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Difference between revisions of "40d:Temple"

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A '''temple''' is a structure devoted to the worship of a [[deity]].  They are located in [[Human]] towns and [[Goblin]] fortresses.
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A '''temple''' is a structure devoted to the worship of a [[deity]], located in [[Human]] towns and [[Goblin]] fortresses.
  
 
[[Priest]]s can be found in temples, and talking to one in [[adventurer mode]] will allow you to join the local sect of their religion with the conversation topic 'Service' and begin worship of that entity. An adventurer can then converse ({{K|k}}) anywhere with any deific object of worship, though it will only respond with silence.
 
[[Priest]]s can be found in temples, and talking to one in [[adventurer mode]] will allow you to join the local sect of their religion with the conversation topic 'Service' and begin worship of that entity. An adventurer can then converse ({{K|k}}) anywhere with any deific object of worship, though it will only respond with silence.
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'''Note:''' though asking about a temple may mention a square of pillars or uneven pillars, these two architectural elements are '''unimplemented''' in this version of Dwarf Fortress.
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'''Note:''' though asking about a temple may mention a square of pillars or uneven pillars, these two architectural elements are '''unimplemented''' in this version of ''Dwarf Fortress''.
  
 
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{{Category|Adventurer mode}}

Latest revision as of 14:21, 14 October 2021

This article is about an older version of DF.

A temple is a structure devoted to the worship of a deity, located in Human towns and Goblin fortresses.

Priests can be found in temples, and talking to one in adventurer mode will allow you to join the local sect of their religion with the conversation topic 'Service' and begin worship of that entity. An adventurer can then converse (k) anywhere with any deific object of worship, though it will only respond with silence.

Architecture[edit]

Each temple will have its own architecture, where certain architectural elements are chosen depending on the spheres to which the temple belongs. A temple can use a certain architectural element because of its likeness to their worshipped spheres, but also because of an antithetical relationship to said spheres. A complete list of architectural elements, as well as their connection to different spheres, is given in the table below.

Architectural element Justification Related spheres Disallowed spheres
Detailed surfaces Experience Art, Depravity
Representation Painting
Lava pool Representation Volcanos
Lower floors Representation Caverns
Experience Darkness, Earth
Open structure Experience Dawn, Day, Dusk, Light, Lightning,
Mist, Moon, Nature, Night, Rain,
Rainbows, Seasons, Sky, Stars, Storms,
Sun, Thunder, Twilight, Weather, Wind
Representation Freedom
Paved indoor areas Representation Fortresses Caverns
Experience Earth, Plants
Antithetical Nature, Trees
Paved outdoor area Representation Fortresses
Experience Earth, Plants
Antithetical Nature, Trees
Pillars on the perimeter Representation Fortresses, Boundaries
Square of pillars* Representation Balance, Discipline, Laws, Order
Antithetical Chaos, Deformity
Stagnant pool Experience Disease, Muck
Uneven pillars* Representation Chaos, Deformity
Upper floors Representation Fortresses, Mountains
Experience Dawn, Day, Dusk, Lightning, Moon,
Rainbows, Sky, Stars, Storms, Sun,
Thunder, Weather, Wind
Water pool Representation Coasts, Lakes, Oceans, Rivers
Experience Water
Reminder Fish, Fishing

Note: though asking about a temple may mention a square of pillars or uneven pillars, these two architectural elements are unimplemented in this version of Dwarf Fortress.

Worlds