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  • ...by the Set Building Tasks/Prefs command ( {{k|q}} ), and the View Items in Buildings command ( {{k|t}} ). Included in this are workshops, doors, trade depots, f Most buildings are made from raw materials or blocks, although some [[workshop]]s require
    4 KB (554 words) - 13:24, 4 April 2020
  • ...creatures are the primary reasons to avoid lava, as magma men can destroy buildings and doors, and all fire creatures have the dangerous ability to start fires ...lists the various buildings and building-like objects. Furniture counts as buildings for some reason, and floodgates, coffins, roads, wells, and many other obje
    76 KB (13,750 words) - 14:55, 24 November 2021
  • ...e constructed; its only effect is to influence the [[quality]] of designed buildings, which has only modest benefits. ...ty: a no-skill building designer and a legendary designer will both design buildings at an identical rate. The rate of construction is likewise unaffected by t
    5 KB (808 words) - 21:54, 14 December 2011
  • ...elf with the '''(View Unit - Preferences - Labor)''' submenu, the '''Query buildings''' menu, the '''Designate''' menu, and the '''Build''' menu. ===Query Rooms/Buildings, q===
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  • * added adv mode minimap support for Nx1 and 1xN buildings * did zooming to buildings from building list
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  • You don't having any buildings. Buildings
    237 KB (33,753 words) - 21:06, 23 June 2017
  • * {{key|b}}{{key|c}} - [[Reclaim|Reclaim items/buildings]] * {{key|b}}{{key|f}} - [[Forbid|Forbid items/buildings]]
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  • ...l, you will see the items you left behind randomly flung about, [[building|buildings]] will be either destroyed or unclaimed, and all objects will be aged accor ...r out any invaders to make use of the fort, and then reclaim the items and buildings in the safe sections. Once you've got a usable section of the fortress, you
    7 KB (1,220 words) - 14:42, 18 May 2020
  • Note: Specific information about buildings is based on observation in adventure mode and may be incomplete or outdated ...contains one building (keeps, temples, etc. occupy more than one square). Buildings show up on a site map as they are discovered.
    10 KB (1,621 words) - 20:23, 23 June 2017
  • ...etal, etc. a mine may be built, but must have separate entrance from other buildings. It can be outside the fortress, but must not connect to the interior, or v * All buildings must be above ground.
    49 KB (8,248 words) - 16:33, 26 July 2021
  • ...sable buildings (such as [[workshop]]s), as well as all items within those buildings. It will not forbid items carried or worn by dwarves within the designated ...nd prevents any dwarf from responding to jobs added afterward. Individual buildings/workshops that are forbidden can be identified and reclaimed one at a time
    4 KB (749 words) - 00:30, 30 June 2012
  • ...hich is marked with an "M" on the automap. There are one or two apartment buildings which are two stories, with six rooms a story; they are also marked with an
    74 KB (13,058 words) - 16:34, 13 October 2021
  • == List of furniture, siege ammo, and other items used in buildings == {{Buildings FAQ}}
    7 KB (1,155 words) - 21:27, 14 December 2011
  • === [http://dffd.wimbli.com/file.php?id=443 Enable Magma Buildings] === ...ight ''(read "will")'' cause some bugs (like not being able to build magma buildings or a tower-cap farm, losing all plants/trees on the map, and a lot more).
    18 KB (3,033 words) - 01:10, 15 September 2021
  • :* 3 fire-safe stones to construct the necessary buildings* (9 points). ([[Bauxite]] is a popular choice for its other qualities. Or :::''(* The three buildings will be a [[wood burner]], for turning wood to charcoal (a necessary high q
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  • ...e experience unless the building requires [[architecture]] to build. Such buildings give 30 points of experience in [[building designer]] to the architect and Destroying buildings and constructions of any type gives no experience.
