L|Fishing}}/{{L|Fish Cleaning}} labor)
+
*Kitchen ({{K|z}}) - Build a [[Kitchen]] (req. [[Cooking]] labor)
*Ashery ({{K|y}}) - Build an {{L|Ashery}} (req. {{L|Potash Making}}{{L|Lye Making}} labor)
+
*Fishery ({{K|h}}) - Build a [[Fishery]] (req. [[Fishing]]/[[Fish cleaning]] labor)
*Dyer’s Shop ({{K|d}}) - Build a {{L|Dyer’s Shop}} (req. {{L|Dyer}} labor)
+
*Ashery ({{K|y}}) - Build an [[Ashery]] (req. [[Potash making]] or [[Lye making]] labor)
*Soap Maker’s Workshop ({{K|S}}) - Build a {{L|Soap Maker’s workshop}} (req. {{L|Soap Making}} labor)
+
*Dyer's Shop ({{K|d}}) - Build a [[Dyer's shop]] (req. [[Dyeing]] labor)
==== Furances Menu ====
+
*Soap Maker's Workshop ({{K|S}}) - Build a [[Soap maker's workshop]] (req. [[Soap making]] labor)
*Wood Furnce ({{K|w}}) - Build a {{L|Wood furnace}} (req. {{L|Arichitecture}} labor)
+
{{-}}
*Smelter ({{K|s}}) - Build a {{L|Smelter}} (req. {{L|Arichitecture}} and {{L|Masonry}} labor)
+
 
*Glass Furnace ({{K|g}}) - Build a {{L|Glass Furnace}} (req. {{L|Arichitecture}} and  {{L|Masonry}}/{{L|Metalsmithing}} labor)
+
==== Furnaces Menu ====
*Kiln ({{K|k}}) - Build a {{L|Kiln}} (req. {{L|Arichitecture}} and {{L|Masonry}} labor)
+
[[Image:FurnacesMenu.png|right]]
*Magma Smelter ({{K|l}}) - Build a {{L|Magma Smelter}} (req. {{L|Arichitecture}} and  {{L|Masonry}} labor)
+
*Wood Furnce ({{K|w}}) - Build a [[Wood furnace]] (req. [[Architecture]] labor)
*Magma Glass Furnace ({{K|a}}) - Build a {{L|Magma glass furnace}} (req. {{L|Arichitecture}} and  {{L|Masonry}}/{{L|Metalsmithing}} labor)
+
*Smelter ({{K|s}}) - Build a [[Smelter]] (req. [[Architecture]] and [[Masonry]] labor)
*Magma Kiln ({{K|n}}) - Build a {{L|Magma Kiln}} (req. {{L|Arichitecture}} and  {{L|Masonry}} labor)
+
*Glass Furnace ({{K|g}}) - Build a [[Glass furnace]] (req. [[Architecture]] and  [[Masonry]]/[[Metalsmithing]] labor)
=== Combat reports Screen ===
+
*Kiln ({{K|k}}) - Build a [[Kiln]] (req. [[Architecture]] and [[Masonry]] labor)
=== Designate Menu ===
+
*Magma Smelter ({{K|l}}) - Build a [[Magma smelter]] (req. [[Architecture]] and  [[Masonry]] labor)
: These options each allow you to mark tiles with certain designations. Each are marked by first picking a tile with {{K|Enter}} for one corner of the square and {{K|Enter}} to mark the other corner. 
+
*Magma Glass Furnace ({{K|a}}) - Build a [[Magma glass furnace]] (req. [[Architecture]] and  [[Masonry]]/[[Metalsmithing]] labor)
*Mine ({{K|d}}) - Mark tiles to be {{L|Mining|mined}} out.  Removing stone/soil walls and leaving stone/soil floors. May leave stone/ore/gems. {{req. {{L|Mining}} labor)
+
*Magma Kiln ({{K|n}}) - Build a [[Magma kiln]] (req. [[Architecture]] and  [[Masonry]] labor)
*Channel ({{K|h}}) - Mark tiles to be {{L|Channel|channeled}} out.  Removing the stone/soil wall on that tile, the floor, and replacing the stone/soil floor below with a ramp.  May leave stone/ore/gem. {{req. {{L|Mining}} labor)
+
{{-}}
*Remove Up Stairs/Ramps ({{K|z}}) - Mark tiles to remove natural ramps and dug ramps/stairs. (req. {{L|Mining}} labor)
+
 
