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  • Unnamed water source Absent alcohol and in warmer weather, you can designate a [C:3:0:0]Water Source[C:7:0:0] from the [C:5:0:1]Zones[C:7:0:0] menu at a river or pond,
    931 KB (148,541 words) - 18:41, 1 December 2023
  • freezing water received water
    795 KB (120,124 words) - 03:34, 25 February 2020
  • ...early double its original size. Clearing his mind, the dwarf dove into the water. Fish-Dwarf swam down the narrow tunnel to the gate mechanism. The water was murky and even with his superior vision he could only just see his hand
    156 KB (27,608 words) - 08:54, 15 November 2022
  • ...''</s> the noise. Although they have been known to awaken when drenched in water, possibly due to thinking it's alcohol. This means an alarm clock is not im ...long, long aqueduct and drives waterwheels on the other end. Getting the water pressure <em>just right</em> so it powers your waterwheel without flooding
    100 KB (16,380 words) - 19:18, 14 November 2023
  • ...''</s> the noise. Although they have been known to awaken when drenched in water, possibly due to thinking it's alcohol. This means an alarm clock is not im ...long, long aqueduct and drives waterwheels on the other end. Getting the water pressure <em>just right</em> so it powers your waterwheel without flooding
    96 KB (15,752 words) - 04:01, 20 December 2022
  • ...or [[trap]]s, but only in comparison to their fellow megabeasts; a single dragon can easily wipe out an unprepared fortress. Dragons are associated with the They are not to be confused with the [[cave dragon]]s, a separate, non-megabeast species.
    10 KB (1,552 words) - 21:19, 20 April 2024
  • ...that point. The world could be generated completely underwater or with no water at all. You could be the first or last sentient creature. There are lots of | Dragon attacks need to be more righteous. Their flying needs to be more of a benef
    286 KB (44,767 words) - 10:59, 17 January 2022
  • ...or [[trap]]s, but only in comparison to their fellow megabeasts; a single dragon can easily wipe out an unprepared fortress. Dragons are associated with the They are not to be confused with the [[cave dragon]]s - a separate, non-megabeast species.
    10 KB (1,575 words) - 13:18, 21 December 2023
  • WATER Seek Give Water Bucket
    311 KB (47,240 words) - 11:27, 4 October 2011
  • ...''</s> the noise. Although they have been known to awaken when drenched in water, possibly due to thinking it's alcohol, making an alarm clock is not imposs ...long, long aqueduct and drives waterwheels on the other end. Getting the water pressure <em>just right</em> so it powers your waterwheel without flooding
    70 KB (11,448 words) - 14:39, 15 December 2020
  • dragon. It smashed the dragon's chest before it could breathe fire. The dragon latched onto the minotaur's arm with its teeth and the two
    118 KB (20,738 words) - 15:56, 13 December 2022
  • Water Wheel WATER
    248 KB (37,728 words) - 00:28, 8 August 2013
  • WATER Seek Give Water Bucket
    237 KB (33,753 words) - 21:06, 23 June 2017
  • ...e! The king requires your band of seven to build a great aqueduct to bring water to the capital. Start with supports, and build up your aqueduct until it is *Bonus: Start over a human town, build a wall around it, pump water through the aqueduct and into it!
    63 KB (10,704 words) - 20:24, 15 January 2023
  • ...e! The king requires your band of seven to build a great aqueduct to bring water to the capital. Start with supports, and build up your aqueduct until it is *Bonus: Start over a human town, build a wall around it, pump water through the aqueduct and into it!
    64 KB (10,833 words) - 17:15, 29 February 2024
  • ...e! The king requires your band of seven to build a great aqueduct to bring water to the capital. Start with supports, and build up your aqueduct until it is *Bonus: Start over a human town, build a wall around it, pump water through the aqueduct and into it!
    51 KB (8,717 words) - 12:51, 19 August 2018
  • ===Water traps=== ...he surrounding tiles to move to it, which then get evaporated as well. The water will also push the invaders onto the fire, causing them to burn to death...
    43 KB (6,759 words) - 05:58, 13 July 2014
  • ===Water traps=== ...he surrounding tiles to move to it, which then get evaporated as well. The water will also push the invaders onto the fire, causing them to burn to death...
    44 KB (6,774 words) - 09:55, 21 December 2022
  • ===Water traps=== ...he surrounding tiles to move to it, which then get evaporated as well. The water will also push the invaders onto the fire, causing them to burn to death...
    44 KB (6,755 words) - 15:29, 19 March 2024
  • ...urce. After it's full, press {{key|e}} to open the Eat menu and select the water. Food can be acquired from stores eaten in the same way. Beware, you won't Adventurers are not picky eaters but care to eat food and drink clean water or booze. Uncooked meat counts as food. An adventurer will drink and eat ju
    74 KB (13,058 words) - 16:34, 13 October 2021
  • ...e! The king requires your band of seven to build a great aqueduct to bring water to the capital. Start with supports, and build up your aqueduct until it is *Bonus: Start over a human town, build a wall around it, pump water through the aqueduct and into it!
    41 KB (7,106 words) - 22:48, 22 February 2016
  • WATER Drink Swamp Water
    123 KB (19,038 words) - 13:55, 10 November 2022
  • ...r, a spray of blood, and cry of pain. A slimy figure had leaped out of the water and latched onto Datan’s neck. There was a sickening crack as Datan’s n “Son of a-!” He exclaimed. The sturgeon had flopped back into the water. Tulon leaped backwards, only to trip over an unfortunately placed root.
    20 KB (3,603 words) - 13:04, 23 April 2010
  • Basilisk http://en.wikipedia.org/wiki/Common_basilisk (runs on water) Jacky dragon http://en.wikipedia.org/wiki/Amphibolurus_muricatus (temperate-dependent se
    12 KB (1,746 words) - 21:46, 11 December 2014
  • ...long, long aqueduct and drives waterwheels on the other end. Getting the water pressure <em>just right</em> so it powers your waterwheel without flooding '''Usefulness:''' High. As much water and power as you want, wherever you want, whenever you want.
    30 KB (5,073 words) - 16:15, 20 June 2020
  • [[File:Dragonfire v50.png|thumb|right|A dragon spewing forth dragonfire. Its blue/purple color makes it distinct from comm ...anim.gif|20px|]] is a very powerful form of [[fire]] that is produced by [[dragon]]s.