    15 KB (1,894 words) - 14:44, 8 December 2011
  • * changed how abstract buildings are stored * gave various buildings names
    6 KB (946 words) - 14:43, 12 March 2014
  • {{Buildings}} {{Category|Buildings}}
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  • ...(along with their owners) is displayed. If [[room]]s are created from the buildings that do overlap with other rooms they are displayed in red. This is of inte On some buildings, specifically those that need the [[architecture]] [[skill]] to be built ([
    775 bytes (122 words) - 14:36, 8 December 2011
  • ...limited fashion. Most [[cave]]s, [[ruin]]s, goblin fortresses, and human buildings had a handful of levels internally, connected by stairs or ramps, but the s ...a:chasm|chasm]] and destroyed, and meeting areas had to be designated from buildings (making them eligible for parties).
    11 KB (1,863 words) - 21:11, 18 January 2023
  • =====Required buildings=====
    8 KB (1,252 words) - 05:04, 9 April 2014
  • ...actively seek out most buildings* and destroy them. They can also destroy buildings during world-gen with this tag. Megabeasts rely on this token for their pat Oddly, building destroyers appear to be unable to destroy [[artifact]] buildings and will instead simply stand next to them indefinitely.
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  • ...ructed, an archery range must be defined from the archery target. Open the buildings menu ({{k|q}}) and select the target. Select "Make archery {{k|r}}ange" and {{buildings}}
    4 KB (632 words) - 14:31, 8 December 2011
  • ...he plains. They are one of the races playable in [[Adventure Mode]]. Their buildings are made entirely of [[wood]], and usually include several houses and [[sho ...f [[weapon]]s, trade objects and [[furniture]]. Finally, the wood from the buildings may be acquired by deconstructing them, or [[cave-ins|undermining]] the str
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  • ...gs will obstruct, but the passable tiles of those buildings will not. Any buildings which are normally passable, including [[restraint]]s and [[trap]]s, will n
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  • =====Required buildings=====
    7 KB (1,064 words) - 15:19, 8 December 2011
  • ...s grows in size. Instead you can press {{k|r}} to enter the <tt>View Rooms/Buildings</tt> menu, use {{K|Page Down}} (twice) to get the Craftdwarf's Workshop in ...tt>Site a {{k|b}}uilding</tt> menu and you will see a list of all possible buildings (figure 25A). Scroll down until you reach {{k|w}}orkshops, select that and
    19 KB (3,416 words) - 20:21, 23 June 2017
  • ...]], have what is in effect a three square wall down one side. Non-workshop buildings (such as [[furnace]]s and [[screw pump]]s) may also include impassable tile ...ling out. It is worth noting that [[building destroyer]]s can only destroy buildings that they can [[Building_destroyer#Destroying_from_underneath|path to the z
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  • | Allows a creature to destroy furniture and buildings. Value [1] targets mostly doors, hatches, furniture and the like. Value [2 ...s confirmation). "They go on little missions to mess with various fortress buildings, not just levers."
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  • ...ngs provide plentiful [[wood]] (a small house contains 34 wood logs. Other buildings have much more.) and other useful items such as prebuilt [[furniture]] and
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  • {{Buildings}} {{Category|Buildings}}{{Category|Physics}}
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  • ...roblems, even if they are over open space. They will also support adjacent buildings. {{Buildings}}
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  • Because levers have on/off states rather than simply toggling attached buildings, the lever/pressure plate must send two more signals in order to unstick a {{Buildings}}
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  • {{Buildings FAQ}}{{buildings}}
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  • ...to only economic stones, your masons will be unable to use it for building buildings or furniture or the like. If you attempt to do so, your mason will cancel ...oor) and beside that in red is the number of inaccessible items. (parts of buildings, remains of pets and citizens, marked forbidden, marked for melting or dump
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  • * caused some buildings to block vermin * stopped buildings from destroying ramps/stairs
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  • ...vomit as they get used to the sunlight, but living in constructed surface buildings (or even a cast [[obsidian]] tower) will not cause them to relapse. Pragmatically put, dwarves belong inside, buildings belong inside, if it means showing traders our great halls, all the better.