*Upward Stairway ({{K|u}}) - Mark walls to be dug out and replaced with upward stairs  (req. {{L|Mining}} labor)
+
=== Combat reports Screen===
*Downward Stairway ({{K|j}}) - Mark walls to be dug out and replaced with downard stairs  (req. {{L|Mining}} labor)
+
[[Image:CombatReportsScreen2010.png|right]]
*Up/Down Stairway ({{K|i}}) - Mark walls to be dug out and replaced with upward/downward stairs  (req. {{L|Mining}} labor)
+
Hit r to enter the report screen then go through the listing until you find the desired victim.
*Upward Ramp ({{K|r}}) - Mark walls to be dug out and replaced with upward ramps  (req. {{L|Mining}} labor)
+
 
*Chop Down Trees ({{K|t}}) - Mark {{L|Trees}} to be chopped down. (req. {{L|Wood cutting}} labor)
+
=== Designations Menu ===
*Gather Plants ({{K|p}}) - Mark {{L|Plants}} to be gathered down. (req. {{L|Plant gathering}} labor)
+
[[Image:DesignateMenu2010.png|right]]
*Smooth Stone ({{K|s}}) - Mark stone walls to be smoothed.  (req. {{L|Stone detailing}} labor)
+
 
*Engrave Stone ({{K|e}}) - Mark smoothed walls to be engraved.  (req. {{L|Stone detailing}} labor)
+
The [[Designations Menu]] (accessed by {{K|d}} provides the means to mark tiles with various designations including Mining, Wood Cutting, Plant Gathering, Stone Detailing as well as removing constructions, controlling traffic and other miscellaneous designations.
*Carve Fortifications ({{K|a}}) - Mark smoothed walls to have {{L|fortifications}} carved.  (req. {{L|Stone detailing}} labor)
+
 
*Toggle Engravings ({{K|v}}) - Mark tiles to display/hide engravings
+
===Jobs Screen===
*Remove Designation ({{K|x}}) - Remove all designation markings.
+
[[Image:JobsScreen2010.png|right|480px]]
*Remove Construction ({{K|n}}) - Mark {{L|Constructions}} to be removed (no labor required)
+
{{-}}
*Set Building/Item Properties ({{K|b}})
 
**{{K|c}}:  Reclaim Items/Buildings - Mark area of objects to be {{L|Claim|claimed}}.
 
**{{K|f}}: Forbid Items/Buildings - Mark area of objects to be {{L|Forbid|forbidden}}.
 
**{{K|m}}: Melt Items - Mark area of objects to be {{L|Melt|melted}}.
 
**{{K|M}}: Remove Melt - Remove {{L|melt }} marking from area.
 
**{{K|d}}: Dump Items - Mark area of objects to be {{L|Dump|dumped}}.
 
**{{K|D}}: Remove Dump - Remove {{L|dump}} marking from area.
 
**{{K|h}}: Hide Items/Buildings - Mark area of objects to be {{L|hidden }}.
 
**{{K|H}}: Unhide Items/Buildings - Remove {{L|hidden|forbidden}} marking from area.
 
*Set Traffic Areas ({{K|o}}) - Traffic area values determine where dwarves will travel.  Large values for cost mean that dwarves will avoid that area if at all possible; smaller costs mean they will prefer that path even if it is longer than “normal”.
 
**{{K|h}}: High Traffic Area - Mark areas with the “cost” listed in “High Traffic Cost”
 
**{{K|n}}: Normal Traffic Area - Mark areas with the “cost” listed in “Normal Traffic Cost”
 
**{{K|l}}: Low Traffic Area - Mark areas with the “cost” listed in “Low Traffic Cost”
 
**{{K|r}}: Restricted Traffic Area - Mark areas with the “cost” listed in “Restricted Traffic Cost”
 
**{{K|/}}{{K|-}}{{K|+}}{{K|*}}: Move between type of areas to change with {{K|Q}}{{K|q}}{{K|w}}{{K|W}}.
 
**{{K|Q}}{{K|q}}{{K|w}}{{K|W}}:  Change cost by -5/-1/1/5.
 
===Jobs Screen====
 
===Military Screen ===
 
 
===Squads Menu ===
 
===Squads Menu ===
 +
[[Image:SquadsMenu2010.png|right]]
 +
:This menu allows you to manage your squads
 +
{{-}}
 