    4 KB (645 words) - 21:24, 20 April 2024
  • ...ve minutes, this Mountainhome will be nothing but rising smoke and falling water. I am sorry that I must kill so many innocent dwarves, but it was the only ...sed, falling into the abyss. That hissing the displacement of air, as more water than you can imagine flows through our hallways. Thirty seconds before it a
    19 KB (3,499 words) - 13:04, 23 April 2010
  • ...ly difficult to impossible, depending on the wildlife and outdoor food and water sources. Note that the three logs from the wagon are just enough to build a Deserts and glaciers are excessively dwarfy - with no plants and no water, there's no way to survive until caravans arrive (none of the starting dwar
    85 KB (14,135 words) - 16:52, 7 May 2024
  • ...ly difficult to impossible, depending on the wildlife and outdoor food and water sources. Note that the three logs from the wagon are just enough to build a Deserts and glaciers are excessively dwarfy - with no plants and no water, there's no way to survive until caravans arrive (none of the starting dwar
    84 KB (13,988 words) - 03:49, 20 December 2022
  • ...d, strength, stamina, and pain resistance in combat, and do not need food, water, booze or air (thus cannot be drowned). ...megabeast]] is a particularly powerful and dangerous creature, such as a [[dragon]] or [[hydra]]. Megabeasts appear alone, with an alert message that mention
    50 KB (8,538 words) - 00:25, 21 December 2022
  • ...d, strength, stamina, and pain resistance in combat, and do not need food, water, booze or air (thus cannot be drowned). ...megabeast]] is a particularly powerful and dangerous creature, such as a [[dragon]] or [[hydra]]. Megabeasts appear alone, with an alert message that mention
    50 KB (8,538 words) - 03:18, 20 December 2022
  • ...sticated. Only a few of them can occur in the wild to be captured - e.g. [[water buffalo]] and [[turkey]]. Such creatures become fully tame upon the complet ...few years to train well, and creatures with pet values of 1000+ such as [[dragon]]s are very slow to train.
    29 KB (4,692 words) - 10:44, 29 January 2024
  • ...megabeast]] is a particularly powerful and dangerous creature, such as a [[dragon]] or [[hydra]]. Megabeasts appear alone, with an alert message that mention ...defense than a water-filled moat, because many creatures can swim across a water-filled moat. If you want to build an access/escape route for your moat, con
    47 KB (7,991 words) - 16:28, 26 July 2021
  • ...sticated. Only a few of them can occur in the wild to be captured - e.g. [[water buffalo]] and [[turkey]]. Such creatures become fully tame upon the complet ...few years to train well, and creatures with pet values of 1000+ such as [[dragon]]s are very slow to train.
    29 KB (4,663 words) - 19:33, 28 January 2023
  • ...ly difficult to impossible, depending on the wildlife and outdoor food and water sources. Note that the three logs from the wagon are just enough to build a ...eserts and glaciers are excessively dwarfy, though - with no plants and no water, there's no way to survive till caravans arrive (none of the starting dwarv
    71 KB (11,875 words) - 16:34, 26 July 2021
  • ...patiently waiting for the fish to bite his lure when, It jumped out of the water and with force of three bears, knocked him into the river. This once seemin So Tyr cast his lure into the water hoping to entice the fish. The carp didn't care for the lure that had falle
    40 KB (7,328 words) - 19:32, 6 December 2010
  • ...he water, or possibly after an unfriendly encounter with a creature in the water. An Adequate swimmer can swim normally (not drown) while stunned. For this ...water it's best to enter the actual water and not the open space over the water as, in the later case, you will fall in causing you to become stunned which
    84 KB (14,686 words) - 13:21, 3 December 2023
  • ...on-subterranean water, "Semi-Aquatic" are creatures found exclusively near water, but can go on land. ...an adult. This can be anywhere from 1 for a [[fly]] to 25,000,000 for a [[dragon]]. The creature's volume in cm<sup>3</sup>, which for creatures made of fle
    170 KB (24,368 words) - 16:08, 24 December 2022
  • ...on-subterranean water, "Semi-Aquatic" are creatures found exclusively near water, but can go on land. ...an adult. This can be anywhere from 1 for a [[fly]] to 25,000,000 for a [[dragon]]. The creature's volume in cm<sup>3</sup>, which for creatures made of fle
    170 KB (24,364 words) - 02:52, 20 December 2022
  • ''In subterranean biomes, Chasm, water, and lava mean land, water (pool), and magma (pipes) respectively.'' ...s of [[olm man|olm men]] and other [[fun]] aquatic creatures. If a body of water in a cavern connects to the map edge, creatures native to [[Creature#Subter
    30 KB (4,542 words) - 23:57, 12 March 2024
  • ...mesticated. Only few of them can occur in the wild to be captured - e.g. [[water buffalo]] and [[turkey]]. Such creatures become fully tame when tamed by a ...rs to train well, and creatures with pet values in the thousands such as [[dragon]]s are very slow to train and almost impossible to completely domesticate.
    19 KB (2,974 words) - 14:19, 25 June 2014
  • ...n they had arrived, so it was extremely cold out, and there was no running water, however they had a decent supply of booze. The men said they'd be happy to As soon as he turned the handle, water came pouring out. He struggle for breathe as he tried to escape the flow.
    28 KB (5,145 words) - 05:06, 18 November 2021
  • ==== Water Hazards ==== ...[[pressure]] reduction to a [[cistern]] where a [[pump]] can deliver fresh water to wells.
    9 KB (1,473 words) - 04:14, 23 February 2024
  • '''Dragonfire''' is a very powerful form of [[fire]] that is produced by [[dragon]]s. Dragonfire forms a rough cone shape, with a range of approximately 20 t ...ls like [[tin]].{{bug|6517}} Dragonfire is similarly ineffective against [[water]], producing no [[steam]] or evaporation. [[Building]]s (but not [[construc
    4 KB (496 words) - 03:19, 20 December 2022
  • ...read old engravings that your dwarves made a hundred years ago, see if the Dragon is still living there, that kind of thing. ...like the old role playing games, even the console role playing games, like dragon warrior or whatever it's called. Just kind of going through the motions, mo
    83 KB (15,489 words) - 20:48, 15 November 2021
  • ...o bite and claw attacks, they can breathe extremely hot ({{ct|50000}} hot) dragon[[fire]] over a considerable area, which can cause things such as grass, equ When a dragon enters your area, the game will announce its presence and its name, though
    2 KB (377 words) - 17:16, 26 July 2021
  • ...dult. This can be anywhere from 500 for a [[rabbit]] to 25,000,000 for a [[dragon]]. This value represents the creature's volume in cm<sup>3</sup>, which, fo ...re possesses, including things such as [[cave blob|causing a syndrome]], [[dragon|breathing fire]], or [[giant cave spider|spinning webs]].