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  • ...arby, and they could even break their own chain and start smashing up your buildings. {{buildings}}
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  • ...and millstones: '''[[windmill]]s''' and '''[[water wheel]]s'''. Both are buildings - you build them just like a workshop. There are some limits and considera {{Category|Buildings}}
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  • * can have other types of buildings built upon them, such as workshops. {{Buildings}}
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  • ...ng]]s and non-wall [[construction]]s under the falling area are destroyed. Buildings above the cave-in will deconstruct if they are no longer supported.
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  • {{Buildings}} {{Category|Buildings}}
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  • ...nses for your fortress. First, you must protect the fortress itself - the buildings, the hallways, the dwarves within it. But second, protecting the dwarves ou
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  • In [[Site|towns]], the minimap shows the buildings you have either heard about or visited as well as the position of your char ...kground ([[image:HouseIcon.png]]) marks housing, be it hovels or apartment buildings.
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  • Other buildings, including [[trap]]s, cannot be built on top of a road. {{Category|Buildings}}
    5 KB (809 words) - 15:10, 8 December 2011
  • ...ce. Magma pools can be very small, and may have few suitable locations for buildings that rely on magma. Magma in these pools is limited, and pools will not ref *Magma is extremely hot, and capable of melting objects and buildings made of most materials (see [[Magma#Magma vs. built objects|Magma vs. built
    19 KB (3,344 words) - 17:29, 4 July 2020
  • | style="width: 50%" | [[:Category:Buildings|Buildings]]
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  • |L|#fff|T|#fff|L|#fff| build rooms and buildings
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  • ...hen viewed via the {{key|q}} or {{key|t}} menus. {{key|t}}, "View Items in Buildings," will show you what items are cluttering the workshop.
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  • {{Buildings}}
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  • {{buildings}}
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  • {{Buildings}}
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  • 1 KB (183 words) - 15:00, 8 December 2011
  • 12 KB (2,067 words) - 00:34, 31 March 2015
  • :[[Architecture|Building Designer]] - mandatory for some buildings and constructions, but skill only improves speed a tad and increases struct
    40 KB (6,591 words) - 04:07, 22 February 2014
  • 10 KB (1,742 words) - 18:49, 28 July 2021
  • 1 KB (200 words) - 14:36, 8 December 2011
  • Human ruins will be as generated, but parts of buildings' floors and walls will be replaced with furrowed sand/dirt.
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  • {{Buildings}}
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  • ...|o}}rder all dwarves to stay {{k|i}}nside. If you have precious items and buildings outside, it is also possible to dig a [[channel]] to stop the fire from spr
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  • {{Buildings}}
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  • {{Buildings}}
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  • {{Category|Buildings}}
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  • * stopped automated buildings from generating jobs if they've been claimed by a mood dwarf
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  • * allowed magma buildings to be built after discovering endgame areas
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  • {{Buildings}}
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  • * gave occupied cage items/buildings different name text
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  • ...o affect a rectangular area, or click with your mouse on specific items or buildings.
    9 KB (1,424 words) - 20:25, 23 June 2017
  • ...tresses''' &mdash; usually [[underground]] complexes with all the required buildings for dwarven living.
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  • * stopped manager from placing jobs in unpowered buildings
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  • {{Buildings}}
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  • * stopped hidden items from making buildings invisible when they are used in constructions
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  • * disallowed placement of non-empty bags as container buildings
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  • {{Category|Buildings}}
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  • ...n be crafted into weapons, armour or tools, decorations, furniture or even buildings.
    16 KB (2,296 words) - 23:37, 20 May 2013
  • 4 KB (670 words) - 21:25, 14 December 2011
  • ...k on a Cyclops's cave in [[Fortress mode]], it can destroy your [[building|buildings]].