=== Notes Menu ===
 
=== Notes Menu ===
*{{K|p}}: Place
+
[[Image:NotesMenu2010.png|right]]
*{{K|d}}: Delete
+
:Allows the placement of notes, also referred to as “points”.  Required to create patrol routes, often used to label levers so you can remember what they are connected to.
*{{K|n}}: Name
+
*{{K|p}}: Place - Places a note on the cursor
*{{K|t}}: Note text
+
*{{K|d}}: Delete - Deletes notes on the cursor
*{{K|c}}: Change symbol selector
+
*{{K|n}}: Name - Name/label the note placed at this point
*{{K|s}}: Adopt selected symbol
+
*{{K|t}}: Note text - Add additional information for the note
*{{K|+}}{{K|-}}{{K|*}}{{K|/}}: Select
+
*{{K|c}}: Change symbol selector - Change which part of the symbol is being modified with {{K|+}}{{K|-}}{{K|*}}{{K|/}}, forecolor, backcolor, or symbol.
*{{K|r}}:Routes – [[#Routes Menu]]
+
*{{K|s}}: Adopt selected symbol - Makes all future notes use the selected options .
 +
*{{K|+}}{{K|-}}{{K|*}}{{K|/}} - Modify currently selected (using {{K|c}}) part of the symbol
 +
*{{K|r}}:Routes – [[#Routes Menu]] allows linking of Notes/points together to form routes for patrols.
 +
{{-}}
 
====Routes Menu ====
 
====Routes Menu ====
*{{K|a}}: Add route
+
[[Image:RoutesMenu2010.png|right]]
*{{K|e}}: Edit waypts
+
*{{K|a}}: Add route - Create a new route.
*{{K|d}}: Del route
+
*{{K|e}}: Edit waypts - Edit points that make up the route.
*{{K|n}}: Name route
+
**{{K|a}}: Add waypt - Add current point to route.
*{{K|c}}: Center
+
**{{K|d}}: Add waypt - Delete current point from route.
*{{K|+}}{{K|-}}{{K|*}}{{K|/}}: Select
+
**{{K|p}}: Add waypt - Finish editing route.
*{{K|p}}: Back to points/notes
+
*{{K|d}}: Del route - Delete currently selected route.
 +
*{{K|n}}: Name route - Name current route
 +
*{{K|c}}: Center - Center on route.
 +
*{{K|+}}{{K|-}}{{K|*}}{{K|/}} Select different routes
 +
*{{K|p}}: Back to points/notes - Return to [[#Notes Menu|Notes menu]]
 +
{{-}}
 
=== Burrows Menu ===
 
=== Burrows Menu ===
*{{K|a}}: Add new burrow
+
[[Image:BurrowsMenu2010.png|right]]
*{{K|d}}: delete
+
:This menu allows the creation and use of Burrows, which help to organize where dwarves are allowed to move/work
*{{K|+}}{{K|-}}{{K|*}}{{K|/}}: Change selection
+
*{{K|a}}: Add new burrow - Create a new burrow
*{{K|Enter}}: Define this burrow
+
*{{K|d}}: Delete - Delete currently selected burrow
*{{K|c}}: Add citizens to burrow
+
*{{K|+}}{{K|-}}{{K|*}}{{K|/}}: Change selection - Switch burrows
*{{K|z}}: Center on burrow
+
*{{K|Enter}}: Define this burrow - Select areas that make up burrow, multiple areas can be created.
*{{K|Escape}}: Done
+
**{{K|c}}: Change symbol selector - Change which part of the symbol is being modified with {{K|+}}{{K|-}}{{K|*}}{{K|/}}, forecolor, backcolor, or symbol.
 +
**{{K|+}}{{K|-}}{{K|*}}{{K|/}} - Modify currently selected (using {{K|c}}) part of the symbol
 +
*{{K|c}}: Add citizens to burrow - Allows you to select which citizens are restricted to this burrow.
 +
*{{K|z}}: Center on burrow  
 +
*{{K|Esc}}: Done
 +
{{-}}
 +
=== Stockpiles Menu ===
 +
[[Image:StockpilesMenu2010.png|right]]
 +
:Creates stockpiles, dwarves will place items in the appropriate stockpile if they have the correct hauling labor.
 +
*{{K|a}}: Animal  - Stores animals in cages/traps, empty cages/traps
 +
*{{K|f}}: Food - Stores food and food by-products (Meat/Fish/Plants/Drinks/Cheese/Seeds/Leaves/Milled plants/Fat/Blood/Lye/ect.)
 +
*{{K|u}}: Furniture Storage - Stores furniture and siege ammo
 +
*{{K|y}}: Graveyard - Stores dead dwarves
 +
*{{K|r}}: Refuse - Stores garbage/dead animals/bones/skulls/shells
 +
*{{K|s}}: Stone - Stores stone/ore
 +
*{{K|w}}: Wood - Stores wood
 +
*{{K|e}}: Gem - Stores rough/cut gems
 +
*{{K|b}}: Bar/Block - Stores bars (Metal/Coal/Potash/Ash/Pearlash/Soap), and Blocks (Stone/Glass)
 +
*{{K|h}}: Cloth - Stores cloth/thread
 +
*{{K|l}}: Leather - Stores leather
 +
*{{K|z}}: Ammo - Stores Bolts/Arrows/Blowdarts
 +
*{{K|n}}: Coins - Stores coins
 +
*{{K|g}}: Finished Goods - Stores finished goods (chains/crafts/clothing (not armor)/splints/crutches/more)
 +
*{{K|p}}: Weapons - Stores weapons/trap components
 +
*{{K|d}}: Armor - Stores armor
 +
*{{K|c}}: Customer Stockpile - Build custom stockpile (define with {{K|t}})
 +
*{{K|t}}: Custom Settings - Define custom stockpile
 +
*{{K|/}}{{K|*}}: Reserved Barrels - Set the number of barrels that will be reserved for workshop use (such as the [[Still]]).
 +
*{{K|-}}:{{K|+}}: Reserved Bins - Set the number of bins that will be reserved for workshop use.
 +
*{{K|x}}: Remove Designation - Remove stockpiles
 +
*{{K|Enter}}: Select - Place start/end corner of stockpile.
 +
 