    145 KB (21,226 words) - 18:48, 5 May 2024
  • ...dult. This can be anywhere from 500 for a [[rabbit]] to 25,000,000 for a [[dragon]]. The creature's volume in cm<sup>3</sup>, which for creatures made of fle ...sses, these can include things such as [[cave blob|causing a syndrome]], [[dragon|breathing fire]], or [[giant cave spider|spinning webs]].
    40 KB (5,653 words) - 13:54, 26 February 2021
  • ...dult. This can be anywhere from 500 for a [[rabbit]] to 25,000,000 for a [[dragon]]. The creature's volume in cm<sup>3</sup>, which, for creatures made of fl ...re possesses, including things such as [[cave blob|causing a syndrome]], [[dragon|breathing fire]], or [[giant cave spider|spinning webs]].
    142 KB (20,073 words) - 03:17, 20 December 2022
  • ...dult. This can be anywhere from 500 for a [[rabbit]] to 25,000,000 for a [[dragon]]. The creature's volume in cm<sup>3</sup>, which for creatures made of fle ...sses, these can include things such as [[cave blob|causing a syndrome]], [[dragon|breathing fire]], or [[giant cave spider|spinning webs]].
    110 KB (15,549 words) - 13:55, 26 February 2021
  • ...the Soul of the Dark Power?!" Arugor was screaming now. He had fooled a dragon to obtain the wicked gem, and now it was nowhere to be found. Shrolnak gro ..., chop after bloody chop. That was when Randar saw Madnar giggling in his dragon-saddle. Without warning, the dwarf moved.
    87 KB (15,188 words) - 02:06, 14 December 2022
  • * Hobbits are uninterested in machines more complicated than the odd water-mill - no traps of any sort, though a drawbridge, dogs and militia as a con ...forts above ground. On one side of the wall is an artificial lake made of water and on the other, one made of magma. Call forts Reliable.Excavation.Demolit
    63 KB (10,491 words) - 16:07, 26 July 2021
  • ...to get through the working day; it will choose to drink booze instead of [[water]] if possible. Going sober for too long reduces speed. | Allows a creature to breathe both in and out of [[water]] (unlike {{token|AQUATIC|c}}) - does not prevent drowning in [[magma]].
    110 KB (16,803 words) - 06:57, 4 May 2024
  • ...to get through the working day; it will choose to drink booze instead of [[water]] if possible. Going sober for too long reduces speed. | Allows a creature to breathe both in and out of [[water]] (unlike {{token|AQUATIC|c}}) - does not prevent drowning in [[magma]].
    102 KB (15,512 words) - 00:24, 25 January 2024
  • ''In subterranean biomes, Chasm, water, and lava mean land, water (pool), and magma (pipes) respectively.'' Each cavern layer spans multiple z-levels, and is filled with [[water]] to a certain degree. This can range from a few pools at the bottom level
    26 KB (3,975 words) - 09:57, 10 January 2023
  • ...d are easy to set up. Cage traps work even on [[Bronze colossus]]es and [[Dragon]]s. You just have to make sure your dwarves working outside actually stay ==Water traps==
    24 KB (4,016 words) - 02:01, 7 January 2023
  • *[[Dragon]]: Fire, wealth | FIRE || || || METALS, SUN, VOLCANOS || WATER, OCEANS, LAKES, RIVERS || a sheen around it always seems to rise upward ||
    24 KB (3,322 words) - 20:20, 13 April 2024
  • *[[Dragon]]: Fire, wealth | FIRE || || || METALS, SUN, VOLCANOS || WATER, OCEANS, LAKES, RIVERS || a sheen around it always seems to rise upward
    15 KB (2,109 words) - 03:59, 20 December 2022
  • ...dge also requires that all of the tiles it occupies not have more than 1/7 water on them at the time of construction. ...is destroyed regardless of how much open space is on each side or above. Water resting atop a retracting bridge falls straight down after the bridge retra
    20 KB (3,327 words) - 05:23, 3 March 2024
  • * Flowing [[water]] slows the game down. ...on't build [[mist]] generators, [[Screw pump|pump stacks]], or other major water-moving projects. If you do build them, build a [[Lever|way to switch them
    25 KB (4,057 words) - 03:41, 20 December 2022
  • ...megabeast]] is a particularly powerful and dangerous creature, such as a [[dragon]] or [[hydra]]. Megabeasts appear alone, with an alert message that mention ...such as designating ramp removal. The moat doesn't have to be filled with water or magma. Arguably, a dry moat is a better defense. If you want to build an
    43 KB (7,277 words) - 16:28, 26 July 2021
  • ...megabeast]] is a particularly powerful and dangerous creature, such as a [[dragon]] or [[titan]]. Megabeasts appear alone, with an alert message that mentio ...h is a fast and effective defense. The moat doesn't have to be filled with water or magma. Arguably, a dry moat is a better defense. If you want to build an
    41 KB (6,894 words) - 15:00, 2 November 2015
  • ...dge also requires that all of the tiles it occupies not have more than 1/7 water on them at the time of construction. ...is destroyed regardless of how much open space is on each side or above. Water resting atop a retracting bridge falls straight down after the bridge retra
    20 KB (3,307 words) - 03:11, 20 December 2022
  • ...en, troglodytes, antmen, rat, goblins, you name it, they killed it. Even a dragon was foolish enough to attack them. He was successful in killing the Fishery ...ck of her head. Not a very suitable death for one so great. (Btw the other dragon, Sarvesh the blazing flame incinerated the Armourer after the Armourer grap
    17 KB (2,977 words) - 18:21, 16 February 2018
  • | [[Water buffalo]] | [[File:Water buffalo sprite.png]]
    64 KB (7,397 words) - 13:21, 30 April 2024
  • ...r. Therefore, keeping both values above 100 and below 104 will prevent all water tiles from appearing. ...|lakes]], [[River|rivers]], and [[Swamp|swamps]]. High drainage will cause water to sink into the ground rather than sit on the surface, which is important
    82 KB (12,872 words) - 12:17, 3 April 2024
  • ''In subterranean biomes, Chasm, water, and lava mean land, water (pool), and magma (pipes) respectively.'' Each cavern layer spans multiple z-levels, and is filled with [[water]] to a certain degree. This can range from a few pools at the bottom level
    17 KB (2,862 words) - 13:01, 22 July 2014
  • ...r. Therefore, keeping both values above 100 and below 104 will prevent all water tiles from appearing. ...|lakes]], [[River|rivers]], and [[Swamp|swamps]]. High drainage will cause water to sink into the ground rather than sit on the surface, which is important
    82 KB (13,016 words) - 08:47, 21 January 2023
  • ...ble to swim if stunned, which happens when falling even 1 z-level into the water. An Adequate swimmer can swim normally (not drown) while stunned. For this ...water it's best to enter the actual water and not the open space over the water as, in the later case, you will fall in causing you to become stunned which
    68 KB (11,828 words) - 13:20, 3 December 2023
  • | Unfinished rough stone [[road]], flowing [[water]], dirt [[road]], [[Farming|farm plot]] under construction, [[sand]], furro ...tating horizontal [[axle]]s, branches<sup>$</sup>, active EW [[Water_wheel|water wheel]], active [[Windmill|windmill]] blade, upright weapon trap
    69 KB (9,003 words) - 22:23, 10 March 2024
  • | Unfinished rough stone [[road]], flowing [[water]], dirt [[road]], [[Farming|farm plot]] under construction, [[sand]], furro ...tating horizontal [[axle]]s, branches<sup>$</sup>, active EW [[Water_wheel|water wheel]], active [[Windmill|windmill]] blade, upright weapon trap
    67 KB (8,685 words) - 04:48, 3 March 2024
  • ...itself contains a flat fighting place as well as a pool of [[magma]] or [[water]] * You can also edit the layout of the arena by adding or removing water and magma and so on.
