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Difference between revisions of "40d:Island"

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m (I didn't put it there, but if 'coast' redirects to 'ocean', then the link just doesn't make sense.)
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Islands vary in size, but even the smallest tend to be very large relative to the size of a typical fortress. In bodies of saltwater, islands tend to have little exposed stone and almost always have saline aquifer layers from sea to shining sea, all making basic survival difficult. Islands in freshwater lakes pose fewer complications, although they are more rare.
 
Islands vary in size, but even the smallest tend to be very large relative to the size of a typical fortress. In bodies of saltwater, islands tend to have little exposed stone and almost always have saline aquifer layers from sea to shining sea, all making basic survival difficult. Islands in freshwater lakes pose fewer complications, although they are more rare.
  
In either case, civilizations are rarely founded on islands. Generally, only your founding civilization will brave the seas to either trade or harass you. Although this can make security a lower priority, it can also be a disadvantage. Eventually goblins may settle nearby to conduct raids.
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In either case, civilizations are rarely founded on islands. Generally, only your founding civilization will brave the seas to either trade or harass you. Although this can make security a lower priority, it can also be a disadvantage.
  
 
{{World}}
 
{{World}}
  
 
[[Category:World]]
 
[[Category:World]]

Revision as of 18:26, 20 November 2008


During world generation, seas and oceans will fill the lowlands (and lakes the bottled-up highlands) of your map. Islands are often volcanic, but can also simply be the result of mountain ranges that are mostly submerged.

Starting your fortress on an island

Islands vary in size, but even the smallest tend to be very large relative to the size of a typical fortress. In bodies of saltwater, islands tend to have little exposed stone and almost always have saline aquifer layers from sea to shining sea, all making basic survival difficult. Islands in freshwater lakes pose fewer complications, although they are more rare.

In either case, civilizations are rarely founded on islands. Generally, only your founding civilization will brave the seas to either trade or harass you. Although this can make security a lower priority, it can also be a disadvantage.

Worlds