 +
=== Hot Keys Menu ===
 +
[[Image:HotKeysMenu2010.png|right]]
 +
:Allows the editing of hotkeys.  Pressing a hotkey, F1-F8 or Shift F1-F8 zooms to that location.
 +
*{{K|F#}}: Select line F#
 +
*{{K|Shift}}+{{K|F#}}: Select line Shift+F#
 +
*{{K|n}}: Change Name - Name this hotkey
 +
*{{K|z}}: Zoom Here - Set screen to zoom the the current location when selected hotkey is pressed.
 +
{{-}}
 +
=== Nobles Screen ===
 +
[[Image:NoblesScreen2010.png|right|480px|225px]]
 +
:In this screen various [[nobles]] can be assigned/removed.  See the [[nobles]] article for details on nobles, their requirements/demands/mandates.
 +
*{{K|Enter}}:  View Unit/Fill Vacancy - Assigns a unit to the position if it's empty, otherwise opens the View screen for that unit.
 +
*{{K|r}}:  Replace - Replace the current position if possible, or place if empty.
 +
*{{K|s}}:  Settings - Only available for the [[broker]]
 +
{{-}}
 +
=== Status Screen ===
 +
[[Image:StatusScreen2010.png|right|480px]]
 +
:Shows basic Fortress status.
 +
*A - [[#Animals Screen|Animals]]
 +
*B - [[#Kitchen Screen|Kitchen]]
 +
*C - [[#Stone Screen|Stone]]
 +
*D - [[#Stocks Screen|Stocks]]
 +
*E - [[#Health Screen|Health]]
 +
*F - [[#Justice Screen|Justice]]
 +
*G - Date - Day Month, Year, Early/Middle/Late Season - [[Trade]] caravans arrive late in the month.  Elves/Humans/Dwarves : Spring/Summer/Autumn
 +
*H: Summary of your wealth, requires Broker with Appraisal skill to see - More wealth often leads to larger groups of [[immigrants]], and [[siege]]s.  The wealth of unground structures you can't see is listed here.  “?” at the end of a value means you haven't had your bookkeep keep records precise enough to know the exact value yet.
 +
*I: How much wealth you have acquired through trade, or traded away (Import/Export)
 +
*J: How much food you have.  Other contains prepared meals, as well as some inedible plants.
 +
*{{K|←}}{{K|→}} - Move sub-menu
 +
*{{K|Enter}} - Select sub-menu
 +
{{-}}
 +
==== Animals Screen ====
 +
[[Image:AnimalsScreen2010.png|right|480px]]
 +
:This shows information about all tame animals at your fortress.
 +
*A: Animal type.  Stray Animals can be toggled to become pets, Tame animals are not hostile to your dwarves.
 +
*B: Gender:  Amulet is Female, Bag (circle with arrow) is male.
 +
*C: Who owns the animal.  Animals marked unavailable can't be adopted.  Animals marked “Ready for Slaughter will be slaughtered by a butcher at a butcher's shop.  Cats are marked as Uninterested and can't be set as available, cats will adopt dwarves themselves.
 +
*{{K| ↓}}{{K|↑}} - Move between animals
 +
*{{K|Enter}} - Toggle pet availability (not possible on untamed or cats)
 +
*{{K|b}} - Slaughter
 +
{{-}}
 +
==== Kitchen Screen ====
 +
[[Image:KitchenScreen2010.png|right|480px]]
 +
:This screen allows you to control what food is processed in which manner.
 +
*A: Type of food
 +
*B: Count for that food.  “?” at the end of a value means you haven't had your bookkeep keep records precise enough to know the exact value yet.
 +
*C: Whether a food is available to be cooked if possible. Blue=Yes/Red=No
 +
*D: Whether a food is available to be brewed if possible. Blue=Yes/Red=No
 +
*{{K| ↓}}{{K|↑}} - Move between food items
 +
*{{K|c}} - Toggle cook.
 +
*{{K|b}} - Toggle brew.
 +
{{-}}
 +
 