    34 KB (5,534 words) - 19:32, 21 February 2023
  • * [[Murky pool]]s containing [[water]]. ** One tile is big enough to hold an entire dragon.
    9 KB (1,481 words) - 14:52, 22 February 2015
  • Ever want [[cave dragon]]s, [[giant cave spider]]s, or even [[helmet snake]]s for pets? ===Produce Water/Magma===
    44 KB (6,064 words) - 03:14, 20 December 2022
  • Ever want [[cave dragon]]s, [[giant cave spider]]s, or even [[helmet snake]]s for pets? ===Produce Water/Magma===
    44 KB (6,038 words) - 15:25, 24 May 2023
  • * 7/7 water at the bottom of the moat will drown many guests, and deter others. ...imb back out afterward. Alternatively, pavement, constructions, and/or 7/7 water or magma will also prevent tree growth.
    6 KB (1,088 words) - 16:06, 1 January 2023
  • | Boiling Point of Water | Freezing Point of Water
    5 KB (668 words) - 16:35, 2 March 2022
  • | {{text anchor|Flounder in water}} | {{DFtext|You flounder in the water!|6:1}}
    46 KB (6,443 words) - 08:34, 4 November 2023
  • ...gap), vertical drops, minecart-triggered doors, small pools of liquid (4/7 water or 2/7 magma), and hostile creatures overlooking the tracks. For safety, bo ...a single tile by 2. This amount is listed as 833 units, which weigh 459Γ (water) or 999Γ (magma). An iron or steel cart filled with magma weighs 1313Γ, w
    95 KB (15,558 words) - 20:25, 8 April 2024
  • ''In subterranean biomes, Chasm, water, and lava mean land, water (pool), and magma (pipes) respectively.'' Each cavern layer spans multiple z-levels, and is filled with [[water]] to a certain degree. This can range from a few pools at the bottom level
    13 KB (2,226 words) - 19:31, 31 July 2012
  • ...gap), vertical drops, minecart-triggered doors, small pools of liquid (4/7 water or 2/7 magma), and hostile creatures overlooking the tracks. For safety, bo ...a single tile by 2. This amount is listed as 833 units, which weigh 459Γ (water) or 999Γ (magma). An iron or steel cart filled with magma weighs 1313Γ, w
    93 KB (15,231 words) - 15:00, 15 December 2023
  • ...is destroyed regardless of how much open space is on each side or above. Water resting atop a retracting bridge falls straight down as soon as the bridge ...is no floor beneath the bridge, they will fall, sometimes into something [[water|very,]] [[magma|very]] [[megabeast|bad.]]
    14 KB (2,333 words) - 12:57, 30 June 2018
  • ...edge will end up draining the pond. If this is undesirable for your fort's water supply plans, be sure to leave a tile between the edge of the pond and the ...i.e. troglodytes, blind cave ogres). Wild animals require neither food nor water (in the case of intelligent humanoids).
    37 KB (6,210 words) - 03:41, 20 December 2022
  • ...ement in the process. If they cannot find a [[cliff]] to jump off of, or [[water]]/[[magma]] to [[Swimmer#Drowning|drown]]/[[Fire|burn up]] in, they will si ...sion harmlessly on the fortress walls. Be certain to keep them away from [[Dragon|animals]], [[Elf|prisoners]], and [[Noble|other patients]]! Once the patien
    13 KB (2,101 words) - 07:48, 27 February 2024
  • ...ement in the process. If they cannot find a [[cliff]] to jump off of, or [[water]]/[[magma]] to [[Swimmer#Drowning|drown]]/[[Fire|burn up]] in, they will si ...sion harmlessly on the fortress walls. Be certain to keep them away from [[Dragon|animals]], [[Elf|prisoners]], and [[Noble|other patients]]! Once the patien
    13 KB (2,044 words) - 16:52, 28 November 2023
  • ...vement in the process. If they cannot find a [[cliff]] to jump off of or [[water]]/[[magma]] to [[Swimmer#Drowning|drown]]/[[Fire|burn up]] in, they will si ...sion harmlessly on the fortress walls. Be certain to keep them away from [[Dragon|animals]], [[Elf|prisoners]], and [[Noble|other patients]]! Once the patien
    9 KB (1,564 words) - 23:14, 27 July 2021
  • A glass cage is called a terrarium or, if filled with water for holding [[Captured live fish|captured]] live vermin [[fish]], an aquari ...] in a cage with dozens of [[blind cave ogre]]s with no ill effects or a [[dragon]], a thousand [[cat]]s, and whatever else is on hand, leading some players
    15 KB (2,638 words) - 16:33, 26 July 2021
  • ...edge will end up draining the pond. If this is undesirable for your fort's water supply plans, be sure to leave a tile between the edge of the pond and the ...i.e. troglodytes, blind cave ogres). Wild animals require neither food nor water (in the case of intelligent humanoids).