    668 bytes (98 words) - 12:38, 26 March 2016
  • On a similar note, all buildings and furniture are equally strong - indestructible to most creatures, tissue
    11 KB (1,945 words) - 20:12, 19 October 2023
  • {{Category|Buildings}}
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  • {{Buildings}}
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  • ...] menu to restrict or un-restrict their use in the production of items and buildings. If you want to use an economic stone for something other than its listed
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  • {{Buildings}}
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  • {{Buildings}}
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  • {{buildings}}
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  • {{Buildings FAQ}}
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  • {{buildings}}
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  • buildings 8B 0D ? ? ? ? 2B C1 C1 F8 02 33 DB 85 C0 76 31 0x0168f858
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  • {{Buildings}}
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  • {{buildings}}
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  • {{buildings}}
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  • ...ege engines". They are faster than beak dogs, and will make for [[building|buildings]] and start demolishing. Locked [[door|doors]] will keep the goblins out, b
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  • {{buildings}}
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  • {{Buildings}}
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  • {{Buildings}}
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  • * open or closed state of a [[door]] or similar buildings
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  • {{buildings}}
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  • ...re one of the races playable in [[Adventure Mode]]. Their retreats have no buildings, but the [[tree]]s in the area were named, before 3-d happened. You can jus
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  • Gravity vs. [[human]] buildings:
    743 bytes (108 words) - 00:51, 29 April 2013
  • {{Buildings}}
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  • ...r stands and weapon racks. And then build some shorter but wider apartment buildings nearby to turn your fortress into essentially a giant fist with extended mi
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  • 15. '''BURROWS''': You should be able to associate buildings and dwarves to areas called burrows. A dwarf would only work on jobs at its
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  • * '''Chains/ropes''': Build chains as buildings and assign animals to them. They'll be able to move one tile in any directi
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  • {{Buildings FAQ}}
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  • ...d|2:1}} tiles within 5 tiles of the edge of the map will not allow certain buildings or constructions to be placed. It is, however, possible to build them in an
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  • ...echanisms]] can become [[trigger|triggers]] or other mechanism-appropriate buildings. Often artifacts of this nature are used to meet noble room requirements o
    8 KB (1,304 words) - 14:29, 27 November 2023
  • * Linking buildings to triggers
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  • ...t least one reagent and one product. Eventually the goal is to include all buildings and their actions within the raws.
    3 KB (574 words) - 21:54, 24 July 2012
  • ...arves with no [[skill]] training will get the job done, but will result in buildings of slightly less architectural [[value]].
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  • {{Buildings}}
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  • ...is temper. The dwarf stops all work, and proceeds to throw things, destroy buildings and hurt other dwarves. This is not a permanent state, but extremely annoye
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  • {{buildings}}
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  • {{buildings}}
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  • {{Category|Buildings}}
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  • A variety of buildings allow you to produce extracts:
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  • {{Buildings}}
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  • ...t constructed can be removed with {{k|q}}, {{k|x}}, just like the finished buildings.
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  • {{Buildings}}
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  • {{Buildings}}
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  • ...|13600}} (the same as that of bauxite); however, while glass items used in buildings will survive indefinitely while submerged in magma, glass items ''dropped''
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  • ...utility of the copper bar to get purple-coloured furniture and crafts (for buildings and constructions, [[bismuth]] will produce the same color). If you have no
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  • {{buildings}}
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  • | '''Labor''' || '''Associated skills''' || '''Associated buildings'''
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  • ...[[magma]]. Generally, though, using fire-safe materials is sufficient for buildings that are powered by magma or items like doors or floodgates that may be adj
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  • buildings None Yet 0x015F3260
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  • {{Buildings FAQ}}
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  • buildings* ff 15 ? ? ? ? 8b 0d ? ? ? ? 39 34 99 0x0151289C
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  • ...s method will not set the grass on fire, it will burn any nearby units and buildings (removing the [LEATHER_FIXED_TEMP] and [LEATHER_BOILING_POINT] tokens will
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  • {{Buildings}}
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  • {{buildings}}
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  • {{buildings}}
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  • Casting and then carving buildings out of [[obsidian]] has some advantages, namely that obsidian is 3x the val
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  • ...too). Idle masons? You can fit a lot of [[door]]s into your fortress, and buildings constructed from [[block]]s add value over rough stone.
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  • ...usable in a wide variety of goods, from weapons to goblets to furniture to buildings.
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  • {{Buildings}}
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