 +
==== Stone Screen ====
 +
[[Image:StoneScreen2010.png|right|480px]]
 +
:This screen lets you restrict usage of stone to specific tasks.  All possible stones are listed here.
 +
*A: Type of Stone/ore/bar.
 +
*B: Various reactions that this item is a part of (<b>these can be selected for more information</b>)
 +
*{{K|Enter}} - Mark stone economic/non-economic
 +
{{-}}
 +
==== Stocks Screen ====
 +
[[Image:StocksScreen2010.png|right|480px]]
 +
:This screen lists every item in your fortress.
 +
*A: General item grouping
 +
*B: Count of each general type. The white number counts usable items, the red number (if any) counts items that cannot be used, including those which belong to others (such as a caravan) and those which have been forbidden. A “?” at the end of a value means you haven't had your bookkeeper maintain records precise enough to know the exact value yet.
 +
*C: individual kinds of items.  Items of the same kind but different [[quality]] are grouped together unless {{K|Tab}} is pressed.
 +
*{{K|tab}}: Mode - Changes between listing single items, and grouping items of different quality but same type together.
 +
*{{K|z}}: Zoom - only available after pressing {{K|tab}}, zooms screen to selected item.
 +
*{{K|v}}: View - only available after pressing {{K|tab}}, views information on selected item.
 +
*{{K|m}}: Melt - Marks/unmarks item or group to be melted
 +
*{{K|f}}: Forbid - Marks/unmarks item or group to be forbiden
 +
*{{K|d}}: Dump - Marks/unmarks item or group to be dumped
 +
*{{K|h}}: Hide - Marks/unmarks item or group to be hidden
 +
{{-}}
 +
 
 +
==== Health Screen ====
 +
[[Image:HealthScreen2010.png|right|480px]]
 +
:''Main article: [[Health screen]]''
 +
 
 +
:Lists all types of [[Healthcare]] information about tamed animals and dwarves in your fortress.  Only visible if you have appointed a [[Chief medical dwarf]].
 +
{{-}}
 +
 
 +
==== Justice Screen ====
 +
[[Image:JusticeScreen2010.png|right|480px]]
 +
:Lists information about Justice at your fortress.
 +
 
 +
* A - Any criminals currently wanted or being punished are listed here
 +
* B - Shows details about the currently selected criminal - crimes committed, punishment sentenced, and the officer currently assigned to carry out punishments.
 +
* C - This lists the number of cages and chains marked for jailing criminals.
 +
{{-}}
 +
 
 +
=== Help Screen ===
 +
[[Image:HelpScreen2010.png|right|480px]]
 +
{{-}}
 +
{{Category|Interface}}

Latest revision as of 05:07, 17 February 2012

This article is about an older version of DF.


The purpose of this page is to help players look up the meaning of user interface elements. See Gameplay User Interface for more general information about the UI.

Main in-game Menu[edit]

Building Menu[edit]

BuildingMenu2010.png
This menu lists objects/buildings that can be placed. Some require dwarves to have a specific hauling labor set, others require dwarves to have another labor set.