    37 KB (6,224 words) - 07:11, 21 August 2023
  • {{CreatureWorking table row|1|name=[[water buffalo]]|symbol='W'|color=0:0:1|hostile=N|fighter=N}} ==Water Animals==
    23 KB (3,076 words) - 09:54, 15 July 2013
  • | {{DFtext|You flounder in the water!|6:1}} | {{DFtext|The Stray war Cave Dragon (Semi-Wild) has forgotten its training!|6:1}}
    30 KB (4,215 words) - 03:44, 26 April 2023
  • ...and time that is the [[garbage dump]]. This is mostly because when even [[dragon]]s occupy a single square, size becomes a little difficult to contextualize | style="text-align:left" | [[Water buffalo]]
    8 KB (1,134 words) - 00:49, 16 January 2014
  • | WATER_BUFFALO || [[water buffalo]] | CAVE_DRAGON || [[cave dragon]]
    49 KB (6,588 words) - 00:32, 21 December 2022
  • ...tter, space, and time that is the [[QSP]]. When even multiple full grown [[dragon]]s occupy a single square, size becomes a little difficult to contextualize | style="text-align:left" | [[Water buffalo]]
    13 KB (1,767 words) - 06:00, 22 April 2024
  • ...tter, space, and time that is the [[QSP]]. When even multiple full grown [[dragon]]s occupy a single square, size becomes a little difficult to contextualize | style="text-align:left" | [[Water buffalo]]
    8 KB (1,103 words) - 07:21, 2 December 2023
  • ...y using [[screw pump]]s to pump the magma over [[wall]]-barriers, or using water to form [[obsidian]] to plug flows and channel through them to reopen them ...ype=Leather|Matl=[[Dragon]]|Appear=|Temp=55,000°U (45032°F/25,044°C)|Notes=Dragon scales actually cannot be tanned}}
    13 KB (1,888 words) - 03:11, 8 July 2014
  • ...ange from small, harmless [[rabbit|rabbits]] to gigantic, fire-breathing [[dragon|dragons]]. You can find information on various creatures below, sorted in s | [[cave dragon]]
    6 KB (795 words) - 09:49, 15 July 2013
  • | WATER_BUFFALO || [[water buffalo]] | CAVE_DRAGON || [[cave dragon]]
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  • ...ng items in metal bins or barrels will continue to burn, and boil away the water - this can lead to some interesting results. ...ce to catch fire each turn. Note that fire '''breath''' (as also used by [[dragon]]s) will not set grass on fire, instead instantly turning it into ashes.
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  • ...t amounts of [[steam]]. When dumping water via a pond zone onto magma, the water has to fall free for at least one z-level (i.e. the pond zone must be two o ...to melt or burn before obsidian formation occurs—fragile items placed in [[water]] that is then exposed to magma tend to survive casting unscathed. Creature
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  • ...edge will end up draining the pond. If this is undesirable for your fort's water supply plans, be sure to leave a tile between the edge of the pond and the ...ecessary water. Once every tile of stone floor has been muddied, drain the water and wait for the underground vegetation to grow.
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  • ...d aquariums. A glass cage is called a '''terrarium''' or, if filled with [[water]] for holding [[Captured live fish|captured]] live aquatic [[vermin]], an ' ...enalty. It is possible to fit hundreds of [[dog|puppies]] with dozens of [[dragon]]s, and whatever other animals are on hand, in a single cage with no ill ef
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  • ...is no floor beneath the bridge) they will fall, sometimes into something [[water|very,]] [[magma|very]] [[megabeast|bad.]] ...d eventually melt if the center tiles get covered in magma or exposed to [[dragon]] fire, whether the bridge is raised, lowered, or even retracted.
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  • ...t amounts of [[steam]]. When dumping water via a pond zone onto magma, the water has to fall free for at least one z-level (i.e. the pond zone must be two o ...to melt or burn before obsidian formation occurs—fragile items placed in [[water]] that is then exposed to magma tend to survive casting unscathed. Creature
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  • ...ar/Spike|upright weapon]]s, and any buildings submerged in 4/7 or deeper [[Water#Depth|liquid]] (even if they're innate swimmers). They can destroy most fur *[[Cave dragon]]
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  • *[[Dragon]]s breathe [[#dragonfire|dragonfire]], which can set most organic things on ...rted by either [[magma]] or a fire breathing attack. An area enclosed by [[water]], metal, stone or Z-level difference can be used to start a fire which can
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  • *[[Dragon]]s breathe [[dragonfire]], which can set most organic things on fire and me ...rted by either [[magma]] or a fire-breathing attack. An area enclosed by [[water]], metal, stone or Z-level difference can be used to start a fire, which ca
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  • | [[Dragon|Dragon]]#, [[Draltha|Draltha]]#, Depot Access Display, text | Rough stone [[road|road]] or [[bridge|bridge]], [[water|water]], [[river|river]], [[lava|lava]], glob, [[fat|fat]], [[tallow|tallow]], [[
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  • *[[Dragon]]s breathe [[dragonfire]], which can set most organic things on fire and me ...rted by either [[magma]] or a fire-breathing attack. An area enclosed by [[water]], metal, stone or Z-level difference can be used to start a fire, which ca
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  • as a giant dragon landed before the dwarf. At last, thought Twan, a tentacles rose up from the water and grappled the wooden trading
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  • ...ar/Spike|upright weapon]]s, and any buildings submerged in 4/7 or deeper [[Water#Depth|liquid]] (even if they're innate swimmers). They can destroy most fur *[[Cave dragon]]
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  • A glass cage is called a terrarium or, if filled with water for holding [[Captured live fish|captured]] live [[fish]], an aquarium. ...] in a cage with dozens of [[blind cave ogre]]s with no ill effects or a [[dragon]], a thousand cats plus more, leading some players to conclude that cages i
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  • ...re]], which is also much faster than small amounts of magma. Freezing in [[water]], solidifying in [[obsidian]], and cave-ins are also effective tactics. ...ood swimming skill; or if the adventurer stands on a land tile next to the water tile the colossus is in.
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  • ...ainous, dry or hot the region is), different climates, maybe a source of [[water]] (fresh or salt), and alignments ranging from good to evil and benign to s ...ou'll freeze, too hot and you'll die of thirst. Somewhere in the middle- [[dragon]]s will get you.''