Workshops Menu[edit]

Workshops Menu.png


Furnaces Menu[edit]

FurnacesMenu.png


Combat reports Screen[edit]

Hit r to enter the report screen then go through the listing until you find the desired victim.

Designations Menu[edit]

DesignateMenu2010.png

The Designations Menu (accessed by d provides the means to mark tiles with various designations including Mining, Wood Cutting, Plant Gathering, Stone Detailing as well as removing constructions, controlling traffic and other miscellaneous designations.

Jobs Screen[edit]

JobsScreen2010.png


Squads Menu[edit]

SquadsMenu2010.png
This menu allows you to manage your squads


Notes Menu[edit]

NotesMenu2010.png
Allows the placement of notes, also referred to as “points”. Required to create patrol routes, often used to label levers so you can remember what they are connected to.
  • p: Place - Places a note on the cursor
  • d: Delete - Deletes notes on the cursor
  • n: Name - Name/label the note placed at this point
  • t: Note text - Add additional information for the note
  • c: Change symbol selector - Change which part of the symbol is being modified with +- */, forecolor, backcolor, or symbol.
  • s: Adopt selected symbol - Makes all future notes use the selected options .
  • +- */ - Modify currently selected (using c) part of the symbol
  • r:Routes – #Routes Menu allows linking of Notes/points together to form routes for patrols.


Routes Menu[edit]

RoutesMenu2010.png
  • a: Add route - Create a new route.
  • e: Edit waypts - Edit points that make up the route.
    • a: Add waypt - Add current point to route.
    • d: Add waypt - Delete current point from route.
    • p: Add waypt - Finish editing route.
  • d: Del route - Delete currently selected route.
  • n: Name route - Name current route
  • c: Center - Center on route.
  • +- */ - Select different routes
  • p: Back to points/notes - Return to Notes menu


Burrows Menu[edit]

BurrowsMenu2010.png
This menu allows the creation and use of Burrows, which help to organize where dwarves are allowed to move/work
  • a: Add new burrow - Create a new burrow
  • d: Delete - Delete currently selected burrow
  • +- */: Change selection - Switch burrows
  • Enter: Define this burrow - Select areas that make up burrow, multiple areas can be created.
    • c: Change symbol selector - Change which part of the symbol is being modified with +- */, forecolor, backcolor, or symbol.
    • +- */ - Modify currently selected (using c) part of the symbol
  • c: Add citizens to burrow - Allows you to select which citizens are restricted to this burrow.
  • z: Center on burrow
  • Esc: Done


Stockpiles Menu[edit]

StockpilesMenu2010.png
Creates stockpiles, dwarves will place items in the appropriate stockpile if they have the correct hauling labor.
  • a: Animal - Stores animals in cages/traps, empty cages/traps
  • f: Food - Stores food and food by-products (Meat/Fish/Plants/Drinks/Cheese/Seeds/Leaves/Milled plants/Fat/Blood/Lye/ect.)
  • u: Furniture Storage - Stores furniture and siege ammo
  • y: Graveyard - Stores dead dwarves
  • r: Refuse - Stores garbage/dead animals/bones/skulls/shells
  • s: Stone - Stores stone/ore
  • w: Wood - Stores wood
  • e: Gem - Stores rough/cut gems
  • b: Bar/Block - Stores bars (Metal/Coal/Potash/Ash/Pearlash/Soap), and Blocks (Stone/Glass)
  • h: Cloth - Stores cloth/thread
  • l: Leather - Stores leather
  • z: Ammo - Stores Bolts/Arrows/Blowdarts
  • n: Coins - Stores coins
  • g: Finished Goods - Stores finished goods (chains/crafts/clothing (not armor)/splints/crutches/more)
  • p: Weapons - Stores weapons/trap components
  • d: Armor - Stores armor
  • c: Customer Stockpile - Build custom stockpile (define with t)
  • t: Custom Settings - Define custom stockpile
  • / *: Reserved Barrels - Set the number of barrels that will be reserved for workshop use (such as the Still).
  • -:+: Reserved Bins - Set the number of bins that will be reserved for workshop use.
  • x: Remove Designation - Remove stockpiles
  • Enter: Select - Place start/end corner of stockpile.

Hot Keys Menu[edit]

HotKeysMenu2010.png
Allows the editing of hotkeys. Pressing a hotkey, F1-F8 or Shift F1-F8 zooms to that location.
  • F#: Select line F#
  • Shift+F#: Select line Shift+F#
  • n: Change Name - Name this hotkey
  • z: Zoom Here - Set screen to zoom the the current location when selected hotkey is pressed.