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  • For instance, a cannon that shoots water may have a D-factor value of 100. However, if this cannon was constructed c ...said waterfall to power a [[screw pump]]. The screw pump is used to pump [[water]] back to its original [[Z-axis|Z-level]] and recycle it through the waterf
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  • ...domized [[color]]. They are all able to swim in and [[Amphibious|breathe]] water and magma, and [[Building destroyer|destroy buildings]]. Furthermore, they ...oken – going from [[giant rat]]s to [[voracious cave crawler]]s and [[cave dragon]]s. Presumably, this is how goblin civilizations gain access to these creat
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  • ...rely wounded dwarves to a bed and bring them [[food]] and [[bucket]]s of [[water]] as they recover. A severely injured dwarf will stay in bed, and occasiona ...selves too badly injured to spar (but not too badly injured to take on a [[dragon]] while unarmed and naked, with no backup; dwarven logic at its finest). B
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  • == Water == ...hey are not very aggressive, but Armok help you if you are next to them in water.
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  • == Water == ...hey are not very aggressive, but Armok help you if you are next to them in water.
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  • ...fire]], which is also much faster than small amounts of magma. Freezing in water, solidifying in obsidian, and cave-ins are also effective tactics. ...ood swimming skill; or if the adventurer stands on a land tile next to the water tile the colossus is in.
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  • ...re]], which is also much faster than small amounts of magma. Freezing in [[water]], solidifying in [[obsidian]], and cave-ins are also effective tactics. ...ood swimming skill; or if the adventurer stands on a land tile next to the water tile the colossus is in.
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  • It's not necessary, but highly dwarfy, to fill a moat with [[water]] or [[magma]]. Although a dry moat is perfectly functional, doing so will ...eezing|freezes]] during winter, the moat will become ineffective while the water in it has turned into [[ice]]. A two tile deep moat with only the bottom ti
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  • ...domized [[color]]. They are all able to swim in and [[Amphibious|breathe]] water and magma, and [[Building destroyer|destroy buildings]]. Furthermore, they ...oken – going from [[giant rat]]s to [[voracious cave crawler]]s and [[cave dragon]]s. Presumably, this is how goblin civilizations gain access to these creat
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  • ...bucket or ten won't help - you need to immerse the object/dwarf in water. Water will put out burning objects, but dwarves burn too fast to be saved easily. ...ce to catch fire each turn. Note that fire '''breath''' (as also used by [[dragon]]s) will not set grass on fire, instead instantly turning it into ashes, th
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  • == Water == ...hey are not very aggressive, but Armok help you if you are next to them in water.
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  • ...y using [[screw pump]]s to pump the magma over [[wall]]-barriers, or using water to form [[obsidian]] to plug flows and channel through them to reopen them {{MS table row|Type=Bone|Matl=[[Dragon]]|Appear={{Raw Tile|²|7:1}}|Temp=None|Notes=}}
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  • {{CreatureWorking table row|5|name=[[cave dragon]]|symbol='D'|color=7:0:1|size=15000000}} {{CreatureWorking table row|5|name=[[dragon]]|symbol='D'|color=2:0:0|size=25000000}}
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  • ...ling useless nobles-or useless glazers-through a hole in the roof into the dragon's mouth, but the easier way to do it is to build a small holding room, draf ...chamber]]s are basically just extra-fancy traps that can be filled with [[water]] (or [[magma]]) to drown (or melt) your assailants. A large drowning chamb
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  • | [[Water buffalo]] | [[Cave dragon]]
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  • ...y using [[screw pump]]s to pump the magma over [[wall]]-barriers, or using water to form [[obsidian]] to plug flows and channel through them to reopen them {{MS table row|Type=Bone|Matl=[[Dragon]]|Appear=[[File:bone_sprite.png|12px]] / {{Raw Tile|²|7:1}}|Temp=None|Note
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  • ...ous and do not need to breathe, allowing them to pass unrestricted through water tiles or even swim through completely submerged tunnels. They are not sapie Notably, the Autonomous Dragon Weapons (ADWs) are also bioframes. These are feral creatures of pure devast
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  • ...y using [[screw pump]]s to pump the magma over [[wall]]-barriers, or using water to form [[obsidian]] to plug flows and channel through them to reopen them {{MS table row|Type=Leather|Matl=[[Dragon]]|Appear=|Temp=55,000°U (45032°F/25,044°C)|Notes=}}
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  • ...ge so that it can fling useless nobles through a hole in the roof into the dragon's mouth, but the easier way to do it is to build a small holding room, draf ...chamber]]s are basically just extra-fancy traps that can be filled with [[water]] (or [[magma]]) to drown (or melt) your assailants. A large drowning chamb
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  • '''Dragonfire''' is a very powerful form of [[fire]] that is produced by [[dragon]]s. Dragonfire forms a rough cone shape, with a range of approximately 20 t ...re-safe metals like [[tin]]. Dragonfire is similarly ineffective against [[water]], producing no [[steam]] or evaporation. [[Building]]s (but not [[construc
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  • |[[Water buffalo]] |[[Cave dragon]]
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  • ...ling useless nobles-or useless glazers-through a hole in the roof into the dragon's mouth, but the easier way to do it is to build a small holding room, draf ...chamber]]s are basically just extra-fancy traps that can be filled with [[water]] (or [[magma]]) to drown (or melt) your assailants. A large drowning chamb
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  • {{CreatureWorking table row|2|name=[[water buffalo]]|symbol='W'|color=0:0:1|egg=N|milk=Y|meat=Y}} {{CreatureWorking table row|2|name=[[cave dragon]]|symbol='D'|color=7:0:1|egg=Y|milk=N|meat=Y}}
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  • | [[Water buffalo]] | [[Cave dragon]]
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  • | [[Water buffalo]] | [[Cave dragon]]
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  • {{CreatureWorking table row|4|name=[[water buffalo]]|symbol='W'|color=0:0:1|tamable=Y|trainable=N|value=200}} {{CreatureWorking table row|4|name=[[cave dragon]]|symbol='D'|color=7:0:1|tamable=Y|trainable=N|value=10000}}
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  • ...d aquariums. A glass cage is called a '''terrarium''' or, if filled with [[water]] for holding [[Captured live fish|captured]] live aquatic [[vermin]], an ' ...enalty. It is possible to fit hundreds of [[dog|puppies]] with dozens of [[dragon]]s, and whatever other animals are on hand, in a single cage with no ill ef
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  • ...y space can contain up to seven levels of it. A tile having "one" level of water is the lowest while a tile with "seven" is full. There is a system for simu ...of [[alcohol]]). A dwarf will get [[negative thoughts]] for drinking plain water and even for drinking the same type of alcohol, making it necessary to grow
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  • ...rely wounded dwarves to a bed and bring them [[food]] and [[bucket]]s of [[water]] as they recover. A severely injured dwarf will stay in bed, and occasiona ...selves too badly injured to spar (but not too badly injured to take on a [[dragon]] while unarmed and naked, with no backup; dwarven logic at its finest). B
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  • ...g crops in winter, or even underground, as the one extreme, to justifying 'water wheel batteries' as the other. This page takes a rather relaxed approach in ...e out of glass or wood are just as capable as steel ones. Fire-breathing [[dragon]]s, [[ettin]]s and other [[megabeast]]s can be held in such cages, even tho
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  • ...gan to kill its host. Entire sectors would find themselves without food or water as the Pseudosingularity warped pipes and destroyed roads. Cities would be There are also greater variations of bioframes in the form of Autonomous Dragon Weapons, but these monsters are wild and untamed, their strength such that
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  • * '''Does not have''': Adamantine, Magma, Underground water, Chasm, Cave, Flux, Obsidian, or Undead. ...tem, which is 10 z-levels deep (packed full of critters and inhabited by a Dragon), marble for flux, hematite for iron (accessible from the surface), sand an
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  • ...vement in the process. If they cannot find a [[cliff]] to jump off of or [[water]]/[[magma]] to [[Swimmer#Drowning|drown]]/[[Fire|burn up]] in, they will si ...ion harmlessly on the fortress walls. Be certain to keep them away from [[Dragon|animals]], [[Elf|prisoners]], and [[Noble|other patients]]! Once the patie
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  • ...asts. Some dwarves die as they are snatched off bridges or while gathering water and are never seen again, at least in one piece. Worse than river carp are This labor includes letting ash float in water and then letting that water dry out (maybe). It also includes setting one’s hair on fire in a despera
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  • ...ainous, dry or hot the region is), different climates, maybe a source of [[water]], and alignments ranging from good to evil and benign to savage. ...ou'll freeze, too hot and you'll die of thirst. Somewhere in the middle- [[dragon]]s will get you.''
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  • ...em. They may also appear as [[mount]]s during a [[siege]], easily crossing water-filled moats and potentially sneaking into your fortress via [[well]]s or i ...es in a [[fortress]] should use an experienced [[animal trainer]]. While [[dragon]]s are arguably more dangerous, giant capybaras rampaging through a fortres
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  • ...dier creatures may take two or three to drop. Mythical creatures such as [[dragon]]s, [[hydra]]s and [[titan]]s will take upwards of five or six. After being It is possible that dwarves bring [[water]] to cages, but that means that you have someone friendly also locked in th
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  • ...em. They may also appear as [[mount]]s during a [[siege]], easily crossing water-filled moats and potentially sneaking into your fortress via [[well]]s or i ...es in a [[fortress]] should use an experienced [[animal trainer]]. While [[dragon]]s are arguably more dangerous, giant capybaras rampaging through a fortres
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  • ...If your fortress is surrounded by a moat, or is meant to be blocked off by water in some way, your enemies will simply walk over the [[ice]] and climb over ...s and [[beak dog]]s, but may also include things like [[ogre]]s, or [[cave dragon]]s (along with some other "Subterranean" and evil "Fantasy" creatures), tha
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  • ...If your fortress is surrounded by a moat, or is meant to be blocked off by water in some way, your enemies will simply walk over the [[ice]] and climb over ...s and [[beak dog]]s, but may also include things like [[ogre]]s, or [[cave dragon]]s, that can [[Building destroyer|break buildings]] and smash workshops. Un
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  • | [[Dragon]]#, [[Draltha]]#, Depot Access Display, text | Unfinished rough stone [[road]], flowing [[water]], dirt [[road]], [[farm plot]] under construction, [[sand]], furrowed soil
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  • ...0 may trigger one.{{Verify}} A megabeast, such as a [[bronze colossus]], [[dragon]], or [[titan]], will arrive on the map and head towards your fortress. ...way of stopping besiegers or to guide them into areas you want. Note that water in moats may freeze over during winter (in some maps) providing a possible,
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  • ...nk red for hot stones (near lava). This is to warn you against mining into water and flooding your fortress. If you dig north of the wagon, you might get a '''A dragon/colossus/hydra/titan/forgotten beast appears!'''
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  • | [[Dragon]]s & [[Siege]]s | [[Water|Water channeling & U-tubes]]
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  • ** Wall off areas with changing water levels[https://dwarffortress.mantishub.io/view.php?id=5986#c22870]. ...t on fire with temperature disabled will burn perpetually until exposed to water, though they won't receive any damage. Tiles exposed to fire with temperatu
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  • ...can be very dangerous: they have been known to drag their quarry into the water and drown them. ...al. They may also appear as [[mount]]s during a [[siege]], easily crossing water-filled moats and potentially sneaking into your fortress via [[well]]s or i
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  • ...nd babies for many of the creatures and outdoor plants. This also includes dragon hatchings! How cute! Other important fixes for buckets and refuse stockpile * Allowed most water-based jobs that use buckets to use partially-filled water buckets in addition to empty buckets.
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  • ...dier creatures may take two or three to drop. Mythical creatures such as [[dragon]]s, [[hydra]]s and [[titan]]s will take upwards of five or six. After being It is possible that dwarves bring [[water]] to cages, but that means that you have someone friendly also locked in th
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  • ...tures]] in the game by a wide margin; they are eight times the size of a [[dragon]], ten times that of a [[bronze colossus]], about 380 times the size of a f ...[drowning chamber|fish-catching chamber]] and then air-drowned; out of the water a giant sperm whale will turn into a corpse relatively quickly. They will a
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  • ...ter|drowned]], [[ice|encased in ice]], [[obsidian|encased in obsidian]], [[dragon|melted]], [[dwarven atom smasher|crushed by a drawbridge]], [[Hell|fell in
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  • ...catch on [[fire]], and generally should not be used around [[magma]] or [[dragon]]s. [[Nether-cap]]s, however, has a fixed temperate set just around freezin *[[Water wheel]]
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  • ...thrown, including [[clothing|socks]], [[large roach|roaches]], and even [[water]]. ...t throwing is not proportionate to adventurer strength. A human throwing a dragon corpse a few tiles is perfectly possible, although it may or may not be as
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  • ...nfortunately, cause dwarves to fall through z levels into chasms, pits, or water; they do not attempt to avoid dodging into perilous locales. In version{{v| ...of dwarves a great deal, and can block anything from a [[goblin]] axe to [[dragon|dragonfire]].