Nobles Screen[edit]

NoblesScreen2010.png
In this screen various nobles can be assigned/removed. See the nobles article for details on nobles, their requirements/demands/mandates.
  • Enter: View Unit/Fill Vacancy - Assigns a unit to the position if it's empty, otherwise opens the View screen for that unit.
  • r: Replace - Replace the current position if possible, or place if empty.
  • s: Settings - Only available for the broker


Status Screen[edit]

StatusScreen2010.png
Shows basic Fortress status.
  • A - Animals
  • B - Kitchen
  • C - Stone
  • D - Stocks
  • E - Health
  • F - Justice
  • G - Date - Day Month, Year, Early/Middle/Late Season - Trade caravans arrive late in the month. Elves/Humans/Dwarves : Spring/Summer/Autumn
  • H: Summary of your wealth, requires Broker with Appraisal skill to see - More wealth often leads to larger groups of immigrants, and sieges. The wealth of unground structures you can't see is listed here. “?” at the end of a value means you haven't had your bookkeep keep records precise enough to know the exact value yet.
  • I: How much wealth you have acquired through trade, or traded away (Import/Export)
  • J: How much food you have. Other contains prepared meals, as well as some inedible plants.
  • - Move sub-menu
  • Enter - Select sub-menu


Animals Screen[edit]

AnimalsScreen2010.png
This shows information about all tame animals at your fortress.
  • A: Animal type. Stray Animals can be toggled to become pets, Tame animals are not hostile to your dwarves.
  • B: Gender: Amulet is Female, Bag (circle with arrow) is male.
  • C: Who owns the animal. Animals marked unavailable can't be adopted. Animals marked “Ready for Slaughter will be slaughtered by a butcher at a butcher's shop. Cats are marked as Uninterested and can't be set as available, cats will adopt dwarves themselves.
  • - Move between animals
  • Enter - Toggle pet availability (not possible on untamed or cats)
  • b - Slaughter


Kitchen Screen[edit]

KitchenScreen2010.png
This screen allows you to control what food is processed in which manner.
  • A: Type of food
  • B: Count for that food. “?” at the end of a value means you haven't had your bookkeep keep records precise enough to know the exact value yet.
  • C: Whether a food is available to be cooked if possible. Blue=Yes/Red=No
  • D: Whether a food is available to be brewed if possible. Blue=Yes/Red=No
  • - Move between food items
  • c - Toggle cook.
  • b - Toggle brew.


Stone Screen[edit]

StoneScreen2010.png
This screen lets you restrict usage of stone to specific tasks. All possible stones are listed here.
  • A: Type of Stone/ore/bar.
  • B: Various reactions that this item is a part of (these can be selected for more information)
  • Enter - Mark stone economic/non-economic


Stocks Screen[edit]

StocksScreen2010.png
This screen lists every item in your fortress.
  • A: General item grouping
  • B: Count of each general type. The white number counts usable items, the red number (if any) counts items that cannot be used, including those which belong to others (such as a caravan) and those which have been forbidden. A “?” at the end of a value means you haven't had your bookkeeper maintain records precise enough to know the exact value yet.
  • C: individual kinds of items. Items of the same kind but different quality are grouped together unless Tab is pressed.
  • tab: Mode - Changes between listing single items, and grouping items of different quality but same type together.
  • z: Zoom - only available after pressing tab, zooms screen to selected item.
  • v: View - only available after pressing tab, views information on selected item.
  • m: Melt - Marks/unmarks item or group to be melted
  • f: Forbid - Marks/unmarks item or group to be forbiden
  • d: Dump - Marks/unmarks item or group to be dumped
  • h: Hide - Marks/unmarks item or group to be hidden


Health Screen[edit]

HealthScreen2010.png
Main article: Health screen
Lists all types of Healthcare information about tamed animals and dwarves in your fortress. Only visible if you have appointed a Chief medical dwarf.


Justice Screen[edit]

JusticeScreen2010.png
Lists information about Justice at your fortress.
  • A - Any criminals currently wanted or being punished are listed here
  • B - Shows details about the currently selected criminal - crimes committed, punishment sentenced, and the officer currently assigned to carry out punishments.
  • C - This lists the number of cages and chains marked for jailing criminals.


Help Screen[edit]

HelpScreen2010.png