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  • * Swimming gaits are used for moving in the water. In order to swim, a creature needs either the {{token|SWIMS_INNATE|Creatur | 351 || 25 || 16 || average [[dragon]]'s top speed
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  • ...thrown, including [[clothing|socks]], [[large roach|roaches]], and even [[water]]. Thrower is not to be confused with the Misc. Object User skill, which is ...t throwing is not proportionate to adventurer strength. A human throwing a dragon corpse a few tiles is perfectly possible, although it may or may not be as
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  • ..., and they are eager to scare civilians or inexperienced soldiers into the water for an even quicker death. If you are having trouble with giant saltwater c ...goblin]] rabble will only be able to match your beasts by employing [[cave dragon]]s.
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  • ...edge will end up draining the pond. If this is undesirable for your fort's water supply plans, be sure to leave a tile between the edge of the pond and the ...able than items made from rare animals like a [[giant cave spider]] or a [[dragon]]. An animal's modvalue can be found in the creature raw files.
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  • *[[Dragon]]s breathe dragonfire, which can set things on fire, at anything hostile th ...rted by either [[magma]] or a fire breathing attack. An area enclosed by [[water]], metal, stone or Z-level difference can be used to start a fire which can
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  • ...ng an unpleasant chitchat with an [[elephant]], [[giant eagle]], or [[cave dragon|worse]]. However, a seasoned and well-equipped hunter is more than a match Hunters will shoot bolts at carp and other water creatures in a river. They won't recover the dead fish, though.
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  • A [[Water#Depth|depth]] of 1/7 is sufficient for IN_WATER and IN_MAGMA. | Emits a wide cone of [[dragon]] [[fire]] that burns target creatures at a scorching {{ct|50000}}.
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  • ...ter|drowned]], [[ice|encased in ice]], [[obsidian|encased in obsidian]], [[dragon|melted]], [[dwarven atom smasher|crushed by a drawbridge]], [[Hell|fell in
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  • A [[Water#Depth|depth]] of 1/7 is sufficient for IN_WATER and IN_MAGMA. | Emits a wide cone of [[dragon]] [[fire]] that burns target creatures at a scorching {{ct|50000}}.
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  • ...thrown, including [[clothing|socks]], [[large roach|roaches]], and even [[water]]. Thrower is not to be confused with the Misc. Object User skill, which is ...t throwing is not proportionate to adventurer strength. A human throwing a dragon corpse a few tiles is perfectly possible, although it may or may not be as
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  • ..., and they are eager to scare civilians or inexperienced soldiers into the water for an even quicker death. If you are having trouble with giant saltwater c ...goblin]] rabble will only be able to match your beasts by employing [[cave dragon]]s.
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  • ...catch on [[fire]], and generally should not be used around [[magma]] or [[dragon]]s. [[Nether-cap]]s, however, have a fixed temperate set just around freezi *[[Water wheel]]
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  • ...tures]] in the game by a wide margin; they are eight times the size of a [[dragon]], ten times that of a [[bronze colossus]], about 380 times the size of a f ...r|fish-catching chamber]] and then air-drowned; a giant sperm whale out of water will quickly turn into a corpse. They will also occasionally [[beaching|bea
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  • ...tures]] in the game by a wide margin; they are eight times the size of a [[dragon]], ten times that of a [[bronze colossus]], about 380 times the size of a f ...r|fish-catching chamber]] and then air-drowned; a giant sperm whale out of water will quickly turn into a corpse. They will also occasionally [[beaching|bea
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  • ...ly powerful enemy creature. A megabeast, such as a [[bronze colossus]], [[dragon]], or [[titan]], will arrive on the map and tend to mill around near their ...e to either keep the goblins from entering, or to drop them right into the water. [[Magma]] may be substituted for far more lethal results.
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  • |[[Water]]/[[Ice]]/[[Steam]] || 10,000° || 32 °F || 0 °C || 10,180° || 212 °F | |[[Dragon]] [[fire]] || 50,000° || 40,032 °F || 22,222 °C || || ||
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  • ...on]]. This makes taking them on very dangerous, but since they live in the water and are generally not aggressive, you'll be hard-pressed to have a sperm wh
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  • |style="padding:0.2em;"|[[Dragon]] It is reported possible to capture and tame water creatures if special care is used.
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  • ...edge will end up draining the pond. If this is undesirable for your fort's water supply plans, be sure to leave a tile between the edge of the pond and the ...able than items made from rare animals like a [[giant cave spider]] or a [[dragon]]. An animal's modvalue can be found in the creature raw files.
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  • ...on]]. This makes taking them on very dangerous, but since they live in the water and are generally not aggressive, you'll be hard-pressed to have a sperm wh
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  • ...catch on [[fire]], and generally should not be used around [[magma]] or [[dragon]]s. [[Nether-cap]]s, however, have a fixed temperate set just around freezi *[[Water wheel]]
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  • * Swimming gaits are used for moving in the water. In order to swim, a creature needs either the {{token|SWIMS_INNATE|Creatur | 351 || 25 || 16 || average [[dragon]]'s top speed
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  • ...to capture is the [[turtle]], which spawns as vermin in any still pool of water, including flooded cisterns inside your fortress. Turtle production provid ...bones can be worth hundreds or even thousands. A stack of 100 masterwork dragon or hydra bone bolts is worth ''60,000☼''. [[Totem]]s made from of the sk
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  • ...onfire, which is also much faster than small amounts of magma. Freezing in water, solidifying in obsidian, and cave-ins are also effective tactics.
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  • ...ter|drowned]], [[ice|encased in ice]], [[obsidian|encased in obsidian]], [[dragon|melted]], [[dwarven atom smasher|crushed by a drawbridge]], [[Hell|fell in
    1 KB (158 words) - 04:00, 20 December 2022
  • ...catch on [[fire]], and generally should not be used around [[magma]] or [[dragon]]s. [[Nether-cap]]s, however, have a fixed temperate set just around freezi *[[Water wheel]]
    8 KB (1,325 words) - 04:08, 20 December 2022
  • | [[Dragon]]#, text | Rough stone [[road]] or [[bridge]], [[water]], [[river]], [[magma|lava]], glob, [[fat]], [[tallow]], [[farm plot]], fur
    35 KB (4,907 words) - 20:27, 23 June 2017
  • ...ng an unpleasant chitchat with an [[elephant]], [[giant eagle]], or [[cave dragon|worse]]. However, a seasoned and well-equipped hunter is more than a match Hunters will shoot bolts at carp and other water creatures in a river. They won't recover the dead fish, though.
    9 KB (1,477 words) - 02:52, 20 December 2022